Avatar of Inuyasha
  • Last Seen: 1 yr ago
  • Old Guild Username: Suicidal
  • Joined: 12 yrs ago
  • Posts: 636 (0.14 / day)
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  • Username history
    1. Inuyasha 12 yrs ago

Status

Recent Statuses

6 yrs ago
Current Where did they move to?
6 yrs ago
Is it just me or did there used to be way more original RPs on this platform? Seems like nowadays everything is some fandom or pre-established universe RP
7 likes
8 yrs ago
I just want to let everyone know I am currently 17 and have been using this platform to RP for about 5 years now, so you may or may not have RPed with a 12 year old at one point and not even known it
4 likes
10 yrs ago
its 1 am and i havent started that 3 page calculus packet.... but these roleplays are so intriguing
8 likes
10 yrs ago
Who else is getting smashed by testing season?
6 likes

Bio

Most Recent Posts



Name; Pandora Soth

Age; 24

Archtype; Explorer

Specialization: Scavenger

Appearance; Pandora is seldom seen without her garb which shields others from her true looks. The clothing that covers every inch of her body allows Pandora the ultimate deception -- the veiling of her gender. Many, when judging her body type and muscle tone almost instinctively jump to the imprudent conclusion that she is a male. She sports a simple, brown cloth hood, which hangs low over her head, and a thin rag swathed around her visage, covering her chin, nose, and scalp. She wears a thick, grey viewfinder to conceal her eyes. The three of these combined make for an effect where Pandora's face is completely masked and indiscernible. On her body, she wears a tunic-like article, which is both adequate for fast or sudden movement, but also loose enough to conceal any gender defining features or her body shape. Long, brown sleeves extend from the chest, which cover her arms, and continue into gloves, which in turn are wrapped with gauze. Pandora chose neutral and drab colors as to divert as much attention as possible away from her, however, her efforts are in vain, as her covering garb in itself tends to draw a lot of eyes.

Under her mask, however, she has cut her brown hair short, in order to keep it from snagging on things or getting in her way. Her eyes are a pristine, clear cut azure. They are sharp, and many people find themselves on the receiving end of a piercing glare. Her teeth are perfectly straight and white, and when she smiles you swear you can hear a "Ding!" like it's straight out of a cartoon. She has a defined jaw line coupled with very indented and high cheek bones. These features, joined with her smooth cheeks and delicate collarbone, give off an effect of a fragile, but beautiful woman. Ironically, this could not be further from the truth; she is as hard as a rock. Moving down her body, she is rather muscular for a woman. This combined with her, to be quite frank, flat assets, is often the feature that betrays others when trying to judge her gender through her covering combat regalia.

Personality; Pandora is solemn and unforgiving, her personality cold and unwelcoming. She has distanced herself from others, detaching herself in all relationships, never letting herself get hooked. She is more than content with the loneliness of her mind -- something that would drive many others crazy. Her habit of being alone often has led to her being quite introspective, always pondering the day's events, or in a broader scope, the way her life has unfolded and her purpose. She frequently tells herself that distancing herself from others is necessary for her survival, that one cannot get emotionally attached in a world like this one -- however, on numerous occasions she has become unsure of her once sound philosophy. She is young and naive, not quite sure of her chosen path and still trying to find herself and her emotions, her unpleasant and unsmiling attitude towards others a bipartisan of that. TL;DR: Pandora finds herself often trying to isolate herself from others, but sometimes she is not sure that is the correct choice.

Biography; Pandora's mother was a strong, independent woman named Zara, and she was a tad "eccentric" to put it lightly. She got knocked up by a man who decided that he was not going to father the child, perhaps it was the era of the apocalypse which left him feeling far less responsible, and the man left Zara, never to be seen again. This abandonment left a profoundly deep impact on Zara's life, as it was one of the latest of a series of incidents of abuse and mistreatment towards her, and she swore she would never be dependent on any one else, whether it be a man or not, again. Zara took the child which she had borne and "fell off the grid" so to speak. She shunned civilization, in attempt to prove to the world at large, but also to herself, that she depended only on herself, leaving the settlement of Ambrosia to make her own in the dangerous wilderness.

