@canaryrose you're fired
"He's a two-faced bastard of a GM."
"He's American. Enough said"
"He abuses us with lenny faces"
"He hates the gays"
"Wait, since you're a hitman, can't you just scan the bar code on the back of your head and just bring your post back?"
"I have never met a more horrible, selfish, ungrateful human than Hitman. I wish I didn't have to live inside his body 24/7 for the rest of my pathetic, meaningless existence."
"Just because they look cool, that doesn't mean my fireworks can burn like hell!"
[ NAME ]Elizabeth May Jackson
[ HERO IDENTITY ]Spark Gal
[ NICKNAME/ALIAS ]Beth, Firefly, Sparklers, Mayday
[ AGE ]20
[ GENDER ]Female
[ AFFILIATION ]H.E.R.O. [Present]Student of Kingsdale University [Present]Barista at Starbunks [Former]
[ APPEARANCE ]Beth stands 5'6 and likes to wear nothing but pink, glittery and feminine clothes that kinda look like she can be a singer of a teen pop group with her light blonde highlights of hers
Same goes to her hero outfit as well, with pink in her outfit supposed to represent fireworks while the black is the night sky
[ PERSONALITY TRAITS ]+ OUTGOING
+ SMART- INSECURE
[ BIO ]Elizabeth May Jackson was born and raised in a town in East Flank with a professor father and an artist mother, you know, normal things, normal life....Well, except for Beth.
Beth show signs of her powers at a very young age, they were first discovered when young Beth got so excited for her six birthday, her hands start shooting out light-like fireworks from her hands and almost burn the house down (At least she got a Barbie doll...It was Malibu Barbie, she wanted a ballerina Barbie) Despite not being heroes themselves, Beth parents try to teach Beth to control her powers as the best as they can.
When middle school rolls around, Beth grades show that she is a pretty smart kid, especially in her science class but just like any nerdy kid, she was often alone and didn't have many friends and the only way to get some, is to change her looks and personality entirely. So Beth ditch her nerdy clothes, nerdy glasses and her nerdy mind and become a popular girl throughout middle school and high school!.....It wasn't fun as she thought up to be.
After Beth graduated, she got accepted to Kingsdale University and although she doesn't keep touch with her popular friends, she still feel pressured from society, so she keep still being a popular valley but she still join a chemistry class (girl loves science, what can she say?) In order to pay rent for her apartment, Beth decided to get a job and that job was....Starbunks!.....But after working there for five weeks with little pay, Beth realize that she has powers, she doesn't need to work at this dead end job! So she quit right on the spot and join HERO and it was the best decision of her life!
| MISCELLANEOUS |Beth Sexuality is pansexual
She has a pet cat name Mimi
Beth has 1964 Ford Falcon, it use to belong to her father. She want a fancy car
Although she goes wear contacts, Beth still has her glasses[ RANKING ]B+
[ POWERS ]Pyrotechnic Projection
Beth has the ability to psychically generate and manipulate pure energy light, at will. She uses this in a form of colorful blasts that are akin to or resemble fireworks but instead are made up of intense light that is more of a searing effect to objects or people than an outright burn from fire when it “explodes”. Furthermore, she can psychically direct, bend, and distort some natural light which can be used for things such as invisibility or manipulating the properties of light (ie brightness and color). However, this takes up a lot of energy so after 5-10 blasts, it starts to wear her down and makes her feel weaker. There is a strain on her body if she bends natural light for too long so it is easier to do as needed or just from the angle someone is looking but this risks someone else showing up and seeing through the slight illusion, this also does not work at night as there is no natural lighting. She is especially weak against those with shadow powers to drown out the pure energy light, anyone immune to photokinesis, or has a reflect type ability.
[ PHYSICAL STRENGTH ]
■ ■ ■ ■ □ □ □ □ □ □
[ AGILITY ]
■ ■ ■ ■ ■ ■ □ □ □ □
[ INTELLIGENCE ]
■ ■ ■ ■ □ □ □ □ □ □
[ DESTRUCTIVENESS ]
■ ■ ■ ■ ■ ■ ■ □ □ □
[ LETHALITY ]
■ ■ ■ □ □ □ □ □ □ □
[ ENDURANCE ]
■ ■ ■ ■ ■ ■ ■ □ □ □
[ EFFICACY ]
■ ■ ■ ■ ■ ■ □ □ □ □
[ SKILLS ]Expert Chemistry Skills
[ EQUIPMENT ]Phone
Chemistry and college books
Notebook and pen
"A strong man stands for himself. A stronger one stands for others…Or at least that’s my Até what tells me."
[ NAME ]
[ HERO IDENTITY ]
[ NICKNAME/ALIAS ]
K, Kane, Hairball, Prince of the Wild
[ AGE ]
[ GENDER ]
[ AFFILIATION ]
[ APPEARANCE ]
Kane stands at 6’6 even with a bronze skin tone and brown eyes. He possesses a mesomorphic and burley build, easily mirroring his father in a few years. His hair is naturally a dark brown in color, though in certain lightings it can be mistaken for black. It is thick, shoulder-length, and sparsely braided but most often wild. He also has some dark markings on his forehead, reminiscent of tribal tattoos.
*Further details on these markings will be found under Abilities.
Kay’s style of dress can be seen as fairly conservative. Despite his musculature, he doesn’t flaunt it much, with the most skin seen on average coming through the exposed arms of varying shirts. Otherwise, jeans, combat pants, khakis, and sweats are all things he would be seen in. He also tends to like wearing different sorts of Stetsons, no matter what he wears casually. Kay also isn’t the type to dress up and would have to be talked into doing so.
[ PERSONALITY TRAITS ]
| Adventurous |
| Honest |
| Determined |
| Kind |
| Insecure |
| Ignorant |
| Mischievous |
| Wrathful |
[ BIO ]
Kane’Tohopka is the first born son of Samson and Kia Wernicke. His Father, also known as Kanati the Hunter, is a retired longtime agent of HERO. Kane was raised in the country, on the Wernicke Family Farm that his own father was raised on. The boy had a peaceful home life. His father worked hard to make sure that his family lacked nothing secularly. His mother managed the home as best she could emotionally. As a result, Kane’Tohopka had a stable childhood.
