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    1. Hex 9 yrs ago

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The Lord-Chancellor of Impera has invited his esteemed guests from all over the realm to attend the eternal festivities of the Astral Court. It is often a scene of drama and scheming, but also a time to enjoy life's grander things like skillful conversation and dancing. The scene is the Imperial Palace, home of the Empress and the seat of power for all of Impera. A splendid manor with overflowing decadence aiming to harbour nothing but the finest life has to offer, be it living or otherwise. In this time of disarray the Lord-Chancellor wishes to show the realm that there is nothing to fear and under the guidance of their beloved Queen there is but prospering times ahead.

Here I simply want soap opera meets nobility festivities. A slice of dancing and ample conversation of everything and nothing, there is no extensive lore to know but perhaps a few made up places that I've come up with. This takes place on another world that is part of a star-spanning kingdom, but the focus is mainly on the upper class and their way of having fun. From ballroom dancing and eating fourteen course dinner, to secret corridor drama where, say, the Duchess of Heera decides that her second in command is sleeping with her husband and wants to burn.

Just checking if there's any interest for this and I'll smack together more for an intro and eventually a roleplay.
Just some thoughts on a forum roleplay I'm thinking about starting. It has been launched on both gw2 and wow, so perhaps you've seen it around. Though it has been launched in different shapes. This layout is unfinished as I'm still working to add some stuff, but I figured I'd throw it out here and see what people say.

The setting is mostly wow universe, though we've only been involved in World of warcraft roleplay once when me and some others set up a guild on a private server. I havn't decided fully if I want to incorporate some of their elements or try a full custom run.







Born from the ashes of the Burning Legion, the Imperium is a galaxy spanning kingdom that took to the stars after having its homeworld, Impera, invaded by Sargeras's demons. During the first searing of the capital world, the united clans under Queen Dovalina refused to bow down under the dark rule of a fallen titan. Although amidst a war of their own as the united races under the Imperium were in constant conflict with the Divine Trinity, a dwarven-lead alliance between men and Zithlid against the Queen's rule and claim to free Impera from division.

The Legion itself was chasing a Naaru across the cosmos and as they bombarded it mercilessly it crashed to the surface of Impera, the Legion hellbent on claiming the Naaru and the world along with it. The Queen and Her First Court (later renamed the Astral Court) were well versed in the arts of chaotic and dark magic. The Queen herself had been the first chosen disciple of a dark creature living deep within Impera. And so her knowledge was spread to her first court and closest allies. This was also what lead to the division between the queen and the Trinity. As they only embraced the path of pure and holy energy. The conflict between the Trinity and the Impera Kingdom never ceased. Instead of banding together they took every chance to undermine each other in the war against the Legion, until the invasion was finally repelled. A stalemate was created, even after the world had been ravaged the two forces were evenly matched.

It was by happenstance that the turning-point came. The fleeing Naaru had remained in its crashed vessel, secluded in the deep forests around the north mountains, where the Trinity found it. With their skill in the holy arts they managed to mend the divine creature and re-active some of its holy powered technology. But instead of leaving the Naaru saw a world capable of resisting the darkness and asked to join. On their journey back to the dwarves' main stronghold they were intercepted. No man was found alive when the rescue came and the Naaru was gone. Though the leaders of the Trinity felt its light still in the world. Four cycles after was when the first of them exclaimed that the light had finally vanished.

With every passing cycle the Trinity started to lose ground, darkness lurked in every crevice and the light they used faded ever faster. Only at the final stand was it revealed to the last vestiges of resistance what had happened. For the Queen had taken to the field herself and in her hand she held a massive, glowing gem that twisted and sang out with a screeching echo. The heart of the Naaru had been ripped out by the Queen, which she used to siphon its holy energies in order to both control the dark and light of the world.

With this the Impera Kingdom was able to re-activate the Naaru's fallen vessel and salvage all its technology for themselves. The Queen broke the Naaru's heart into several pieces and stored them in different artifacts, before she gave them to her Astral Court - The Queen seals, imbued with the power of the light and the void - her chosen champions. And on that day as they took to the skies, she declared that the Imperium, and the Queen-Empress, was born.



