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    1. IncredibleBee 12 yrs ago

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Dante - Ice Moon


"Dante! See you later, kitty cat!" Dante called, giving a half-wave without looking back. The Devil Hunter pedaled onwards into the distance, coat fluttering behind him in the sub-zero winds.

Ring, ring!
Dante - Ice Moon


The steady click of a chain on a gear clicked as the Devil Hunter pedaled through the barren, frozen moon, covered in fluffy blankets of snow. He was seated upon a brightly colored bicycle. On the basket in front of him were several bags of groceries. On his back was a guitar case. Smiling, he hummed a familiar tune to himself, eventually coming upon a feline humanoid.

Giving a ring of the bike's bell, he smiled and gave a friendly wave before going further on into the tunnels.
"It's chilly today, ain't it!" his voice echoed back towards Shivani.
Alright, before this becomes too big a debate, let me rephrase my points earlier.

1: The steel armor would give her some protection against an impact there.

To add to this point:

<Snipped quote by Earnest Evans>

She's taken an arrow through both cheeks, most of her arms and legs, a couple in actually non-lethal places on her torso. The only "lethal" (because video game logic) arrow shots I ever saw on her were at the points where she actually died and I had to restart from my last save point.

2: I had thought the kick was to her chest. Now, I can go and edit it now that I know it's not, if people on Skype will stop bugging me to see if my brother's on.

3: Before thinking of the energy behind the Thu'ums, all I had thought they were was words that were weapons.

A good counter-argument:

<Snipped quote by IncredibleBee>

My counter:

Shivani has been at this for years and, through intense training, could have lessened most of the cooldowns in the AU she's from. However, because it's not in her CS, GM's call.


How can you train your Thu'ums if you don't like using them?
<Snipped quote by IncredibleBee>

Does have padding, though, which is a great way to keep it from being incapacitatingly painful.


Those look like leather pants.

Most sporting uniforms don't incorporate padding for a reason; they have a cup to create this protective bubble around your crotch. Even a light blow will make most people double over, and Shivani just got punted by a dude hopped up on all sorts of goodies from Chemistry.
@Xenonia Armor. That would lessen the kick. (Not to mention I thought it was towards the chest.) And the Thu'ums, by all actuality, shouldn't need a cooldown except to keep people from just spamming them in the game. Now, since Shivani doesn't like using Thu'ums that much, using 2 in quick succession should be allowed.


Steel armor in Skyrim doesn't actually provide enough groin protection where a shot there wouldn't be felt.
Also Thu'ums presumably have a cooldown because you're exhausting a large amount of energy when you manipulate the state of reality.
Name: Dante

Age: ~30

Gender: Male

Appearance:

Canon, AU, or OC?: Canon

Universe of Origin: Devil May Cry

Personality: Dante's laid back and carefree. He's rarely phased by anything nor does he take much seriously, probably from having fought hundreds of demons over the years. That's not to say he doesn't enjoy his job, however; he always has a retort ready to rip into someone. This is a man who always has a one liner ready. Always.
Besides hunting devils, the devil hunter possesses a fondness for pizza, strawberry sundaes, and improv theater. He also has an astonishing sense of showmanship, putting on wonderful displays even when nobody is watching.
Deep down, Dante also has his father's love for humanity, and a desire to protect them; this happens to coincide with hunting demons, which he enjoyed doing anyways.
Dante also has very little income, stemming from his failure to collect pay on jobs and liberally handing out freebies, and presumably from massive amounts of property damage.

Dante has terrible luck with women.

Abilities:
Enhanced physiology - Dante's physical strength and reflexes are much higher than a normal human's, allowing him to deliver mighty blows and flip around acrobatically. He's strong enough to carry around and shoulder fire anti-material rifles.
Durable: Dante's survived impalement, electrocution, gunshot wounds to the head and wardrobe, and all manner of beatings. Judging from the Alastor scene, he has the physiology of a jelly doughnut. He's not unkillable, but it takes quite a bit to bring him down
Weapons Master - Dante has a knack for conveniently knowing how to use any Devil Arm he comes across (may or may not involve their being materialized demon souls)
Devil Trigger - The trump card, bringing out the full might of Dante's demonic power and giving him a sweet demon form. This enhances Dante's speed and attack power while also providing a slight health boost. Though its time is limited, it can give the edge in a tight spot.
SSStyle - Whatever he does, he's going to do it fabulously.