Zara and her now growing child, Pandora, did not survive the menaces of the wilderness, amidst the perilous fauna and unpredictable raiders, by being brash or bold. The mother, recognizing their strengths and their obvious weaknesses, got by on stealth, and stealth alone. Zara and Pandora would hide in ditches and caves, constantly avoiding potential threats. Zara would track migration and movement of fauna, or the patrols of raiders, and when the time was right would sneak out of whatever makeshift habitat they had made for themselves and proceed to gather food from nearby vegetation. Meanwhile, she would scavenge old world ruins for whatever items they could use; weapons, munitions, any possible first aid, et cetera et cetera. It was a treacherous life style; at any moment, danger could be lurking around the corner, hiding in the shadows, raring to pounce on you. However, Zara had become accustomed to the adrenaline and dangers of the largely uncharted frontier over time, and she had begun to master scavenging and supply runs whilst simultaneously avoiding danger.

Slowly, as Pandora began to grow old enough, Zara began to periodically have her accompany her on some of her runs. She would have Pandora cautiously tail her, in order to see how it was done. As time passed by, Pandora's roles in these supply runs would grow with her experience. Slowly, Zara would give Pandora more responsibility. It started with simply watching Zara's back from afar to make sure that someone or something didn't sneak up on her, and slowly progressed to actually participating in some excursions. Steadily, her experience grew, and she became more accustomed to lurking in the shadows, and being as quiet as possible. Eventually, Zara trusted Pandora to run her own scavenging outings, and Pandora independently went looking for food, water, and other supplies.

As Pandora began to mature, she began discovering loot and other contraband in old world ruins. At one point, she discovered a crystal shard on a scavenging trip, whose imbued glow and power seemed apparent to her. She eagerly rushed back to their camp, excited to show her mother what she had found, expecting her to be proud and content with the surprising discovery Pandora had found. Instead, her mother greeted her with coldness and contempt. She snatched the crystal from Pandora, and tossed it as far as she could into the wilderness, warning her of their effects, "Careful of these shards, Pandora, we have no use for them." Although her mother had good intentions, attempting to warn her daughter of the dangerous addiction the shards could bring, it angered Pandora that her mother threw away what she had found just like that. In the future, when she found things she thought could be valuable, she ultimately decided to keep them away from her mother, and keep them for herself.

It was only natural, after spending her whole life in the wilderness, that she would grow intrigued with what normal civilization was like. In time, her curiosity got the best of her, and she began making plans to sneak into the nearby settlement of Ambrosia. She would tell her mother she was going on a supply run, but she would find her way to the nearby settlement and sneak in. She would sit in the shadows, intently watching the people of the settlement, taking note of the way they spoke, their mannerisms, and the way they talked. She grew fascinated with life inside the settlement, and her secret excursions to Ambrosia became more and more frequent. However, she still maintained her distance, wary of people because of the seeds of mistrust her mother had planted in her head. She worried that people would attempt to take advantage of her do to her gender, this sentiment could be attributed to her mothers misgivings. In order to keep her gender and herself hidden, she fastened herself an outfit with materials she salvaged, which would cover her entire body.

She began bringing the things she had been collecting from her scavenging trips into town, and proceeded to sell them at the marketplaces, all of this behind her mother's back. She had learned from her countless days spent lurking and watching the men and women at the marketplaces how a basic trade and barter system worked. By and by, with every passing transaction she made with the men at the market, she began to look forward to her trips into Ambrosia, seeing the trading system as a game. The idea that she could get food and water for simple trinkets or little rocks intrigued her, and she began to learn what items got the most and what didn't fetch a high price -- in other words, with time she became rather consummate at bartering with the men at the market stalls.

