Name: Race (Generally fluff, so don't worry to much about it) Age (Mostly also fluff, but no less than 18): Stats: Traits: Power Summary: Free points: Class:
There are four classes, Brawler, Protector, Balanced, and Misc. Each has their own starting stats and trait. Brawler starts with 5 ATK, 0 DEF, 10 HP, 6 free points, and the Blazing Assault trait (See Trait Library). Protector starts with 1 ATK, 3 DEF, 15 HP, 6 free points, and the The Wall trait. Balanced have 3 ATK, 3 DEF, 5 HP, and the Versitle Trait, with 4 bonus points to spend. Misc starts with 0 ATK, 0 DEF, 0 Hp, 15 free points, and no starting Trait. All classes start with 10 energy, which can only be increased through traits. Energy regeneration is also increased by traits. As a rule, a trait can only increase a single thing, but good narrative and creative linkage can grant traits additional features. Traits can be passive, or active, depending on the narrative, but Passives usually do not consume energy, while actives do. The Trait Library will grow as you create traits for your character. One Trait costs two points, one stat costs one point, and five health costs one point. Negetive Traits can be made to gain extra bonus points, but how many extra will be discussed amonsgt people beforehand.
Actions are:
Attack: A standard attack, using your base ATK to hit the target however you wish. Melee attacks can not hit enemies outside of melee range, however, without special traits. Look Around: Forfeit action to scour the battlefield, possibly turning up a weapon, or noticing an advantage that can be explioted. Use Trait: The usage of an Active Trait, expending energy for a plethora of effects, such as increased damage, shattered defense, healing, or the debuffing with Status Effects. Rest: Make no action and try to catch your breath for a moment. Helpful when low on energy. Some skills force this action after use. Doubles energy regeneration Guard: Take a defensive stance and prepare for an oncoming attack. Grants 25% increase to DEF, and can be used after a Non-offensive trait usage - such as a taunt.
Blazing Assault: The user charges forward in a reckless show of machoism and glory, forgoing energy regeneration for a free standard attack.
The Wall: The Guard skill grants +50% to the users DEF rather than +25%, and grants the spare DEF - the difference between the users DEF and the enemy's ATK - to surrounding allies against AOE attacks.
Versitile: As a free move on their turn, the user can add 25% to their Attack, or their DEF, to better suit the current situation
If Mirja fought for the Kenpachi title, she wouldn't kill the Captain. Just hurt him. Killing the Captain just weakens the Soul Society to much for some stupid ass reason.
'Kenpachi (剣八, Sword-Eight) is the title that is only given to the strongest Shinigami' It's not necceserily 11th Captain, just the stronget Shinigami. So theoretically, Mirja would be Kenpachi, due to her super-dense body making her omgwftbbq strong.
Egwene turned away from the farmer and looked at the kid as he demanded to know what the problem was. "The problem is you immidiately got aggressive with a Scarecrow while we are tresspassing - inadvertantly, but still - on their land, and then pushed past me without a word of apology. And so I want to set you on fire and hear your screams of agony and the bubbling of your skin. Does that cover it?" She asked, rethrorically, before looking back at the farmer. "No you can't. You can reward us modestly. If you could reward us handsomely, you wouldn't have a problem with bandits. So, tell me where they are, and I will go deal with them. And you should get a few friends, or farmhands. Being here alone is just asking for people to take advantage of you. I doubt any gang would want to mess with hand a dozen guys with guns and a house" she finished, her tail still lit brightly, but not setting anyone on fire, so that was good, right?