Avatar of ImportantNobody
  • Last Seen: 6 yrs ago
  • Old Guild Username: NobodyImportant
  • Joined: 12 yrs ago
  • Posts: 4592 (1.01 / day)
  • VMs: 2
  • Username history
    1. ImportantNobody 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

Bio

User has no bio, yet

Most Recent Posts

Combining my narcoleptic fairy idea with the new kid, maybe he's the one with that condition. All of his magic requires so much energy that he must have tons of extra sleep. Now he won't have to interact with you as much. Mwahahaha!

Oh, and it also erased a lot of his memories to be like that one character posted.
Maybe in exchange for learning the secrets of magic he cannot leave the scrolls outside of his proximity due to some magical contract, and the scrolls cannot leave the room.
Name: Wrath
Age: 22
Gender: Male
Race: Human
Appearance: He has green hair that's medium length for a guy, not shoulder length. His bangs go straight across his forehead in a style that looks like little upside down pointed fence posts lined up in a row. His hair is mostly flat. He has aqua blue eyes. Despite his odd hairstyle and fashion sense he's still obviously very attractive.

Personality: He's carefree and a lady's man, preferring more to mess around in such matters and life in general rather than worry and get serious, which he believes is bad for people's health. He's gone through a lot of women during his journeys, never having a hard time, much to the annoyance of others who aren't so lucky. It may seem odd that women or other people would want to be with him but he's genuinely a pretty nice guy once you get to know him and is an interesting person to hang out with.

Abilities

Physical Abilities- He displays a heightened level of physical prowess, knocking enemies across the room and running at speeds of 20 miles per hour.

Sailing Skills- Working both as a sailor and undercover as a pirate, he knows his way around ships.

Powers

Water Puppetry- Wrath has a high level of control over water, including it's changed states of ice and vapor. He can't control water inside living beings and must use some physical movements to direct the flow, often with his fingers, even if he doesn't need physical contact of the water, it still becomes connected to him in a way like a puppet. He has the least control over water in it's gas state but can condense it back into liquid water easily enough. He can control water as long as he can sense it within a 20 meter radius. A notable feature of his water control is making it cut through steel as if it was a sharpened blade as well as creating little blob creatures of water to attack.

Weaknesses

His personality to not take things seriously can get him in trouble at times.

Equipment

Clothing: A sailor coat, severely ripped blue jeans, and good traction work boots.
Weapons: Anchorgun- It's like a speargun but firing an anchor at the end rather than a spear and can be wound back into place by a chain and crank. The anchor weighs 50 pounds and is hollowed out, filled with water that can escape through small holes in the anchor.

Bio

Growing up in a poor coastal village, he decided that he'd try to not let things get to him and eat away at his soul like some of the other friends he hanged out with. They used to always mess around in wooden boats that they made, fighting each other in make believe battles. However, they had a real fight when they said that they were teaming up with pirates to make ends meet. Wrath couldn't stop them from leaving despite his best efforts due to not wanting to harm them and being outnumbered. He chose a different route and used his talents to eventually join the navy, fitting in well with his water powers that his friends were secretly jealous of all this time, which was used to fuel their aggression towards him. However, after his failure he thought himself as pretty useless until he could aid the navy in putting a stop to all the bad things happening not only in his home town but across the ocean, the navy he was a part of having jurisdiction in all waters around the globe.

He regained his normal, cocky composure during his travels as he got to experience many great things he wasn't able to before and move towards a brighter future, although he still had the nagging feeling that he couldn't stop people from wanting to join the pirates in the first place, only able to attack the problem once it had already occurred. Going undercover as a pirate and searching for his past friends has turned up fruitless in solving this conundrum for him, his greatest failure.
I have a new character idea for a young boy (maybe 10 or so) who's actually a really powerful wizard in charge of the secret magic scrolls found in the castle. A fairy (possibly my narcoleptic one) could be his companion. He could be trapped in that room for some reason.

Drake Baku said
Aribelle is the queen right
cause then it might be a little idea to make japanese the language for Runa her race?


She's the queen. Was "little idea" a typo? If not it doesn't make much sense.
If Japanese was just that rare race's language than it wouldn't make as much sense for Aribelle to know it then if it was for that entire region she came from.

