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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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What's up with people getting their butts ripped apart in this roleplay?
Luckily Evvie's tail is a natural protection from such damage. Come at me bro.
All the monsters can harvest energy, but the certain one may be much better at it.

Maybe they draw energy from the air and energy can also be gotten by eating people.
Dmessenger said
is it possible to be a monster in this rp


I'll allow some of them to be intelligent so you can be. More info on the monsters; there's quite a few different types, each other their own purpose so come in many shapes and sizes. For example there are flying types, speed types, strength types, cannon fodder types, and most of the types can be found in each class. Class S is the most dangerous and often requires an entire team of elite warriors to defeat. Class A can be defeated by an elite warrior or a team of good warriors, B can be defeated by a good warrior or a team of okay warriors, C can be defeated by an okay warrior. D is like a trained unenhanced human and Class E can be defeated by a child.
I usually save most of the info or the OOC so people aren't hit by a wall of text right off the bat, but I can give additional information now if any of you request something specific. Probably locations and enemies?
Green said
I hope you´re right, LeeRoy. Because from where I´m standing, unless I´ve miscalculated, that fight will be over real quick based on the current situation. I would very much like it if that was not the case, however. Going to sleep on it, posting first thing in the morning :)


My offer still stands of sending in a character to fight you. Of course I'd need to submit a more powerful character then Onesies, so you'd be waiting on me for a bit to get one accepted. My pacifist alien boy I posted earlier? He'd stop a rampaging giant dude. I just need to edit some things and he'd be ready.
Name: Karissa
Age: 16
Gender: Female
Race: Human
Appearance: She has naturally fluffy, light purple, almost cotton candy looking hair. Imagine this. She has light skin, soft green eyes, and almost always a bright smile on her face. She has a large forehead and tiny ears. She looks friendly and youthfully energetic.

Personality: She's incredibly friendly, almost too friendly, even to her enemies. However, she's the master of passive aggression. If you get on her bad side then she will still be smiling as she destroys you both completely and sadistically. Friends and enemies alike fear her because of this, but she's really nice to those who deserve it. She does punish quite a bit, but not in any serious matter unless the person has committed serious crimes or she needs information out of someone and has no time to play games.

Abilities

Physical Abilities- A normal tomboyish girl.
Anatomy Expert- She knows the ins and outs of the human body, including it's weak points. She's also training in learning about other life forms and their anatomies.
First aid/emergency care- She can repair wounds the old fashion way as well as magic. This includes being able to stitch people up and poison/other sickness knowledge.

Powers

Healing- She can heal by placing her hands on the wounded person or herself (in which case there's no need to touch). She can heal a medium wound with an energy cost that would drain around 10% of her total energy. She can stop the bleeding in around 4 seconds and close it up in 20 seconds, but it won't be completely healed until 3 minutes. This is only for flesh wounds. Crushed bones, damage to organs/nerves, or unnatural wounds would take far longer to heal, if she's capable of it at all, depending on the extent of the damage. If it's not unnatural than she should be able to heal it sooner or later with enough energy.
"Overhealing"- Her passive aggression healing can be used as a weapon. She can cause deadly blood clots from forcing the body to try and stop the bleeding too much or heal things incorrectly so that they wouldn't be at full strength or even detrimental to them, such as a misplaced bone or artery. Basically, she can control the physiology of a body once she gets her hands on it, so that can be incredibly dangerous as an understatement if she wants to pull something fishy.
Chaotic Meltdown- Upon touching a point on the human body, that point will expand, bubble, and then rupture violently in a process that takes 5 seconds from start to finish. It requires a large transfer of energy all at once, a charge time of 10 seconds on her fingertip, and a cool down time of 5 minutes. It doesn't work through any form of protection over the body, so must be direct contact onto the skin. It's such a violent rupture that it often causes the target to bleed out within minutes if proper wound care isn't taken.
Enhancement- Upon touch or herself she can enhance a body to work at maximum potential for a brief moment. This is a double edged sword because it puts incredible strain on the body, making them so strong that they'd destroy their muscles and break bones by punching too hard, for example. It also tires out the person far quicker so they might only remain active for a couple minutes before collapsing. If used on herself she can be healing the damage as she goes, but using both enhancement and healing simultaneously is incredibly strenuous. She might last half a minute tops.

Weaknesses

*No intensive combat training
*No ranged attacks

Equipment

Body: She wears a cross between a fluffy nurse uniform and battle armor made out of iron plating on top, mostly covering the torso. She focuses on mobility so her armor is not placed in any locations that would inhibit movement or weigh her down too much.
Weapons: A 2 foot pink and white baton made out of a material that looks sort of like plastic but is actually as tough as steel. Ignoring any previous comments in her powers to the contrary, touching with this baton counts as her getting physical contact on something because it was specially made for her.
Items: First aid kit about the size of a suitcase and carrying everything you can think of for wound/poison healing (within reason for the amount of available space). No supernatural instant heal potions or whatever. Think normal stuff such as suture and bandages.

