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    1. Jig 12 yrs ago

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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts

corneredbliss said (and give her all the love and praise she deserves for grazing through everyone in the limo)


So much, so much.

just wanted to know where people's moods were at right now.


Benji is very sleepy. I don't think he'll wake up yet. ^^
corneredbliss said If you all feel so (or not so) inclined, just go ahead and send your characters to sleep or into a daydream or something, just so we can get a move on out of this pit. That would be muchly appreciated. :)


Knocking out Benji with the plot-convenient sleep-stick doesn't seem too worthy of a post, so if the next person to post could mention it, that might be helpful. x3
The very idea of an 'overpowered' character does my head in. I understand why people want to avoid having players just storming round shooting crazylasers (or whatever the RP's equivalent is), but some people in life are better and stronger than others.

A GM may decide to ask players to be at a set level from the beginning of an RP to prevent crazylasers, but players bitching that a character that is justifiably the strongest beats their character in a fight of some kind really annoys me.

Somebody that has been practicing Kung Fu for twenty years is going to beat a novice. That's the way it is. Those are the characters, and those are their skillsets. Just deal.
Let's hope something nice happens to her in the RP. :)

Anyway, I won't add her just yet because (a) I always tweak my sheet a bit even when it's submitted and I don't want to have to edit the roster post a billion times if you want to tweak yours and (b) I've already edited that post a billion times in the past hour to sort out the coding and I really don't want to have to do it again right now.

She's accepted, though. :)
Whenever you like. Accepted characters will be c'd and p'd into the second post in this thread for ease of access.
I once played a really shitty conman.

In a dystopian society, there was a resistance. The resistance required weapons. My character, whose name I forget, was an arms dealer. Mr. Arms Dealer sold them broken and shoddy goods (making himself an appallingly wealthy man), and generally sabotaged them at every opportunity just so he could sell them more.

He was doing this completely openly, because the dystopian society knew he was draining the resistance's resources and the resistance had nobody else to turn to.

He pales in comparison to the monsters in this thread, but maybe I'm such an angel I can't write people that appalling... :3
Another good question. Apart from fangs and a pallor, vamps look like ordinary humans.
If in doubt, compare it to sex.

A willing subject will probably have a nice, euphoric time. An unwilling subject would feel violated and assaulted.

It also depends on the circumstances, and what crazy psychadelic vampire mind influence they're under. Most vampires would, quite instinctively, repress the subject's capacity to feel pain, and either make them drowsy (the rapey kind) or have them on a high (the nice drunk-sex-after-a-third-date kind).

Since vampires are totally a thing now, it's easy to find information on (a) how not to kill the subject and (b) how to tend to to the wound. It can be done quite safely.
Questions are great.

Vampires can, in this lore, be of any age, but I'd rather keep it within the last two thousand years. Anything else feels a bit ridiculous to my mind.

Blood bags (of a sort) are definitely sold. I'll add this info to the OP because it's a great point.

  • Organic produce: find a volunteer and go wild. Just don't kill them or seriously injure. Vampires can make this a very euphoric experience akin to (or even as part of) sexual intercourse, so there would indeed be a good few volunteers


  • Take-out: go to your local blood stockists and pick up a bottle and swig at leisure. In my head, it's basically sold in bottles like wine. Since many of the blood-letting clinics are privately-owned, there are basically different brands.


  • Dining out: in vamp-friendly bars, they pull pints of it, freshly let (typically better than bottled - preservatives make it crappy), sell a bottle of a recognised brand (see above), and there are often humans willing to have the experience of being nommed, either for kicks (high-quality establishments) or for money (low-quality). Chowing down in public is just rude, though, so bars tend to encourage their clientele to hire one of the rooms provided.
Feigling said Similiarly, I don't know what to name her. I tried names like "Eris" and "Raven" but they sound too mature and dark, rather than impish.
This one is a fantasy RP, though, if that helps. I'd also rather make her name European - she was born in a Scandanavian-style country and raised somewhere similiar to Germany.


I'm of the opinion that names shouldn't generally reflect the character's personalites. Names are typically given by parents to splodges of meat with ambiguous genetics and many possible pathways while growing up to have the personality they will have at any given age.

A parent can't scry their name out of the aether based on how the kid will turn out. A character's name is almost exclusively a reflection only on the parents and the society they grow up in.
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