Avatar of Joegreenbeen
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    1. Joegreenbeen 12 yrs ago

Status

Recent Statuses

8 yrs ago
Current Im loving this set Rockette made me sooooo much!
2 likes
9 yrs ago
Well, I am on the other side of the United States, without braces, and looking to do some more writing.
2 likes
11 yrs ago
Just got braces!
2 likes
11 yrs ago
SUMMER

Bio

This is where a bio goes.

Most Recent Posts

The Herenthor, Population:110

A young boy named Hmph was at his finished hut in the forest. This had become the spot where he had spent most of his time the last couple of months. He thought about how the tribe had began to rely more and more on hunting, and many men had died as a result. Hmph's father was one of them. Earlier this day Hmph overheard a couple tribe members discussing kicking him out of the tribe! Their reasoning was that the boy was not only a slow learner, and made no effort to fix the fact he was not as skilled at survival as he should be. He would often retaliate at anyone who tried to push him work hard. They believed he was beginning to live off the tribe without pulling his own weight. Hmph realized that this was probably true, but he didn’t like it.

The boy sat there, chewing on a Meesk's (Or Somph in Herenthorese) rib. Hmph’s only friend in the world popped out of the bushes. It was an animal that looked like a wolf with a anteaters trunk, Hmph called this one Ferf. The boy tossed his pet the rib bone and Ferf proceed to suck the marrow out of the center. These animals were able to find nutrients in all parts of any animal.

"If only they would appreciate me!" Hmph explained, using the animal as a sounding board, "I can run and build, but that isn't good enough for them. 'He can't make stone claws that are sharp, or even do a good job of tying them on.' or 'He can't track a Pherp off of a two day trail, he's hopeless!'. They want too much." As he finished his rant, Hmph looked up to see that Ferf had caught a Thith, a pesky rodent that was destroying crops, and cut it open. He was now helping itself to some brain matter and more bone marrow. “You have a knack for findings those,” Hmph mused. That’s when it hit him, he could solve the problem! If he used the animals like Ferf to stop the Thith from destroying crops, there was no way they could kick him out.

Domestication ¼

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Three Herenthor, named Feeb, Phlubee, and Ruffh, were in a particularly bad mood today. It was the couple’s, Feeb and Phlubee, turn to try and teach the orphan child, Hmmph, survival lessons. Ruffh was there because had stubbed his toe one too many times today. With anger, they brought their issue to Phamp, the village elder. The three believed that Hmph was becoming a burden, and that he should be expelled from the tribe.

Feeb walked up to the elder and stomped her foot before she began, “Phamp, there is an issue we must discuss! The young… Monster!” Feeb’s wasn’t referring to Hmph, but to a deep black creature that fell from the branches of a nearby tree. It was smallish, about the size of an adolescent Herenthor who hadn’t quite reached maturity. Soon the creature was running off, faster than any Herenthor could follow.

“Ruffh, I have a job for you,” muttered Phamp.

@Father Dagon
Before I fade back into nothingness, I was wondering if it would be possible to put together a collection of all of the plants and animals that we've created. It could be useful for inter species interaction if they both had the same type of vegetation in the area. Just a thought.
Still alive, just lettin' you guys know. Sorry for not posting in a while.
This is a Meesk.



They're an extremely common animal that roam the deserts of Nova Mondial. Their diet consists of riverside berries and small insects. They can communicate using the bulbous growths on their chests and can also use them to absorb water for long periods of time. They're 3 feet tall, lack tails, extremely dumb and are usually used for food or companionship.

Thoughts?


The Herenthor smell dinner.
Finnally pumped out a post! After this week, I will be done running track and so a may be able to post on weekdays.

@Nerevarine I just got a chance to see your post were you were sending people my way. I don't know if anything has happened to those people, but do you still want to meet up?

Edit: Also for Nerevarine: I know I was a little liberal with the adding creatures in my post, but are there any plants/animals you've created that I could read about. (You can just tell me yes or no and I'll find them.)
The Herenthor, Population:107

A young Herenthor leaned next to a hut as the tribe stood in a circle around the elder, Phamp. An emergency meeting had just been called. A “new” animal had been damaging the tribe’s Semph crops. (A semph is a fruit that grows on bushes, apple-like in flavor and tomato-ish in density) This nuisance would look like a cross between a rat and a hare, except for the fact that it had little consumable meat. The argument during the meeting was on whether or not it was prudent to continue to rely heavily on farming.

“We must rely on hunting once more!” one bold Herenthor shouted.

“NO! There is too much danger in that, we’ve already lost five Herenthor in only four moons due to hunting,” Another cautioned.

The young Herenthor by the hunt yawned. He really couldn’t care less about the debate, no matter how much it affected him. Because of his flippancy, his father would always end up scolding him in his lessons.

“Now Hmph,” he would say, using the boys name, “focus, and rap the grass three times around the stone to tie on your claws.”

“Who cares?” Was always Hmph's response when the he was frustrated.

“Who cares? Who cares!” would be his father’s predictable response, causing himself to get flustered and leave. Leaving Hmph to himself, which was always his goal when his father tried to interact with him.