However, after a year or two of making trips back and forth between Ambrosia, her mother grew suspicious. With time she became more and more sure her daughter was doing something behind her back. This, however, did not discourage Pandora from making her trips to Ambrosia, and she continued to do exactly what she had done before. But finally, her mother caught her by following her on one of her trips, and when she discovered what Pandora had been doing behind her back she was furious. When Pandora admitted to her that this had been occurring for a couple of years, she grew even more enraged. The life of isolation had ebbed Zara's psyche more than she was willing to let on, and it had left her emotionally unstable. It was for this reason perhaps, that this "betrayal" of her principles by the person she held most dear, drove her over the edge. She decidedly abandoned her daughter, swearing that she would never see her again.

Whilst Zara, in her wildly unstable state, felt betrayed, it was Pandora who ultimately suffered the bigger betrayal. The woman that had brought her into this world, the one who had looked after her her whole life, and the one who she had trusted so much, left her in a flurry. This left her trusting of others broken and unresponsive to those who attempted to befriend her. The sadness eventually passed away, and was replaced by anger. She continued to make trips into Ambrosia, bartering her scavenged goods, almost in an act of continued defiance. Little by little, she spent more and more time in Ambrosia, and became more integrated into the society. It eventually became that she was spending most of her time in Ambrosia, and spending the rest of her time scavenging, rather than the vice versa.

Skills;
◦ Stealth or sneaking
◦ Ability to pick locks
◦ Agility and/or speed
◦ New World Geography
◦ Gunplay (to an extent)
◦ Knowledge on smuggle routes
◦ Bartering or trading goods

Weapons;




Equipment and Gear; Pandora's most prominent and utilized gear is her clothing. Her outfit, as described earlier, is utilized to conceal her gender and identity. Coupled with this to further the effect, is a voice changer which she salvaged from a scavenging site some time ago. The voice changer is a small microphone taped near her mouth, which then emits the sound through a small but powerful speaker located on her neck. The voice comes out robotic and metallic, impossible to discern her true voice from the changer's effect. Along with this is a viewfinder she wears on her eyes. It is capable of zooming in and magnifying objects in the distance, along with the ability of night vision and thermal vision. However, when she goes on scavenging trips, she carries a larger assortment of items with her in her backpack. She brings a bedroll to sleep in, a water canteen, a pouch of dried animal skins and salted meats, self inscribed crudely drawn maps of the new world, a first aid kit, and a fire starting kit.
Okay, IC post up, hoping this should get some interaction between Travis and Niesha.

<Snipped quote by DemonTongue>

That's putting it lightly. My job sucks.

Sorry about that man. Was tired and I had noticed you were gone for three days.


Do not worry at all, I was gone anyways so it wouldn't have mattered. Besides I was only joking.
Travis raked his slicked back hair with his fingers, sweat plastering it to his head. Deep bags had set into his under eye after the night of restless sleep. He looked into the mirror above his sink, smelling of after shave, as he ran his hand across his face, feeling his five o clock shadow, the stubble lightly prickling his fingers. Despite the active sunlight outside, the room was dark as the blinds were drawn. After taking a deep gulp of air, he splashed frigid cold water on his face, expelling his tiredness. After drying his hands on a ragged hand towel, Travis unholstered his revolver. With a flick of his wrist, he popped the chamber open, making sure all the bullets were loaded. One, two, three, four five, six. Six bullets. Yep, that was right. With elegant speed, he flicked his wrist again, closing the chamber. He flipped off the safety, spun the gun around his forefinger, and holstering it -- a move he did often in his hometown deserts. He shook his head, clearing it, and headed out into the ship's hallway.

As Travis arrived into the mess hall, he glanced at his watch. "Damn," he muttered to himself, realizing he was late for breakfast. Renault was finishing up an introductory speech, one he'd heard from many augers do in his time. He was sure it involved something about his word being law, and the like. It was a common cliche' that he was all too used to. Travis entered the mess hall's line, nodding to the staff. "What you got left for me?" he asked the server who he for some reason had taken a liking to, named Jim.

