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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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Name- Sir Wilfred Statenmire
Occupation- Judge/Instructor
Nationality- British
Age- 81
Gender- Male
Appearance-
He wears a black tuxedo, white gloves, and shiny black dress shoes. He's almost always seen with a cane.

Fighting Style- He practiced karate in his younger days, still retaining a decent amount of skill in the art that can surpass most young whippersnappers, but he does tire out far quicker then he had and his bones are more brittle, almost certainly causing him to loose drawn out matches but win most short confrontations. He's just as fast as a peak human but only in very short bursts, but his strength is suffering to only that of a typical elderly man. His fighting style now incorporates his cane as self defense, but he'd never use it against a student to strike them.

Powers- Foresight. Through his monocle he can see the future within his field of vision by half a second in a blur superimposed on top of what's happening in reality. This ability easily put him into S rank in his younger days. However, this now causes his eye to strain so badly that he can only use it for 5 seconds combined before temporarily going blind in that eye. He usually recovers after a good night's sleep.

Personality- He's very kind and understanding, never seen raising his voice or lashing out against another. If he has a differing of opinion then he'll deliver it thoughtfully and with respect. He doesn't like confrontation but will still make a case for something so that the proper outcome is reached.

Background- He was born in London and was only 8 at the time when the London bombings of WW2 occurred, killing his family and burning down their huge wealth of possessions. He was taking under the wing of his father's friend, who raised him up as a butler after they recovered from the mental trauma so he could do work around the mansion and earn his living. During this time he did serve them faithfully but also practiced martial arts on the side. It was not to take lives, but to protect lives in case those he cared about were attacked again. Once he was good enough he taught others, eventually forming a dojo after WW2 was over where he trained many, many pupils over the years. Once New Peaks High was founded when he was 42 he was offered the job to be an instructor there, which he accepted, passing on his dojo to his best pupil. He has since moved to the island, getting a humble abode built near the school grounds.
Here it is! Click me!
Introduction


Welcome to New Peaks High, known simply as Fight School! Normal classes do exist, but I can assume that's not what you're here for. No, we're only interested in the many fights to be had; officially sanctioned or otherwise, 1 vs. 1, team battles, or even tournaments, all taking place within the same continuity. Friendships and rivalries will be formed. Great victories and bitter defeats experienced. For better of for worse, the memories of your adventures while attending New Peaks High for these four years will last a lifetime, molding you from a nobody to a champion worthy of worldwide recognition.

English is the official language of communication. The high school is located on a private island off in the Pacific Ocean, having the highest percentage of American and Japanese students there but only at around 25% each, allowing the remaining 50% to be from all around the world. Almost all of the world's fighting styles are represented here, including a few new styles.

This thread's IC will be used for practice fighting not in any official format. That being said it could include training montages, students talking to each other while lightly exercising, getting instructed by the teachers, etc. However, other threads would be created for the actual matches.

The Challenge Board


Fights between students, from 1 vs. 1 to a team battle of any number of students, can be done at any time as long as someone submits a form to the Challenge Board, all student involved signs their name, and a stamp of approval is placed on the form. This will be represented in this OOC by the challenger posting this:

"I, (insert here the name of the student you will be using as well as any other allies), challenge (name of any opposing students listed here) to a battle at Arena (insert the number here of any arena not being used at the same time in the storyline)."

Everyone else involved must make it clear they will be participating and then I or another mod will approve it. A thread will then be created for your fight by the challenger with the following title:

"Fight School: (Name of all students involved in the fight): Round #(number of the round. It will be round 1 if it's the first time these students have fought each other)"

Tournaments


There's a school-wide tournament taking place every year at midterms and finals. All students are required to attend. If you don't want to or are not able to, however, we can just assume your character fought an NPC off screen and lost. Otherwise you guys can decide who you wish to fight amongst yourself. If no consensus can be made then it will be random seeding among anyone who hasn't gotten an opponent.

Special tournaments may be created through popular demand with specific attributes in mind. For example, karate, UFC, etc. to have different rule sets then normal. Not everyone attends these, but must submit their intention to do so.

I or another mod will create the thread for the tournaments so don't worry about the titles. It will be like this:

"Fight School: (tournament name)"

Unsanctioned Fights


This is always an option and you can ignore all the rules as long as everyone involved agrees on any deviations taking place. For example, you can agree on a fight to break out in the hallway, but if you want to pull a knife on them then make sure to ask for permission beforehand.

The thread title should be the same as if this was a normal battle, but instead of saying "Round" you say "Fight".

