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    1. John F Kennedy 2 yrs ago

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2 yrs ago
Current I am ready for a nice long trip to Dallas.
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Name: Filiberta-Marie II of House Marietta
Titles: Duchess of Inge (pronounce ing-ay); Countess of Lake Bruna, Gotlinde upon Ingfried, and Diemut; Lady of Lake Bruna
Description: Filiberta-Marie is 38 years old, although she looks rather young for her age like many women of House Marietta. Her face is pale and her nose is thin, her lips are somewhat pronounced while her eyes remain deep set. She carries in aura of authority without any crown or headwear, letting her curling black and grey hair tumble down. She wears a long woolen cloak with white fur as a collar, usually with some sort of cotton dress of a deep and dark color beneath.

Claimant: Anyamara





Character Sheet

Character Sheet

Name: Emmet ‘Butcher’ Dukes
Appearance:


Alias: Markeith Singh

Age: 27

Gender: male

Description: (Height, weight, skin/hair/eye colour, build, special features, etc.)
Height: 5' 11"
Skin: Terra Cotta
Hair: Dark Caramel Brown
Eyes: Hazel
Special features: strong cheekbones, mild scar tissue across chest

Role: Knight

Specialty: close quarters fighting, both with and without weapons. He is nimble and quick, dodging almost any strike before using one fell swoop to take out his competition.

Personality: Emmet is a well-groomed and happy go lucky man in his free time, well known for his boisterous laugh and his perfect shave. He talks often about his beauty routines and loves to make pleasant conversation. In combat though, Dukes becomes another man. He gets into a deep focus and his face goes blank. He dances around his competition with great grace, but no joy, and he does not stop until all ki has left their body. Once he finishes fighting, he returns to his normal self, as if nothing had ever happened.

Background:
The Butcher was born under the name Markeith Singh to a noble family in Belisio. At his birthday a rapier was made for him, one that he would be raised to use. It was named rasselbock and forged of the best metal money could buy. During his upbringing Singh was raised for war, his education surrounding the use of his rapier in dueling and modern sidearms in close quarters combat. He learned of how to command those below him and how to defend himself should he enter hand-to-hand combat. Upon his eighteenth birthday he was presented with the blade that was his birthright, yet something did not feel right. Throughout all his education he had learned how to lead others and how to defend himself, yet with this he had been taught how to tell other men to kill for him.
That year he snuck out of the house one evening and found his way to a place he had heard about, known simply as the dome. Deep under the streets he put on his powered chest plate and took his blade. It was supposed to be a light duel, first to draw blood won. He danced around his opponent, leaping to and fro as he played with his food. The crowd watched and laughed, seeing the large brute that Singh faced take swing after swing to no avail. Finally, with the crowd at the climax of entertainment and with his foe tired he lunged into to strike with force. He suddenly felt an odd power flowing through his veins, and as he went in his vision blurred and he felt his arms move beyond what he ever believed his could do. Silence surrounded him followed by a large thud, and suddenly his full vision returned to him. On his rapier was blood, and he turned to the crowd in victory as they watched in horror. Suddenly he realized what had happened and seeing the gurgling corpse on the floor he realized he had gone too far.
He quickly fled, realizing that he had murdered a man. For the next week he went into the depths of his home city, seeing and living amongst the wretches of society. He was unsure how to react to the sights he saw, and he came to realize that not much had changed from his family’s previous actions. After all, what was the difference between the man he had stabbed and the wretched and starving poor whom his family had not helped despite their great wealth? He did not ponder the question for long, because he was more focused on his own monetary situation, as he had nothing beside his blade and his armor to provide for him.
By some divine providence though he was saved by an unfamiliar face who had tracked him down. The man, wearing a long trench coat with a high collar had seen his crimes that fateful night, and he knew that Singh had nowhere else to go. He took the boy in and helped him rebrand himself. A new set of clothes and fake papers later Singh was now Dukes, and he had a job offer from the man. And so Emmet ‘the Butcher’ Dukes was born, and he began his work in a place known as the Pit, an illegal underground operation that saw nightly performances of duels and fights that only stopped when one man lay dead. Dukes quickly became a prized fighter, slaying many in the pit. He lost all love for the game he was in though over time, and it simply became a monotonous dance for an uncaring and criminal crowd.
After nine years of his career, Dukes was finally found by city authorities. He was brought to trial on account of murder and some other petty crimes he purportedly committed during his career in the Pit. He was found guilty on all accounts, but on death row he was given one last chance by the government - after some intervention from his family who were delighted at the news of their living son. All he had to do was give his skills to the military and he would be spared from execution. What else was a boy to do in a situation like this?

Equipment: a rapier, a power armor chest plate, a small locket with a family crest, laz revolver, energy buckler, laz dagger, automatic plasma caster, stick grenades, and spiked boots that can be used for climbing surfaces.

