You'll be jumping in "current" time basically. I believe it's currently Day 5 of the game so I would suggest coming up with some background on what you've been doing last 4-5 days since logging into the game (before you bump into the current group).
Your CS looks fine to me. If you wanna talk to the current players for any inputs, join discord here: discord.gg/zEeyRnU
Combined arms, combined strength... teamwork did half of the work for defeating the beasts. The increased numbers and levels of the Players served nicely for making easy work on the number of foes. The decision to debuff the White Wolf right off the bat turned out to be a smart one, as it was unable to shake off the Rogue that had mounted it. It growled menacingly before being pulled forward a few meters by the Mage's shadow magic. As it got closer, it did manage to swipe it's claws at the giant rabbit and the Paladin. However, strength had left it's limbs and only light damage was dealt. Rest of the smaller cousins, Hill Wolves, were easily taken care of. Most were immediately killed off through a combination of might, magic and blades. One in particular literally flew across the battlefield at the brutal bashing of a mace died immediately. The remaining 3 wolves howled together into the air before attacking their nearest offenders. Although small, Hill Wolves were no pushovers. One ran towards the swordswoman and rammed her with its body, however her well-managed stance saw to it that she got away with minor damage. Another swiped its claw at the Paladin while the last one bit the Marauder's arm.
Level: 2 Heath: 0/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 120/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 0/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Status: Stunned - Totoro
Level: 2 Heath: 0/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Status: Stunned - Totoro Stunned - Paralyze
Level: 2 Heath: 50/200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 5 Heath: 50/1,000 Mana: 300/300
Action: Greater Howl - User lets out a howl, increasing friendly damage and decreasing opponent's armor. Claw Swipe - User swipes out, dealing damage to up to 2 targets. Snarling Threat - User snarls threateningly, slowing movement speed of nearby opponents.
- White Wolf used Claw Swipe. Totoro takes 60 damage. Dirk takes 25 damage. - Dirk takes 5 damage from Hill Wolf. - Aster takes 40 damage from Hill Wolf. - Paralyze takes 25 damage from Hill Wolf.
- Totoro stunned Hill Wolf 3, 4, 5. - Totoro dealt 110 damage to Hill Wolf 1. - Reylan dealt 100 damage to Hill Wolf 1 and 150 damage to White Wolf. - Paralyze stunned Hill Wolf 5 and dealt 200 damage. - Alisea dealt 170 damage (Frostbite) to White Wolf, 210 damage (Fire Strike) to Hill Wolf 4, 250 damage (Icicle Shot) to White Wolf. White Wolf is slowed and is pulled towards Alisea a few meters. - Karma gave increased stat to Chari. White Wolf received Strength debuff. - Dirk dealt 80 damage each to Hill Wolf 2 and 3. - Chari's shuriken missed. Dealt 140 damage using Fatal Strike and additional 210 damage to White Wolf. - Polak dealt 50 damage each to Hill Wolf 5 and 6 using Finger Lightning. Dealt additional 220 damage to Hill Wolf 5 using Charge. Edelweiss dealt 30 damage to White Wolf and briefly stunned it. - Aster dealt 110+90 damage to Hill Wolf 1.
You are back. For some, it's a familiar sight. Others, it's completely new. Getting up early was a good decision, as the sun is high in the sky, even after the long march. Surprisingly you feel less tired than last time however. The march felt shorter. Perhaps it was the sense of familiarity on your way. Or your body had gotten used to such physical labor. Either way, it's a good feeling. You've all just finished lunch. Simple meals they were, designed to be filling rather than pleasing. But it always gets the job done. Now that you've eaten and rested, you are ready to fulfill Talrae's slogan... Adventure awaits.
Strangely enough, the dungeon does not look perfectly identical however. You check your map from the Menu once inside and you see that 2 routes, previously open, are now closed and are dead ends. Route 1, which you can see from the entrance, is indeed physically closed. Piles of dirt, rock and broken branches make the passage impassable. However you do not have the luxury of time to contemplate upon this mystery. Wolves are once again stand before you; growling, bearing their teeth and ready to face down the offensive intruders.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 2 Heath: 200 Mana: 100
Action: Howl - User lets out a howl, increasing nearby friendly damage and decreasing opponent's armor.
Level: 5 Heath: 1,000/1,000 Mana: 300/300
Action: Greater Howl - User lets out a howl, increasing friendly damage and decreasing opponent's armor. Claw Swipe - User swipes out, dealing damage to up to 2 targets. Snarling Threat - User snarls threateningly, slowing movement speed of nearby opponents.
Status:
Summary
6 Hill Wolves and 1 White Wolf appeared in Area A.
This is a difficult but valid issue. I'm still experimenting with it in my own RP but I think I'm starting to settle down on something somewhat similar to what you are doing. But not as extensively. Basically GM goes and posts current time (something general like "Day 4, Daytime") and everything that comes before (like if you wanna write about your character having breakfast) you put it in a hider on top of your post and indicate when that takes place.
It helps significantly if your players all have some sort of private messaging system figured out. Saves tremendous amount of time and chronological screw ups. Like writing out a conversation in a PM and then someone posting it for both players.
I post in the interest section for already established RPs looking for new players. So far, no one has raised a complaint regarding it so at this point I'm fairly sure it's alright to do.