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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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"Before my body is dry" starts playing (1:04 in the video) as Mustard-san powers through this odd feeling, giving it everything he has for a powerful charging attack that causes rainbows and sparkles to come off of him.

Creeped out by the continued staring, Mustard-san turns back around and shoots a laser beam as powerful as the death star from his mouth.
Hmm...an impressive defensive strategy. Mustard-san admires your courage and has chosen to call this battle a draw. His man flows majestically in the breeze as he walks into the sunset.
Mustard-san charges at Ketchup-san, his horn aimed straight at Ketchup-san's big nose. It's an impossible target to miss.
PrimezTime said
He is red because he is steaming up with anger.


He's just angry he can't be as beautiful as mine. I shall name him...Mustard-san.
The unicorn in my avatar is the best one here. Prove me wrong if you dare!
What do you guys think of my third posted character here, Raln Freidrick? If you guys like him I might have him join instead of my other guy I had planned.

Some of his abilities would more then likely have to be toned down or removed from tier 4.
Name: Raln Freidrick
Age: 17
Gender: Male
Race: Human
Appearance: He has light blonde hair, the middle section of his bangs being spiky and sticking up in a fanned out manner, and the rest of his hair is slightly less then shoulder length, besides a small ponytail, with strands of hair going down on both sides of his face. He has green pupils with slightly narrow eyelids, a thin nose, and thin lips. He has a slight golden tan, a slender toned body, and is a little short in stature. He wears an outfit kind of like this, but I'll draw him soon for a more accurate depiction.

Personality: He's a poor ex-thief who still suffers a bit from kleptomania, although he tries his best to reform into a law abiding citizen. He's now able to contain himself most of the time, but if he fails he's willing to right his wrongs, even going as far as to personally apologize to everyone who he remembers stealing from (well, after some coercion by his childhood friend). He doesn't go out of his way to help just anybody, just mainly for people he feels indebted to, being guilted into doing so or if they're attractive women, as he's a bit of a ladies man who likes to show off to them. He was part of the child thief gang known as Cat's Ear up until recently, and the members still at large now pick on him for abandoning his ways and turning on his "brothers", but he doesn't seem bothered by it. He's now mostly just a carefree joker, but he does have moments where he can be serious and daring. He's stubborn about people helping him so still only lives within his means, meaning that his home is basically a run-down shack. With his personality he's often on the go anyways so is more likely to spend his money on enjoyable stuff rather then home decorating. He has a poor success with picking up women despite his decent looks and multiple attempts.

Abilities/Skills

Agility/Nimbleness/Balance- Raln can move with the agility, nimbleness, and balance at the peak of human ability. He can flip around, hand stand, somersault, etc. no problem and almost keep up with Olympic runners, more then likely outperforming them on difficult terrain.

Parkour- He's great at traversing environments without loosing speed, leaping off rooftops, climbing fences, jumping between obstacles, etc. Imagine what these people were trying to do, but he's usually far better unless he makes a careless mistake.

Observation- He can spot details for what he's looking for quickly and easily such as possible escape routes, body language, or valuable items that people might be hiding.

Thievery- He has great talent at pick pocketing, lock picking, and all around being sneaky. However, due to not taking part in such activities for a while he has become a tad rusty but is still far better then most.

Quick thinker- Not necessarily a ton of book smarts and a massive IQ, but he's of decent intelligence, great street smarts, and is quick at formulating ideas and talking his way out of sticky situations.

Combat- He's pretty decent at unarmed combat, which is mostly focused on quick precision strikes to vital areas, using their own momentum against them, or to unarm people. He's also trained himself in dagger use, which include throwing daggers, and his skills with them are almost legendary for someone of his age. His sword fighting is also improving greatly, specifically with backswords.

Other- Convincing liar, juggler, sword swallower, and some random odd jobs that he did to earn some minor income. He has actually gained many different talents that way.

Powers

All of his magical powers involves the creation of a magical mist, but it leads to a diverse move set. He cannot normally use more then one type of mist at a time. Using mist can potentially tire him out, but this usually isn't too much of a problem unless he's continually using it for a long battle.

Light Feet- Yellow mist surrounds his feet. If he has something to step on, such as a wall, he can run along it, although for liquids he has some trouble but can still be done with extra concentration. This power also makes him lighter on what he's stepping on, allowing him to, for example, walk on paper in the air without breaking through or forcing it downwards.

