Avatar of KaijuBaragon
  • Last Seen: 10 mos ago
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    1. KaijuBaragon 12 yrs ago
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Recent Statuses

4 yrs ago
republicans be like yeah you have to have the child but when its born I hate it. i will personally come and kick it and then eat a full meal in front of it. loser!
5 yrs ago
log off u weirdo
3 likes
6 yrs ago
this whole election lawsuit stuff is just a cover up because they're not sure how to announce that Jeb! won in a landslide
8 likes
6 yrs ago
people just be making statuses with no thought. i run my statuses through 3 independent corporate panels and a top secret military AI before posting. high quality
4 likes
6 yrs ago
im just saying you're dodgy
3 likes

Bio


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Most Recent Posts



Name: Krov piyavki

Physical Age: 31

Actual Age: 129

Personality: Cold, ruthless, distant, he doesn't enjoy the company of people. He is scarred by the atrocities of war, and he sometimes gets frustrated when people do not understand what he has been through. He doesn't really like children or young people; he finds them arrogant and ignorant to true pain. For making him go through war, he hates humans, and enjoys killing them.

Bio: Krov was born in 1885 to two very poor parents. His family lived in small dilapidated shack like house on the outskirts of Moscow. Krov's father grew chickens, and every day traveled into Moscow to try and sell eggs to any passersby. He hardly got any money from his job. However, he was poorly educated and no one would hire him. Krov's mother was also uneducated and also didn't have a job. However, for many years, the family was happy, except the fact that they mostly ate eggs for meals!

However, alright things cannot last. When Krov was 6, his father died from Tuberculosis. The family lost all money, and the house began to rot, and the family began to starve. Krov's mother would refuse to do anything about it however. She was tied to the house where her one true love had died. She began to go a bit crazy, twitching and setting an extra plate of eggs down on the table, as if someone would eat it. However, none of this affected Krov. He just went along with what was going on.

But one day, Krov's mother snapped. She began to destroy things, yelling, screaming and crying, and throwing food around the house. Krov hid behind a wardrobe, until his mother found him, and began to attack him. Krov escaped her grasp and ran out of the house, never to return. His mother stayed in the house, and eventually died from the same disease that had killed her husband.

For the next 20 years, Krov lived as a beggar and a thief. He pick-pocketed people, and shoplifted to get his daily amount of food. He was always quite good at this. He was only caught once, but escaped when the capture turned away. He sometimes broke into rich people's houses to watch the parties, but usually ended up stealing something from the back room, or pick pocketing a richer person. He heard about all the growing issues in Europe, but thought nothing of it. Then he saw some army recruitment posters. He thought it would be a good way to earn some money; the army wasn't choosy about who they took. But if he knew what was coming, he would have thought differently.

World war I started. Krov couldn't back out. Anyone in the army was forced to fight in the war. Krov thought about escaping. He couldn't. There were eyes everywhere. If he was caught, he would be punished harshly. Possibly even executed. So he was forced to fight. Krov was scarred by what he saw. Innocent men being killed for nothing than being from a different country. That's when he began to despise his fellow humans for their crimes against purity. Krov never killed anyone.

One day, he was on a scouting mission with a fellow soldier. Little did they know that a sniper had them in their sights. The other soldier noticed before Krov, and ducked. Krov was shot 3 times in the stomach. The fellow soldier, seeing his comrade about to die. Cut himself, and dropped some blood into Krov's open mouth. Of course, this other soldier turned out to be a vampire. Krov, alive but unconscious, was carried back to the base. The vampire who saved Krov's life told no one.

Krov survived the war, but was forced to feed off the blood of dead bodies to survive. When the war finished, the vampire who saved Krov's life pulled him aside and told him everything. Told him why he was needing to feed off dead bodies, and why he couldn't do any more missions in the sunlight. After getting back home, Krov migrated to a far off village in Siberia, to live a quiet life. He fed off the villagers of the town for many years.

Then he heard about the bomb in Japan going off. He would have stayed in the village, but Krov was discovered after a failed feeding attempt. He fled to Japan. There would be easy prey there, in the form of victims. The journey took many years, but he arrived, and found feeding easy. He fed off the sleeping, going from building to building in Tokyo. Then he heard about the uprising. He joined the vampires and killed many for his side, even turning a few into vampires. But then the black swords struck, most of his friends fell, and Krov managed to escape to a small shack on the outskirts, in an area popular with tourists for its flowers and old buildings. He fed off them, until he heard the message of Hisako.

