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    1. justTypical 10 yrs ago

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Recent Statuses

10 yrs ago
Current I dig, you dig, she digs, he digs, we dig. (it's not a very good poem, but it *is* pretty deep...)
7 likes
10 yrs ago
GMs can't keep players! I can't keep my GMs! Cats and dogs living together! Solution? I host a 1x1... with myself!
1 like

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Most Recent Posts



Name: Benjamin Moore
Age: 31
Gender: Male
Occupation: Mechanic
Investigator Rank: 1st Class

Appearance: Standing at 5'11" and weighing nearly 200 pounds, Ben is essentially built like a tank. Powerful and thickset, his physique is a testament to many long hours spent in the family machine shop. He keeps his blonde hair closely cropped and his keen blue eyes are often lost in thought.

Personality: Ben is habitually reserved, soft-spoken, and serious. He's the sort of man who believes actions speak louder than words.

Biography: Ben was born to the son of one of Aegis Luna's many engineers responsible for maintaining the city's infrastructure. Although this was good, stable work, Ben's father also ran a repair shop on the side where Ben was able to learn the basics of mechanics. Quick to learn, Ben was soon able to assist his father regularly and even handle simple jobs on his own. It was decided that he would be sent to the Luna Institute to further develop his natural talents, but the sudden death of his father and his inability to adapt to the academic environment proved too much, and he dropped out to return to the family shop for the next decade. He applied to enlist in the Consortium as soon as he was aware of the opportunity, reasoning that it was his civic duty, as there would no doubt be need for a proficient mechanic in damaged inner city regions.

Equipment:
-Energy weapon
-Lantern
-Shotgun
-Personal tools and repair kit
working on my character, should have the sheet up tomorrow!

@Algorhythm
incidentally, where does that image for Isaacs and Hartwell come from? because whatever it is looks wicked
right, makes sense, that is how I will do it then!
Oh, also if you shout now it would be fine as it doesnt take much to yell. I will count that as what happens after you spotted them.


ok, great, can you put a note in to that effect at the start of the round so we possibly get some advantage all up in here?

And one more... series of questions: does a turn have to be taken in the order you outlined? Or could I do the weapon action first (though I guess it wouldn't necessarily make a difference too often)? And if I have an action and a bonus action, could I do two more perception checks to try and work out where the last few bandits are?

@Algorhythm

Whoa, this is looking even better now, if possible! I know you're looking for a small group, but if you've still got a spot when the IC goes up, I'm definitely in.
now this is more like it! Ok, so, hypothetically, would shouting to everyone about the two crossbow bandits be an entire action? Would I even be able to in time since I'm last in order?
James awoke to a splitting headache.

He gauged his next action carefully, as he didn't really want to anything to further stimulate sensory perception, which, he reflected, he had rather too much of at the moment, thank you. He decided on a small, whimpery moan, which did little to alleviate the sensation of a merry psychopath having his way on the interior of his cranium with a sledgehammer, but, he thought, was fairly effective in expressing his current mental state.

"something's wrong..."
He briefly considered all the possible disadvantages and advantages of opening his eyes. After concluding that no good could possibly come of it, he instead tried to piece together from memory the chain of events that had led, apparently, to several strangers simultaneously performing an energetic Irish jig on his head while he had been unconscious on the floor

"oh no... oh, damn it to the ninth circle..."
Speaking of which, how had he come to be unconscious on the floor in the first place? All he could recall was wandering into a new pub he'd never seen before, ordering a drink, and sitting down to enjoy it quietly at his table. It had only been one, hadn't it? Or was there something... else in it? Some of his fellow patrons did look a bit dodgy, upon recollection. There had been a distinct flash of violet... blunt trauma?

"oi, you there, you... er, what was it? ...ah, James! James, open your eyes and stand up! We need to talk."
James finally felt the need to lie down and resume unconsciousness superseded by a need to work out exactly what was going on. With another whimper, he opened his eyes and tried to push himself to his feet. And he did indeed feel himself stagger to a standing position, but to his mild concern, his point of view (a lovely vista comprised primarily of murky floorboards) didn't seem to change at all. He tried to push himself up again, only to be rewarded with the distinct sensation of falling over and clattering painfully into a few tables and chair, but only from the neck down.

"ah, yes, look, this is the awkward bit... Sorry to be the one to have to break it to you mate, but you've been, er, decapitated."
James' concern suddenly became a good deal less mild.

"now look here! if you'll stop screeching like a little girl and pull yourself—I mean, if for a moment you can just keep your head—ah, bloody hell"
He took a deep breath, too ready to let out another piercing shriek, but all that came out was a third whimper.

"d'you think perhaps you're not getting much mileage out of that response? I can tell you it hasn't solved many of your problems so far. Far be it from me to intrude at all, but you might try asking for a bit of help. You're really making an unnecessary scene."
Resolving to leave aside the mystery of who or what this intrusive voice in his head was and focus on one problem at a time—

"that's the spirit, mate"
—he waved his hand, from wherever it currently happened to be in the room, he had no idea, and feebly said "Could I get some help over here?"
There's a reason why this wasn't a surprise round.


Initiative roll: 7
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