Fighting System


Every post besides the beginning three are comprised of first a reaction and then an action. The first two are introducing the characters to the battle where they cannot take any action against each other, then the third post is what starts the battle off, skipping the reaction step and jumping straight to the action.

Reaction is going off of what your opponent has written in their latest post. If they are swinging their fist at you, for example, then you may use this opportunity to respond to this attack in any manner that you feel fit as long as it can reasonably occur. A reaction could also be receiving the hit, more then likely because you didn't have any other reasonable options available to you. This reaction portion of the post does not exist in the first post because there is nothing to react to.

A special type of reaction is known as a counter. This is if your opponent is doing an action or sequence of actions that you can reasonably react and respond to before all of their actions written down in their post can complete. For example, they spin around while winding up their fist to telegraph a heavy handed blow to your face. If your character is able to hit them before they can do this entire action or sequence of actions (spinning around, winding their fist, and then punching, in this case), the reaction in your post can reflect this interruption and the rest of the actions your opponent had taking place after the counter are possibly void depending on realism. Let's use this wind up punch guy as an example. A speedster uses this opportunity to jab him in the stomach with a quick blow. However, this guy is huge and strong so is still able to get his punch off despite the counter. The more powerful you are, often the more durable and the more resistant to counters interrupting your attack, but the easier it is for said counters to hit and do some damage, even just a little, and they are not quick enough to pull of counters as easily, but if they do get a counter off somehow then it will probably have a huge effect. It's slower to react then act, so if someone is punching at you then odds are you cannot just stand there and counter them to hit with your own punch before theirs connects. That being said, counters will be rare and only when the clear opportunity provides itself. Otherwise, if you try to counter, odds are the judges will vote in the favor of the action winning out over this counter reaction.

So that gets reactions out of the way. How about actions? Your action can come about as a result of your reaction already responding to your opponent. They reacted by blocking the punch with a open fist, for example, but now what? They need to take action rather then just react, and that's where the second part of your post comes in. A lot of the times the action and reaction can flow into one, responding to their attack by doing an attack in return right then and there. To make things easier on you to understand, any time you do an attack or anything not as a direct result of it will count as an action and not simply your reaction. You may do any number of actions in your post, but this opens you up to counters all the more easily, which may very well void a majority of your actions. For example, you have a guy who punches super fast, so you say he delivers 100 punches towards his opponent. If your opponent can reasonably avoid this at any point in time then your guy will be stuck doing 100 punches until your opponent decides to counter them, quite possibly stopping all punches that were still to come after the point where the counter was made, such as they latch onto their arm so they can no longer move it well enough to punch anymore.

Charges are a type of action. The charged attack can start on the action of one turn and then be unleashed on any post after that as that post's action, being a more effective attack then had you not charged at all. You can still react before your charged attack as long as it wouldn't interrupt the charge. For example, a guy has his hand held back with static electricity forming in it. He can't react with that hand, but he could still side step an attack, use his free hand to block, etc. and then use his charged hand for his action. Charged attacks use up all of that post's action.

Posts should be made as detailed as possible to avoid confusion. If you say something overly vague such as "I run up and attack him" then your opponent may ask you to clarify or, if you refuse for some reason, they can interpret your post however they see fit, assuming your attack can be a head butt to their shin and react accordingly if that's what they wish. That being said, the more you elaborate the less wiggle room they have. However, they can't abuse this by having them do things just because they didn't say they didn't.

Judges attend fights to make sure nobody is abusing the rules. If no disagreements are made or able to be resolved between the participants then the judges don't have to be brought up. However, if there is something that can't otherwise be resolved then up to 2 judges for normal matches and up to 4 for tournaments (not controlled by any participants) may take part officially and any disagreement between them can be brought to the attention of the head judge (me or anyone elected to substitute for me). Unofficial input can be given by any number of people within the OOC. Judges can end the fight if they believe too much serious damage is being done to the students.

Ranking


Students are ranked between E to S after showing their abilities through various tests encompassing every facet of what makes a skilled fighter. It's still possible for a rank E to beat a rank S, but that would be highly unlikely. E rank is for the average joe or below who has yet to receive much or any proper training. Every increase in rank is generally though of as being able to beat two of the rank below you. Therefore, a rank S should be able to beat a group of 32 rank Es because the number increases exponentially. All of this ranking is only relevant to fair fights, so a much smaller number of rank Es can pull out machineguns and take down a rank S.

Students are often rank E to D in their first year, D to C in their second year, C to B in their third year, and B or A in their forth year. Rank S are the exceptionally skilled, people who received additional training after graduation, and/or are instructors, so most students never reach this rank.