Abilities: powerful use of ki for unnaturally fast movement and reflexes, dancing and feats of gymnastics, strong lunges, and the ability to disarm opponents in close combat. He also uses his ki to heal himself from terrible wounds at an incredibly fast rate. Finally, through his primary weapon, rasselbock, he is able to concentrate his ki in order to empower his weapon, in which the guard of the weapon grows into his flesh and he becomes one with it. In this state he is wounded, but he gains almost complete connection with his weapon which glows with the spirit of the fight, during this time his sheer willpower can allow his blade to pierce through armor and plates that no blade this old should be able to pierce through. After using this he is quite tired and requires rest, this process is also extremely painful.
o Nation name: The Lost Souls of the Anekhessu
o Systems controlled: Sitra’s Rebirth, Herhut’s Pilgrimage, the Citadel of Pelkaht.
o Government Type: Fanatic and Thalassocratic Theocracy
- Nation Size: Small
- Nation Specialty: City State





o Culture: fanatically religious and collectivized. The civilian population lives within efficient, yet not exactly appealing housing. All effort for the arts and architecture go to the state, where they are spent on social projects and the construction of monuments to the masters, largely consisting of obelisks and cathedral vessels.
The admiralty is also highly respected within this society. Each vessel is led by a captain who is subordinate to the admiral and the admirals’ right-hand man, religious figures known as the Eye of Anekh, who connects to all the vessels within a given fleet in a computational manner. The admiralty is a prestigious role to be given by the Great Source, and all who earn it form a general council that helps to lead military and industrial operations.
- Notable civilian tech: The Xylem – the name for the advanced system of intercommunication between civilians within the empire through the Great Source.

o Economy: The Essu do not use any system of currency for themselves, as their collectivized society does not use a complete system of exchange. But they are willing to trade and barter primarily with goods and information with other civilizations should they contact them. They are never willing to be paid in credits.
- Trade Craft: Military vessels that are no longer in commission due to becoming obsolete and no longer being worth upgrading are torn apart and made into small trade crafts, which are then given to civilians chosen to act as transporters and traders.

o Military
- Size/Organization
- Land Forces: Overall lacking, the military prefers a policy of orbital bombardment instead of direct land encounters, especially since most models of Essu are relatively frail and cannot be made otherwise in accordance with the ecumenical laws.
- Naval Forces: relatively large for the size of the nation. Highly advanced and with a well-trained admiralty.
- Notable military tech: advanced computing systems that are easily adaptable to changing situations, good at predicting trajectories and outcomes, and excellent at predicting the odds of given encounters.

o Territory Maps: I will find a better place to add them.
@ClocktowerEchos

I love the map, I was thinking that the duchy of Inge would be somewhere in the Mistlands based off of what I previously had.
@Knight Solaire

I love the open-endedness of your concept and the creative wiggle room. Looking at some of @ClocktowerEchos 's stuff I couldn't help but get in an endless universe mindset, so I was thinking about creating a city-state nation based off of the Cult of the Eternal End from Endless Legend. The basic premise would be that they were androids made to serve an old empire prior to the collision, but the organic race they served died due to their home world becoming a rogue planet devoid of sunlight. After the crisis the machines slowly developed consciousness as they survived on the world, creating a religions surrounding around their old masters.
@John F Kennedy If you want an extra spicy twist it could be that Inge and House Marietta aren't on par with the Great Houses but because of politicking and the favor of one of the previous weak kings, they managed to get themselves declared a Great House. A new Great House is rare but not unheard of and it usually involves a house becoming a new archduchy or a duchy becoming very large/power/rich, more so than what Inge currently is. Could be interesting as some other houses might call you an illegitimate Great House or merely a pretender since they dispute the previous king's decision. Could also feed into the ominous reputation of House Marietta with rumors saying that you somehow managed to bewitch the king with witchery or a hag potion into giving you the title.


I think that is a great way of putting it, they are something of a black sheep of the rest of the great houses. They clearly are punching above their weight and indulge in Machiavellian shenanigans in order to make the deals that give them any sort of legitimacy.

@John F Kennedy Awesome

Also, did you see the title rankings above? Are you still content to be a duchy? Do you want to have an Archduke liege or would you rather be a direct crown vassal?


Yes, I am still content with this. I think I would be a direct crown vassal. It could create some interesting relationships with other houses that do have archduchies, seeing as the duchy of Inge might not be entirely ready to exert influence upon them militarily speaking.
@ClocktowerEchos

Thank you, I made the necessary amendments to the character sheet. I just used what you wrote if that is okay, because I felt like that was a very good way of keeping the same superstitious feeling while keeping it within your vision. If there is anything else you think of feel free to let me know.
Name: Filiberta-Marie II of House Marietta
Titles: Duchess of Inge (pronounce ing-ay); Countess of Lake Bruna, Gotlinde upon Ingfried, and Diemut; Lady of Lake Bruna
Description: Filiberta-Marie is 38 years old, although she looks rather young for her age like many women of House Marietta. Her face is pale and her nose is thin, her lips are somewhat pronounced while her eyes remain deep set. She carries in aura of authority without any crown or headwear, letting her curling black and grey hair tumble down. She wears a long woolen cloak with white fur as a collar, usually with some sort of cotton dress of a deep and dark color beneath.

Claimant: Anyamara







Let me know if this is good enough or if more info is needed.

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