Mirage Form- White mist forms into a mirage of himself and anything on his possession such as swords and clothing, taking 5 seconds to complete. The mirage cannot be properly held together if it goes over 8 feet away from him and it cannot interact with physical objects. It can pretend to but it's technically just hovering around. The mirage form can absorb minor amounts of magical/nonphysical energy from an attack before being obliterated. Physically passing something through it simply breaks up the mirage. He can create more then one mirage form but the concentration required makes it difficult, ruining some of the convincingness of the mirage and obviously drains his energy twice as fast. It can still trick people who are far away or have to react too quickly to the motion of multiple blurs coming at them.

Mist Bullet- Grey mist forms into a ball in front of whatever hand (or technically his feet as well, although it would be unlikely he'd use it that way), and after a 5 second charge time it shoots forward powerfully enough to dent iron the width of average human armor. He can split up the mist into any amount of individual bullets, but they get weaker so may only bruise unarmored people if split into small enough pieces.

Clouding Mist- Light blue mist expands outward to cover a 20 square foot area, allowing him to turn "invisible" while within it. You can still see him as a blur if he's moving, but if he stands still the blur becomes minimal. You can still see any changes he makes on the environment such as shadows or footprints. This is the most exhausting power to keep activated. It lasts for only 10 seconds if not maintained as the mist dissipates, increasing the area he has to work with but lessening his invisibility.

Poison Mist- Light purple mist expands outward to cover a 20 square foot area, potentially causing slight disorientation, confusion, trouble breathing, and nausea to anyone who breathes it in for more then 5 seconds with worsening symptoms the longer you breath it. Without being maintained, the mist dissipates to harmless levels after around 30 seconds, but if you were breathing it in for about that entire time period you could lose consciousness or even die.

Eroding Mist- Brown mist swirls around him with a radius of 8 feet, hurting everyone caught inside like a bunch of really small, sharp stones are battering into them. No wind is felt but it looks like the mist is blowing around.

Green Wall- Green mist forms into a shield of up to 5 cubic feet, but the actual length, width, and height can be altered by him. Nonphysical/magical energy attacks passing through it are dispersed harmlessly through the wall if not overly powerful, and the more the attack has to pass through the more it disperses. Physical attacks get through without difficulty.

Mist Conversion- His most costly magic by far besides potentially the next one down. This allows him to turn objects that he's in direct contact with (including himself) into mist, just parts of it or it's whole. If left alone it will turn back into it's original form without any long term damage, even if used on living tissue. For example, a person can turn into a misty form yet still remain completely conscious and alive, allowing physical things to pass through them for this duration, which the time varies depending on how much energy he puts in. For every second this the object is turned to mist requires four times the charge up time. Turning something as large as himself into mist for three minutes would take all of his energy and take twelve minutes to charge. Taking damage from magical/nonphysical attacks in this form can hurt but not kill, only force them out of the mist form. Raln can magically disperse the mist that he turned the object into, causing it to not turn back to normal. Only he, or someone else with this ability, can disperse the mist in such a way.

Rainbow Mist- Upon activation of this technique he can use more then one different mist moves at once, but at a bad energy cost. If he uses two mists then each one costs double energy, if he uses three mists each one costs triple energy, etc. Four mists each using four times as much energy would cause him to pass out quite quickly. He can only use Rainbow Mist ability once a day and it lasts as long as he keeps the mist going, usually not very long due to the high energy cost.

Weaknesses- He's not able to withstand a whole lot of damage and is not particularly strong, although he is a above average for a normal human. He doesn't like getting help (unless it's from attractive girls, then it depends).

Character Equipment

Weapons-
Shimmering Lily-

This is a weapon that he stole from some fancy looking girl about his age, but she's one of the few people he hasn't managed to track down in order to return the stolen goods. Mysteriously, nobody seems to have a clue who she might have been so he's been carrying it with him all this time, wondering if he'll ever see her again. Other then that this is just a standard, albeit very well made and fancy, steel sword as far as he can tell.

Throwing daggers- He has six 12 inch iron throwing daggers. They are perhaps the most expensive things he bought for himself, but relative to "his" sword they look super cheap.

Other-

Smee-Not technically equipment, but is instead his pet. He has wings like a flying lemur but otherwise looks like a mouse. He has intelligence equivalent to a smart dog.

Lockpick Set

Bio

Raln is an orphan who discovered his talents at thievery at a young age. Not content with the poor life he joined the Cat's Ear child gang at the age of 10. He started with petty theft but escalated his crimes to stealing large amounts of riches from those who he considered didn't deserve what they had. He got to be quite famous by 14, known as the silent flash who could break into anything, including the knight's guardhouse, which was mostly just to show off. His most important theft involved what was rumored to be an ultimate potion that some twisted magician off in the woods had in his possession. After months of careful planning he executed a heist on the magician's property, who ended up catching four of the gang members in the process. However, Raln used that diversion to locate the potion, which turned out to be some weird bottle of glowing mist-like substance. Being daring, and also being on the verge of getting caught himself, he gulped the potion down. An uncontrollable mist burst out of his body, knocking himself and everyone else around him out cold. A search party arrived and everyone was arrested, the magician for illegal experimentation and the kids for having been caught red handed in their theft.