Weapons: Dante has access to a wonderful repertoire of Devil Arms and firearms, including
Rebellion - Dante's primary weapon consists of the Rebellion, an unbreakable claymore imbued with demonic power. Thanks to conflicting writing over multiple games, it is both a keepsake from his father AND a manifestation of his own powers.
Ebony and Ivory - Dante's constant companions, these are a pair of custom-built 1911s. Dante's powers magically replenish the bullets, allowing for a bottomless clip.
Coyote A - A sawed off twin-barrel shotgun. This weapon is devastating at close ranges. Don't forget to use the shotgun twitch.
Gilgamesh - A pair of rocket powered gauntlets, with buzzsaw greaves. These weapons transform Dante's hands and feet into destructive hammers.
Lucifer - This shoulder-piece can dispense spikes that can be thrown and exploded with a flourish.
Pandora - A demonic briefcase capable of turning into a variety of ranged weapons; this serves as mobile artillery.

Backstory: Okay time for a crash course on DMC lore.
Two thousand years ago, the Legendary Dark Knight Sparda sealed away the Demon King Mundus, saving humanity. Centuries later, he would go on to bear twin sons, Dante and Vergil. Around the time these twins turned eight, Sparda disappeared and their mother, Eva, was killed by demons sent by Mundus. Dante and Vergil would go their separate ways for years, gaining a strong sibling rivalry and different outlooks of life, which brings us to
DMC3: Vergil comes back and summons an ancient demon tower in an attempt to take Sparda's power. Eventually Dante, with the help of a human demon hunter named Lady, defeat Vergil, sealing him in the demon realm. Dante accepts his heritage as a son of Sparda and embraces his humanity. He also scores the Force Edge and one half of the plot amulet that can open the demon realm.
Ten-ish years pass...
DMC1: Dante is attacked by Trish, a mysterious woman who looks like his mother. She's also a lightning demon created by Mundus. She convinces him to investigate Mallet island. There, he runs into Nelo Angelo, a mysterious knight. It's later revealed that this knight is actually a mind-controlled Vergil being used by Mundus. Worse, Mundus was using the island as a base to invade the human realm. Dante seals Mundus away for until Itsuno decides to bring him back, and decides he doesn't hate Trish, giving her the awakened Sparda sword, and the magical plot amulet.
DMC the Anime: This was a slice of life about Dante babysitting; nothing vitally important happened.
DMC4: Dante sorta mentors a plucky young lad named Nero who has some yet-unexplained connection to Sparda and Vergil. He also goofs around a lot and attacks a cult devoted to Sparda. Speaking honestly, I think he may have been drunk the entire game.

This brings us back to Dante's everyday life of crippling debt, eating copious amounts of pizza, and only being friends with people who have shot and/or impaled him.
All this changed when a freak accident involving the Yamato sent Dante spiraling into a wormhole, lost in a strange and exciting new realm. With a coat on his back and his guns on his hips, Dante set out on his next big adventure, because he has nothing better to do.

Faction: UMMA
I forgot to say earlier, but it's kind of unfair to dismiss Donte over personal bias. Since this is a multiverse game, you're inviting in a variety of people with a variety of tastes, so it's only a matter of time before they clash with what you like personally. But by rejecting things you don't personally like, it really only closes off the pool of characters and players, limiting the palette a multiverse game can create.
Name: Dante

Age: ~30

Gender: Male

Appearance:

Canon, AU, or OC?: Canon

Universe of Origin: Devil May Cry

Personality: Dante's laid back and carefree. He's rarely phased by anything nor does he take much seriously, probably from having fought hundreds of demons over the years. That's not to say he doesn't enjoy his job, however; he always has a retort ready to rip into someone. This is a man who always has a one liner ready. Always.
Besides hunting devils, the devil hunter possesses a fondness for pizza, strawberry sundaes, and improv theater. He also has an astonishing sense of showmanship, putting on wonderful displays even when nobody is watching.
Deep down, Dante also has his father's love for humanity, and a desire to protect them; this happens to coincide with hunting demons, which he enjoyed doing anyways.
Dante also has very little income, stemming from his failure to collect pay on jobs and liberally handing out freebies, and presumably from massive amounts of property damage.

Dante has terrible luck with women.

Abilities:
Enhanced physiology - Dante's physical strength and reflexes are much higher than a normal human's, allowing him to deliver mighty blows and flip around acrobatically. He's strong enough to carry around and shoulder fire anti-material rifles.
Durable: Dante's survived impalement, electrocution, gunshot wounds to the head and wardrobe, and all manner of beatings. Judging from the Alastor scene, he has the physiology of a jelly doughnut. He's not unkillable, but it takes quite a bit to bring him down
Weapons Master - Dante has a knack for conveniently knowing how to use any Devil Arm he comes across (may or may not involve their being materialized demon souls)
Devil Trigger - The trump card, bringing out the full might of Dante's demonic power and giving him a sweet demon form. This enhances Dante's speed and attack power while also providing a slight health boost. Though its time is limited, it can give the edge in a tight spot.
SSStyle - Whatever he does, he's going to do it fabulously.

