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    1. ImportantNobody 12 yrs ago
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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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I'll try to get my post out tomorrow after work.
If my tabletop might not be working out and I should learn another one, which might take a bit, how about this just becomes a normal roleplay and we forget all this confusing stuff?
Can we suggest some nations? I had an idea for a nymph consulate.


I won't be too picky in accepting smaller nations. Larger ones will be more difficult to accept but you can suggest any nation you desire.

Is there a particular reason you're choosing to not use an established ruleset for this? I mean, if it's flexibility you're worried about, just play GURPS, it can handle literally anything you can think of, and it has the advantage of already having been playtested and balanced and the like. Alternatively, tons of people know D&D / Pathfinder, use that ruleset and you'd have an easy time finding folks.

Just a thought.


If I love another ruleset and it's fine with me scrapping all of the plot related stuff, races, etc. so I can have my own, then I'd consider it.

No need to worry about it for this battle, but for future reference, instead of assuming she was still standing in the location you saw her, I could have desired to move her elsewhere so you'd have to be careful about saying stuff like that.
You are indeed the evil twin.
Focusing on his powers, yellow mist formed around his feet as he ran up the pillar to get at a distance above any of his opponent's sword strikes unless he made an effort to jump, in which case Raln was confident he could react to and move faster then him. Crouching down on the pillar, he pulled out another dagger, feeling like a ninja while doing this despite having no ninja training (unless you count messing around at home).

"Watch it?" Raln questioned. An odd thing to say on a battlefield to an opponent. Was he actually angry with him that he attacked? Whatever. He indeed watched his opponent and waited to see what he'd do, grimacing at the light reflecting off of him on occasion but not considering this too big of a deal as long as he accounted for it.
"Chicken!" She cried after him as he darted into the shop. Ah, that reminds her, that's what the fries sort of tasted like. Not very surprising because it seems like everything tastes like chicken around this festival.

"Aren't you going to push the offensive?" her gun questioned.

"I'll stay out here in the open for now. Not a good idea to get in too close without room to maneuver against someone like him."

"Ah, so you are paying attention after all."

He had only a few reasonable ways to continue. He could either hide inside the building or escape onto the roof. If he waited too long she' just blow the building up bit by bit, but as it turned he didn't like playing the waiting game either because he soon revealed himself on the rooftop, as predicted. He was fast in limiting her possibility of attack against him, but he couldn't eliminate every attack from where he was. She got out one of the explosive disks and lunged it at where he'd be in the brief moment it would take the disk to soar up onto the roof and then explode. If he dodged or was knocked around in a way to force him off the rooftop then she'd try to get into a follow up position to take him out before he could recover. If he managed to not be too horribly effected then she'd just maintain her position and wait for another opening. If he died then she didn't need much of a plan at that point.
Important Updates

5/17/2015

*Changed attacks that hit both physical and magical defense to be calculated by averaging physical and magical defense together then round down, serving as the new defense rating for that attack.
*Fixed error in "Hitting (Accuracy and Dodge)" category explanation.
Here's the ooc. I changed it from tabletop simulator to a free browser game that will be more easily accessible to the average person and seems really good as well. Tabletop simulator is still an awesome game to play stuff but this other thing seems like a better match for this.
Introduction

This is a tabletop game of my own creation, having never played other tabletop games before but have played rpg videogames and wanting to start something here. There will likely be some similarities but I'd like to have this be my own thing so that I have more creative freedom designing it. This will require some testing so it would be great if people are willing to help out in this endeavor and have fun doing it! Anyways, the basics are already developed so the game can be played, but advanced features will come out in the coming days by us figuring out what we want to have happen to make things even more fun and balanced. Want an ability to shoot lasers out of your eyes? Want a race of ninja cats? Suggest it and I'll see what I can do. The tone will be serious but not deathly so, so will always has room for some humor and awesomeness.

It will be fantasy based with multiple different races, some taking inspiration from other common fantasy races but others completely new...as far as something can be "completely new" nowadays. Basically, expect old favorites fighting alongside fresh new ideas!

To greatly help visualize what's going on in battlefield and to roll the dice in a fair manner we can use a free game that can be played in your web browser called Roll20, that link bringing you to the campaign used for this roleplay. However, the rest of the process outside of these two things will still take place here. The chat within the program can be used for quick stuff but the OOC and IC here should still be used on this site for the important stuff. Character sheets and the like will also be here so that function will not be used in the program either.

The IC will be used for our characters talking and to type out what happens during the battle in story form to make things sound even more interesting. Basically, instead of saying "I rolled a 8 so hit the goblin for 20 damage, reducing his hit points to 0" you'd say, "He swung his broadsword powerfully at the retreating goblin, smashing it against his helm and sending him crashing lifelessly to the ground". Not every single move needs to be documented in the IC, just the exciting points such as saying, "He bashed away goblin after goblin but they just kept coming, delivering multiple scratches across his weary body". Based on us knowing what happens we can also post certain details without waiting on each other to post IC (but can't say what they're thinking/feeling still). This means you can mention "the brave elf girl fighting at Adam's side darted off, taking down the robbed warrior as Adam ran the other way down the hall" without having to wait for the person playing the elf girl to state this because you know it already happened during the game. This means that you can just go on and post in the IC whenever you're inspired by the events to do so.

As previously stated, I do have the page for this roleplay up and running but as you see I currently just have it as nearly blank, only a background and one character. Feel free to mess around on this page and get the hang of things. I have no attachment to the page so won't scream even if you obliterate it accidently (or...or was it truly an accident? *suspicious glance).

If you see any problems, clarifications, or improvements that can be made with this roleplay in any way, please feel free to point it out.

Without further adieu, let's get to the juicy bits!

Basic Lore #1



Gameplay Mechanics



Levels



Races



Abilities



Equipment



Future Updates


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