Raln was arrested for a couple of weeks but was let loose in exchange for information dealing with the gang and where all the stuff the stole was. However, his real punishment was his fellow orphan and lifelong friend Alba, who is super rough on him when he messes things up and demanded that he personally apologize to everyone who he had ever stolen from. However, after all was said and done they still retained their brother/sister-like bond. Perhaps he was traumatized by what she might do to him, and he's also had a change of heart, but he always makes sure to be a good, law abiding citizen now despite frequent temptations. The only thing he secretly kept are two things. First was the sword he stole from a mysterious girl, which he kept so that he could give it to her rather then it being simply confiscated by law enforcement, who he doesn't trust very well. Second was after his return visit to the crazy magician, finding a book mentioning the potion that he drank that caused him to experience that bizarre mist power. He has been practicing it in secret inside an old, abandoned house he managed to buy for very cheap after doing some odd jobs such as a street performer and some other things, none of which were illegal...probably.
This is the tale of a group of losers climbing the ranks of a super popular space combat game. This is set in a futuristic Earth where virtual reality has become completely lifelike and you play the game by getting into a cockpit looking device. It's super expensive to own but can be rented at an arcade for however long you pay for. You keep a card that has all your save data.

The story begins with a hapless high school student starting a brand new clan in the game, using the starting money on a command ship that's known as the "noobfodder" due to it believed to be the worst available command ship that only noobs who don't know any better choose. In this game all purchases are final and buying a new command ship takes a massive amount of in game currency, so that's out of the question. Understandably, nobody wants to join his clan and his friend list is empty. However, that is about to change. It depends on how your characters behave, but for one reason or another they decide to join his clan, probably after seeing him at the arcade. Maybe they're classmates but I won't force you to be. For character interaction purposes outside of the game they shouldn't be some random person from far away unless they end up moving out to be with us, which would be odd unless it's after some dramatic event.

After we join together from that point we will bond as we work together trying to make it into the big leagues and possibly even win a tournament. Due to this being a realistic tone it will not be us just kicking butt all the time, but instead we'll be experiencing failures and difficulties that must be overcome both in game and out. A primary antagonist will be a rich and powerful clan who can afford a huge armada and crushes practically anyone with ease, noob or otherwise. Can we make them eat their just deserts?

So that's the gist of the roleplay. You can fly a fighter or be in the command ship as the driver or a gunner. That means we'd need at least three people, but we'd probably want around 2 to 4 fighters (one of which a bomber) and 1 to 2 gunners. Our clan wont get much bigger then that (we'll turn down anyone who wants to joins after we get famous just to be with a famous clan), but we might ally ourselves with some much larger NPC clans.

Anyone interested? If so then claim a position you want to take in our clan. This claim will last until 3 days after I post the OOC. Also, it would be a big help if you guys suggested a possible name for the game.
Name: Evvie
Age: 16/18
Gender: Female
Race: Half Dragon/Half Human
Height: 5'0'' (Excluding horns) for teenage version
Weight: 121 pounds for teenage version
Appearance:



Outfit #1 was for her teenage years and what her written appearance is based off of. Her newer outfit is #2 and wore late teen to young adult. However, she can wear the two outfits interchangeably.

She has a short, sturdy looking body. She doesn't have too much fat due to her level of activity, most of it collecting on her thighs that make them a tad pudgy. You can see some muscle but it's not like a body builder look. Her Caucasian skin tone, due to it's ability to heal itself, has no scars or any other traces of damage such as sunburn, leaving her not as tan as someone who would spend so much time outside. Her chest size is almost as flat as a board. She has some dragon body-parts coming off of her body. First are her two inch long ivory colored horns, a little thicker then a thumb, sprouting from close to the top of her head but slightly foreword and pointed a few degrees off to the side. These are a portion of her skull. She has a two foot long tail extending from the bottom of her spine, starting at it's base as thick as two fists and slowly tapering into a tip. The dorsal portion (facing to the outside) is covered it very soft and small green scales. The ventral (inner-side tissue) is a light shade of green, feels kind of muscular like a snake and has small ridges. She has two wings sprouting from her upper back that are about the size of her torso when spread out, revealing tan, leathery feeling tissue that make up the portion of the wing that catches the air. The bone portions of the wing have the same green scales as her tail.