Except for one thing: The Chazeka.
Ever since childhood the Chazeka, or Rage, has afflicted Kane. What was worse, unlike other children, his powers began to develop much earlier. It was what kept him from conventional schooling as when he lashed out, even as a little boy, he was a danger to most. It had gotten bad enough to the point that his mother feared she gave birth to a Wendigo. Sam, while similarly distraught, did not panic.
Instead, he made a call to an old friend of his. This old friend wrote symbols on Kane’Tohopka to help manage the Chazeka. After that, outside of the Incident, they managed to live a relatively peaceful life. Kane learned and laughed just as any other boy. He took particular interest in tending to the farm’s animals, naming them all and making it his personal mission to tend to them when sick or injured. The boy often journeyed into the forest around the farm to explore, even christening himself the Prince of The Wild.
It was while he was getting older though that Sam recognized that Kane couldn’t stay on the farm forever. Eventually, his boy would have to go out into the world and that adventurous spirit made that time fly to nearness. A world that was full of stresses and pains. Kane would have to learn how to deal with such things without losing himself to the Chazeka. In which case, a good place to learn would be at the famed Academy for Junior Heroes.
Thus, despite some minor protest from his wife and the boy himself, the family bought a second home and moved to the suburbs near to the big city of Castleburg. A fish out of water would be an understatement to describe how overwhelmed Kane was at first. The city was loud, it stank, was bright, was fast, and technology was confusing. It was hard but with his support group, it became great and he caught on fine.
More recently with becoming 18, Kane’s father promised him the keys to his old place in the East Flank. He was told that it was a big responsibility in maintaining a home of his own, but Kane was ready for it. There’s always been the concern of the Chazeka but it’s been a while since the last outburst. Besides, he’d just signed over to start working for HERO officially now. The future was brightening up for him as he was following in his father’s footsteps.
What does he have to fear?
| MISCELLANEOUS |
Kane is multi-lingual separate of his power, speaking English, Lakota, and Spanish in that order of fluency.
He has a six year old little sister named Xima, who hasn’t displayed any super powers as of yet.
[ RANKING ]
Average = B+
The Chazeka ≥ A
[ POWERS ]
Kanati from a young age has had the ability to adapt to the world around him in a variety of ways. It is a passive ability for the most part, that acts instantaneously to ensure his survival. It can act in two different ways, being short term and long term adaptations.
In short term situations, it provides short term solutions. For example, if he were to be submerged in water for a couple of minutes, he will have developed gills and can breathe underwater for a while. However, once he’s back to breathing air for the amount of time the adaptation was needed, he reverts to his normal state.
In long term situations, it provides longer lasting adaptations. Long term situations usually mean repeated situations over a long period of time. For example, he has developed borderline superhuman physical attributes after many years of rigorous physical work alongside his largely superhuman father. For this to die down, it would take many years of him not doing imposing physical labor.
While his adaptation is instantaneous, the situation to adapt to must be introduced to his system at least once before. This would mean that one-hit kill or incapacitating attacks to his system would definitely do the trick. This would obviously mean that he can’t carelessly throw himself into any situation. Another limitation is that while he can go for longer without food and water, he still indeed needs those things or he’ll die. It also doesn’t give him more intelligence, he still has to make smart decisions on his own.
However, these limitations are temporarily exuded when Kane is overtaken by the Chazeka. When The Chazeka is in control, the passive nature of his ability is overridden by stress and he goes into a fight or flight state. If Chazeka is in fight, it will attack the stressor, enhancing his physical prowess as damage is taken until the stressor is incapacitated or it flees. If Chazeka is in flight, it will flee the situation by whatever means necessary.
Once it feels safe, Kane’Tohopka will go into a state of unconsciousness as his body is recovering which can stretch from a couple days to even a month, depending on how long he was overtaken.
There are several ways to counteract the Chazeka:
1. A being, or group, of sufficient enough power can overpower the Chazeka, at least briefly before the adaptations stack.
2. A being, or group, of sufficient emotional connection to Kane can manage to calm the Chazeka down, or at least put it into flight by leaving with that person.
3. A sufficient dose of power dampeners.Filled Boxes Represent Average.
[ PHYSICAL STRENGTH ]
[ AGILITY ]
[ INTELLIGENCE ]
[ DESTRUCTIVENESS ]
[ LETHALITY ]
[ ENDURANCE ]
[ EFFICACY ]
[ SKILLS ]
Adept-Level Animal Handler/Veterinarian
[ EQUIPMENT ]
Hunter’s Bow - Kanati has a composite bow that Samson built early in his career. It has a draw-strength of 250 lbs that he could pull back casually enough to quickdraw with. For Kane, he can pull it back with little difficulty, but has to build up to be able to similarly quickly fire arrows with accuracy.
Arrows - Carries 15 on average; 10 Regular Arrows, 5 Trick Arrows.
Tomahawk - The small, durable, axe-like weapon that Kanati has had since the heroic golden age. It may not be the most flashy weapon, especially in this new age, but it’s definitely one of the most reliable.
With sort of spellcraft at his side, the Modern Warlock takes center stage!
"I was given a gift, and I'll use it for good!....But if I get an epic adventure or two out of it, that's awesome too!"
[ NAME ]Owen Gallard
[ HERO IDENTITY ]Modern Warlock! (...He wanted to be called 'Modern Wizard', but apparently it was already taken)
[ NICKNAME/ALIAS ]Big O (his nickname at the Academy)
[ AGE ]22 (give or take a year that he may have spent in a self-made timeloop)
[ GENDER ]Male
[ AFFILIATION ]Full-Time Hero, and proud of it! also hosts D&D on weekends if the week hasn't been super hectic
[ APPEARANCE ]While on occasion you'll meet Owen as he is in the image; which is to say, fairly slender and well-built for his age, it's more often than not that you find him a bit on the stockier side, a trait relating to his ability. While Owen never gets fat per se, normally he's more...Broadly built. Luckily, his exercise routines keep him from looking pudgy. He typically stands on average about 5'10, give or take a few inches depending, and weighs solidly around 180 under normal circumstances.