There's an additional 1 to 9 ranking after the letter for even more precise ranking, so a D9 would be close to C in rank while a C1 would be among the weakest of the C ranks.

To increase in rank you must pass a test in a ceremony specifically designed to allow this. Even if you are as good as a C rank, for example, you'll stay a D9 until you pass. There's a ceremony every semester that you may take part in.

Grades


This is just for fun for us but help explains why students fight more then just for fun. They get 50 out of 100 points from their normal classes and 25 points put into the fighting portion of the remaining 50. If they score a 70 they pass, but that requires near perfect scores going into the 50 possible points out of 100 for the academic portion, ending them with a 75 max had they not fought and scored 0 points in the tournaments.

At least some of the 50 fighting points is necessary for most students, even among those of decent intelligence. You can loose and gain these 50 points, even loosing the 25 starting ones, but you can't loose or gain past the 50 fighting points. For every opponent you defeat of a lower rank you get 1 point, the same rank you get 4 points, one higher rank you get 8, two higher rank you get 16, times by 2 every time. If you loose then you loose the same number of points they gain.

Team battles add all of the ranks together on both teams then treats the above calculations as normal. Everyone on the winning team one rank below the other team gets 8 points and everyone on the loosing team looses 8 points. It doesn't matter if you get incapacitated if your team still wins.

If your character ends up failing then they can make it up in a much dreaded summer school training program. The lower your score is the more hard work you suffer through.

Magic and Power Levels


Fighters are of similar power to what can be seen from many fighting games such as Street Fighter. There can be magical abilities of any kind as long as it isn't powerful enough to give you a definitive advantage over fighters without magic. For example, Blanka from Street Fighter can shoot electricity out of his skin, but he's still able to be defeated by someone without any such magical powers. His electricity cannot instantly fry their heart, it's not always on, not so fast nobody can see it coming and not able to avoid it, etc. There must be considerable disadvantages either to the magic or other qualities of the fighter to balance things out. Magic should also follow a theme, so no "I can do everything" magic.

As for non-magical fighting, it will involve some suspension of disbelief. The fighters will be able to act around peak human and not blatantly break the laws of physics, although may have some highly unlikely fighting ability being demonstrated. For example of the style of what masters are capable of, check this out: Click Me!. You can be knocked back dramatically and slam into walls and still keep fighting, do flip kicks, run along walls for brief moments, etc. Obviously, for someone without magic, they'd probably be better at this sort of fighting in exchange.

Vital Spirit is the energy of the soul that every living creature has. This can be used to hand wave certain normally lethal damage as only incapacitating then to help avoid accidentally killing each other too often. Of course people can still die, it's just harder to do so if they have plot armor given to them by this excuse. The energy that provides for magic is called chi and aura is the detectible energy felt resonating from an opponent, often the tougher ones.

Alternative Lifeform


Due to genetic experiments or magical influences, it's possible that some people have developed nonhuman features such as horns, tails, scales, four arms, etc. The term "Alternative Lifeform" is the politically correct one, but they can also be called things like half breeds, subhumans, beast folk, etc. Cases of alternative lifeforms are rare, especially in the "civilized world" such as participating in school, but there's nothing outright illegal about it...all the time. Just make sure they didn't get it through drinking the blood of innocents, on unwilling test subjects, etc. and it should be fine. Well, legally fine, but you still might be treated poorly by other students.

Some animals are given intelligence and humanoid qualities this way, but due to how silly it might make things if kung fu ducks start appearing, I'm going to have to disallow stuff like this in most cases.

Arenas


(Pictures will be provided soon as well as the addition of many more arenas, but it's getting late now so I'll just provide one brief example tonight. You guys can suggest arena ideas)

Arena 1- A large circular arena made up of laminated flooring without any obstacles. Step out of the white circle and you loose.

Rules


I can add more rules to this list as it comes to my attention. I may have forgotten some things.

1. No weapons are allowed in standard battles with the exception of magically created/summoned weapons. You may bring out any sort of weapons in unofficial battles, but only if your opponent (not necessarily their character) permits it. There are a few special tournaments that allow certain qualified weapons, such as shinai for the kendo tournament, so if there are multiple characters who make use of the same weapon, ask me about it and I may organize a tournament for them. The weapon cannot be overly lethal such as blades.