Baconator said
Just shoot me a PM if Geralt is accepted.Edit: If/when


I think the extra people might have a decent enough chance of having room to join after all. As such you are probably in.
Shoryu said
don't you check the pms? >.> I posted in the group pm that the GM added everyone to >.>


It had to be split into 2 different pms
Name: Welkes Vandholt
Age: 24
Gender: Male
Race: Human
Appearance: He has a well toned, lean, attractive figure achieved from his active lifestyle. He's a redhead, his hair cut short for easy maintenance in a style like tiny spikes, although not achieved with hair gel, being a more natural and messy look. He has bright green eyes and tanned skin.

Personality: He's a man who gets things done no matter what it takes. The ends totally justify the means as far as he's concerned. Some label him as a villain for taking such a stance but his argument is that the universe needs people like him in order to properly eliminate threats to the greater good. He's weary of corruption in governments so falls somewhere in the anarchistic spectrum, but believes that people doing whatever they want is also dangerous because the natural state of humanity is selfishness and greed. From his point of view, the best thing to keep everyone in line is punishment of the wicked, which laws often inhibit him from doing or are used to take advantage of people, so taking matters into his own hand is for the best. Some innocents might be harmed in the process but he's certain to save far more people in the long run and he'd never do bad things without good reason.

He does have sympathy for those who follow laws for the right reasons even if he believes them to be naive at times. Partially relating to this is his complicated relationship with Eldrein Alchiot. He's fine keeping it as an unrequited love, developing feelings for him when they first met during childhood when Eldrein saved his life, a time before he was even aware of the concept of homosexuality. He never tends to get into any serious relationships, saying that few people could stack up to Eldrein.

Abilities

Physical Abilities- He's supernaturally enhanced, able to rout large groups of normal humans by himself without breaking a sweat. His physical abilities are balanced between strength and speed, although his durability is the most lacking, even though it's greater than normal humans.
Intellect- As powerful as he is he considers his brain his most valuable asset. He's very good at plotting intricate schemes with multiple contingency plans that cause virtually every outcome to benefit him in some way. He's also well versed in street smarts and is a people person, having to fend for himself for most of his life so has developed many tricks of the trade to get by.
Sword fighting- He primarily dual wields swords similar to Chinese butterfly swords that have a two and a half foot long blade. He's extremely skilled at this for someone his age, his style both graceful and overpowering of his opponents. Although he can lose to others in a straight swordfight, this doesn't happen very often.

Powers

Element Equip- He's able to surround himself or an object that he's in contact with in one of the following elements; fire, water, ice, electricity, wind, or metal, but could theoretically expand his domain to other elements as well. As a grand total he can at most equip something the size of a car. The object being equipped is not harmed by the element that's created as a result, but more of that element from an outside source can still harm it as usual if it gets past the equipped element, which is able to negate the outside element quite effectively should it intercept it. He can only send the equipped element off a minimal distances of around 2 feet before it becomes hard to control, and even then it must remain connected to the equipped object. If the element goes out too far it behaves just like the normal element and he looses all control over it. He can have the equip take place inside his own body, allowing him to reinforce his body structure as needed. He can do this technique to someone else's body but would require at least 10 seconds and deep concentration. A normal surface equip and inside his own body only requires 3 seconds to completely envelop a human sized object.

He can normally only use a single element at once but can devote a limb to a certain element to keep it there with some effort, even if he uses other elements elsewhere. Anything he touches with that limb can also become equipped. He rarely bleeds out too much thanks to equipping himself with elements to stop the bleeding at the source. This is like equipping a limb, requiring concentration to keep the element at the place to stop the bleeding while he can do other stuff. Too large of wounds and it would require too much concentration to do anything else with his powers.

Equipment

Body: His most distinguishing article of clothing is a furry white animal skin cloak he drapes himself in. It's naturally as tough as steel but gives under pressure so could still wound him by slamming against his body. It's fire and acid/poison resistant. His clothing underneath is cheap, rugged, and dull colored, making his cloak clearly the most expensive of his ensemble, although he didn't pay for it, skinning the bear/wolf-like creature himself who that skin belonged too after slaying it.
Hands: Brown leather gloves with bandages.
Feet: Brown leather boots with bandages.
Weapons: Two swords similar to Chinese butterfly swords with two and a half foot long blades. A combat knife slipped on the side of each boot.