Owen actually grows out his facial hair quite often, but it never quite seems to grow in all the way, so just as soon as you might see him with some, it'll just as quickly be shaved away. His hair is a pleasant blonde tone, and while not the cleanliest, it is clear enough he puts some effort into it, and his pale green eyes are almost always filled with energy and enthusiasm for what comes next.
When he's just a civilian on the street, Owen keeps it casual. A black beanie which gives him total hipster vibes is almost always a part of the ensemble, unless it's hotter than hell outside (and even then he'll try and manage), along with a grey t-shirt/sweatpants combo, complete with a tied-off checkered jacket that he wears proper during the colder months, and reddish thick boots with plenty of space for him to grow into, if he ends up shaving off a couple more pounds than he intends to...
For hero work, he dons his sorcerous cowl (basically just a black cloak) and brandishes his elder staff (literally just a big-ass, gnarled tree root) as none other than MODERN WARLOCK! He definitely looks a bit heavy on the dorky side in the get-up, but it helps him get stoked for combat, so....As long as it works.
[ PERSONALITY TRAITS ]BUDDY-BUDDY:Owen is an immensely friendly dude. Sometimes a bit too friendly...Even with people he hasn't met before, he treats them like old pals all the same, and that makes his real friendships all the stronger as well. However, it also means he tends to push a lot of boundaries, and can make less outgoing people more uncomfortable. It's never his intention, but it happens, and while he'll learn from it, well...Sometimes he can't resist a friendly shoulder bump or side hug.
FEARLESS & HEROIC:Owen is a nigh unshakeable individual, rooted all the way back on that faithful day so long ago...Regardless, he's known for his daring heroic acts, unwilling to let fear halt him for even a moment's breath! Sometimes, though, his heroic acts can borderline on self-sacrificial and reckless, and while he's aware that's not the healthiest way to go about it, he'll do whatever it takes to keep everyone safe.
DORK-TACULAR:In spite of his outward appearance at times, Owen is a total dweeb. I mean, his favorite hobby is Dungeons and Dragons, for crying out loud. He loves to read (particularly about epic journeys, so typically high fantasy is his cup of tea), and not just reading on Holo like a normal person. No...He reads hardbacks. Like a major dork. He also used to be a drama kid, which helps him play up his heroics very well.
SELF-DOUBT:While outwardly an outgoing, confident, and brave individual, he feels like he has a lot of pressure on his shoulders. Some of it he placed on himself...His desire to do so much as only one man is always heavy on his mind, and while it pushes him to greatness, it also slowly erodes at his mental state. Not to mention that, given the true nature of his power (which he's actually done his best to keep under wraps for some time), many people are expecting him to 'grow out' of using D&D spells as a 'template' of sorts, and start seriously using his power. But...He likes it how it is. If it ain't broke, right? Heh...The point is, while he can put on an excellent brave face, his real confidence in himself is really an in-the-moment thing, and not something he manages to carry around for long.
[ BIO ]Owen grew up on the East Flank, and he had a pretty solid childhood! Well, except for one thing...His dad, the guy little Owen looked up to so dearly, well...He was taken away from him early on in his life, about when he was four. However, it was a formative moment for the young man as well, because as ashamed as he'd be to admit it nowadays, when his dad was on his deathbed, hooked up and wired to half a dozen different gadgets and gizmos, well...His young brain thought that he'd stopped looking like his dad. It scared him. So much so that, when the moment came for him to have a chance to say goodbye to dad...He couldn't muster that courage.
From that day, Owen swore to himself that fear would never rule him again.
He was quick to follow through on that, too. As he grew up, Owen was never afraid of anything or anyone. He stood up for those who couldn't, a friendly smile always on his face; he wanted to be there for others when no one else could be, and be a shoulder willing to uplift anyone. That was the kind of person he wanted to be.
When he discovered his powers, well...It went from a state of mind to a state of being. He really could be there for anyone...If he became a hero.
However, his powers, even by some of the strangest standards in the books, was a peculiar one to comprehend. The power to make things he thought...Reality. It's the kind of ability so overwhelming in scope, that even trying to imagine a single use for it caused the poor guy to wrack his brain. Eventually, though, he found his muse.
While young Owen was quite the sporty guy, he had one dweebish hobby; Dungeons and Dragons. Before this came in his life, he found himself unable to properly use his power. But with the right outlet, anything was possible...Because now, the kind of heroes he could imagine himself as in that world could be a reality.
Thus, while it's far from what his power could really be for, he began using it to mimic spells in D&D. From a simple Mage Hand to help lift things around and handle chores, to the almighty Fireball!....Mom wasn't happy when he first tested that one in his room. Still, he was starting to learn how to really use his powers, and the magical arts of D&D gave him the perfect bag of tricks to work towards heroics in the real world!
At his soonest convenience, he sought to enroll in the Academy for Junior Heroes, and by 14, he did just that! However...His path got thorny rather quickly there. Not only did he not find many who were interested in his favorite pastime, but many folks, teachers included, remarked that he lacked focus; his powers gave him variety, yes, but since he never truly honed anything, he was considered a knock-off grab-bag of Meta abilities many other students could perform with more precision, power, and efficiency. Not to mention how utterly different his power was. It felt like no teacher could truly help him with this...
Thankfully, as it turned out, there was one man who could actually help him...Mr. Lindall. While there powers weren't exactly 1:1, anything even close to Owen's was more than he could ask for. Truth be told, Owen wasn't always the best student, but Mr. Lindall's passion for the work got the kid through his own self-doubt about this whole thing that had been compounded by what the others had thought of the young man and his ability.
Eventually, all good things must come to an end. His time at the Academy was invaluable, but it passed by all the same at his graduation. However, even after that, Owen was still a bit skeptical about entering the scene, still spending a couple of years on his own practicing his power, and occasionally visiting his favorite teacher.
However, by the time he was 21, he had gathered up the courage needed to step through the doors of HERO...And he came out as Modern Warlock. Since then, things've been...Something, for sure, but he wouldn't change it for the world.| MISCELLANEOUS |Here, I'm going to list some of Owen's go-to 'spells'.