"We saw the green meteors rain down across our world, ripping our land asunder and scorching the earth. We stood next to our Empress, her visage never faltered, but the pain was plain on her face as her children burned before her. Now only ten years later we stand above yet another one of the Legion's worlds. And as the voice of her Imperial Highness, the Duchess proclaimed that the heavens will fall on the demons. We will return the favour of a falling sky to them. With royal justice our Imperial Spires descend, this day there were no green fires in the sky, only heavenly light, and the purging of heathens."







The royal court of Imperium is often a bustle and undoubtedly the pinnacle of attention for a vast majority of all habitats within the empire. It usually centers around a monarch or another key figure, and in this case during the queen's absence - her grace the dowager duchess of Veela, Narestra. Except for the duchess herself the court is comprised of several court officials, ambassadors, servants and those who regularly attend on the duchess, such as nobles. These courtiers assist with their own expertise to constitute the finest results and nobles either keep each other or Narestra company.



The apex of power, from her comes all, and it is to whom our loyalty is sworn. She is the one who watches over us and brings security and guidance. She, who witnessed the beginning and swore safe haven from the end. She is our shelter from what is and what was. She is our Empress, and we will defend her to the end.



Eight chairs sit below the Queen's throne. Eight chosen dissidents of any rank within the Imperium chosen by Her Majesty herself depending on what goal the Imperium is currently striving for. The Queen will choose councillors for what skill they have and how relevant their knowledge is in the pursuit she is currently going after and to have their expertise at hand they will reside in the Astral Court. Her wishes can range from simple cultivation of Impera's nature to the conquest of worlds.



They are always four and are charged with the entire security of the Imperium. They are chosen by the Imperial Council rather than the empress, for their skill in warfare and wisdom as well as cunning to maintain security within the imperial worlds. They are also the caste who has rebelled the most against Her Imperial Majesty, in pursuit to take control over the empire. Three tried, three have died in the attempt.



These officials are important and forms a crucial pillar for the empire. As the Grand Imperium speaks for itself in terms of size, it is as stated, vital for the Queen-Empress to maintain her control across her empire. So for this task she employs planetary governors, also known as viceroys, to regulate bigger lands or even planets.



Much like the viceroys, the nobles are vital for the sake of stability within the empire. These aristocrats furnish nearly all of the important positions as it is they who virtually govern all of Imperium. They enjoy absolute power over everyone that is not a noble and can only be suppressed by higher nobility than oneself. The highest obtainable rank is Grand Duke/Duchess and Baron being the lowest.







W.I.P
The exact formating I am using was given to me by a friend named Dove, she was also my inspiration for putting this on "paper"
The banner was made by a roleplay mate of mine, his last name I knew him as was: The Lone Wolf

This character is based within the Warcraft universe, yes, it is very disappointing, but Warcraft 3 was instrumental to my start to roleplay and I have always had an inclination for the undead since then.


Basic information

Name: Severine Hextress

Nickname(s): Hex

Title(s): Emissary, Her Excellency, Ambassador

Age: Undecided (by her)

Gender: Female

Race:Undead human

Class: Unaffiliated

Occupation/Hobbies: Diplomat, courier, overseer, chief minister of civilian interests, scribe and tactical aide

Alignment: Lawful evil

Affiliation:The Forsaken

Loyalty: Lady Sylvanas Windrunner and the Forsaken as a whole

Status: Undead

Languages: Common, gutterspeak, orcish, part dwarven and part thalassian

Personality:Hextress is a devoted politician under the reign of the Banshee Queen, using her skills of deceptive diplomacy to delude the Forsaken's own allies with the aim of keeping them from discovering their most clandestine dealings. A cold-hearted, calculating and decisive woman who has earned her reputation of being merciless and cunning, especially in situations dealing with treacherous scum. She has never been one to show clemency when overseeing or handling issues threatening the Forsaken state, undoubtedly, this will not change either. Hex rellies on her sly and subtle approach to gain what she wants, she sees little use in warmongering confrontations, unless serving a well enough purpose to distract those who would be involved. Her close relationship with Sylvanas' banshee sisters has caused her to grow wary of her surroundings and be mindful of what is said and done in her immediate area.
Physical traits

Facial appearance: A crippled jaw intertwined with a stern visage along with empty eyes shielded by a set of mercury-coloured spectacles and glimmering glass. A pallid face with hints of gray doesn't aid much in trying to hide the crevasses around her cheeks; not to mention the entire skinless area around her mouth - Exposing decaying teeth and dead bone.