He traveled to Kyoto, and entered the sanctuary. That is where he is now.


Skills: He is skilled with weapons, and is quite good at sword fighting. He has quite a good aim with a bow. He is a master of keeping to the shadows, after his days as a petty thief and a pickpocket. He learned hand to hand combat from some of his fellow soldiers in WWI.

Anything Else: He has a thick accent, but his voice displays no emotion.
(Sorry about double-post. The post glitched and I can't figure out how to delete it )
IncredibleBee said
There doesn't seem to be anything blatantly offensive. All skills seem in line, and he's not inexplicably good at combat or magic.I have to ask why a leopard would need poison, though. I mean, it's a leopard. I also need to ask what the effects of the toxin are, if we allow it.Also I'd like to point out that the throwing knife is actually an African sword. It's not knife sized; it's several feet long. I'm not sure it's designed for throwing, either.Here's an actual African throwing sword if you want to replace it.


Changed the picture, don't think it's working though. Just waiting to be officially accepted/denied.

With the venom, I guess he doesn't really need it, but it's not very powerful at all. It only causes temporary drowsiness.
Hmmm. Interesting.
Placeholder, this is interesting.
BingTheWing said
Will get to that. Kind of still busy. But not as much as the weekdays.


Just going to point out my CS on page 15. There are so many posts, it probably got buried in random chat.
This topic is growing so quickly. I mean I leave for two minutes, and there's like 8 posts.
vietmyke said
Kaiju, you should probably delete the parts of the Cs skeleton that are put in parenthesis, that'd probably make it easier for everyone to read


Didn't think of that until now. Will get back on that tomorrow.
Name: Zahara αΉ­Ε«tha

Race: Nundu

Race Description: (If your character isn't one of the staple fantasy races like dwarves, elves, humans, halflings, orcs etc., then you'll need to describe the race in further detail in this section. Where does this race come from? What are their defining physical characteristics? What language(s) do they speak (note: the universal language of Daiar is Common)? Does this race have any particular magical/supernatural abilities that merit explanation? If you're playing a common race, just leave this section blank, or if you're feeling extra special neat, you can remove it from your CS altogether. I won't tell anybody if you won't.): Nundus are a shapeshifting race that have all but died out currently. There are only a few of them left today. They can transform from a human form into a leopard at will. They are well learned in the arts of astronomy. In their leopard form their bite is poisonous. Their human appearance normally mirrors the leopard appearance, e.g If the leopard has cream fur, the human form will normally have blonde or cream hair. They have much longer lifespans than humans. Nundus are rare now because they were hunted down by other races, as they are greatly feared.

Age: (Make sure your character's age makes sense given the rest of your sheet. You're rather unlikely to meet any 16 year old master wizards, just as you're unlikely to meet any 70+ year old warriors in active duty. If you're playing a race that lives beyond the typical human lifespan (like elves, for example) then obviously these restrictions won't exactly apply to you, but still try to keep things reasonable.): 158

Gender: Male

Appearance: (In at least one paragraph, describe your character's appearance, including eye color, hair color and style, body build, height, skin color, scars/tatoos/birthmarks, etc. A picture will suffice, but please make sure to denote any differences from your envisioned appearance and the actual picture in text. Please avoid pictures that are too modern or otherwise don’t fit the setting.):



Beneath the clothes he has thick grey hair, and is quite tall, 6ft 5 inches. He has pointed teeth and piercing grey eyes. He has a vicious and demented expression. He is covered in various scars, because he was beaten and attacked by other races. He faintly gives off a smell of blood.



Yeah, you can't really describe a leopard more than the picture above.