Bio

She wanted to help out on the battlefield from an early age, being interested in delivering pain onto others in her childhood games that had a roughness beyond what even the neighborhood boys exhibited. In fact you could say she was a bully and made them cry. She became less of a bully as she grew up by having the bad guys as an outlet for her sadism. Her small country was in a near constant state of conflict with others so it was easy for one even of her young age to apply. She was assigned to be a nurse after they saw her powers. She was disappointed but couldn't get too confrontational with them like how she was used to. Therefore she learned to do what she was told, thinking to herself that she'd still have a moment to shine sooner or later.

That moment came when the battalion she was tasked with healing was virtually wiped out and the enemy broke through their lines. They demanded she and the other healers aid them. The enemy commander in particular was badly hurt and needed help fast. He killed any who declined to save him, but Karissa stepped forward to offer her "help". Nobody knew the technique of what she invented and termed "overhealing", so this poor unsuspecting fool had no idea what was in store for him. She did heal him and many others, oddly eager to help out those with even the smallest of wounds, but what they didn't know was that she was adding in some clots that would kill them all within an hour. This gave enough time for the attackers to think they were all healed up and leave, then all of the commanders keeled over mid battle while up against the next battalion. This caused mass confusion that lead to them being routed and driven back.

Seeing the merits of Karissa's invention, she was given permission to teach others her technique and take part in actual military operations from time to time in between healing the wounded.
Not if Onesies has anything to do with it!
*She runs in and gets swatted away instantly
Name: Saine Age: 32 Gender: Male Race: Human Appearance: He has short spiky blonde hair, blue eyes, a heroic chin, a sturdy looking muscular body, and ever so slightly tanned skin. He's covered in golden armor with a red cape. He has helmet as well but often keeps it off if not in battle. Personality: He's brave, loyal, and reserved, hardly acting up on emotion. At least not normally, but on his free time when he tries to act friendly or is drunk he can become rather goofy, not minding to sing horribly at karaoke and do ridiculously bad dance moves all the while. Basically, he becomes a completely different person that would be embarrassing to be around. Although he acts like this he's actually quite lonely so his first personality is his main one and the other is just trying to fit in and not entirely sure how to do so, so he's prone to going overboard. He has trouble relating to normal people but still does his best to protect them and not just shut himself in and be aloof like he's afraid might happen to him if he's not careful. Abilities Physical Abilities- He's very strong and durable and has decent speed as well. These are all far beyond what even a peak human is capable of. (exact extent not yet determined, but expect him to be very powerful) Weapon Training- Hammers, spears, swords, and shields are his expertise. Military Genius Powers He has power over air by flooding the air with his energy/aura. The range he can do this is up to 200 feet, but at that point the energy is very thinly placed even if he focuses on that point. At the point of his skin he can have such power over it that the cushion of air can easily repel tank shells and be a sonic boom capable of obliterating a house in a single punch. If he forms a cushion of air like a bullet close to him and then shoots it forward, it can retain it's power more easily then if he formed it at a further distance. However, either way it will eventually loose it's energy the further out it goes. If he forms a bullet at 200 feet and shoot it into someone it would be like a light tap. If he forms it off of his skin and shoot it then it will obliterate tanks. He likes to form swords, hammers, or lances out of air. For attacking objects too powerful to be stopped just in one barrier over his skin, he can concentrate on making all of the air between him and the attack as a defensive barrier. Very few objects can get through if he does so, but he can only do this to a certain path of air rather then all air all around him, which would cut the defense to that of just being able to repel normal bullets. Besides forming things, he can use it to fly and also simply remove the air to suffocate and/or send it all in one spot to crush the object. If someone has vision capable of seeing energy then it will be glittering silver. He has to constantly use his energy to keep the air filled with it and ready for combat, and then requires further energy to actually use his techniques of manipulation on it. Therefore, he can only fight for a certain amount of time before tiring out. Average combat would wear him down in about 5 hours, but if he was fighting a particularly tough opponent making him fight at max power it could drain him in minutes. Weaknesses *Attacks that don't travel by air *Really long range *High powered attacks coming from multiple sides can way more easily get through his defenses Equipment Head: Golden helmet far more durable than steel Body: Golden armor far more durable than steel Hands: Golden gauntlets... Feet: Golden greaves... Weapons: He has a large sword with a glittering silver blade and golden handle. It has no special powers besides being unbreakable and unable to dull as well as able to cut through both magic and physical alike. Bio He's both a hero and a king, triumphed as the most powerful of his kind at the planet of Keredus. It's a very small planet yet still maintaining around 1.3 times earth gravity. He was the second son of the previous king, who was promised by the Goddess that he would have a son worthy to take the throne after his first son died by stillbirth due to a curse. The only condition was that all of the kings serve her with undying loyally. Saine was born upon the agreement being made. He feels distant from other humans as a result of his birth and upbringing, not easily relating to them despite him trying as a child. Due to his sense of duty he agreed to keep with the contract and serve the Goddess as well, not wanting to anger her and cause his people to suffer as a result. The safety of his people is his highest priority as king, after all.
