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Ishara





To say the previous night had been eventful was something of an understatement. She had run into everything from the White Seer, to her predecessor and former top student of Pesedjet, to frankly speaking getting to talk to the other members of this Fellowship that had planned to invite her for apparently some time. Listening in on Sorcerer Dagon's conversation had been less a thing to answer questions than frankly speaking create even more of them, and beyond that it had been a long night of conversation as her mother and her mother had apparently gone about speaking to other and at times later on pulled her in. It had been enough to try to let all sink in, but even so she still felt it wasn't quite all sunk in as of yet. Even now she felt her mind drawing at the strings of last night's conversations at the event and even after it with Radaam and Khaemtr at Khaem's place, especially oddly in regards to this Fellowship she'd been accepted an invitation to so quickly! She'd done her best to talk of that, but between the excitement and nerves she'd worried about seeeming like a mess.

Yet going to Khaem's place she had obviously said hello to the elderly groundskeeper as always, though barely remembered to send her mother's regards as she'd been told to do before leaving last night, though it was when the three of them as Noviates sat around to talk that things had gotten...interesting. Khaem's tales of his family were rather unsurprising to her, though she knew how much it seemed to weigh on the boy in general. The family this, the family that, and yet frankly in her eyes all she saw was Khaem himself. Sure his work ethic and hers, ah, 'differed' somewhat...but even so he had gotten himself here. She respected that! Even so, she had also done her best to attempt to soothe the more than obvious nerves and overwhelmed feelings of Radaam. Not that it wasn't new to him and...ah...goodness it made her feel a bit awkward to make someone else so awkward. Did that even make sense? Maybe. Frankly speaking to someone from a differing social circle entirely was not something she'd assume was easy. Like, for example, when she and her birth mother had gone to an event held by the 'workers' of another temple in order to foster good relations. Talk about stepping into what felt like another world!

Though...for her the night had somewhat ended when Khaem cut in sharply about her lack of a tutelary. It had been enough to make her leave the room, though later she heard that Udjebten had promptly moved into Khaem's lap and berated him. It was somewhat of a sensitive subject for her, as...well...for someone dubbed a 'prodigy' she lacked the one thing all those other prodigies and even other students otherwise already could do! Such a dumb little detail, and yet people seemed to hold it over her! Or at least it felt like such. The pressure to succeed in that area was intense, she'd even had nightmares sometimes about it with people laughing down on her! Frankly she was at the point of "giving it one last try" before giving up on the matter, such was her feelings about it, and luckily she knew that one last try would be coming.

Even so, as they were guided on a mini-tour on their way to see their master Ishara did her best to soak in the sights and events. Especially the rune-operated magic door! There would be much to explore and read about on her own later for sure! Yet perhaps the best part was when Khaem pulled her and Radaam back into a group to examine the other Tutelaries along the way. Not because it was an activity that fascinated her as much per say, but frankly because it felt like a movement back to 'normal' rather than a continuation of the prior night. She still felt slightly awkward about it, notwithstanding her usual move to not mention last night's 'incident' to avoid confronting it all over again, but more and more she felt some sense of ease. Besides, after a few minutes she'd come back and they'd kept talking! Ah, that was good. Yes.

Though as the older magus spoke to them, offering to let them get comfortable and even have something to drink, the green-haired girl's smile seemed to perk up slightly more. Yes, they'd be getting started in all of this! So much to do, learn, and see! Yet it would be rude to not accept such hospitality given by their master.

"I'd happily accept your offer for some tea!"

She spoke politely in response as she took off her sandals and cloak and placed them in the appropriate spot. Even so, she did intently listen in to Khaem's questions as he rambled them off to Magus Dagon. Some of those things she was curious about as well! Besides, what better way to start the learning but with a cup of soothing tea?

(Reserved for GM use.)
~Of Flames and Fantasy~


-Intro-


The year is 2450, and the world as we once knew it has all but disappeared in the wake of naught but fire and ash. None know where it all began, none remember who first pulled the trigger, and yet by this point in time none of that matters anymore. Earth has been reduced by myriad wars, disasters, diseases, weapons, and the ilk to the point that a startling discovery was eventually made...the atmosphere was nose diving into collapse. Only a few decades would be left before the atmosphere would decay to a point that made the planet unable to sustain human life.

Some tried to make underground cities, hoping they would be self-sustaining and able to hold the remaining population. Some desired to create a space station that would sustain life upon it for the centuries to come. Other myriad factions and break-away groups and ilk simply continued to war and bicker in their own matters as usual, unchanged from the last 4 centuries. However, the “Gaea Corporation” managed to concoct a plan of their own: Utilize the latest in quantum tunneling technology to create a path to a new place, a New World, in which humanity would be able to settle and through thus save itself from extinction.