"Late again Travis? How hard is it to wake up on time?" he said with a chuckle. After a hard stare from Travis, he continued, "Right, what we have left. Well there's some coffee left, if you want," pulling out a pot of coffee from under the counter. "I'll take what I can get," responded Travis, as Jim poured him a cup of Arbuckle's. After grabbing the cup, taking a sip, and giving Jim his nod of approval, Travis pulled into one of the only seats available. It was next to a blonde girl, probably in her mid 20's who was wearing black clothing; something of a hybrid between a dress and a jacket. As he studied her more he realized that she had a cybernetic hand. Travis found this interesting, but turned to his coffee. He nearly finished it by gulping it in one go, and once he was done he pulled out a pack of Marlboros. He held the cigarrette in his mouth as he drew a lighter out from his breast pocket. He cupped the flame from the lighter in his hands as he drew it to the ciggarette, effectively lighting it.

"Smoking first thing in the morning, now you've really sunk low Trav," he muttered to himself, thinking out loud.
When you sad cuz you werent asked ;-;

Joking of course. My internet cut out for three days, and it took a while for AT&T to get out here and fix it, but I'm back, and will be working on an IC post shortly.
Name: Eroneus
Alias: The Prince of Bel-AIR Michael Jordan Birdbrother
Gender: Male
Race: Human Demigod
Appearance:

Godly Forme


Domain (Portfolio): Air (Birds)
Domain (Portfolio) Description/Explanation:

"Air. Waving zephyrs, supple winds, silents wisps... all of it is air. Air is light, yet also heavy; heavy and saturated by people's very own hopes and dreams. It pervades everything on earth. For a long way into the sky, and even in deep caves there is air; it is always there, just hanging on the horizon. Through the hazy sunshine and up to the flawless blue skies, there is air. Like fire, air is difficult to control or to capture. It is always free. It is free to go where it's soul is content to be.

A free bird leaps and grabs hold of the coat tails of the wind, a caged bird can seldom see through his bars of rage." - Eroneus to his disciples


Eroneus is fascinated with the wind, the air, and oh yes, the birds. He loves their free spirit, free to go wherever they please, to just leave and go wherever they see fit. Eroneus can always be seen with a random flock of birds encircling overhead, random albatrosses, doves, egrets, or whatever else perched beside him, and his favorite hawk perched on his shoulder. He can communicate with the birds, and as a result he can garner a wealth of information from his network of birds all over the world, giving a whole new meaning to the expression, "a little birdie told me." He also possesses control over the air in the world, meaning he can control up winds, fly, manipulate the air around someone to make something like "the Force", et cetera.

Alignment: Chaotic Neutral

Personality:

Perhaps the best way to describe Eroneus' personality is to describe the antihero; a hero who lacks conventional heroic qualities like morality, courage, and idealism. It's not like Eroneus has ever been one to save the day -- or who knows maybe if he feels like it, or maybe you give him something in return -- though he's never been one to do unneeded harm -- or who knows, maybe he feels like it. That's the thing with Eroneus: he's like a box of choclates in that you never know what you're going to get out of him. He's a mixed bag of parlor tricks, an erratic assortment of feelings. Always smug, and wanting to be in control, Eroneus loves to be the puppet master, and pull the strings as he sees fit -- for better, or for worse.

History:

Eroneus was a simple grain farmer, with his only abnormality being his affinity for birds. He kept all kinds of species of birds in the woods behind his farm as a young child, from Woodpeckers to the out of place Seagulls. Birds seemed to be attracted to him, always feeding from his hand. It was here, in his childhood, he earned the nickname Birdbrother, which he carried with him to godhood. As he grew up, and inherited the farm from his father, he began recieving visions of a god named Escre. It wasn't long before it became apperant that Eroneus was Escre's chosen one: destined to become a demigod.

Escre intended for Eroneus to spread air throughout this plane of existence, spreading the sustenance, the building block, of life. The relationship was mutually beneficial between Escre and Eroneus, Eroneus being able to learn what humanity has that it and its creations don't, as well as potentially getting a creative spark, and Eroneus could come to understand the greater things, growing more powerful in the process.