Eldritch Blast! - Eldritch Blast is, well...A blast of forceful energy, from either his staff or, if necessary, his hands. They act as concussive blasts, and can be fired in quick succession (able to launch about four within a handful of seconds, and they travel as impressive speeds). Perfect for subduing low-danger threats, like villain grunts, or acting as a distraction. It also has a low consumption of energy, so it makes it effective to pepper out.
Mage Hand! - Mage Hand is a utility ability by all means. He simply creates a small, blueish tinged hand in the air. It can lift about a dozen lbs., and can be commanded mentally by Owen to do menial tasks. He uses it very commonly in casual settings, like cracking open a soda and giving him a sip from it while he pages through a new book. It also takes very little energy to manifest, and none to maintain.
Absorb Elements! - It's shocking (heh) how often elemental assaults come into play as a Hero, whether it's a villain trying to cook you alive, or maybe you're just caught up in a teammate's massive lightning blast! Regardless, Absorb Elements is just what the doctor ordered. Temporarily, it grants Owen incredible resilience to the elements (fire, cold, lightning, and less commonly useful, acid and sound-based assaults) and absorbs it into him, granting a few of his strikes or a smack of his Elder Staff a bit of elemental punch to 'em! The best offense is a good defense, after all! Speaking of...
Shield! - If you aren't getting cooked and/or blasted, then Shield is what you probably need. Put simply, it forms a temporary but potent barrier of kinetic force around Owen, which is incredibly effective against most physical forms of assault, like blades, firearms, or giant crushing fists.
Enhance Ability! - Owen might not be naturally superhuman, but with a touch of Enhance Ability, that's a different story! This nifty trick can temporarily enhance a facet of an individual, such as their strength or agility. He can also use it on others, to incredible results! However, this is an ability that needs his focus, and if he tries to spread too many focus-necessary spells around, it'll probably overwhelm him. He typically sticks to one at a time for abilities like these.
Enlarge/Reduce! - While it isn't always the most helpful, it is always fun. Using this, Owen enlarges or reduces a creature's size, either doubling or halving it. If used on an unwilling target, it usually requires much more focus on his part to actually use the ability. This ability isn't typically super useful, but sometimes, making a really buff dude suddenly 15 ft. tall is worth it.
Fireball! - Ah, a time-honored classic...While Owen does have quite a few dangerous options up his sleeve, most pale in comparison to the destructive might of the Fireball. A massive explosive of flaming goodness can send even the strongest villains packing! Though it ain't easy to shoot them out willy nilly, and they do have a tendency to cause heavy property damage...
Haste! - Have you ever needed to be just a little faster? Maybe quicker to the draw, to dodge that important attack? Owen's got just the thing! Haste, while requiring his focus like Enlarge/Reduce and Enhance Ability, it totally worth it, as the recipient gets a great increase to their speed and reaction time, and a touch more durable as well! It's a great package deal, and if he gives it to the right person, it can make a huge difference![ RANKING ]A
[ POWERS ]With Imagination, anything could be possible.
Owen's power is, quite simply, to make his imagination a reality. However, that kind of power was not made for human hands...Much less a guy just getting out of his teens. As such, in his time training to become a Hero, he simplified his power in order to use it more properly, instead choosing to emulate many of the Spells present in his favorite TTRPG, Dungeons and Dragons.
This offers him lots of variably. In fact, it's still a bit overwhelming to him; not quite as bad as the full scope of his potential, but still a hefty load to keep track of. As such, while he's capable of producing a plethora of effects, it's hard for him to use most without a bit of prepwork, essentially preparing a few 'spells' in mind for the days' work.
[ PHYSICAL STRENGTH ]
Owen is given a generous score here. While normally he'd land about a 3/10, he has ways of improving his own physique through Imagination, which allow him to measure up to the average super-muscled individual...Roughly, at least. Get ready, because this is going to be for a lot of his things. 5/10.
[ AGILITY ]
Yet again, sparing him a bit more than he deserves. While he was on track, and is no slouch when it comes to training, he'd probably still earn a 2/10 here if it weren't for some tricks up his sleeve, most notably Haste, which can allow him to match car speeds fairly casually, and Fly, which can allow him (or others) to, well...Fly. 5/10.
[ INTELLIGENCE ]
Owen's a pretty smart kid when he puts his mind to something...But rarely puts his mind to something unless there are dire straits, or he has a dungeon to plan out before Sunday comes to kick his DM rear. 3/10.
[ DESTRUCTIVENESS ]
In truth, Owen could score quite a bit higher on his Destructiveness scale, but he tends to stray away from using his powers that cause too much widespread damage when he can. Still, they are there, ready to be used...5/10.
[ LETHALITY ]
In a similar case to Destructiveness, he keeps his more dangerous, lethal powers in reserve. Mostly because those are the ones that eat up too much energy, but also because of the inherent deadly nature some of them possess, such as Fireball. Again, though, there is always the potential.... 5/10.
[ ENDURANCE ]
Owen has a particular focus on defensive tricks to protect others and himself, so it earns him a higher slot here. Things like Absorb Elements and Shield provide him with a variety of defenses, and more generically strong options like Stoneskin (which makes him quite resilient to physical attacks, as well as making his punches and whatnot hurt more due to the sheer durability he gains) grant him a lot of protective prowess. 7/10.
[ EFFICACY ]
The power to create things out of nothing has to come from something....And that something is Owen. The reason he so freely puts on pounds and eats like garbage is because his power consumes spare energy and fat to power itself, before turning to more...Vital sources. If overtaxed, his power would eventually cause him to pass out, or worse, die outright. However, this is rarely a problem, since he actually understands how to be fairly conservative with his power. Mostly. 3/10.
[ SKILLS ]If you ever wanted to try out a tabletop, or need a way to speed your off-days in heroics, and you're into some nerdy shit (or at least willing to give it a shot), hit up Owen; he's a long-time Dungeon Master and always excited for new blood in the game.
[ EQUIPMENT ]Owen's hero gear of his Sorcerous Cowl and Elder Staff, while normally just a black cloak and a gnarly old tree root, are empowered by Imagination, and help to protect him and focus his abilities. It does look incredibly nerdy though.