It was an obtuse plan, and yet the company proved to have the means to do so. All they needed were backers and resources. This would draw the attention of the remaining major nations of the world, who took to this particular plan and pushed their remaining resources into the implementation of this plan and project. The “Jacob’s Ladder Project” was thus born, and with most of the remaining resources of the world behind them the Gaea Corporation pushed ahead to meet the ever-approaching deadline.

Test runs, smaller portals, testing from different locations to find an optimal ‘path’, and so forth eventually set up in the middle of the Pacific Ocean, having found a location from which ‘the most suitable world to settle’ would be found. Habitable climes, breathable atmosphere, and frankly speaking many signs of being able to sustain life. There was no time for an in-depth investigation before opening the greater gate proper, outside of cursory scouting expeditions that mostly determined the presence of native races in this ‘New World’ and some basic information, as the ‘deadline’ for the project was far too close for comfort.

By the time the “Great Pacific Gate” was opened, the remaining major powers and few minor ones to get involved had lined up near the gate. Fishing vessels, old battleships returned to be or kept seaworthy, dredged up old designs lashed together with scrap, veritable ‘floating cities’ composed of myriad ships in varying states of damage, and the ilk had been assembled to carry people, supplies, and the best of what remained back on Earth over. Agreements to keep a peace on Earth-side were made, though on the other side all was fair game away from the Gate.

Humanity had lost its original home...now was the time to forge a new one!

-Premise-


The premise of this Sandbox-style NRP is that humanity in the far future has basically reduced Earth to rubble, and in short work the planet will become uninhabitable. They are fleeing through a science-wrought gate into another world, which is itself a fantasy-type world with magic and various races and all of its own politics and ilk.

You will either play a local nation in this fantasy world, or you will play one of the human groups/factions coming through the gate to settle in this New World. You will not play one of each or both. Just one or the other, and I am looking for a balanced amount of nations in total.

Humanity will be coming through with the overwhelming technology and weapons advantage, but likewise will be outnumbered just as overwhelmingly by the locals. Locals have the total advantage in magic and numbers, but at the same time have no technology even remotely able to compete with the newcomers. In this sense, each side has some solid advantages and disadvantages against each other.

Of course conflict, whilst probably inevitable in some cases, is not the only way. Some might choose to settle in uninhabited areas to avoid such issues altogether (makes for a more boring RP though), some might try a peaceful and diplomatic approach, some might seek trade, and so forth. Likewise, the presence of any humans on the New World side of the Gate doesn’t mean those coming from Earth have ready and quick allies waiting on the other side.

-Technology & Magic-


In terms of technology and magic, each side has their own advantages and disadvantages. However, neither kind of nation should be declaring they wiped out each other utterly without resistance. That makes for a very unfun experience when the post-apocalyptic AK-47 toting Russians simply mow down everyone without a contest, and having the highly outnumbered human settlers simply wiped out by a magic curse or plague sent by a lonely witch in the woods is simply just as unfair. So in this respect I encourage people to be fair, but will also set a ground rule:

“Large-scale magic that affects entire armies and such is time-intensive and requires a great many magic users to perform, and nuclear weapons and their ilk will be highly scrutinized and discussed on a case-by-case basis due to being very rare and dangerous things even back on Earth.”

Now for the other unavoidable topic of discussion for such an RP: “What kind of magic/technology can we have?”

***For the immigrating humans, in terms of technology you’d have something like machines to help acclimatize you or synthesize compatible local resources into ones you are familiar with back home, machines to kick off production of basic necessities and such important goods like weapons and ammo and tools, and so forth within proper reason. However, this stuff is very advanced and very much limited to and even within those groups coming into the New World. It is the peak of tech advancement on Earth, and something made and geared for this particular purpose of settling in a New World. Mind these sorts of things cost the majority of the remaining resources back home, there isn’t just shelves upon shelves of these that can be made at the drop of a hat. This tech was divided up in a balanced fashion among those who are coming through the gate, and is meant to help kick off settling and the growth of new colonies in the New World.

Otherwise you only have what old tech and resources might have been salvaged, was created during, kept up during the course of, or otherwise survived 400 years of war back home. AK-47s, post-modern rifles to a reasonable extent, scrap-made or innovated items made during the last 400 years on Earth, and so forth. We aren’t talking space ships and everyone having sci-fi guns and force fields, but more like some bits of more sci-fi tech mostly geared to survival purposes whilst the rest is sparse or basically recycled, modified like a patchwork quilt over the years, or slapped together.