Eye color: None

Hair style: Hair black as a raven's beak tied well together and lifted at the back of her skull. This does well to support her formal approach and neutrality as an ambassador.

Hair color:] Raven

Jewelry: She once wore a pair of magnificent pearls as earrings; however, with the constant crumbling of her flesh she has decided to store them elsewhere.

Additional info(optional): A curious thing she carries with her at all time is a pocketwatch of splendid silver. It's engraved at the back displaying "A.G" and is rarely shown to anyone.
Body structure

Scars: A few decorates her body, most notably are those that slice right through her eyesockets.

Armor:The standard ambassador's uniform of Undercity envelopes her every limb, silver-ornamented black robes that deck her from head to toe, dubbed with pauldrons of bleak gray. Evidently she strays little from the common forsaken female, a seemingly fragile skeletal body covered in layers of dark attire to impede the sight of her rotten limbs. She is also fond of a black coat and hat to match, bearing it to hide her official uniform - should be it necessary.

Weapons: An anvil. I jest, but it would have been fun. Anyhow, usually remaining unarmoured the emissary still harbours one or two letter openers on her body, be it to rip sealed scrolls aloof; or to sever the windpipe of her foes. Considering she has been seen slicing envelopes apart with her fingers alone one can certainly wonder. Other than that it has been noted that she in fact hides a pistol on her person but seldom relies on it, instead putting faith in her comrades and the forsaken soldiers.
Miscellaneous

Relatives: Her father Augustus Gabriel who is deceased and sister Alberina, a forsaken mage trooper stationed in Gilneas. Lastnames unknown.

Fighting style: To this day no particular manner of combat has been attained. The woman's prefered style in battling enemies is through sheer strategical planning and clever warfare, she never intends to face the enemy head on personally. The only reference of her being on the battlefield was during the skirmish of Deathknell with the Scarlet Crusade. Whereupon ending one of the human captains' lives by slicing his throat open with an envelope cutter; from behind - in the heat of battle he was caught off guard.

Goal(s): Her only drive in this unlife is to see the Forsaken's agenda of domination come to fruition. She believes wholeheartedly that her people shall at last know peace when Lordaeron once more returns as a unified kingdom under one single banner. A Forsaken kingdom.

Home/Dwelling place: As the reconstruction of Ambermill (her birthplace) ensues she still spends most of her time in Undercity, occasionally traveling to Brill. Although, as an emissary, she is frequently seen in many other places of the world.

OOC character influence: Hex was created due to my thirst for diplomatic and political roleplay. The lack of powerful female characters who remained vicious and callous without being infested with leniance or a need for sappy love; it merely made me want my cold-hearted Hex more. A character named Lagrave has also been created in her honour, while she and Hextress share similarities in work and purpose they differ in personality and appearance.

Magic: Not long ago she was granted an amulett by a shadow priestess known as Cleric Raven. It holds mysterious power bestowed upon it by the cleric's will alone, with this the emissary is able to communicate with agents over large distances.

Weakness(optional): One can only guess...

State of wellbeing: A collected woman who seldom acquaints herself with brash actions.

Summary of your character's present being: Continued diplomatic missions across the Eastern Kingdoms and Kalimdor as well as updating surveillance assignments of the stationed agents in areas she visits.

Fears: The destruction of the Forsaken kingdom as she knows it and that her beloved Queen would be dethroned. A fear remote of patriotism is the loss of her dear sister, whom she treasures but speaks nearly null of.
Images:



Courtesy of Dove/Alethea. A thousand thanks, honey!:

Character soundtrack:

The primary theme song of Hex:

Sub-themes:

For those hectic days when you simply must chase down a treacherous bastard.

After the aforementioned scenario when the blood still seeps warm, also used for entrance music as well as wandering the halls of Undercity:

When overlooking the far reaches of Lordaeron under Forsaken or soon to be under Forsaken control. Also unofficially proclaimed the: "When Hextress rides her wagon melody" by myself.


Character voice: There are three female forsaken npc voices, one has a heavily raspy voice, the second a very deep and gloom tone, and then there is a third one, as if a mix between the two.
Voice of Hextress, now in audio:
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