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    1. Jig 12 yrs ago

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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

Raxacoricofallapatorius said
Everyone who does not already have will soon be trained in basic combat. The three I singled out IC will be a more specially trained group, at least to start off. I may change it later. For Stuart and Nathan specifically I was going to assign them for suspect investigation and interrogation, and will probably be placed in under cover roles for infiltration purposes.


Hence deletion from the universe.

I like this flair you're bringing in. Your post is good, as far as Alice is concerned we can say she had prior clearance from Smith. Generally though, other staff cannot access that floor without prior permission or escort.


Glad you like it. :3
I figured if it had been pre-arranged, it'd be okay. There are no IT specialists on the team, so I thought it might be nice to have a techie on the team, and, since I know nothing about computers or technology, I've decide that means she can do anything. xD
Kestrel said
@Jig, dices are random (obviously). While it might be great development for your character to experience defeat, it might also be great for them to be on a long winning streak and become overconfident because of it (and then end up making mistakes that aren't salvaged by dice rolls). The dice gives you less control, but not less development or story.


Sure, winning is also decent character development if that's the way you want to take it*. I'd simply rather choose.

*typically, I like to hit my characters repeatedly with a stick, but I'm sure I'll throw one a bone one day.
Jig has friends?!

New B!tching:

I know everybody has different ways of dealing things, but any kind of system to resolve a character conflict decided by anything other than good ideas for where the story goes gets my goat. Sure, it would be really interesting for your character if he were to be defeated by the monster, and have his confidence and maybe leg broken, but, nope, the dice say you kill it in one hit.

I see RPing as storytelling and not as a traditional game. The objective, for me, is to be writing prose in a format that doesn't require the same energy that solo fiction requires. There is no 'winning', beyond the satisfaction in taking part in the game. The idea of trying to 'win' an RP baffles me. If that's what people wanna do, it's what they wanna do and it's fine, but, like, ew.

Equally, I sometimes worry that, even if I genuinely believe that it would be good for the story for my character to win an engagement of some kind (say, to affirm alpha status in a group rather than have it be an informed attribute), I worry that people would think I'd be cheerleading for my own character's success, rather than the development of the story.

Old B!tching:

Prince said
Magic itself is normally defined as a super natural force, ie not natural, ie not real. You can't have something that is by definition 'not real' be 'more real' than another form of it.


Perhaps 'realistic' is, in this case, used as a wrong synonym for 'comprehensible' or 'credible'. If you look at two different versions of magic (say, most of the Final Fantasy series versus Rowling's Harry Potter), the magic in HP is more comprehensible. It's suggested (if not explored) that there is a science behind it, and it is bound by tangible rules: spells typically require incantations, gestures, and the focal point of a magic wand. In most of the FF series, magic is just a vague thing that makes shit blow up that some people can do and others can't and usually has a limit expressed by the unaddressed concept of 'Magic/Mana Points'. The magic in HP feels more credible and comprehensible because it can be understood better, even if it's not, per se, more realistic.

I tried to create a Pokemon RP that was to be, in my own words, realistic. Of course, fire-breathing dragons and electric rodents aren't remotely realistic, but, by realistic, I meant credible - dealing with some real-world ramifications of a modern society that has to deal with freaking huge monsters and people that have the ability and drive to tame them.

Rexcalibur said
On Jig's topic: I was in a similar community as well. It was on Gamefaqs instead of an RP-based site though, but I was always RPing with folks in the social boards lol. I didn't think sites actually dedicated to RPing would actually employ this. On the site you mention, what if the "owner" of a canon character leaves the site and never comes back? Was there a rule for how often you had to be active? What if the owner couldn't write that character well at all though? lol


I didn't stick around long enough to find out, though I think one of the semi-important canon characters had, indeed, gone AWOL.
On another topic, I was once on an RPG forum for a particular fanbase, wherein each of the canon characters was 'owned' by a different member, on a site-wide basis. If you wanted to use that character in your game, you had to ask its owner for permission. They could (and would) refuse, and the site entitled them to do so on whatever basis they pleased.

Suffice to say, my stay in that ego-serving, pointlessly bureaucratic system was a short and fruitless one.
That wasn't, strictly speaking, a 'no'. :P
Prince said However, most of the time, making polite requests instead of critique is a far better method of solving this error. Instead of saying, "to improve this aspect of your writing/roleplay/debate/painting/sketch, you should do X" simply saying "I have difficulties following your lengthy sentence structure, could you please avoid run on sentences?" or "I would be more comfortable if you had less detail in your posts for now" does a far better job.


Oddly, I find the former to be more polite. I'm not sure why. I think it might be because, in the second, the critic seems to be presuming that the writer is writing for the sole benefit of the critic and so should tailor their writing to the critic's benefit. The request, by concept, seems inappropriate to me.

The former is more obviously constructive criticism, and, when such constructive criticism is politely given to somebody receptive to it (and sure, there are people that can't take it) - well, surely they'd welcome the insight if it's explained to them, and be more likely to willingly implement it to improve their own writing, rather than to please a nit-picking critic.
Do you want me to remove it so you can post before Rax gives it the okay?
Melkor said
I don't think Alice would be able to get into the room.


Hopefully handwaved by her being in the IT department at the end. I pre-thought of that but couldn't find out any other way of getting her in. It's always the IT department in companies that sort out key fobs and accesses and stuff so hopefully it's okay.

I guess I'll wait for Rax. As I say, I know I took some liberties so I don't mind having to tweak.
Jig said unless we can hand-wave that by having the BUC pull some strings to make that online information about him mysteriously disappear (something I'd quite like, personally, as it would free him up for more possible roles, though it's obviously up to you, Rax).


So I was bored and just wrote it. I know I took some liberties so if you want me to edit/change/remove/whatever, holla.

Feel free to use Alice as an all-purpose NPC, btw. Just make sure she's awesome.

Everyone else: obviously there might be a bit of a question mark hovering over Stuart atm, so when Rax gives us the all clear that I haven't ruined his plot and broken the first (and second) rules of BUC club, feel free to be approaching Stuart and asking him what just happened.
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