Her face is surprisingly soft and unassuming. However, her light purple eyes have slit pupils like a cat (although note quite as pronounced) and can look very fierce, but only on rare occasions. Her eyelids are a tad pointed. She has a button nose and narrow lips. Her two "canine teeth" are more pointed then in normal humans, but not enough to stick out of her mouth. Her hair, including her eyebrows, which has nothing out of the ordinary beside the color, is light purple. She very rarely fixes her hair, and given her active outdoor lifestyle makes it more often then not a complete mess. She does cut it on occasion when it's so long that it rubs against her wings, so the length could be anywhere between shoulder length to midway down her back. She often cuts it herself so it's rarely done properly. Like her hair, it's unexpected for her to have fixed up other areas of her body. She almost never wears makeup, nail polish, etc.

Personality: She's stubborn, overconfident, and almost never backs down from a fight. If something is boring to her then she rarely does it. That being said she can be incredibly lazy at times, putting off stuff she doesn't like to do until the last minute. She's prone to pouting and throwing temper tantrums when things don't go her way, and that being said she hates to lose, especially if someone does something that she considers to be cheating or they make a fool of her. She's okay with loosing if it's an epic battle that was fun and made her look cool despite the loss, such as if she was able to dropkick a God and lose, it would still be something to brag about. She's an attention hog, enjoying boasting about accomplishments and entertaining people with what she considers entertaining, such as her feats of strength. She's not a very good listener when it comes to other people, however. She has little patience, especially for long, boring tales.

Despite all of her flaws she tries to be a good person. She's not a bad girl, being more like a misbehaved one, especially when she doesn't understand all of the human rules such as personal property, which resulted in most of her more serious crimes at first such as unknowing theft and trespassing. The more time she spends with humans the more she's getting the hang of how to properly act, although she still has some issues on occasion and doesn't care much for formal etiquette even if she does understand it. Related to this fact is her lack of understanding of the purpose of clothing. She thinks it's mainly just for protection from the cold and has no concern or concept in the slightest for modesty. Her naivety in this matter, and in many others, know no bonds. She often has poor posture and behaves in ways a lot of people are too embarrassed or find socially unacceptable to do such as putting her feet on the table, picking her teeth, etc. Her behavior is often considered very tomboyish. Her grammar and pronunciation can be terrible and she's not completely fluent, but has been taught most words that commoners in a fantasy setting would often use. Just don't expect her to be quoting Shakespeare. She has no knowledge in writing. She's not very intelligent, although she has her clever moments from time to time. It's more accurate to say that she's uneducated rather then dumb, although she's still not the sharpest crayon in the box by any means.

During combat she has no problem killing monsters or other enemies, although is not completely unmerciful so won't strike down those who no longer pose a threat unless they're clearly going to die anyways and should be put out of their misery. Sometimes if she gets worked up her dragon instincts take over and she feels an almost sadistic urge for battle and enjoys wiping out the enemy, and in such a mood it's harder to stop herself from getting carried away. She may even start behaving animalistic like a predator stalking her prey. However, normal fighting won't trigger such a response. The enemy has to be particularly cruel.

For good qualities she never betrays anyone (well, in a serious way), is playful, stands by her word if she says she'll do something (but does tell lies on other occasions), protects those weaker then her, and lends a helping hand for a variety of tasks. She's not motivated by money, having few personal possessions. She's self sufficient, so doesn't have to rely on humans for her survival for most aspects of her life. However, when she does do things for humans she often gets compensation usually by way of food or a place to stay for the night. She doesn't mind sleeping outside and hunting for her own food, but also doesn't mind the human way of living from time to time. Her primary motivation for helping humans in the past was that she enjoyed the attention and praise that her heroic deeds brought to her. Another motivation was her enjoyment of combat. Fighting monsters that threatened the humans not only fulfilled her primary objective but it also gave her things to fight in the meantime. However, as she spent more time with humans then she began to actually feel some attachment and willingness to protect those she cares about.

For mannerisms, she growls and tucks her wings inward when angry, often accompanied by sharp flicks of her tail. Flicking of her tail doesn't always mean she's angry, however. If the tail is loosely flowing around from side to side with some playful flicks then she's clearly content. When she's very excited her wings can flap like crazy. It's obvious when she's worried by if her tail tenses up. She likes to let out "ferocious roars" during battle or at other times to psych herself out. If wanting to mock someone, she very commonly sticks out her tongue. She sometimes bites people when angry, but not always to cause serious harm, just to prove a point that she's angry with them.