Hi all. While I had NPC ideas, I FINALLY got around to making an actual character. Though this is still WIP, I'd like opinions on it before I continue:Crimson Setsuka
"...I'm here to help, NOT replace..."
[ NAME ]-Classified-
[ HERO IDENTITY ]Crimson Setsuka
[ NICKNAME/ALIAS ]Setsuka
[ AGE ]-Classified-
[ GENDER ]Machine (Female Design)
[ AFFILIATION ]East H.E.R.O. Branch, Japan
[ APPEARANCE ]Long blonde hair. Light colored skin and eyes with red pupils. More often than not, wearing a ninja garb of some colors. Usually Red if possible. She also has a garb can actually change color. Even her own apperance can be modified but that requires resources and preparation.
[ PERSONALITY TRAITS ]Although a machine and mostly quiet, it has surprisingly good people skills when not on mission or when necessary to talk to others. Always learning and being polite unless threatened. When threatened or on mission, usually talks in robotic terms unless around other team members.
[ BIO ]At first glance, one would or perhaps COULD expect Crimson Setsuka to be a normal human female with the strengh, agility and grace of a normal human athlete or perhaps past normal human limits. So many would be shocked to learn that Setsuka is actually a machine with an advanced Artifical Intelligence or A.I. for short in her metal body.
While information about Setsuka is classified by the East H.E.R.O. Japan branch, the general information that is accessable is that she was first created in response for the need of machines to help enforce the law but at the same time, the fear of "over relying" on said machines. While Setsuka's creator is unknown, the "rumor" that is being heard online is that a "child prodigy" created Setsuka and the REAL reason for her creation was to be a "mom" to her creator. While there are other rumors and stories, one thing that can't be denied is this.
Crimson Setsuka is not your every day E-Hero.
Already she has had an excellent service record. While not TOO powerful, it's Setsuka's ability to work with others, both normal and meta, that has made it stand out amonst other machines. In the east, there are some who even believe that Setsuka is a perfect example of what a E-Hero should aspire to should it have self-awareness.
Even it's favorite line, "I'm here to help, NOT replace" is infamous among eastern meta and normal humans alike. Even Setsuka's own body has some "human limitations" installed to help it better understand the "human condition" as it puts it. Others, though, see it as giving itself weaknesses should it ever go rouge. Regardless, Crimson Setsuka is a well known name even among other heroes.
However, a day came where Setsuka had to make a choice for itself.
One night at the East H.E.R.O. branch when it was in sleep mode, Setsuka had a "dream" of sorts. While her A.I. isn't human enough for it or perhaps impossible for a machine to have a dream, Setsuka felt that was the best way to describe it for a lack of better term. In it, she heard a voice...and the voice gave it an order. An order that even Setsuka felt great concern over.
"Terminate all meta humans."
She immedately reported this to it's creator come the next morning. After doing a full system check on her, nothing appeared wrong with Setsuka. None the less, Setsuka felt something. Something that would also show her a part of the human condition.
She was afraid of the order.
Seeing this, Setsuka's creator immedately reported this to the higher ranked officials. At the time, Japan as a whole wasn't fully onboard with having machines fully replacing it's HERO teams. Even more so now after this report since the "nightmare" senario with machines taking over was coming to furition. Hearing about Setsuka's "dream", now they were more than concerned.
When questioned about the details of the dream, Setsuka then said this.
"...I felt it...no...tracked it...location: west...somewhere...east coast of the U.S.A...exact source unknown..."
That's when Setsuka's creator decided on a decision as well. It was going to transfer Setsuka to the west. More ever, she was going to be the first "robot apprentice" to a well known hero of days long past. A hero who helped and survived the battles with then then ZERO organization.
K Nine aka Alpha just became a teacher to the Crimson Setsuka.
| MISCELLANEOUS |K Nine once visited Japan to support it's local law enforcement agencies to help bridge the gap between normal and meta humans. It was because of this service that high ranking heroes and even Setsuka's creator felt that K Nine would be an excellent teacher for it's trip westward. As of right now, Setsuka has not yet found the source of that "dream" she had...
Hey, whole team is back. Mind if I read along in my off time?
Also I could probably manage a character if space opens up.
"...be useful, be silent, be normal."
[ NAME ]Viridian "Vee" Elliot Montecroix (Harlow by birth)
[ HERO IDENTITY ]Bloom
[ NICKNAME/ALIAS ]Vee, Elle, Vir, basically any one-syllable reduction of their name. Some people they know from the street call them "Green" affectionately.
[ AGE ]Seventeen
[ GENDER ]Nonbinary (they/them)
[ AFFILIATION ]Unaffiliated, full-time fugitive
[ APPEARANCE ]Vee's hair is the first thing most people notice about them; it's incredibly fluffy, unkempt and short around their ears, and colored in a messy blend of green. It's full of leaves and stems that seem almost attached to their scalp (spoiler alert - they are.) Aside from that, though, and the occasional flowering stem poking up from under their shirt collar, they seem to be a fairly nondescript (if grubby) teenager. They stand at a rather average-for-humans stature of five feet, seven inches, and appear downright fragile in their frame, undernourished and sickly. They move with little grace or coordination, as though they're not entirely sure where their limbs are (they aren't - they've grown five inches in the last few months.) Their pale skin is grubby and unclean, patched with dirt and scrapes. There are often sores on their shoulders and arms and particularly the palms of their hands.
In terms of clothing, Vee doesn't have much variety, and all of theirs are ragged and dirty. They're often seen in holey jeans that are about two inches too short for them, either a faded blue or grey-brown tee shirt, and a threadbare brown sweatshirt with sleeves that end three inches up their arms. They have shoes, sneakers that used to be white and are now vaguely brown, with the soles falling out of them.
[ PERSONALITY TRAITS ]⚘ P A R A N O I D Vee's trust issues understandably stem from a lot of betrayals, but they are numerous. They are constantly convinced that there is someone who is out to get them, that their home isn't safe, that nothing in the adult world is as it really seems. Sometimes they're right; they do seem to attract a disproportionate amount of danger.