Weapons: Dante has access to a wonderful repertoire of Devil Arms and firearms, including
Rebellion - Dante's primary weapon consists of the Rebellion, an unbreakable claymore imbued with demonic power. Thanks to conflicting writing over multiple games, it is both a keepsake from his father AND a manifestation of his own powers.
Ebony and Ivory - Dante's constant companions, these are a pair of custom-built 1911s. Dante's powers magically replenish the bullets, allowing for a bottomless clip.
Coyote A - A sawed off twin-barrel shotgun. This weapon is devastating at close ranges. Don't forget to use the shotgun twitch.
Gilgamesh - A pair of rocket powered gauntlets, with buzzsaw greaves. These weapons transform Dante's hands and feet into destructive hammers.
Lucifer - This shoulder-piece can dispense spikes that can be thrown and with a flourish.
Pandora - A demonic briefcase capable of turning into a variety of ranged weapons; this serves as mobile artillery.

Backstory: Okay time for a crash course on DMC lore.
Two thousand years ago, the Legendary Dark Knight Sparda sealed away the Demon King Mundus, saving humanity. Centuries later, he would go on to bear twin sons, Dante and Vergil. Around the time these twins turned eight, Sparda disappeared and their mother, Eva, was killed by demons sent by Mundus. Dante and Vergil would go their separate ways for years, gaining a strong sibling rivalry and different outlooks of life, which brings us to
DMC3: Vergil comes back and summons an ancient demon tower in an attempt to take Sparda's power. Eventually Dante, with the help of a human demon hunter named Lady, defeat Vergil, sealing him in the demon realm. Dante accepts his heritage as a son of Sparda and embraces his humanity. He also scores the Force Edge and one half of the plot amulet that can open the demon realm.
Ten-ish years pass...
DMC1: Dante is attacked by Trish, a mysterious woman who looks like his mother. She's also a lightning demon created by Mundus. She convinces him to investigate Mallet island. There, he runs into Nelo Angelo, a mysterious knight. It's later revealed that this knight is actually a mind-controlled Vergil being used by Mundus. Worse, Mundus was using the island as a base to invade the human realm. Dante seals Mundus away for until Itsuno decides to bring him back, and decides he doesn't hate Trish, giving her the awakened Sparda sword, and the magical plot amulet.
DMC the Anime: This was a slice of life about Dante babysitting; nothing vitally important happened.
DMC4: Dante sorta mentors a plucky young lad named Nero who has some yet-unexplained connection to Sparda and Vergil. He also goofs around a lot and attacks a cult devoted to Sparda. Speaking honestly, I think he may have been drunk the entire game.

This brings us back to Dante's everyday life of crippling debt, eating copious amounts of pizza, and only being friends with people who have shot and/or impaled him.
All this changed when a freak accident involving the Yamato sent Dante spiraling into a wormhole, lost in a strange and exciting new realm. With a coat on his back and his guns on his hips, Dante set out on his next big adventure, because he has nothing better to do.

Faction: UMMA
<Snipped quote by Willy Vereb>

So... the character, as presented in the roleplay could: A) wreck most of a planet, B) equal Marble Phantasm in sheer damage within an area, C) ignore antimagic, D) ignore 'not a physical presence', and E) ignore perfect regeneration/not actually being where you're attacking (Avalon)?

I can understand wanting to play for the entertainment, but there's a point where the abilities get to be too much. No matter how much I want to, nobody is ever letting me play Gilgamesh or Accelerator. If your character has all that ability held back by sheer good will and the GM not being familiar with the series, it's not a good thing. :/


Why wouldn't you be able to play Gilgamesh? Didn't Saber beat him?
<Snipped quote by IncredibleBee>

Or really powerful mundane weapons. She's got A-Rank Magical Resistance, after all. Any magic weapon will pretty much just slide off, unless it's explicitly designed to go through magical resistances.


In that case there's the Wounded Fury, Dragonslayer, Claim Solais, Joyeuse, True Dragon Sword, Blade of the Archfiend, Mistilteinn, the Giant's Sword, Almace, and probably more than a few game swords I'm forgetting.
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