In Tribalism 11 yrs ago Forum: Nation Roleplay
Paxia's Stronghold, Aerodu Main Island
War General Talonclaw


Talonclaw sat on his oak throne which stood in the center of the back compartment of his war tent. Two Aerodu Chieftans stood before him presenting him with a freshly cut papyrus scroll. On it were battle plans, inked onto the scroll with black dye, detailing an invasion plan onto the coast of the island. "General, we are the superior tribe here. We've sent reconaissance teams all over, and we are the superiors. War is imminent, let us be the victors," said one of the Chieftans, laying out his case. Talonclaw rubbed his face, fatigue showing in his facial features. This would make the Aerodu tribe the new Asacharans, the mighty and noble tribe that united everyone under their righteous banners.

But wasn't that what had angered the gods in the first place? Talonclaw did not know what do. This would recquire the advice of the Elder Bird.
"I can not make this descision on my own, and that's final. Now out of my tent."
"But --"
"Now."

The Chieftans left, and the Aerodian War General looked off into the distance, very worried.
Good points.

Anyway, I will get a post up today by way of introduction.


Will you now? :P

Anyways, my internet cut out for three days, but I have it back now so I'm back and ready.
Hmm. Yeah this looks unranked to me, my bad I assumed because you asked for a judge it was ranked, I'll still look over any disputes if you want, but you don't need a judge.


Well actually it was mostly Skall who asked for a judge, silly Skall XP
Wait wasn't this unranked?


Name: Hephaestus
Tier: Powered
Gender: Male
Height: 8"5
Weight: 950 lbs, pure muscle
Age: Unknown
Occupation: Remorseless, merciless killer -- a hitman if you will, but not the silent kind
Handed: Ambidextrous, both arms blocks of bruising muscle. However, the left arm can hit much harder due to certain, "augmentations" to be described later
Armor: A heavy, thick 3 inch iron chest plate rests on Hephaestus broad chest and two inch shoulder plates made of a mixture of titanium, copper, and diamond rest on his shoulders. He does not even notice the heavy armor due to his immense strength. On his gauntlet which resides on his left arm, the fore-arm portion of the gauntlet is an inch of pure iron. On his right arm, he wears another 1-inch iron arm-guard which extends from his wrist to just under his shoulder. This right armor piece is concealed under his clothing.
Skin color: His skin is a grey-ish pale, looking sickly, likely due to the countless expirements and augmentations that Hephaestus has fallen victim to. No one has seen Hephaestus's face in years, as it is always covered by a bandana and the brim of his hat, likewise most likely due to some horrible disfiguration that the expiriments had on him

History:

INTERVIEWEE: CHIEF DOCTOR JOHN GREEN
INTERVIEWER: WITHHELD FOR SAFETY OF INTERVIEWER
DATE: CLASSIFIED

"Not much is known, nor remembered about the Project Hephaeustus subject's early life. And there sure as hell ain't no records for it, that project was all off the books. I don't know if it's ever going to get declassified as if it is, all involved would probably be imprisoned for years, as what we did there was extremely inhumane. That was the last project I ever worked on at the labratories, I couldn't live with what we had done, what we had created, and I resigned from my position."

*Subject looks to distance, reminiscing, with sadness and regret in his eye*

"Sorry, what was the question? Ah yes, the test subject's origin. I believe, if my memory serves me correctly, it was a child abducted from the slums, or perhaps a homeless one. One that we believed wouldn't be missed if gone missing. The labratory supplied us with the kid, so I knew little of his background. But our test subjects were recieved almost all in that way, so I would be surprised if he wasn't. When we got him, we hooked him up to some tubing and machines and took some of his vitals. What we wanted to do would work on him, he had the right genes. See, what you gotta understand is that if the subject had the wrong genes, our expiriment was ruined. Unpredictable results could occur, sometimes horrible disfigurations or mental lapses. Before we got down what the genes were, we went through a lot of test subjects to figure out what the right combination was, and I saw a lot of them first hand. Terrible stuff, I tell you."