⚘ F L I G H T Y As a result of their paranoia, Vee is constantly hypervigilant, always on the highest alert for anything that seems "not-right." When their alarm bells start going off, they're gone, leaving behind whatever fledgling friendship or well-intentioned intervention. They have several "homes", humble shelters dotted around the green spaces in the city's East Flank, that they bounce between whenever they think they might have been discovered.
⚘ S E L F - R E L I A N T Vee is adamant that they are doing fine and that they don't need any help to make it through the world. After all, they've been out here for a year and they haven't died yet. (They're also scared that they'll get taken back to the Montecroix's if they're found, but that aside.) Though their thoughts alternate between "I don't want help" and "I don't deserve help", they are rather self-sufficient all the same.
⚘ C H I L D I S H Just as they were late growing into their body and their powers, they're only now starting to drift into teenage moodiness and emotions. They daydream as an escape and have an overactive imagination full of whimsical, fantastical stories. They collect shiny things that they find and decorate their hiding spaces with them; they're obsessive about their hoard and don't like the thought of sharing what little they have.
⚘ P R I N C I P L E D Despite their current situation, Vee doesn't shoplift or pickpocket, for the most part. They have a strict moral code about not taking things that are rightfully other people's, and they don't want to end up in even more legal trouble than they already are. Usually, they try to take foodstuffs from the trash rather than from people, but they can't always bring themself to do that or find a good target, so when times are really tough they will sometimes snatch from a picnicker's basket or a distracted businessman's lunch.
⚘ D E S P E R A T E Vee is starved for affection and cripplingly lonely. Though they struggle to trust and form bonds, and are confident that it will never happen, it's their deepest desire to find a group of people who accept them as they are.
[ BIO ]Vee's birth mother went to jail when they were four. That was their earliest memory, flashing lights and cop cars outside of their home. The man they thought was their father knelt down in front of them, roughly wiping away a tear from under their eye. "You're a big kid now, Vir," he said. "And big kids don't cry. I'll make sure someone takes care of you."
They thought that meant he was going to be there for him. But they were wrong. He was frosty, distant in the following days. A week later, a police officer showed up to collect them and take them to live with their mother's sister. Aunt Magdalene was twenty-five, unmarried and less than enthused to be their new caretaker. But she took them in, because that's what family did.
Aunt Magdalene did her best to hide that Vee existed in her life. After all, she was a pretty young woman, and she had her eye on a rich, recently divorced businessman, and having a kid - even not her own kid - would've overcomplicated that matter. So Vee got to exist in the background, bouncing between school and underfunded after-school programs and the houses of best friends who's parents secretly resent them.
Doctor Alan Montecroix, Vee's soon-to-be uncle-in-law, found out about them when they were seven. Aunt M was furious, but he didn't kick her to the curb for it as she had feared. In fact, he was quite magnanimous about it. After all, he had just won the custody over the kids from his previous marriage. There was always room for more in their picture-perfect life, right?
There were three rules for them in the Montecroix household. Be useful, be silent, be normal. Vee had lots of practice at blending into the background, and was for the most part good at it - with no more formal schooling past the age of ten, they spent their days working in the garden alongside the manor home's extensive staff, and did the best they could (which was admirable for their age, but never enough for Dr. Montecroix) while keeping their head down. At first they hated it, but they grew to thrive, and only sometimes felt the tears prickling at their eyes. Big kids don't cry.
Their powers grew in gradually around their fifteenth birthday, slow to begin like the rest of their development. At first, they were excited about them. The plants they had grown to love began to show them the same kind of care, trailing stems out to brush their fingertips and revealing berries that had been missed in the wine harvest - perfect for a quick snack when they were hungry. Their straw-brown hair began to turn green, their skin no longer sunburning, and they found themself more energetic under even the midday sun. Seeds would sprout into shoots and flowers would bloom in their fingers; struggling shoots would be reinvigorated. Leaves whispered things that sounded like words in a pitch just slightly too low to hear.
They thought their family would be happy for them, and they showed one of their step-siblings one night after dinner.
At once they were different, they were weird, and their origin story was the threat to the very Montecroix name. were told at the mature age of fifteen that they had two hours to get off the grounds and stop freeloading on the Montecroix's goodwill, or else law enforcement would drag them to the foster care system that Aunt M had worked so hard for them to avoid.
So they left. They packed a backpack with the few non-uniform clothes they owned, and left, scraping together just enough of their saved wages for a train ticket to New Athens' Central Garden Station. They almost cried on the train, but held it together. Big kids don't cry. You're practically an adult, now, you can do this.
They met a boy there, scruffy-clothed but well-fed, who took one look at the expression on their face and the bag and stuffed animal in their hand and asked where their home was. They didn't have one anymore, they said. So he offered to help.
He helped them build a little shelter behind a garden outbuilding, then in the night while they slept took the 'first watch' and what little they had left. All of their clothes, their extra shoes, their pitiful amount of money, and then he vanished without a trace.
Since then, they've been on their own, and they've been doing okay. Well, that's a lie. They stink, they're always sick from the pesticides that the city uses, people keep calling the robocops on them for being homeless, and their powers are really unpredictable when they're anxious and desperate. They're always itchy or mildly injured from weeding plants out of their skin. But they're self-reliant, which means no one can let them down. ...Even if they also have no options for advancement and their hope for the future is dwindling.
As they're growing into an adult, their powers are becoming more volatile and dramatic. Someone is going to notice them for what they are someday. But whether its a HERO, or a villain... that remains to be seen.
| MISCELLANEOUS |Technically, Vee doesn't need to eat. Their hair photosynthesizes some energy, and they can tap into the energy of green life around them as a form of sustenance or actually drawing nutrients from the fluids that run through plant stems and trunks. It's not particularly satisfying sustenance, leaving them undernourished and lacking in minerals, but it keeps them alive when food is scarce.[ RANKING ]C
[ POWERS ]Vee says they have a "green thumb" but the truth of the matter is that they can manipulate plants beyond the bounds of conventional physics. They can draw energy from photosynthetic life around them, or deposit their own energy into plants as vessels. Additionally, with contact between their circulatory system (usually via a small pinprick or one of their many accidental injuries) and a large plant's (such as a tree or a particularly hardy vine infestation), they can pull nutrients directly into their system. As part of their exchange with nature, they've become progressively more plantlike themself. Their skin doesn't burn and their hair photosynthesizes. Plants can take root into their skin if given an opening, or enough time, and they've used that to their advantage before. However, that does hurt them, or at least itch miserably. Since the little vines started growing in their hair, they've started randomly blossoming plants, mostly wildflowers from their shoulders and palms and behind their collarbones - they're not sure what that is about, either.
