Maddox watched as Trinity befriended the dog-like creature. Once it seemed that it was in a relatively calm state, Maddox approached both of them. "Okay, we've taken long enough. Time to get out of here," he told them, putting his left hand on Trinity's back and his right hand on Nori's head. In an instant all three of them were teleported out of the room, appearing outside in the middle of the street. The sudden change may have been somewhat nauseating or disorienting for Trinity or Nori, but Maddox appeared just fine. "Before we join Jamie we need to figure out how to get everyone out of Edolas," Maddox explained to Trinity, taking a pause to breathe midway through the sentence. "I'm about burnt out. I really hope we're almost done with this day."
Edo-Maddox and Edo-Beatrix
"We finished it..." Edo-Beatrix panted out, wiping some sweat from her brow. Given her exhaustion, it appeared as if she ran up several flights of stairs. "Why'd you kill Ursus?" Edo-Maddox looked over at the body on the ground, as it hadn't been moved since it was struck down. "He challenged me," Edo-Maddox said simply, bringing his gaze to the White Hydra hall and walking past Edo-Beatrix. The young woman jogged slightly to catch up to him before matching his pace.
"It was a real pain to make it, but we got it done pretty quick. Turns out having a lot of slaves really helps. But I was wondering about a few things..." Edo-Maddox stopped and looked down at her. "How are we supposed to get it over to the Kingdom? And what are we going to do with the Earthland version of me? Is she going to stay here or are we taking her with us?" "She will be coming with us. As for your other question, I will take care of that..." Edo-Maddox appeared like he was going to start walking again before suddenly halting. He had an idea.
The buff, shirtless man turned to Edo-Beatrix. "I have a task for you." The girl's eyes began to light up and she got closer to Edo-Maddox. "Anything." "Take three or four of my men and go to the Kingdom ahead of our main forces. A handful of you ought to be able to take care of any Phoenix Wing members that try to be heroes. Just avoid confronting too many opponents at once. You're a scouting force, not an army." Edo-Beatrix cracked a smile. "If I kill some will that make you happy?"
In return she was given the same stern gaze that Edo-Maddox always had. His expression never changed. He always looked somber and uninterested. "No." Edo-Beatrix let out a sigh and turned away. "Alright, alright big man. I'll impress you one of these days." She walked into the guild hall and began calling names, stirring up some kind of ruckus from the packed guild hall. Edo-Maddox let out a sigh of his own and walked over to his office. The staff he had earlier was resting on his desk.
Now clad in his armor again, Ajax was sitting with his legs crossed on the floor of the dojo. "It is a strange phenomena," Ajax confessed, closing his eyes and bringing his hand up to his chin. He was clearly thinking about it. "Kyou-sama is the one investigating the overall activity of Dark Guilds, using her knowledge to predict where they will appear next. I would have to ask her what she thinks about it. As for myself, I would guess that there is some kind of catalyst prompting more dark mages to appear."
He opened his eyes now. "I suspect some kind of force or power we do not yet know of is influencing Fiore." Ajax crossed his arms over his chest and shrugged his shoulders. "But I cannot say that is a fact. However I can advise on how to handle the Dark Guilds that get out of hand." He glanced over at Greg for a moment before looking back at Alec and Jak. "If possible disband and detain all the dark mages. If not possible, get assistance from Rune Knights or Magus Hunters. The primary focus is to not fall under them, so going out of your way to attack a dark guild is inadvisable."
Ajax let out a sigh. "While it is true that Vyper Bolt and Lunar Wolf, Harpy's Wing too, are strong guilds, it would be foolish to assume you are guaranteed to win an all-out battle with every Dark Guild you come across. Precaution is key and survival is the most important."
Piper Hatfield - Ms. One Shot
The young woman adjusted her glasses as she walked into the guild hall. It was bad enough that Harpy's Wing got destroyed while she was out on a mission, but to come back and have to share a hall with Vyper Bolt? Sure, it was only a mild inconvenience but there were several people in Vyper Bolt that Piper felt she could live without. The macho and aggressive atmosphere just wasn't her cup of tea. The bespectacled woman saw Nigel and Aran talking not too far away and decided to join them. "Hey," she greeted, sitting down across from the two. "I just woke up a bit ago. What's going on here? Some scary magical power woke me up earlier and I felt it coming from the hall."
Name: Piper Hatfield
Nickname:Ms. One ShotAge: 20
Gender: Female
Guild: Harpy's Wing
Rank: Mage
Personality: Piper has an interesting personality, having two main facets that are entirely dependent on whether or not she is wearing her glasses. With her glasses on she is rather clumsy and somewhat of an airhead. She isn't exactly sweet, but she certainly is quiet. Somewhat playful and enjoys games, overall taking a less-than-serious nature.