Hmph was brought back to the present as someone was being restrained by two other Herenthor. The man in question had gotten so fired up about the issue that he tried to attack one of his fellow tribes men. With a smirk, Hmph used the distraction to leave the boring meeting. After a run of about fortyfive (human) minutes, he found his favorite spot in the forest outside the tribes boundaries. Hmph’s favorite part about the place was that it was off limits for him, so he explored there often, having not been caught once since the many moons ago he found the place. As of late, Hmph had been working on building a fort, digging up mud and stones to use as walls. He smiled as he thought about how his parents would react to find that he had muddied his ceremonial skins. Suddenly his smile was wiped off his face as he heard a growling sound. He slowly lifted his head out of the hole he had been digging, to see a very intimidating animal. He had never seen anything like it. It stood on four legs, as tall as a medium sized bush, with long, brown hair. It’s legs were powerful and on its face was a long trunk. Hmph was suddenly fearful for his life, but then he realized the beast, which was about ten meters away, didn’t notice him, it was focused on one of the pests that had been destroying the Herenthor’s crops. With a slash from a clawed paw, the rodent was dead and soon was having its insides sucked out by the other strange animal. Hmph stayed stock still for the next hour, and then was sprinting his way home after the beast had left.
Just checking in, I should be able to post in a day or two.
Name of Race: Herenthor

Description: The Herenthor are a tunnel dwelling people who have tan, leathery skin and a short demeanor. All have roundish, bald heads and clawed hands for digging. Herenthor walk funny compared to humans, as their legs bend the opposite way, which is surprisingly useful for their digging style, but not for speed . Due to their digging habits, the average Herenthor has toned muscles and their skin is tough so they don’t get by underground debris. Besides their baldness, the gender’s have the same gender identifying characteristics as humans.

Racial Characteristics:
-The Herenthor are short, tan, and bald. They also eat both plants and animals.

-The Herenthor have clawed hands, which tend to be used for digging, though they are long enough to be like a knife or spade. The claws can be broken if they are hit in a way that they aren’t designed to withstand, it is uncertain if they will grow back. A typical adults claws range from six to eight inches.

-The Herenthor tend to easily build muscle mass, and can lift things easily. Their legs also bend “backwards”. Their skin is can also withstand most cuts, withstanding thorns and rocks, but probably not

-The Herenthor are typically slow and have an aversion to light, only active above ground at night.

-Their top digging speed is an average walking pace.

Race Bio: The Herenthor tend to be introverts, usually only having one close confidant. Both genders hold equal roles in the tribe. Each family usually only bares one child, so the Herenthor have a relatively small population. The eldest of the tribe is the one in charge, as they are considered the most wise. The Chief main role in the tribe is to act as jude, but occasionally he will call the tribe together to help a family in need, though these instances are few and far between.

The Herenthor have little untapped potential, as they have a strong thinking capacity. They would make great engineers, but they are so reclusive they tend not to share many ideas and work together. This leaves the tribes advancements stunted, with an occasional hike as a new idea is suddenly introduced.

The main Herenthor tribe lives in the desert, where they can easily build shelter, small huts with tunnels connecting them underground. To find food and water, they make daily exhibitions to the nearby forest. They are beginning to practice farming, but they have not brought it to the point where it is reliable.
Location on Map: On the desert in the middle of the Western side, including a little of the light greenery.

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Characters:
Hmph: An young Herenthor in his adulthood. As a child he was very obstinate and this lead to him being banished form the village after his father died hunting.

Phamp: The wise leader of the Herenthor.

Rffh: The Herenthor who's life is dedicated to searching for new sentient species after witnessing a night walker fall from a tree.

Tref: A very excitable and enthusiastic Herenthor with a strong sense of curiosity. He discovered the process of making wells.

---
Herenthor Villages
Looks pretty good to me. The only thing I would ask is for you to specify where in the desert you mean, up north of the river near the tundra or south below the Rokthan and Arsuron? I presume that you mean in the south since you reference a nearby forest.


Yeah, in the South.
Here's a rough cs. I found a little time to post tonight,but I usually will only be able to post on weekends.

And about that weekends thing, I will be away this weekend so I may not be able to reply to anything for a bit.(Please don't take this as I am not invested, I have been waiting to participate in one of these types of "games" for as long as I have been roleplaying.)
---

Name of Race: Herenthor

Description: The Herenthor are a tunnel dwelling people who have tan, leathery skin and a short demeanor. All have roundish, bald heads and clawed hands for digging. Herenthor walk funny compared to humans, as their legs bend the opposite way, which is surprisingly useful for their digging style, but not for speed . Due to their digging habits, the average Herenthor has toned muscles and their skin is tough so they don’t get by underground debris. Besides their baldness, the gender’s have the same gender identifying characteristics as humans.

Racial Characteristics:
-The Herenthor are short, tan, and bald. They also eat both plants and animals.

-The Herenthor have clawed hands, which tend to be used for digging, though they are long enough to be like knifes. The claws can be broken if they are hit in a way that they aren’t designed to withstand, it is uncertain if they will grow back. A typical adults claws range from six to eight inches.

-The Herenthor tend to easily build muscle mass, and can lift things easily. Their legs also bend “backwards”. Their skin is can also withstand most cuts, withstanding thorns and rocks, but probably not

-The Herenthor are typically slow and have an aversion to light, only active above ground at night.

-Their top digging speed is an average walking pace.

Race Bio: The Herenthor tend to be introverts, usually only having one close confidant. Both genders hold equal roles in the tribe. Each family usually only bares one child, so the Herenthor have a relatively small population. The eldest of the tribe is the one in charge, as they are considered the most wise. The Chief main role in the tribe is to act as jude, but occasionally he will call the tribe together to help a family in need, though these instances are few and far between.

The Herenthor have little untapped potential, as they have a strong thinking capacity. They would make great engineers, but they are so reclusive they tend not to share many ideas and work together. This leaves the tribes advancements stunted, with an occasional hike as a new idea is suddenly introduced.

The main Herenthor tribe lives in the desert, where they can easily build shelter, small huts with tunnels connecting them underground. To find food and water, they make daily exhibitions to the nearby forest. They are beginning to practice farming, but they have not brought it to the point where it is reliable.
Location on Map: On the desert in the middle of the Western side, including a little of the light greenery.
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