When channeling plant energy, their own wounds heal at an accelerated rate, but only to a point. And it doesn't work on anyone else.
Plants they encounter in the wild will bend and move to their whim, when they're in contact with them or their root system. They can make vines or flexible branches wrap around objects or reach for things. Without prompting, plants tend to extend towards them over time. Vee is also certain that plants have a language or some way of communicating - they hear things that aren't quite decipherable, but they get ideas in their head that almost always lead them to cleaner water or fresh food.
Even passively, plants grow faster and hardier when Vee is near them. They can rapidly accelerate growth with focus and an external energy source, accomplishing in seconds what might take months. This has become one of their defense mechanisms, gathering seeds for spiny or poisonous plants and clutching them into their fists when threatened, creating thorny vines that shoot out of their palms (and sometimes cause themself injury while doing so). They think it might be possible to augment their own strength with the support of wood or fiber grafted to their skin, but they've never been quite so desperate that they have to try.
Interestingly, animals tend to treat Vee as though they themself are a plant. Birds will frequently land on them or in their hair and most small creatures show no fear of them.
[ PHYSICAL STRENGTH ]
Though Vee's never been desperate enough to try, they think they could probably reinforce their own skeletal strength and lifting capacity with wood or other plant matter. They do use plants to help support heavy objects when digging out a place to stay and could probably turn it into a more direct show of brute-force strength.
[ AGILITY ]
Their power offers no help here, but they're relatively fit and agile from being constantly active as a young child.
[ INTELLIGENCE ]
They have a fifth-grade education. There was no bus to the middle school from the Montecroix estate and asking for one made them too much of a burden, so they just... didn't get to continue. They have some life-smarts but almost no book-smarts.
[ DESTRUCTIVENESS ]
WHile not as instantaneously destructive as some hero powers, Vee can tap into root systems and dislodge sidewalks, water mains, or power lines. With enough time and well-placed trees, they can probably crack foundations. It takes more energy than it's usually worth but if the need for it arises... they've done it before.
[ LETHALITY ]
Being suffocated to death by a plant blooming into your nose and throat or strangled by a thorny vine... not a pleasant way to go for sure. Vee could probably come up with more ways of killing people but that's against their principles and the chance has never really come up.
[ ENDURANCE ]
Because of their ability to draw energy from any photosynthetic organism they touch, it's pretty hard to knock Vee down completely or get them to a point where they're too exhausted to use their power.
[ EFFICACY ]
Quite frankly, Vee sucks at controlling their power. They have no finesse with it; it's purely utilitarian for them. It's easily triggered out by their emotions and is quite volatile, destroying things around them as they try to protect themself from threats real or imagined. It hurts them almost as much as it helps them. Still, a plant manipulator is a certainly unique power, and one that could have many versatile applications. Even if the concrete jungle of the metropolis makes it a little different for their plants to find an opening.
[ SKILLS ]Adept at identifying plants
Excellent sense of stranger-danger
Good knowledge of the surface streets of New Athens and the East Side
[ EQUIPMENT ]The clothes on their back
A threadbare backpack full of "treasures" - cool rocks, bits of smooth glass, a random book they found in the gutter, interesting newspaper pages, scraps of receipt paper or stained napkins folded around seeds, probably at least a few long-rotten berries and roots they harvested and forgot about.
Who needs all those fancy tricks when you've got luck on your side?Fortune's Son
"Heads or tails; call it. Welp, that makes it 100-0..."
[ NAME ]Leon Kalsteo
[ HERO IDENTITY ]Fortune's Son (also goes by Fortune)
[ NICKNAME/ALIAS ]Lucky (old nickname from his gambling years), Leo (by close friends, which is to say....Possibly no one)
[ AGE ]20
[ GENDER ]Male
[ AFFILIATION ]Currently enlisting as a member of H.E.R.O. (though, in his mind, he already is one; like his interview could possibly come up short!)
[ APPEARANCE ]Standing at a respectably tall 5'10, with a lanky but not particularly unhealthy-looking build, Leon could be considered quite the average looker; until you hit his face. His striking purple eyes and sleek blue hair garner attention regardless where he goes. Simply put, he's a pretty boy through and through. Combine it with a sparkling smile, and even without his luck he could probably glamour his way through most situations. Granted, in spite of how handsome he can be, the kinds of facial expressions he can make can also be quite vile, his smirk in particular...
For clothing, while he can be seen in more casual wear, the most common of those being a black top, brown slacks, and a pair of white sneakers, he also has more...Gaudy attire, which he's also considering as a hero outfit of sorts. This consists of a crisp white dress shirt complete with a stunning black tie, complimented by a fur-lined beige coat, a sleek high-end designer belt to go with his light grey linen pants, and last but not least, a clearly top-of-the-line pair of black shoes that seem to shine with polish.
However, the one thing he always wears a small charm that functions like an earring, quite rustic and humble in comparison to most of his apparel. A bead of wooden strings ending in a cleanly-carved six-sided dice.
[ PERSONALITY TRAITS ]ARROGANT: Leon has grown to become quite the prick due to the nature of his life. When things come so easily to one such as him, it gets to their head; and he shows it. He does things most would consider reckless or foolhardy, not because he's some sort of thrill-seeker, but because he merely wants to prove he could do it if he so wished. This also leads to him typically belittling others, though usually not out of spite or anything negative. He just can't get his head out of his own ass.
SELFISH: Leon looks out for Number 1 first and foremost; himself. While the nature of his power means he could bring aid to others, he's so self-centered that he could never view it in such a light as he is. To him, anything he does is just a means to his ends. Which leads well into his next trait...