Without her glasses she can be described as a thrill-seeking misandrist, in shortest possible terms. Her confidence is only matched by her attraction to danger. She believes women are superior to men and that she herself is superior to most women, making her quite the arrogant elitist. While she is proud of her skills she is capable of acknowledging when she cannot operate by herself, though this is usually only in the most dire of situations.
History: Piper Hatfield had a fairly normal early childhood. Two loving parents and a schedule that primarily consisted of attending school. She was a rather shy and quaint little bespectacled girl, to the degree she was often bullied for her lackluster personality. It became her social norm, persisting into her early teens. It was when she was fourteen that one of her bullies finally pushed her over the edge.
After taking her glasses, making it difficult for her to see, and breaking them, Piper snapped and lashed out at the pack of girls. She beat them all, but ended up being punished for her violent reaction. It took a week before Piper got a new pair of glasses and during that week she discovered the reason she was able to fight four other girls at once. She had magic.
Her parents were shocked by the sudden behavior, even more so by the fact it persisted until she got a new pair of glasses. It was deduced that Piper regarded her glasses as something comfortable and safe, so when they were removed she was on edge enough to entirely flip her personality. With the discovery of her magic potential, Piper began experimenting in several kinds of magic to see what she liked.
Her taste led her to Guns Magic, finding that her vision (which had so far only been a hindrance) was actually beneficial. She trained and trained, soon becoming an expert marksman. She realized that carrying weapons around was not only suspicious but inconvenient, leading to her learning Requip Magic. At sixteen she dropped out of school, forfeiting a formal education in order to pursue a career as a mage.
Piper joined Harpy's Wing later that year, her primary reasoning being that the guild master is female and thus made her feel more secure there. She has since made a name for herself as a talented mage, but she is more famous for her personality. Nevertheless Piper has only grown more skilled since joining Harpy's Wing and applying her magic daily, making her a prime candidate to become an S-class mage.
Magic:Requip: The Gunner - Requip magic that focuses on magical guns.
Handgun - Piper can summon handguns that fire small magical bullets as fast as she can pull the trigger. Not particularly effective at medium or long ranges.
Shotgun - A semi-automatic shotgun that fires multiple small magical pellets with every blast. Devastating close quarters, useless beyond that.
Machine Gun - A rapid-firing weapon that puts quantity over quality. Shoots medium-sized magical bullets. Effective out to medium range, controlled bursts can hit targets at long range.
Sniper - A slow firing weapon designed to hit targets with precision at extreme ranges. Fires large, incredibly fast magical bullets.
Bazooka - Fires a single, concentrated blast of magical energy. Very powerful, but slow. Effective out to medium range.
Railgun - The most powerful weapon in Piper's arsenal. Similar to the sniper but larger and more powerful. Fires a single, powerful shot over extreme range. Limited ammunition types.
Stun - Light yellow colored magical bullets that damage the nerves of a target, immobilizing them after being hit either a sufficient number of times or in the right locations.
Armor-Piercing - Green colored magical bullets that are designed to punch through solid objects to hit targets on the other side.
Flame Shot - Red colored magical bullets that have an incendiary effect on targets.
Freeze Shot - Light blue colored magical bullets that have a freezing effect on targets.
Electric Shot - Dark yellow colored magical bullets that have a shocking effect on targets.
Sleep Shot - Purple colored magical bullets that induce drowsiness and put targets to sleep.
Explosive Shot - Orange colored magical bullets that explode on impact.
Ultimate Global Annihilation Round - Exclusive to the Railgun. White colored magical bullet of massive size. Flies at Mach 5 speed and is capable of punching through anything. Requires a charging time. Bullets continue flying out of the atmosphere and into space. Leaves a white tracer that fades after a few seconds.
Bank Shot - Curves the bullet, allowing it to arc around obstacles to hit a target. Useful for shooting around allies to hit enemies.
Double-Tap - Only useful for handguns and sniper. Two successive bullets are fired almost instantaneously. Variety of uses.
Ricochet - Cannot be used with Armor-Piercing or Ultimate Global Annihilation rounds. Bounces the magical bullet off a hard surface to hit a target.
Gun Juggling - More for show than practical use. Piper juggles her weapons while firing them. Primarily for handguns and shotguns.
Bullet Rain - Firing the weapons toward the sky, especially useful with the machine guns but works with handguns and bazooka. After a few seconds the bullets come back down at a sharp angle to rain down on a target.
Other:
Farsighted, requires thick glasses.
Top notch aim. Aim improves when she removes her glasses.
The best kinds of problems are the ones that seem big but turn out just fine in the end. I'll add her to the character section and get workin' on a post.
I'd actually be watching the anime if it did that. But oh well. Manga's just fine.
Anyways, introducing a new character.
