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    1. Jig 12 yrs ago

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Section #1: Jig Being Right


It has come to my attention, that I am primarily right and drunk.

Jig is completely right.


Jig is right.


[11.01.50] Gowi:

Jig is right. Feel free to send that along.


[Jig is] 100% correct.


Jig was right 8 months ago, and is still right.


I love you, Jig. It's because you're Always Right™.


Once again, Jig is absolutely right about this.


Where is Jig when I need to vent about politics?
Drunk.


The mighty Jig is of course right.


Section #2: Jig's RP's


I'm not post-dating RP's I've been in that died out of nowhere and I've basically forgotten about, so here are my present ones.

Current:

Previous:

Wolf Manor (GM)

Wink Murder (GM)

Project Rehab (Player)

The Kidnapping (Player)

Wink murder: Who Killed Mr. Jig? (GM)

Finite Incantatem (Co-GM)

New Dawn Rising (Player)

Most Recent Posts



Lights up on the dilapidated Little Lyceum, down-town New York.
It's 1923, and it's a time of change. It's been five years since the Great War, and America is waking up again; New York is a whirlwind of fashion, jazz hands and cabaret erupting like lesions and distorting the already thin social fabric. Skirts are shortening and hands are flapping, while all around the Big Apple, the headlights of Ford auto-mobiles pick out the rain. Just walking through the high-street, you bump into the well-dressed and the great unwashed, the hoi palloi and the high society now almost indistinguishable. Movie star or prostitute, prohibition-flaunting mobster or business-man, or even the infamous Diamond Killer who is stalking the streets of New York City - there is no earthly way to know.

Well,
somebody knows.

Lights up on the dilapidated Little Lyceum, down-town New York, where
somebody is going to be killed.


Boom. We're nearly there. Check in the Character Tab for some more infos.

I'm still poking things around and I'll either ask somebody to start the game off or do it myself so don't let yourselves loose just yet. :)
Plot Details #1: Arrival


Welcome to Wink Murder, kids.

Today is June the 6th, and you've received an invitation. Well, you can call it an invitation if you like, but, in reality, it's more of a threat. Whoever this 'Mr. Jig' is, if you don't come to the Little Lyceum theatre in downtown New York for 9PM, he's threatening to spill your biggest secret. This man could ruin your life. You can either give in to his demands, whatever they may be, or stop him. There is no alternative.

You've been sent a theatre ticket along with directions, upon which states in bold print your name and the date and time you are expected to be there. The show, apparently, is Mr. Jig's Speakeasy: A Reality Extravaganza. But when you get there, it becomes abundantly obvious that the Little Lyceum does not have a current production running; the building is boarded up, posters and signs out of date and whittled to almost nothing by the weather.

But you haven't come all this way for nothing, so you knock on the door - and it's answered. A young woman, wearing very little beyond a scant facsimile of a theatre usher's uniform, answers the door and hurries you inside. She introduces herself as The Hostess, and explains that when all of the guests have arrived, Mr. Jig will make his appearance.

You are in the foyer, which, in such a small theatre, comprises both the bar, reception, and the box office, with seats scattered around. It was once an opulent building, with predictable reds, golds, and bronzes colouring everything, with deep woods and rich metals being the primary materials. However, it's significantly unkempt; it smells of damp, and there are dust and cobwebs everywhere. A few areas have clearly recently been used, so they are 'fresher'-looking, but, overall, it's a rather ramshackle affair. The Hostess offers you a glass of wine (apparently Mr. Jig wasn't kidding about it being a speakeasy) while you wait for the others to arrive.

  • The Hostess is an NPC.
  • For short/simple exchanges, feel free to write her dialogue yourself.
  • For longer exchanges, please ask my to supply her dialogue for you.
  • She is very scantily dressed; a red top with golden buttons that maximises her cleavage; a short, meshy pencil skirt; heels; a red and gold headscarf thing.
  • Default personality is high on the flirty, medium on the professionalism.
I would expect so (if you want to be). Everybody who has sent in a character sheet (or has said they will) are people I'm happy to have on-board, so as soon as the characters are thrashed out, the shenanigans can ensue. :)
It says you're in the right RP. :)

Oh,

just a reminder to keep their eyes on the character tab. Established information will go in there as and when it becomes established so you don't have to trek through the IC to find necessary information. :)
Snakes on a Plane -> Snakes on a Plane
Guide:


As those of you who've sent in sheets will by now know, I'm running this very carefully and specifically. This will continue once I start dropping private hints and such, and while I won't tell you 'how to do your jobs', I'm gonna put some stuff here about how I work and how I think this'll work best.

"May or may not":

At some point in the game, I'll sooner or later send you the details of a clue, which will be prefaced with 'You may or may not notice'. This means what it says on the tin. If you don't think your character is observant enough to notice/don't want to go down that path, you may not notice whatever it is, as it suits you. Incidentally, I may or may not be throwing red herrings into the mix as well, so beware being led on a wild goose chase. :P

Short Posts:

I'm, uh, not a fan. I won't mind one or two, but because of the nature of this game where there will be secrecy and obfuscation from everybody at all times, I feel like the rapid changing of POV that comes with short posts might make things messy and more difficult to follow. I don't expect every post to be war and peace, but, particularly where you have an extended conversation with another character, I would prefer you to collaborate on posts with other characters rather than backing-and-forth-ing one-liners. If you've seen my other game, Wolf Manor, that's a particularly good example of how collabs work, I think - it reads better, and doesn't flip-flop the POV, even if it can take a lot lot longer.

Mass Unguided Group Conversation of Doom:

This is what I call it when there are many characters in the room and all taking part in the same conversation. This is a nightmare in my experience, because it tends to suck the energy from the game, less active players get shut out, the conversation is unnatural, and it doesn't tend to actually get anywhere. I will be trying to find ways of preventing this from happening, but also brainstorming a way that, if it must be done, and it probably will happen at least once, it can be done better.

The GM Done Goofed

Maybe. But maybe not. If you find repeating to yourself the mantra ("Jig is always right") doesn't help assuage your concerns, if you think you've spotted an inconsistency in the game and would like to challenge it, maybe PM it to me rather than point it out in front of everybody. Firstly, it might not be an inconsistency at all, but skulduggery, and, secondly, if it is an inconsistency, I can secretly bodge it without anybody having to know I done goofed. ^^

Meanwhile, based on how Wolf Manor is progressing, I'll regularly ask at intervals basically if everybody is happy, and give you general options about how you'd like the game to progress. If you ever feel like you're not getting something from how the game is running or you're getting something you don't want, talk to me! I don't bite, and I'm happy to have this show on the road, so if I can make the ride better for youse, then I'll do my best.

"Jig, I have to drop out..."

Okay, it happens. It does. And I'll be sad, but if you have RL stuff, I don't want you to dick about on here while your actual life goes to shit, so I'll understand. What I would ask is, if possible, to tell me this privately and be prepared for one more post so that I can neatly murder you off. I'd really appreciate it if you'd do that (more than anything else).
Hopefully the guide should take you through it reasonably well.

If you've any questions, feel free to ask, and, as I say, don't be put off if I quibble some bits or ask you to be more specific in areas. I know (broadly) what I'm doing and what I'm looking for, but you don't - so if you don't get it 'right' first time, I'm not going to kick you out and set fire to your loved ones. :3

Honest.
Well then, ladies and gents who've not yet sent in sheets, I'm going to officially call this: Get-Your-Skates-On-o'-Clock because I want to get murdered started. :D
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