Name: Kallena Nickname: The One Armed Assassin Age: 29 Gender: Female Race: Human Appearance: She has long dark straight hair, a sharp/stern looking face with cold eyes, and wears black leather armor with padding over areas in more need of protection such as the torso, elbows, and knees. Black cloth is draped over her missing right arm, which had been cut cleanly off at the shoulder. Personality: She's cold and ruthless yet still appears friendly enough at first glance. She's outgoing and flirtatious, often seen at parties having a blast with her victims, leading them to a false sense of security before killing them. Not that she thinks she needs to use that sort of underhanded tactic, being cocky, it's just what she enjoys doing if she has the chance. It's now a staple of hers to buy them their last drink. She enjoys messing with people, being a sadist, so if they heard of the legends of the one armed woman who buys people drinks then they are sure to be frightened at that point if they know what's good for them. She may talk a lot, but mostly never anything true about her personal life and certainly never about her missing arm. Abilities Physical Abilities- She has inhuman reaction time and is known for her blinding fast speed, moving at a blur to normal humans. However, her swinging speed is faster than her running speed. Her strength is a better than peak human. Stealth- Able to lurk in the shadows, avoid detection, and move without a sound if possible. Weapon Training- She's an expert in daggers, swords, and hand-to-hand. She can also use common objects in her surroundings as weapons. She's ambidextrous after forced to use her left hand now, but of course can't put this to good use now that her right hand is gone. Equipment Weapons: Waning Moon Blade- Her primary weapon, which is a slim sword with a one sided pure black blade two and a half feet in length and a black handle with no handle guard. Although it's naturally solid, a dark magical energy runs through it that can alter it's properties. It's at full strength while in the shadows/confined within it's dark scabbard. The more light it's exposed to the more the darkness of the blade leaves it, causing the metal to become more and more transparent and the darkness running inside more weak/wispy looking. It will become completely transparent after an hour of daylight out on a cloudless midsummer day. At that point it will be as weak as plastic. At it's pure black state it's five times as durable as steel and perpetually sharp. The user, with his or her hand on the handle, can focus on the blade to change the properties willingly between tangible and intangible, which works on only part of the blade or all of it. That being said they can make the base intangible and the tip tangible, then swing it at an opponent's sword. If it hit's the base then the sword will keep going and the tip will strike the foe. The intangible parts turn transparent for the duration of this move and requires 3 seconds to change or change back. Waxing Moon Blade- Like the Waning Moon Blade but is colored pure white and light has it at full power while shadow weakens it. Therefore, the scabbard is diamond and focuses light inside to where the blade is located. If the wielder keeps their hand on the handle they can focus on the blade, causing an illusion that can change the visible location of the sword and the wielder by up to 50 centimeters from where the actual location is. This blade was held in her right arm, which was cut off in combat, so she no longer has possession of it. Daggers- Three large steel daggers and ten smaller throwing daggers Poison- A purple colored poison vial. Just a drop of it on the edge of a dagger and it can seep into the wound, causing partial paralysis in 5 seconds leading up to fatality at 30 seconds when it can cause respiratory failure as the diaphragm no longer functions. Bio She was meant to be an assassin from the beginning, as anyone who was around her while growing up would testify. She was really violent and manipulative, "killing" her dolls rather then play tea party with them. If she did play tea party then the tea was poisoned. Her father was a brave warrior, making her nature all the more odd compared to him. She hated him and used even him for more power, asking to see some of the weapons the military had. More specifically the pretty sparkly ones, the twin moons as they were called. As soon as she had her hands on them she used their power to slay all who stood against her, including her father. She wanted the blades, which were the only thing worthy of her power, so she'd kill her own flesh and blood to get them. She would offer her services to the highest bidder, no questions asked. This lack of discretion lead her to bite off more then she could chew on one assignment. It was her father's friend, also a skilled warrior; far too skilled for her to defeat. He cut off her right arm in combat after luring her into a false sense of triumph, and then he took possession of the sword and stabbed her in the chest with it. She was only able to divert it just enough to not get killed, although she later found out he made it an illusion and purposely aimed too low the entire time and let her live. She has yet to find out why and is keeping an eye out for both him and her sword, all the while continuing her assassin work. He went off the map after this battle so has proved very difficult in tracking down.
Were you guys thinking of advanced weapons such as guns that shoot magic or just medieval weapons?

Either way they will get magic, which can do a wide variety of things depending on the individual. That being said, I'll allow basically any magic not too powerful or game breaking in other ways. There's also physical upgrades such as moving really fast and strong.
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