*Interviewee pulls out a pack of cigarettes. After flipping the top of the box, he shoves it in the direction of the interviewer asking him if he would like one. The interviewer politely declines. He lights the cigarette with a lighter from his pocket, and takes a quick drag.*

"Well, this brings us to the juicy stuff, I suppose. We injected the poor soul with something nicknamed "Super-Roids." It's scientifical name is Muscle and Build Enhancement Serum. I'll never forget the screaming that ensued, as the boy's muscles and bones largened to what must have been at least 4 times their normal size. Poor thing couldn't even recognize itself when the proccess was over. His face... his face was awful, let's just leave it at that."

*Subject takes a very long hit of his cigarette before looking off distantly. The interviewer clears his throat, and the subject is snapped back to reality.*

"Sorry, where was I? Then, once we figured everything was right and all, we outfitted him with some gnarly augmentations. This dude could probably tear a human being in half with little to no effort. Plus, we had some new tech stuff brought over from R and D, and we outfitted him with that as well. This thing was going to be a brutal killing machine. I guess that's when my humanity kicked in, and I couldn't look at the thing in it's test tube without feeling immense guilt. I decided to sneak into the lab at night and let the poor thing free. I don't know what I was thinking, I didn't think about any of the repercussions. That was years ago. I have no idea where he is now, but sometimes I see things on the news that make me think I've found him again."

*** END INTERVIEW ***
IMPORTANT NOTE: INTERVIEWEE DECEASED 2 YEARS LATER BY BEING TORN IN HALF, IN WHAT SEEM TO BE STRING OF MURDERS RELATED TO ALL THOSE WHO WORKED ON PROJECT HEPHAESTUS

Augumentations/Abilities
  • Extreme Strength - The Super-Roids, Muscle and Build Enhancement Serum, or whatever you want to call it has increasted Hephaestus's strength astronomically, turning him into something of a freak of nature. He can lift upwards of 4,000 lbs (2 metric tons), and easily smash things like concrete or punch right through a sheet of steel. The intense muscles in Hephaestus' legs make it so that he can run and jump 2.5 metres high, only to come land down and causing severe damage to the floor. He is an athlete, capable of running fast speeds.
  • Tough Skin / Durability - The roids have given him super thick and durable skin. Whilst it it is nothing like being as hard as a rock, the skin takes strong exertions of force to be broken. He is more durable, being able to take several serious wounds that no human could ever survive. He feels much less pain due to the tough skin, such as not feeling the sting of a bullet, whatsoever.
  • Augmentation: Eye - In the labratories, they removed Hephaestus' left eye and replaced it with a glowing blue electronic eye. They can see in the dark, detect heat, and magnify things.
  • Augumentation: Left Arm - The arm has been wired to even further compound the immense strength Hephaestus has. He can charge the arm up, and release the charge, so to speak which cause an extreme vibration for up to five seconds which vibrates so fast that it is possible to grind bones to dust and to create a bloody mess of a human... literally.


Equipment, Weapons, Etc.
  • A giant broadsword, which he has shoddily fashioned out of a truck bumper as the blade, and a large plumbing pipe as the hilt. The blade measures five feet in length, and is too heavy for anyone who is not strong enough to pick up. He generally weilds the sword in his right hand, keep his augumented left hand open to attack. The bumper sword is kept strapped to his back via a leather strap.
  • A gauntlet which he dons on his left hand. The gauntlet features a small barrel that protrudes from the top of the gauntlet. This barrel is capable of firing rapid machine gun fire, and being used as a flamethrower of sorts. The controls for the gauntlet are located on the palm of the glove, being a holographic touch screen. Hephaestus usually simply taps the holo screen with his left middle finger, whilst aiming his gun for easy access. (sort of like the spiderman web shooters =P)
  • Two very large Luger pistols, made specifically for him. He seldom uses the two, each with only six shots available to fire.

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