• Last Seen: 6 yrs ago
  • Joined: 12 yrs ago
  • Posts: 809 (0.18 / day)
  • VMs: 0
  • Username history
    1. Heyitsjiwon 12 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

The rule sheet seems to be set to private/invite only. Can you open up the document?
So, what I'm hearing is that we should use our best judgement and common sense? Sounds good to me.
I know. 5 crops per infantry unit sounds pretty silly, but I came up with that number considering that a much smaller value would really not have much of an impact. Also, are there ways to prevent raids? IE, border guards and etc? Oh, and apparently raiding a fief's farmlands will prevent taxes from being collected that year. I think that's pretty big, and worth the cost of the raid. Here's how I think about the raid system currently. You want money? Raid the trade routes. Want food? Raid the manor. Want to hurt the enemy in a lot of ways including money, crops, people, and infrastructure? Farmlands. Now, I imagine that raiding towns will lead to some money, but maybe even some prisoners/slaves?
Suggestion. What if raiding farmlands also gets you crops as well? For example, a single infantryman can raid and take upto 10 crops? A horsemounted unit can carry 50. And if you also attack with ships, then they double your total unless your ships carrying capacity is less than that. In which case you can only take up to how much the ships can carry as well. Also , seasons. Spring = 1/4, Summer = 2/3, and fall = full value? Winter will yield no crops.

Edit: Actually... numbers don't work. 5 for infantry and 20 for horsemen?
Yes, the starting fiefs are pretty much poor villages, which the crusaders would be foraging from. In my mind, Lundland is the poor village, and the two empires to the south are the promised lands. Although, I do agree with your concerns. You also have to take into consideration that we're starting off as the scum of the world. The poorest of paupers. Not worth raiding if you're trying to make money, yet. I mean the two empires to the south historically used Lundland as a source of practice.
Well, if I remember correctly, many of the vikings historically had low maintenance costs. The average viking raider, contrary to popular media, was only armed with little to no armor, a bow with some arrows, and a dagger/knife. Now, I don't expect many people to send out knights to raid unless it's a high value target like a major city much like the Crusaders. Sure, they did "forage" supplies on the way to major cities, but once they got there... oh, boy.
Yes, but you're not only making money, but you're also disrupting the enemy's cash flow and crop production. Not to mention that infrastructure, or whatever you're attacking will become damaged and go down a level of development. So, to me, raids are meant to be a means to just wreck havoc on an enemy's economy and development rather than a way to make money.
So, no Agnatic-cognatic succession?
And if the plot gets discovered... War of Independence! Man... I want to start playing CK2 again.
Titanic said
I have two conflicting houses led by a vile yet skilled in the military arts man and an extremely loyal man that eat, drinks, and whores himself away from his wife. Also a fat guy.


Similar vassals here.

1. A fat, hedonistic man who is very loyal to me, but he is bad at managing his lands and just wants to live a comfortable life.

2. An exemplary leader of men who takes it upon himself to oversee everything especially in military affairs. However, he is very strict and traditional. He follows his morals to the dot. Oh, and he hates vassal 1.
© 2007-2026
BBCode Cheatsheet