Likes: Fighting (for fun, not necessarily serious conflict), winning, praise, attention, massages, eating meat, warmth
Dislikes: Loosing unfairly, being ignored, boring stuff, cold, eating vegetables

Abilities

Miscellaneous- Ambidextrous. Tail trained for balance, whipping, and some grasping (poor at finer manipulation and can't get a good grip). Outdoor survival related stuff such as tracking, climbing, navigating by stars, and poisonous plants knowledge (even if she does mix them up sometimes). Surprisingly incredible at juggling and belly dancing.

Weapon Training- Some practice with the sword, mace, dagger, staff, and unarmed combat, but very limited official weapon training. This is mainly from personal experience so her style is very rough.

Heat resistance- 100% burn resistant and very high tolerance of anything heat based. She can still suffer from heat stroke from insanely high temperatures over long periods of time but this would have to be hotter then your average lava. A far more likely scenario is that she would inhale too much smoke and die that way.

Physical Upgrades- Her physical abilities given to her by being half dragon are her greatest asset, putting her on par with an actual dragon yet compacted into her tiny body. She can hit so hard it can deform or even punch entirely through steal depending on it's thickness. Running speeds can hit 60 miles an hour at the fastest without straining herself (outrunning a horse), her flying almost double that depending on wind or gravity. Her endurance is enhanced to keep on scale with her speed/strength. Her durability is able to take a beating from blunt force trauma by someone of equal strength for a couple of minutes but cutting attacks have a little more effect and magic especially. She can still be defeated through physical attacks, even from someone with normal strength, but it would just take way more effort. Her bones are specially tough.

She has very enhanced reaction times and enhanced sight, smell, hearing, and taste by around twice as much as a normal human. She can see in the dark better humans but not quite as much as cats.

Regeneration- She's able to completely re-grow her dragon body parts, about a week for her wings or a couple of days for her tail, although in either case it would still not be at full strength for at least double the amount given. Her wound healing for the rest of her body is also greatly enhanced, even things like nerves being able to heal, but she cannot re-grow lost body parts. She could heal all of the damage if you place the missing limb back into place for a while and make sure not to put any stress on it, but to get back to full strength using this method could take multiple weeks. Luckily for her none of her body parts rot, allowing her to find and reattach lost limbs easier. It goes without saying that her normal wound healing is also accelerated, but not so much that you'd see her wound close before your eyes unless it was really minor. Some wounds could be healed fast enough to save her life from otherwise certain death, but won't be so quick to heal in it's entirety. She also can't have accelerated healing forever. Take enough damage for too long and her healing factors will begin to falter to that of normal human levels until a day or two of rest. All in all, due to her regeneration and durability, it's hard to kill her without hitting vital organs, by far the recommended method being cutting off her head. She can still pass out from blood loss or otherwise be knocked out even with all this healing going on. Her brain is just as squishy as a normal human, after all. Under too much stress and her brain decides to focus only on healing and places her in a deep state of unconsciousness for days to weeks to months. She's not in any risk of dying from this so it's not as dangerous as a coma other then outside influences taking advantage of this state.

Tail Twitcher- Like a lizard, Evvie can pop off her tail if she gets caught by it and the tail can squirm around by itself for a while, her body having nerves that don't need brain activity to twitch. This response is mainly to confuse predators but most intelligent foes wouldn't find it too distracting.

Dragon Spirit- She's not easily frightened or intimidated even through magical means and can tolerate pain greater then most people. This could be a disadvantage if she underestimates or doesn't notice a wound.

Non-corruptible- Due to her dragon half, she cannot be turned into anything else such as a vampire or werewolf. One exception is that she can be turned into a zombie, as that is more simply making her undead rather then altering physiology, or whatever it is you'd like to call it.

Powers

Internal Flame- She has magical powers through use of her internal flame, a corporeal fire in the center of her body that can only be detected by those who can see it's magical or thermal energy. This flame gives off heat, making her average body temperature at around 105 degrees Fahrenheit. Cold temperatures weaken her internal flame, thus limiting her magical abilities, although the flame can help keep her warm until its simply becomes too weakened. In normal temperatures, as long as she's well nourished and in good spirits then there shouldn't be a problem with her internal flame weakening too much. Fits of intense rage or determination can enhance it briefly. The flame only goes out completely upon death...probably. The following powers need magic, and thus internal flame, to pull off.

