Avatar of ImportantNobody
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    1. ImportantNobody 12 yrs ago
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11 yrs ago
Current Working together with a team to try and reboot the forum's arena into something greater. Check it out and get your input as well! roleplayerguild.com/topics/7..

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Maybe they are a cat lover instead of a dog/wolf lover. Hmm...a tough captain who secretly loves cats but she pretends that she doesn't? Or maybe she does like all animals but has to keep up the tough gal persona. Or probably they truly don't get along well at the start. And maybe she's a halfkin cat? So the rivalry is even larger.

If your character was born with magic (her being a civilian I see no mention of her getting the goddess cells implanted), perhaps my captain goes over to her place to check her out because this is an extreme rarity and she would like to investigate.
Lalliman said
Awright. Now, let's try to exploit a loophole before the RP has even properly begun. Can you give a general estimation of where our equipment is stored in relation to our current position? If it's less than 100 feet away and not magically protected, Rick should be able to summon his crossbow to himself, making the first boss a lot easier. It's unlikely, but worth checking out.

It's past the miniboss, down a hallway, and into another room. I suppose that would be within 100 feet. It's unlikely that room would be magically sealed, so I'll say it isn't. Of course if he collected some super rare weapon then he'd keep it better protected, but there's no such weapons here. He just wanted to keep it away from us is all and didn't bother himself much with it.

OtomostheCrazy said
Would he need to know it's there?

Good question.

OtomostheCrazy said
It's up to ImportantNobody to have the final say, but I guess if enough time was spent, the healing spell could heal up a more serious wound.

I'll allow it, but the more you hide and heal the more of a chance the enemies will have to pin you down and then slaughter you.
I'm wondering about a character that would be a good match to get involved with her. It would be funny if they get in fights a lot with the overprotective Baxter.
1 has multiplayer too by way of someone able to invade your game to try and kill you and make it even more difficult. I'm not sure about 2. Might as well get the cheaper one to see if you like it.
Yes
I didn't know what to do for a bit because her automatic rewind upon death would make her only able to be defeated by someone who can sense and attack her at any point in time she could retreat to, and achieve a death blow that way multiple times until she runs out of energy. Considering how overpowered she already is that would mean the list of people who could actually defeat her would either be 0 or close to it. The wizard antagonist of this game can only defeat her because of his super powerful magic poison that can limit her magic, but otherwise you're doomed.

Therefore, I have now come up with one method to stop this absolute OP ability and still allow her to rewind upon death. Granted it's still OP, but not to the point of ridiculousness as the previous method of killing her. There's a rune on her body (taking your advice) and said rune has a time delay of 3 minutes before activation. You can see the rune like a clock counting down. If you have magic control you can touch the rune and manipulate it so that it slows or even stops the countdown, keeping her dead until you decide to unblock the rune. Luckily no enemies can do this technique here so we don't have to worry about this breaking the game. Also, she can only go back in time at a maximum of 24 hours (so you can know where to find her again if you just keep watch on all of her previous locations), and due to the limitations of this roleplay from the poison she's still not able to go back further then when she woke up in the cell.

The roleplay cannot be won without her surviving, but that doesn't mean you can't use the 3 minutes to explore further or other stuff. If you guys have nothing to do then just say so in the OOC and we'll just say those 3 minutes went by and go back to the cell.

The same can be said if we get through sections without casualties. Our characters would still have to go through everything again but we'd just glance over the stuff already done such as saying, "we got passed the monster again, and then..." and get right back where we left off. Why can't she just go back to where we left off? That would make things too easy if we can start further along back at full strength. That being said we'll just say she can't concentrate enough on her magic now to pinpoint her rewind.
It could happen.

You can post your ideas here.
OtomostheCrazy said
I think everyone revives as soon as the last one dies (I'm not sure), so I think that you'll have to die at some point anyway


Exactly.

I wonder what happens when my character dies...

Edit: Also, ever wonder how she reaches up to unlock the manacles due to her short stature? She's either trying to scale the wall if possible or even climb up the characters, which could be funny to add like her stepping on your face or something.
I'm going to have a spelling mistake in all of the "wizard's" roleplay titles. For example, dungeun, towuer, castel, etc.
Beta said
What happens if a student accidentally kills another student.
I'm not saying everyone will kill everyone... but logically, fatalities WILL happen.


They will be suspended from further fights until an investigation is held to see if it was fowl play. If it's determined an accident then they may be allowed again after attending a special safety class.

Due to the vital spirit plot device it will make fatalities less likely unless you really start beating on them. Therefore, normally fatal blows will still win you the fight but not as likely kill them.
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