Clothing/Armor: (In at least one paragraph, describe your character's preferred style of dress. Remember that the setting is medieval fantasy, so please avoid modern clothing or something that is otherwise out of place. A picture will suffice, and it may be the same picture as your appearance, but please make sure to outline the parameters of your armor (if applicable) in text. Remember that the more protective armor is, the more it restricts movement.): Zahara normally wears a normal thief's outfit - Hood covering all but eyes, everything is black, belts holding various items. His clothes are made from thick leather covered by a layer of cloth and are quite stretchy, allowing him to go about his daily thieving. His hood can detach fully from the rest of his thieve's outfit. He never wears any form of armor. When he is not wearing his thieve's outfit, he wears light grey robes with a long grey, swishing cloak. He normally only wears this when he is trying to act natural in an event, say, a party, and trying to get past the crowds to don his thief outfit.

Weapons: (Describe the weapons your character carries with them on a regular basis. You may include pictures if you wish, although as long as you’re clear enough it’s not entirely necessary. In this section, you must also describe where your character keeps their weapons. In case your character is caught off guard or restrained in some way, it’s much more believable that they could quickly draw their dagger if it was sheathed at their waist than if it was at the bottom of a cluttered backpack, after all. This is for the sake of consistency. For weapons like bows or crossbows that require bolts or arrows, make sure to note how many arrows your character keeps on them on a regular basis and where.): He carries a bloodied, small dagger, so he can slit anyone's throat if they see him thieving. He stole it when raiding a rich elf's home. He has used it ever since, as it seemed to be better than any other daggers he tried.



Zahara also carries round a throwing knife that he found in the desert. If he wants to silently kill someone, he will throw the knife at the back of their neck. He retrieves the knife after he kills the person.



Of course, when he is a leopard, he has claws and teeth. However, in his human form, Zahara also has teeth. Explained in backstory.

Skills/Abilities: (Describe your character's abilities, if applicable. This will often outline your character's profession, too. This includes combat ability (weapon proficiency, martial arts etc excluding magic) as well as general trade skills like blacksmithing, carpentry, farming, hunting, fishing, tailoring, and medicine (to name just a few). Basic skills like cooking or sewing, for example, need not be listed here unless your character is exceptionally good at them. Miscellaneous skills and attributes that are unique to your character should also be listed here. If you have any questions about what should and shouldn't go here, ask a GM.) Zahara, like all Nundus, is exceptionally gifted at astronomy. He can draw a chart of the named stars and planets in 10 minutes. No one really knows why Nundus are gifted at astronomy. Zahara is also, in both forms, is a very good hunter and a tracker. He is also quite good when aiming, therefore he uses a throwing knife (see above). He is very agile, and can leap quite high in both forms.

Magic: (If your character possesses magical or supernatural abilities, please describe them here in detail. There are many different methods of spellcasting in the fantasy genre, but feel free to use DnD's mage archetypes as a baseline for inspiration. Please make sure to describe the source of your character's magical abilities, whether it be their own internal "mana", magical runes, alchemical ingredients, wands, spellbooks, artifacts, talismans, or some contract with a deity or spirit (these are just a few examples). Certain magical abilities are generally considered off-limits for the sake of balance, such as time manipulation, teleportation, invincibility and total mind control. You can include a spell list, but this is not by any means required and you may take a more general approach to this description if you wish.): Zahara possesses no "Magical abilities" as such, but not sure if venom can count as a magical ability, but just going to clarify the fact here.

Inventory: (List what your character currently has on them and regularly carries around, excluding weapons, armor, and clothing (see above). Try not to list too much; carrying heavy loads will considerably slow down your character and probably require a cumbersome backpack on top of that. In other words, pack light. It may be wise to organize these items in a list, as you will be editing this section frequently as your character acquires more items. This section should also include how much money your character has in their wallet. The currency of Daiar follows the traditional DnD system of copper, silver, and gold coins. 10 copper pieces are equivalent to one silver piece, and 10 silver pieces are equivalent to one gold piece.):
1.) A vial of blood, to drink. Human or animal, not verified.
2.) His dagger and throwing knife (see "Weapons"
3.) 68 gold pieces, 72 silver pieces, and 103 copper pieces.
4.) A pouch containing some meat to eat. Species not verified.

Backstory: (In at least two decent length paragraphs, detail your character's life up until this point. Make sure to explain why your character is in Estermere at present. If you wish to keep your backstory secret, you must message a GM about it beforehand to ensure it's reasonable and acceptable.):


Extra info: His speech is very fragmented. He sometimes just growls.

I was forced to do this over a four day period. ;_;
Placeholder, this looks promising.
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