Fire Breath- The flame can grow into a stream as twice as large and hot as a flamethrower at maximum output. She cannot breath in while doing this and gets short of breath faster the larger she makes the flame, so at maximum she'd have to stop to catch her breath after around 5 seconds. Because this fire breath is the basis of all her fire based moves, she can tend to run out of breath a lot if she relies too much on her fire attacks. Besides temporarily running out of breath she cannot run out of fire breath as long as her internal flame is still burning strong. If she sneezes she has trouble containing fire shooting from her nose.

Smoke Breath- Burning fire in her stomach, she can then open her mouth and breath out a bunch of smoke. This attack is effective because it's unlikely they'd know it's coming. She does need to burn fire for 4 seconds before the smoke can come out, though.

Fire Control- She's able to control her own fire. For example, she can breath it into her hand and then form it into a ball to toss it at her opponent. Once fire exits her general proximity then it begins to loose it's thermal energy as fire normally would. Therefore, she can keep a flame on her body active for long periods of time, but toss it out at an enemy and it will go away rather quickly. Fire control takes concentration, so even if she can keep fire going on her body for a long time, get distracted and it will go away.

Solid Flame- She can create flames that form a physical mass of fire capable of deflecting moderate attacks (from her power level) as long as she can keep the flame going, making it necessary to continually remain in contact with it and supply energy. To use this move she has to blow fire as normal and then mold it together with her hands or feet. The larger she makes it the more energy it takes, and creating more then around half of her own body size and this move starts to falter.

Body Heater- Evvie can heat up her body temperature even higher then it is normally at the expense of some constant energy use. Touching her can result in an burn within three seconds if using this ability to the maximum extent (which requires a ton of energy so limits all other fire based attacks during this time), but otherwise it would just be uncomfortably hot and take much longer to burn. This increased body heat can also kill off some bacteria, viruses, etc. in her body that are sensitive to temperature. She can make this technique heat herself up less, sometimes just to warm herself up in cold temperatures.

Scale Generation- A very tiring process, she can form green scales over any of her skin to provide extra defense and then shed them off later. Scales takes around 10 seconds from the beginning of its formation (it looks like a coat of sinewy glue at first) until it completely hardens to the defensive power of thin steel plates. Her scales are much better then her body at cutting and magic defense, her main weakness when it comes to defense. The scales begin to flake off after around a minute in battle scenarios, but if she's not putting any stress on them then they could last at least around 10 minutes. Due to the strain she cannot cover the same body part again with more scales until after a day or two of rest. Any hair where the scales are generated is destroyed and places where thick hair would grow inhibits scale formation all together. (Clarification: Evvie's head hair is the only inhibited place, the rest of her body having sparse to no hair).

Internal Flame Shroud- While maintaining a high level of focus and a strong internal flame, she can briefly increase the size of her internal flame so that it extends outward to completely surrounded her body and become a visible silver blue color. This shroud can burn away almost any form of attack, ethereal or corporeal, and it damages this both from intensely hot fire and her energy, but most of the temperature is upon direct contact, so standing even a little bit away would be incredibly uncomfortable, but not instantly combust you as would be expected. The larger and hotter the shroud the less time she can keep it up, never more then 10 seconds, and after it's over she can't pull it off again for at least a couple of hours. She must remain still while this is active and during her charge period, taking around 10 seconds but it can be delayed the less focused that she is.

Internal Flame Burst- Like an uncontrolled version of her shroud. It has only a 3 second charge time before the internal flame bursts out like a powerful explosion of both heat and energy. The energy release hurts Evvie and severely weakens her internal flame for a long while afterwards. That being said, this is usually a last resort because she'd have trouble putting up a good fight afterwards if she even remains conscious.

Flight- Her wings are not large enough to lift her weight without magical capabilities, being at best like having two small parachutes, so she can only fly by sending magical power through her wings. This magic is like second nature to her and uses hardly any effort, but the fact that it does require some can stop her flying if any anti-magical attacks are used against her.

Booster Wing- This power gives her quick bursts of speed of up to 80 miles an hour for a second before quickly slowing back down to normal speed. She cannot control her flight path during this, going straight ahead. While setting up this move her wings must raise up and stretch outward to their fullest extent before snapping back, giving a clear visual cue that she's up to something just beforehand. Wind visibly blasts out from behind her as she travels, which can knock people behind her with an equal and opposite force. This move can only be used once every 5 minutes or so without severely straining her wing muscles. For a minute afterwards she can't use any other powers with her wings besides very weak versions that are almost useless.

Wind Gust- She can use her wings to blow winds up to 50 mile per hour without hurting her muscles, but used too much or too strong and she runs the risk of tiring her wings out. This is like a weaker booster wing that sends wind forward instead of backwards and doesn't move Evvie as long as she braces for it, but does tend to unbalance her otherwise.