5' 8" ; 140lbs ; Slim Frame
Name: Piper Hatfield
Nickname:Ms. One ShotAge: 20
Gender: Female
Guild: Harpy's Wing
Rank: Mage
Personality: Piper has an interesting personality, having two main facets that are entirely dependent on whether or not she is wearing her glasses. With her glasses on she is rather clumsy and somewhat of an airhead. She isn't exactly sweet, but she certainly is quiet. Somewhat playful and enjoys games, overall taking a less-than-serious nature.
Without her glasses she can be described as a thrill-seeking misandrist, in shortest possible terms. Her confidence is only matched by her attraction to danger. She believes women are superior to men and that she herself is superior to most women, making her quite the arrogant elitist. While she is proud of her skills she is capable of acknowledging when she cannot operate by herself, though this is usually only in the most dire of situations.
History: Piper Hatfield had a fairly normal early childhood. Two loving parents and a schedule that primarily consisted of attending school. She was a rather shy and quaint little bespectacled girl, to the degree she was often bullied for her lackluster personality. It became her social norm, persisting into her early teens. It was when she was fourteen that one of her bullies finally pushed her over the edge.
After taking her glasses, making it difficult for her to see, and breaking them, Piper snapped and lashed out at the pack of girls. She beat them all, but ended up being punished for her violent reaction. It took a week before Piper got a new pair of glasses and during that week she discovered the reason she was able to fight four other girls at once. She had magic.
Her parents were shocked by the sudden behavior, even more so by the fact it persisted until she got a new pair of glasses. It was deduced that Piper regarded her glasses as something comfortable and safe, so when they were removed she was on edge enough to entirely flip her personality. With the discovery of her magic potential, Piper began experimenting in several kinds of magic to see what she liked.
Her taste led her to Guns Magic, finding that her vision (which had so far only been a hindrance) was actually beneficial. She trained and trained, soon becoming an expert marksman. She realized that carrying weapons around was not only suspicious but inconvenient, leading to her learning Requip Magic. At sixteen she dropped out of school, forfeiting a formal education in order to pursue a career as a mage.
Piper joined Harpy's Wing later that year, her primary reasoning being that the guild master is female and thus made her feel more secure there. She has since made a name for herself as a talented mage, but she is more famous for her personality. Nevertheless Piper has only grown more skilled since joining Harpy's Wing and applying her magic daily, making her a prime candidate to become an S-class mage.
Magic:Requip: The Gunner - Requip magic that focuses on magical guns.
Handgun - Piper can summon handguns that fire small magical bullets as fast as she can pull the trigger. Not particularly effective at medium or long ranges.
Shotgun - A semi-automatic shotgun that fires multiple small magical pellets with every blast. Devastating close quarters, useless beyond that.
Machine Gun - A rapid-firing weapon that puts quantity over quality. Shoots medium-sized magical bullets. Effective out to medium range, controlled bursts can hit targets at long range.
Sniper - A slow firing weapon designed to hit targets with precision at extreme ranges. Fires large, incredibly fast magical bullets.
Bazooka - Fires a single, concentrated blast of magical energy. Very powerful, but slow. Effective out to medium range.
Railgun - The most powerful weapon in Piper's arsenal. Similar to the sniper but larger and more powerful. Fires a single, powerful shot over extreme range. Limited ammunition types.
Stun - Light yellow colored magical bullets that damage the nerves of a target, immobilizing them after being hit either a sufficient number of times or in the right locations.
Armor-Piercing - Green colored magical bullets that are designed to punch through solid objects to hit targets on the other side.
Flame Shot - Red colored magical bullets that have an incendiary effect on targets.
Freeze Shot - Light blue colored magical bullets that have a freezing effect on targets.
Electric Shot - Dark yellow colored magical bullets that have a shocking effect on targets.
Sleep Shot - Purple colored magical bullets that induce drowsiness and put targets to sleep.
Explosive Shot - Orange colored magical bullets that explode on impact.
Ultimate Global Annihilation Round - Exclusive to the Railgun. White colored magical bullet of massive size. Flies at Mach 5 speed and is capable of punching through anything. Requires a charging time. Bullets continue flying out of the atmosphere and into space. Leaves a white tracer that fades after a few seconds.
Bank Shot - Curves the bullet, allowing it to arc around obstacles to hit a target. Useful for shooting around allies to hit enemies.
Double-Tap - Only useful for handguns and sniper. Two successive bullets are fired almost instantaneously. Variety of uses.
Ricochet - Cannot be used with Armor-Piercing or Ultimate Global Annihilation rounds. Bounces the magical bullet off a hard surface to hit a target.
Gun Juggling - More for show than practical use. Piper juggles her weapons while firing them. Primarily for handguns and shotguns.
Bullet Rain - Firing the weapons toward the sky, especially useful with the machine guns but works with handguns and bazooka. After a few seconds the bullets come back down at a sharp angle to rain down on a target.
Other:
Farsighted, requires thick glasses.
Top notch aim. Aim improves when she removes her glasses.