2. No killing or damage that cannot heal within a week without permission from your opponent (almost certainly not their character). If you carry out an attack with such a capability, I or any fellow judge can stop them with 100% accuracy no matter what and your character will suffer realistic punishments. If it was an accident and only something that would wound and not kill them then it will be pretty lenient, but if your character is intentionally trying to kill their fellow students then don't expect them to be around very long unless they're really good at covering this up. They can still take part in unofficial battles though. There will be a very talented school nurse on site who can magically heal wounds most people can't, but is not able to heal everything.

3. No other official rules exist in battle besides the first two rules and stopping when the judges say to. Granted, rule number 2 does encompass quite a bit of things that would be illegal.

4. Don't keep your opponent waiting on a post for more then 3 days unless you give proper warning beforehand. If not then your opponent can deal moderate damage to them, but not enough to incapacitate them. If by the 7th day they still haven't posted, you may then incapacitate them.

5. Timed matches can be requested but do not come standard. They are in real fight time rather then the time it takes for people to post.

6. Winning the battle can be stopping them from being able to fight, getting them to surrender, withholding what would have been a fatal blow but making it evident that you could have done so, or knocking them out. Unlike real life, suspension of disbelief allows people to be knocked unconscious for extended periods without suffering traumatic brain injury (unless that is your desired outcome). Therefore, knockouts are treated as perfectly normal, valid methods of winning.

7. You may have as many characters as you'd like.

8. You may have a student transfer to the school at any time or just pretend they were always there.

Updates


Update #1

School I.D. Cards and Background Checks


The following I.D. is for students

Name-
I.D. Number- (Come up with a random 8 digit one. I'll use to for random placement in seeding, for example)
Rank- (Every time they achieve a new rank they get a new I.D. card)
Year- (1 through 4)
Nationality-
Age- (Keep it high school, although some young prodigies or people who had to retake years can get a slightly wider age range then normal)
Gender-
Appearance- (Include a picture or description)

You may also submit an I.D. for judges or instructors. Rather then "Grade", type in "Occupation", exclude Rank and I.D. number, and up their age limit to whatever. These guys and gals obviously don't fight normally. The instructors can be used most in this threads IC's for training students.

You must also submit a background check under your I.D. card to include the following formation for all characters:

Fighting Style- (Include all fighting styles they train in. Also include here their in general fighting abilities)
Powers-
Personality-
Background-

Student Roster


Vincento Sarconni de Palermo (Vincent for short)
-C6 Rank-Beta (Currently Banned from the forum)
Hikaru Tsukuda
-D3 Rank-ImportantNobody
Ethan Aldurren and Alishia Singh
-C1 Rank and D8 Rank-AlterNathan
Shaya Ueshiba
-D1 Rank-LillyDove
Rourke Akane
-C1 Rank-LillyDove
Hasegawa Kyouka
-C1 Rank-Masaki Haruna

