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    1. IncredibleBee 12 yrs ago

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<Snipped quote by IncredibleBee>

No, no, you can't. It doesn't matter, and it's unnecessarily pedantic, requiring random knowledge in several unrelated fields to give an appropriate answer to.


It matters to me; I've something of a fetish for medieval weaponry. And it only requires some basic knowledge in swords to answer this particular question. Since Vita's playing a swordsman, it's reasonable to assume she's researched at least a little bit about the field, so I don't think it's an unreasonable question to ask.
I hadn't really considered an exact weight. It's a sizeable bastard sword so without enchantments it's probably fairly weighty. For Tanya it's light enough to wield effectively even though she's not very strong.


Yeah, but can I get some exact measurements, with and without enchantments? It's been bugging me for a while.
How much does Repharion weigh?
So when's the game gonna start?
<Snipped quote by IncredibleBee>

There is nothing confusing here. A common video game design feature is not, in fact, a binding definition of the word, and people are free to use it in other ways if they want to. People can happily drop the 'always lawful good' or 'strongly religious' parts of being a paladin, and thus they are perfectly entitled to drop the magic whilst retaining the term if they so choose.

And, again, the word comes from a reference to twelve of Charlemagne's knights, and going back further a hill in Rome. "But lots of video games do it" is not a sufficient reason to lock a word to one set of abilities.

And 'people make assumptions that take one sentence to correct' is not a reason to change the term. "Paladins in this do not have magic" is not a hard thing to say if someone thinks that.


How can you drop the "strongly religious" part of being a paladin? They're explicitly defined as warriors of God.

Their historical origin dates back to Charlemagne's twelve greatest knights, who were defenders of Christianity. If you take the religious fervor away they don't even remotely resemble the original.
<Snipped quote by IncredibleBee>

Um... You do realise you're trying to tell the person who created this world how the world works? I'm pretty sure she knows it better than you.


I am offering a helpful suggestion to avoid confusion over this matter in the future.
Class is being used to describe what the character does. In this case, from the majority of fantasy settings and historical things I know about, "paladin" was used to describe a holy knight, and sounds better than just saying "holy knight".

In terms of my setting a paladin is a religiously-motivated knight who uses holy symbols and often enchantments on their weaponry tied to their deity, in Tanya's case the divine fires of Reon granted to Repharion.

As this is not D&D I assumed people would take paladin to simply mean "religiously-motivated knight" as it does in many non-D&D settings and not begin arguing over the definition of it.


Paladin meaning "tank with white magics" isn't a strictly D&D thing; it's present in virtually every RPG that includes the class. Even in games that don't have strict class systems, "Paladin Builds" pretty much always mean having white magic on the side. If you lack them, you're a "Knight Build", since knights are expected to obey a code of chivalry in the first place. In Dragon's Dogma, for example, you'd go Mystic Knight, and pick the Holy Wall, Holy Glare, and Holycounter techniques. Dark Souls is more flexible in weapon choice and also more melee-oriented in the first place, but has a number of useful Miracles that any decent paladin build wouldn't neglect.

In hard RPG terms, Tanya's a fighter with a lawful good alignment.

Enchantments, as a thing that affects specifically weapons and not people, wouldn't be typically limited to a singular class unless that particular enchantment made a note thereof, and even then, if the enchantment is caused by a divine blessing they typically only restrict the weapon to certain alignments, if that. And Repharion isn't even noted to have those restrictions.

Knights are expected to follow a code of honor and often be pretty religious on top, so you could have just listed her occupation as "Knight" and it would make sense. Maybe Templar or Crusader, if you want that religious fervor flavor.
<Snipped quote by IncredibleBee>

Except the classes here are blatantly more about their jobs. Otherwise I'd have done 'Cleric'. In essence: the classes aren't intended to be ability shorthand, but character profession.


In that case, "Class" should be replaced with "Occupation" to avoid confusion.
<Snipped quote by IncredibleBee>

... this isn't a D&D campaign. By that logic, Charlemagne's paladins wouldn't be paladins, and D&D paladins may also not be paladins because of varying features. Classes aren't required to be selected from a pre-approved list of abilities equalling certain classes. >.>

<Snipped quote by Boomrocker>

Which makes the addition of a fourth fighter who occupies the exact same character niche a worse overlap.


In game terms, paladins are generally defined as a tanky class that relies primarily on melee combat with a touch of white magic to support their allies and boost their own longevity.
You see, historical terms are put aside for games, because it's easiest to associate names with a general set of abilities so you know what you're using. If you selected "Fighter" in an RPG, for example, and found the class wasn't very good at fighting but did have a fireball, most people would be confused or even angry.

In short, a paladin with no white magic is just a fighter.
<Snipped quote by Boomrocker>

Paladins don't have magic in this. And 'traditional' paladin spells would be doubly redundant.


Then doesn't that just make them fighters?
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