Bio

He was born from a poor woman of a village that his father, leader of the bandit tribe called Night Hunt. They were a vile group who hunted in the night to strike fear in their victims, pillaging from villages and slaughtering all who resist. Even the knights of various kingdoms were unable to stop them, often turning a blind eye to the attacks as long as the "important towns" weren't attacked. Night Hunt became too powerful to take on without a combined and concentrated effort. However, one general named Vayne Alchiot did an offensive strike against the secret headquarters of Night Hunt while they were out pillaging, rather than defend the town. In all honesty he hated bandits and loved glory more than he wanted to protect people.

In the process of this attack he kidnapped seven year old Welkes and brought him to the city to be judged. As son of the horrible bandit leader he was quickly sentenced to be executed, although Eldrein stood up for Welkes and cited many rules that the judge was breaking to carry out this sentence. Although Eldrein hated criminals just like his father, even from a young age he was far more able to see right from wrong. Although the judge and the knights were corrupt, they couldn't be seen as such once the case got too much attention and they had no choice but to release Welkes. However, there was also a hidden deal made out between him and the knights in order to get the final approval for his release.

Welkes murdered his own father three months later, framing a rival bandit clan for the deed. Welkes used his charisma and birth rights to take command of Night Hunt, setting up the battles to result in a slaughter of both his forces who he didn't like and the enemy bandits. Eventually only the bandits loyal to Welkes remained, and his low win ratio skyrocketed to wipe out most of his enemies with little opposition now that they had all been weakened in the ongoing struggle. He absorbed people from other groups who he deemed worthy, otherwise they were executed or forced into hiding until only Night Hunt remained as the sole powerhouse bandit group. Their name took on a new meaning now that the first part of his plan was complete. Hunt the knights who abuse their power, a.k.a. "Knight Hunt", as it could be pronounced.

When Welkes was 16 he began this campaign, interfering with any misdeeds by the various kingdoms, even killing many of the knights who he had made the deal with to be let loose. Eldrein opposed Welkes and they did battle on multiple occasions even before Eldrein achieved the official title of knight. Welkes could tell how much Eldrein wanted to protect people and help those in need, loving that part about him even though their primary means of carrying out their goals was vastly different. Although Eldrein didn't know it at the time, Welkes was part of the factor allowing him to escape the kingdom to safety after he, too, became the target of corrupt knights who wished for his elimination. He professed his love for Eldrein in their next meeting, saying that he'd protect him further, although he knows it will likely never work out.

When they were both 21, after Eldrein both gained and lost knighthood, the two became less of an enemy to one another now that they had a common enemy. Sometimes Welkes would even get on good enough terms to fight side by side with him. However, they still had their share of verbal and physical battles.

In the multiverse setting he goes on to lead Night Hunt sort of like an elite mercenary group, expanding his power to absorb or destroy even more bandit groups around the world. As far as bandits go they are respected and even take assignments from governments on occasion, although mostly in under the table dealings. He still, of course, wishes to topple the corrupt ones. Luckily for Welkes he's given protection by the government Eldrein works for, allowing them to meet more without trying to beat each other's brains in.
Name- Aribelle Grandhelm
Age- 18
Gender- Female
Race- Human
Occupation- Queen
Appearance-

She often has a more youthful expression than the image that makes her look younger. She wears a crown in formal situations but normally doesn't wear it otherwise. She has a vast wardrobe, mostly fancy dresses. However, she also likes more practical clothing when not doing anything formal.
Personality- She's a kind, brave, outgoing person who often tries to do the right thing. Unfortunately she's a bit naive and impressionable, so might have trouble figuring out what really would be the best thing, allowing others to take advantage of her. Her self esteem might suffer a bit during these confusing issues, making her second guess herself and wonder if she's really the right person for the job after all. She doesn't mind girly things but also likes freedom to behave however she wants, including a more tomboyish personality who likes getting things done herself even if it's rough and tumble.

Magic- None known
Abilities- She knows how to ride horses. Despite not having much practice she's actually quite agile. She knows basic Japanese words and phrases. She has some practice in most royal related things such as knowing how to properly behave herself and an understanding of history/other information needed to properly deal with others. Not that she knows everything by any means given her young age and inexperience, so if it's outside of the basics then she often has to ask an advisor for details.
Weaknesses- She doesn't currently know how to defend herself so relies heavily on others, a weakness that she wishes to fix quickly. Her physical endurance and durability is kind of poor. Her young age/inexperience also doesn't work in her favor in many regards, including allowing others to take advantage of her and have her not be able to do the greatest job as Queen without outside help.