Faculty List


Sir Wilfred Statenmire -Judge/Instructor
Weiss LeBlanc -Judge/Gym Teacher/Wrestling Coach
My fight school thing sprung back to life before this one, so I'll finish that OOC first and then move on to this. Maybe today if I can.
I type with my two index fingers as fast as normal typing.
To explain how you guys can improve in the context of the story, there's some weird time travel stuff going on where everything resets back before you guys escape once you die, but your memories can retain some foggy memories that you aren't sure if they are real or not.
Name: Elizabelle Alberns Age: 32 Gender: Female Race: Human Appearance: She has blond hair tied into a single thick braid behind her, reaching down to her shoulder blades. She has blue eyes and fair skin. She likes wearing makeup, including fake nails. She wears a light grey pinstripe suit and matching skirt, black tights, and red heels. Don't let appearances deceive you; she's tough. Upon closer examination you can see that her body is lean and athletic. Personality: She's a strict teacher who makes bad guys and problem students cry themselves to sleep at night. She never does anything just to be mean, though, but rather to make them improve on themselves to reach their highest potential. Therefore, she's not the type to hand out detentions and randomly yell at people unless they need a good kick in the rear. She cares deeply for her students and is passionate about her job, and most of the students can see that even if they don't like to admit it at first. If they're not ready, and therefore could quite possibly get themselves or others killed, she'll temporarily suspend them from being able to graduate even if they or their parents loudly object and threaten her. She doesn't let anyone pass without first demonstrating their high quality. Although a stereotype of teachers, apples are truly her favorite food. She eats healthy in general and keeps an athletic lifestyle. She expects others to stay in shape, so "punishments" are often health related such as doing pushups rather then sitting in detention. She doesn't consider what she's doing for things like that punishments because it betters them in the long run. She will smash down the bad guys, but will also try to lift them back up again if she can help it. She wouldn't just allow them to terrorize the town and her students, so would stop them with lethal force, but as a last resort when it's too risky to handle things otherwise. With her level of skill that's seldom necessary. Abilities Physical Abilities- Her abilities are that of a highly athletic and skilled women if not using her powers. Intellect- She teaches for a living and has read many books on all subjects, giving her an extremely high level of book smarts. She's a genius level of iq so it can be expected that she'd be more then just book smart, even if that is her area of expertise. She has photographic memory. School Supply Weaponry- She has trained to be able to kill or incapacitate someone with anything you might find on a school supply list; a piece of paper, a paperclip, a pencil, a glue stick, scissors (well, that's obvious), etc. She's so good that if a pack of lions attack her all at once and all she has to defend herself is a pencil, she'd probably come out victorious. Karate- This is her preferred unarmed fighting style. She can take on top karate masters on an even footing. Powers Physics Breaker- She can make use of Newton's Three Laws of Motion, Law of Gravity, Conservation of Mass-Energy, Conservation of Momentum, Law of Thermodynamics, and Electrostatic Laws. Basically, all of the major laws of physics, although only one at a time. She must have physical contact with whatever physics that she's manipulating. For example, she can manipulate Conservation of Mass-Energy by changing any mass she touches into a tremendous amount of energy or reverse the process and transform all of the energy hitting her into a little bit of mass. For Electrostatic Laws, she can create powerful electrostatic fields out of anything she touches, including her own body, for a wide variety of useful purposes, including turning an average pencil into a bullet as if fired from a railgun. Another common use is Conservation of Momentum allowing for her to send all of the momentum to the other object, allowing her momentum to stop dead in it's tracks to allow for a far quicker recovery in addition to causing the foe to absorb all of the force. The extent of her powers within these fields makes recording all potential uses highly difficult, so expect any manipulation within these laws of physics to be possible as long as they don't break the physics. Using her powers mentally drains her and she must be aware of the physics taking place to manipulate them. That means that even if she can change a bullet's path that hits her as part of Newton's Three Laws of Motion, creating a force acting upon the bullet, if she's not aware of the bullet hitting her than she cannot influence it's physics and would be shot like normal. She can always be influencing everything against her to change direction away from her but that would require a lot of mental energy that would strain her tremendously to use for an extended period of time. In conclusion, if she's aware of the physics she's controlling then it can get almost infinite in power as long as it doesn't break the physics, but in doing so it would cause more and more of a sap on her mental strength the further she pushes things. She'd not only become mentally dulled, making her ability to influence physics decrease as it becomes more difficult to think, but it would also cause her to lose consciousness as if in a coma if things are taken too far. She might take days, weeks, or even months to wake up depending on the severity. Bio In the alternate reality she comes from, the laws of physics can be learned through intense study to be manipulated just like using one's own body. Elizabelle Alberns was a prodigy, the great great great (etc.) granddaughter of who is known as father of physics Einez Alberns (think of him like this reality's Einstein). She quickly surpassed her teachers in her ability to conceptualize physics, and thus control them so effortlessly compared to most, in her adult years surpassing even the capabilities of the great Einez himself. She went on to teach what she had learned to others as a professor at the prestigious collage of Wintheln, where she graduated from at the age of 10, although by that point she still had a lot to learn. Her skills in other subjects were limited more to a basic level and she didn't really care about them at all unless they helped her understand physics. As such she could still be seen as rather ignorant about a lot of things, making people question if she really deserved to graduate on science related courses alone, only memorizing other stuff long enough to pass courses and than promptly forgetting so that she could make room for processing physics. She didn't make friends easily while a student or teacher but did earn respect from them eventually after raising up many wise pupils. Unfortunately she was unable to detect a problem child named Eluses Grandor, who she assumed to be her star pupil but was actually planning on using his powers for evil deeds from the very beginning. Her being observant only on her limited spectrum blinded her to what should have been obvious, given her position, so she realized that she had to focus more on others than just herself and her physics from then on if she were to be a better influence on the world. Unfortunately it was too late for Eluses and he became one of the most wanted criminals in the world, rumored to even be able to surpass Elizabelle once he found, collected, and studied ancient papers further detailing lost knowledge of physics, knowledge even Elizabelle was unaware of. He is currently at large.
Green said
Dragqueen; - Loving the beard form,

Indeed. Frederick Blaze would be secretly envious despite his own glorious beard. They could fight only with their beards for an epic showdown. (although he's not being submitted to the multiverse)
I'll randomly edit it in the far future and hope you spot the edit, you character sheet lurker you.
I did. I'd have to tell you or you wouldn't know when/if it's edited.
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