Reincarnation- Evvie can create an egg (no relation to her ovaries). During death, the egg becomes fertilized through only her DNA, making the embryo inside a clone of herself from which her internal flame/soul transfers into. During it's final preparations the egg would normally either voluntarily or involuntarily spit out of her mouth, but in her case a group of wizards specializing in dragons altered this process so that her egg is now transported into a sacred temple known as the "Dragon's Nest" for safe keeping. The green colored egg slowly grows in size to that of what could hold a normal sized baby. The egg shell is much harder then steel and magically protected from most attacks until it begins to break apart once she's ready to be born. She doesn't retain any knowledge or skills from her previous life besides occasional fuzzy memories that she most likely mistakes as dreams. Due to this reincarnation happening even if she's dead, the only way to kill her for good is if she's still in the egg.

Weaknesses- Grabbing onto her horns slowly drains her to what a normal human girl would be capable of. Luckily she quickly goes back to normal upon release. Coldness...kind of. She can survive in colder temperatures for a bit due to her internal flame, but her internal flame/powers are weakened as a result. Disliking the cold can also cause problems for her. Most magic and mind based attacks. Poisons. If there are no wounds created to physically heal, or the poisons can even inhibit her ability to heal, then poisons are very effective against her. Intellect. She falls for tricks with relative ease. Long distance combat. Ticklish armpits. Perhaps her most silly weakness but not to be underestimated, being that they are violently ticklish.

Outfit #1 Equipment

She has trouble wearing any normal clothing due to it burning, her not liking it to begin with, and her wings and tail in back need freedom of movement. Therefore, her outfits are chosen accordingly.

She wears dark green colored bikini armor. She was given this outfit for free by a particularly worried group of women for her lack of attire, who got her to wear it by saying how awesome she looked in it. The top portion of this armor has small chains clip together above and below where here wings sprout from, and her bottom portion has the chains clip just above her tail. The armor is designed to look like dragon scales, although this is an imitation. It has average defense for iron armor, but obviously doesn't cover much.

She often fights empty handed. However she does have possession of a two foot long steel sword and steel mace scavenged off of a defeated monster army. She also got a 10 inch iron knife as a reward for helping a while back, which is mainly used for noncombat purposes such as cutting food.

Outfit #2 Equipment

Outfit #1 equipment can be used with #2 but is not very common.

Armored Dragon Gauntlet- This steel accessory is worn on her right wrist and reaches halfway up her forearm. My drawing of it is pretty un-detailed so it actually has a dragon motif in it's etching. Without Evvie's fire blowing on it, this is all the gauntlet is. However, once hit by her fire and her fire only, the gem glows brightly and the metal of the gauntlet lights on fire, spreading across her body where desired before solidifying again. However, it can't take on any shape, just the shape this magical armor was sculpted in by the alchemist who gave it to her after she "outsmarted" him in a riddle by being too dumb to trick.

The armor is purple with silver trim and, if summoned in a complete set, looks sort of like this (not my drawing, will draw myself later) but without the skin showing and the overly spiky projections. The armor also covers her tail in plated segments overlapping each other and her wings can do the same thing or get tucked inside two wing styled armor pieces pressed against the back of the armor for added protection. Over her normal summoned gauntlets can be another pair of dragon claw gauntlets that are just as it sounds, bulky gauntlets that go into sharp 2 inch long daggers for claws on each finger, modeled after a dragon's hand. To add more armor pieces after summoned she'd have to fire blow on the gauntlet gem again, but to un-summon the armor it only takes her to no longer will it to be there or loose conscious control over it.

Dragonfish Scale Underarmor- Taken from a mythical creature, the scales that make up this suit are dark purplish/blue and fireproof although only as strong as thin iron chainmail. It's a snug fit so it doesn't get in the way of her armor summoning on top. It covers her neck, the front of her upper torso, and upper thighs (a little less than fingertip length), leaving the shoulders/arms/midriff/lower legs bare and some of her backside to allow freedom of movement from her wings and tail.

Dragonheat Staff- This is a 4 and a half foot long staff made out of a metal twice as durable as steel even when heated up to 4,000 degrees Fahrenheit. It can heat up to the surrounding temperature incredibly fast (her blowing fire onto it being most common) and retain the heat for up to twice as long as a normal steel object that size would. This is Evvie's signature weapon once she gets her hands on it.

Vocal Amplifying Necklace- A lessor used piece of equipment. This silver colored necklace has a swirly design trinket in it with a hole in the middle. Speaking into the hole amplifies the sound like a megaphone, allowing Evvie to fly around and alert others from great distances, for one example of it's use.