History- Being born a princess she always had a sheltered life to some extent, but wasn't thought to be the one to become Queen so luckily had more breathing room than some of her other older siblings while growing up. She was allowed to go to an outside school and play around a bit with commoners every so often, but did have to spend most of her free time within the castle or under the careful watch of guards. Being in the castle wasn't too bad because she had some people to talk to, including but not limited to a fairy named Fi and servant named Rose, two of her closest friends. Perhaps Fi wasn't the best influence on her but it still made things far more interesting, even if she did get grounded a couple of times as a result.

That being said life was good for her, at least until her father, the king, died. Information of his sickness was withheld both from the public and her until it was clear that he wasn't going to make it. She was at least able to say goodbye before his passing, but was so distraught that she didn't leave her room for days, loosing a lot of weight and getting very sick. She was going to be queen in a little more than a month once she turned 18, a fact that was revealed when her older siblings turned down the throne. She broke out of her depression when she realized that the whole kingdom would be relying on her to get her act together, so if she failed than her father would have been very upset with her. She needed to honor his memory and do the best that she could. She was able to get her weight back to healthy levels and learn the basics of what would be expected of her in the following couple of weeks. Although still sad, she was able to keep it mostly under control, at least able to cover it up.

It's now the day of her coronation.
All the characters are looking good so far. Tomorrow I'll add links to all of them in the first post, separated into the confirmed and the tentatively confirmed if we end up with enough open slots for those showing up late to the party. I don't have time today to sort through everything. I'll post the Queen tomorrow.

BKburke said
Just letting you know that the gm said she would accept ppl who's position was relevant to the queen.

Just for the record, I'm actually a guy who gets confused for a girl a lot online.

Lalliman said
I love how you're the only person i've ever seen on this site to explicitly give their character large breasts, even though we've probably all thought about it.


Most of my characters end up small chested, very few being what could be considered large. Somtimes it's just out of practicality so I don't have to worry about them getting in the way of the character if she's doing a lot of action. That problem could be fixed with bondage under the armor, though. Not that it would be very comfortable.

Being young I was going to have the queen have small breasts as well to signify this, but I do kind of have too many like that already now that I think about it.

Drake Baku said
(as the language is not one I guess the people of this world might know), but strangely she is just speaking Japanese, a hint that she might be from there.


Due to being a fantasy world there is no Japan, but that doesn't stop people from speaking English and having it called that when there is no England either, so her language can still be called Japanese and we can just pretend it got it's name somewhere else rather than a name of a country. There can be a nation practically like Japan in every way as a stand in. It's likely off the coast of the region this takes place in.

It would be funny if the Queen is this world's stand in for an Otaku, interested in that countries media (plays and such because there's obviously no anime yet) so knows a few Japanese words. She could claim she was studying to make herself a better leader when she was just wanting to enjoy plays and slack off from real work.
Fairies occur magically rather than naturally, I would think. But as a race they completely blur the lines of everything and make it confusing to think about for everyone, so must just accept that they exist and move on.

Slipping pants on a fairy mid flight seems like a fun event in a festival, like pin the tail on the donkey. Only rather than pants I think it would be better to have it be like a medallion, anklet, etc., or simply catching them. Of course it would be close to impossible to win (without bribing the fairy) but you'd get a prize.

For more information on their magic, fairy magic is mainly powerful over time for effects like magical protection rather then short bursts of powerful magic such as fire shooting.
Hmm...I have a funny narcoleptic fairy character I ended up not using for another roleplay. Maybe she could be in this one? I think she was a glowing fairy while these fairies have actual skin tones so I'll need to do some adjusting. The good thing about a narcoleptic character (or maybe not exactly narcoleptic but the same idea) is, if I'm too busy to play as her, she falls asleep until I get more free time. While sleeping she just hangs out in a pocket or something. She could be a scout for the army but obviously doesn't do a very good job. The human authorities don't have much power over what fairies do, who kind of consider themselves as their own fairy kingdom even though they are still a part of Estoria. Therefore they have a sort of diplomatic immunity and can get away with a whole lot. That being said, if a bunch of drunken fairies trash your inn then you may have trouble being able to sue them for damage. "Blast you cursed fairies!!!" You shout to the heavens.

I was thinking maybe fairies are born from flowerbuds.
© 2007-2026
BBCode Cheatsheet