POPULARITY: There's one thing Leon wants more than anything; to make it big. He wants his face on the tabloids, chatting it up on celebrity host shows, gleaming like a brilliant societal star. At least...He's pretty sure this is what he wanted. Right...?
DIRECTIONLESS:When your power could let you do almost anything and succeed, there's only one real question....What do you do with your life? And truth be told, Leon's still looking for that answer, filling the hole with material things and social stardom in the meantime.
SOCIABLE:Leon can certainly be an ass, but at the very least, he's a charming ass. He's a natural social butterfly, and while it isn't something he would ever admit, he likes to interact with others a lot and get to know new people. His only problem with being so sociable is that even with his luck, he has a tendency to drive a wedge between himself and others with his attitude.
[ BIO ]Leon's early life wasn't much to write home about. I mean, his dad was a failed supervillain with the power of bad luck, but that's just more of an embarrassing talk piece than anything. By the time he was born, his dad was reformed and...Trying to get his life together. Key word being try. His mom was a terrible woman through and through, though with his dad's luck, that shouldn't be any surprise.
However, from the moment he was born, things took an unexpectedly bright turn for his family. Like a miracle, his mother seemed to soften right after her darling baby boy was brought into the world, and even his pops was finding some unusually good luck for his track record. The family lived in Passenger Island, as a way to get away from his dad's history (which could barely be called a criminal record; more like a bunch of flubbed bank robberies), so his young life was pretty normal. Beyond the fact that good things always seemed to come to Leon, as if attracted to him.
He'd walk the sidewalk and find a lucky dollar bill on the ground. People flocked around him and became friends like it was natural. He'd buy a soda at the vending machine, and it'd pop out a few extra for good measure. It was inexplicable, but luck seemed to be his closest friend.
For a younger, more kindred Leon, these were just nice little occurrences; not much to really think about. As he grew up, though, he gained a desire to test just how lucky he could be...He'd start cheating on tests and never get caught. He'd pickpocket a passerby and they'd move on without a care in the world. He'd snatch a nice piece of jewelry from a store, and miraculously the security feed gets corrupted...
The more he grew, the more arrogance came with his power. By the time he graduated high school (which in his defense, was still mostly through his own merits), he was actively abusing his luck to get what he wanted. Every week he'd have a new lovely girlfriend on the college campus. Somehow, he'd find the answer sheet to a surprise pop quiz from his economic studies professor. Hell, he'd play a match of Poker and strip the football team for all their worth in bets!
That one...Garnered his interest a lot. If his luck was good enough to guarantee victory in games of chance, well...He knew what he wanted to do. He ended up dropping out of college, and with a pep in his step, he began to make waves in Atlantica. Within months, casinos across the artificial island were suddenly struggling to make back the profits they were losing...All to one man. It didn't take long for nearly every casino on the island to give this kid the boot, but not before he'd made a grand fortune already.
With his extraordinary funds, he bought up one of the poshest pents he could get his hands on, and began to live the life of an extraordinarily rich bachelor...
The funds from the casinos didn't last too much longer with his wild spending habits and extravagant parties. As such, he needed something new to make money with. And hey, why not heroics? In times like these, H.E.R.O. could certainly use a bit of good luck...
| MISCELLANEOUS |Leon's luck spreads to many different facets of life. Nearly anything he attempts, from cooking to skating and beyond, ends rather well...But admittedly he does have a particular interest in painting, especially life portraits.[ RANKING ]C
[ POWERS ]Leon might not have much actually going for him, but at the very least, life loves to give him some Lucky Breaks.
Leon's Power, known as Lucky Break, is very simple, but also incredibly enigmatic. Put simply? He has good luck. It can range from the minor, like finding a quarter on the street or a generous stranger buying him a free coffee, or completely insane, like miraculously dodging a life-threatening attack or "accidentally" stumbling upon a villain's hideout. The possibilities are endless! Even if he doesn't
have much say over it...
[ PHYSICAL STRENGTH ]
With how he does absolutely zero exercise and eats junk more often than not, it truly is a miracle he's still as fit as your average Joe; but that's all he is. 2/10.
[ AGILITY ]
Second verse, same as the first. He's completely average. Which, again, is almost surprising given his lifestyle... 2/10.
[ INTELLIGENCE ]
In spite of having cheated a bit in high school, he was bright enough on his own merits to get into college, and likely could've made it through college with ease, if he had so wished. So essentially, he is smart, but doesn't care much about said smarts. 4/10.
[ DESTRUCTIVENESS ]
On his own, normally Leon's destructive capability would probably be, like, a zero. However...In some occasions, his power has caused surprisingly intensive damage to his surroundings, should it favor him. It is put low due to it being a very unusual occurrence for his power. 3/10.
[ LETHALITY ]
In a similar boat to Destruction, Lethality is...Interesting. His power rarely causes something immediately fatal to occur for another individual, but it has been known to cause old injuries or sicknesses to flair up in individuals opposing Leon, which could result in death. It also sometimes indirectly harms others, to rare, but possibly lethal, degrees. 3/10.
[ ENDURANCE ]
Truth be told, Leon might as well be made of tissue paper. Never in his life has he been sick, or hit, or really had anything happen to his body....That he didn't want, of course. *Wink* Jokes aside, he's an absolute baby bitch boy when it comes to physical confrontation, and his power knows this. It's why it does its best to get him out of the way of anything like that. 1/10.
[ EFFICACY ]
Leon's power is always on, constantly acting in his favor, and has no cost, not to mention its incredible potency...If there is at least one winning factor for Leon, it is certainly Lucky Break. 10/10.
[ SKILLS ]Due to his luck, Leon excels at anything he does, really. However, he does possess a special knack for art...And being a nosy bastard.
[ EQUIPMENT ]Handgun:Leon is well aware that he is, ultimately, just a guy trying to throw down with superhumans. As such, he was wise enough to invest in a simple handgun, should the situation call for it.
Extraordinarily Expensive Phone:The phone he casually totes around might actually be worth more than some people's houses. This state-of-the-art cell phone does it all, really. Facial recognition software, the top quality camera, holographic projection for videos and the like, and a dozen other features Leon himself probably has no clue about.