Bio

Her birth is a mystery to most, including herself, both from a scientific standpoint and who her parents are. The truth is that she was born from a once wicked dragon god named Grethalroune, who had slowly became infatuated with a human woman that he had kidnapped from a village he was terrorizing for it's wealth. He transformed into a humanoid body in an effort to trick her as if he was a knight coming to the rescue. However, she caught onto his ruse and put up a good fight to escape due to him not used to his humanoid body. During the struggle an actual knight came in and wounded him severely with a sacred weapon able to kill gods, so it took all of Grethalroune's strength simply to escape with his life empty handed, and he was too wounded from the attack to even regain his power of a God. Only he himself knows what he was up to for the next couple of years, but it was clear that he was angry and wanted revenge on the knight and then recapture the woman. However, he was once again defeated in the attempt, only to surprisingly be spared at the request of the woman. He didn't understand human emotions well so was left baffled for a long while at this, contemplating his predicament while locked in a cell. He was able to regain his god form, but human emotions gained from his experiences spent in his human body had changed him and he couldn't bring himself to use force to break free, much to his own dismay. He suffered severe atonement, but at last had changed his ways and tried to help undue the damage that he had done. The woman, who he found out was named Liralith, forgave him as he slowly began developing a true relationship for the first time. They had one child together, Evvie, before Grethalroune's death while fighting together with the knight to protect his family against the rival Dark Dragon who was angry at his once ally changing sides. Both Grethalroune and the knight died from their wounds but the dark dragon was forced back. He apologized one last time before moving on to the afterlife together with the knight.

The different reincarnations of Evvie usually follow the same trends unless placed in a different scenario then normal or something extreme happens. Most times she wants to be independent and travels out into the wilderness, exploring and occasionally visiting human settlements when she needs the interaction. Due to her human mother being a relatively normal mortal she had only been around for Evvie's first life, so since then she has either had adopted parents or, more often then not, none at all. She is one of the most powerful beings on her planet, so certain reincarnations of her have gotten a lot of notoriety and legends. The most famous story tells of an immortal dragon goddess covered in glittering emerald scales who single handedly defeated the Dark Dragon and his army; a slight exaggeration to be sure. Her second reincarnation did in fact "slay" him in an epic battle, but with the help of many allies, and the Dark Dragon's resilience allowed him to live on.

The most common Evvie I'll use, from which this character sheet is based on, is six "Evvies" down the reincarnation line, still well within the fantasy time period. She was found as a baby outside in the snowy wilderness by an old hermit named Ithrus, who saved her from nearly freezing to death. He raised her as his own child, feeling responsible for her due to no other villagers around the area wanted to raise a half dragon girl. Evvie was largely independent even from an early age, and she even ran away at the age of six, falsely believing that she could make it on her own and didn't feel like she belonged with humans. She fled south, away from the cold, but she came back to the old hermit near death from wild animals and the blizzard. After Ithrus nursed her back to health for a second time she began to form a bond with him and realize how much he truly cared for her, and how she couldn't do everything on her own. However, this revelation didn't stop her from wanting to grow more powerful and be able to fend for herself, and maybe even help him out in the future. She ventured south a lot once she got further into adolescence, but she never stopped visiting up north on occasion despite her hatred of the cold. There are some warrants out for her arrest due to people claiming that she burnt down an entire village and slaughtered it's inhabitants. The only witnesses around claimed to have all seen a half dragon girl running from the scene of the crime, and Evvie was the only one of her kind that they knew of. A lot of the more friendly villages ignored this rumor and don't believe that she'd be capable of such a crime. On occasion she'd help them out and defeat monsters that would have harmed civilians, so to most people she's more of a guardian then a destroyer.

It would turn out that she was framed by another half dragon/half human girl known as Avris, who has red wings and a tail, black hair and black eyes, and larger horns. She was born an illegitimate daughter to the Dark Dragon that Evvie's father and the knight fought against long ago, causing their deaths, and Evvie fought before, not succeeding in killing him either as it turned out. Avris's birth was probably used completely as a power play by the Dark Dragon. Avris has all of Evvie's abilities and then some. They fought many times, and despite the odds Evvie was able to kill Avris after disabling her wings during an aerial battle and having her plummet down into a canyon far below. Evvie didn't think to check for the reincarnation egg, which survived the fall and went on to reincarnate Avris. With the constant cycle of reincarnations and resilience present in Evvie, Avris, and the Dark Dragon, such battles showed no sign of stopping. There was some technique that killed Evvie's father, who was equally resilient, but it's probably unknown by all but the one who killed him, the Dark Dragon himself.
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