In terms of ships something like big ‘modern’ battleships or something like a modified WW2 battleship would be the largest sort of thing to come through in terms of military craft. Not every will have this, however, but even a well-armored scrap-repaired gunboat from WW2 would be a big enough threat on its own.

In short, imagine this like a “you are lucky to have a modern computer” type apocalyptic scenario for these modern Earth humans, but with a few far more advanced than normal machines provided by the Gatekeepers/Gaea Corporation to your settling modern human faction to help you get adjusted and be more efficient.

***There is, if anyone is interested, also the potential I leave here of making a ‘floating city’ out of ships to also send through. It wouldn’t be a large city or some kind of oceanic London or New York by far, but imagine a reasonably ‘large enough’ population for such a thing. Imagine something that was made to subsist in the post-apocalypse, basically, and go with that in a reasonable manner. Such a city would be a boon in kicking things off for you in the New World, bringing a wee bit of infrastructure alongside the small bit of actually advanced stuff, but you get far less flexibility in where to go and are basically limited to the ocean at first. I will place a limit of one “floating city” to exist for now, on that note, unless given a good enough argument otherwise.

***Likewise, things like Satellites and Internet and global-scale technologies will not be outright available. Given enough long term time and long term efforts to actively set such things up, but initially they will not be a thing at the beginning.

***For locals, your technology is going to be at a medieval or high fantasy kind of level. Castles, thatch roof houses, watchtowers, swords, shields, etc. Of course things like ‘enchanted objects’ magic tools/items and ilk naturally exist, as magic provides its own kind of advantages outright, and even buildings affected by magic such as magic castles and walking huts on legs could exist...but this also depends on what kind of race and nation you play. Not everyone will be overflowing with magic, not everyone will be as mundane as irl medieval times. Yet technologically you start ultimately and rather woefully behind the newcomers.

Even so, magic is rather varied and can be very potent or versatile depending on what system you wield. These newcomers have no idea about magic, and whilst their weapons can fell hundreds of warriors in proper use and their alien tactics...you can hit them with something they have no grasp of in turn. Likewise, being natives you know more about the world’s dangers and workings than they will without a doubt. Homefield advantage, as it were, is one of the things weighted for you nicely. Plus being a non-human race might have some advantages of its own, such as greater size or faster breeding, etc.

-Other-

***I will be controlling the Gaea Corporation (aka: “The Gatekeepers” faction) on the human side, who will be among the smallest but outright most advanced among the human groups. Their job remains rather neutral unless attacked, however, as they simply are there to defend the gate on both sides. They will eventually move their remaining staff and ilk to the New World side to close it up in time before Earth’s atmosphere hits the ‘critical point’ and is unable to sustain further life, which at this point will happen in a few months tops. In the meantime, this group freely allows the immigrants to send ships and people back and forth to get further scrap and supplies and the ilk from back home, but remember that Earth is basically a post-apocalyptic hellscape at this point and that most remaining resources went to making the Gate. Likewise attempts to take or sabotage the gate will result in being banned from its use, however, as was made very clear and agreed upon by those who threw in their lot to help build it in the first place.

***I might also create a nation of the New World, an NPC I control, if naught else to help create action or help flesh things out for the world or races on it as needed. (EDIT: Will be controlling multiple NPC nations within the game to facilitate events and the like playing out in the RP itself.)

***In regards to posting, once every two weeks is expected. IRL things aren’t great everywhere, and that is understandable, but I also do not want this RP to simply die out either. To this end also keep tabs on the RP’s Discord for announcements as well, though invites to said Discord will only be handed out to the players. If you are a player and do not have the link, just message me and I’ll get it sent to you as soon as I can. Also, if you have issues going on and can’t post, say something and DM me here on the Guild or on Discord.

***A point of clarification I want to add due to some prior confusion: There isn’t a ban on native humans in the New World. They won’t be the majority race of the world of course, nor will they simply be the sort to automatically band together with the modern humans from Earth on a whim, but they can and in some places do exist. :D

-Applications-


~Fantasy~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you are on the map, once we get it made and marked up with people’s claims)

Current Ruler: (Who rules your nation? Is it a monarchy, a diarchy, a rare republic, a tribal council, or something else? Don’t expect modern nation types like full-blown democracies here for the start.)

Population: (You outnumber the human factions by a good bit, but something like a big top-tier empire spanning enough fertile land would be like 15-17 million strong at the very very most. And that’d be the top-tier nation in the New World.

So with that as the top-end population size, scale accordingly for your nation. Should not see a single tiny nomad tribe in frozen wastes with barely any land and a total 14 million population, for example, or a giant thriving empire with massive trade and long history have only 10,000 population or less. All I ask is be reasonable, basically.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population. Note that this is just the ‘standing army’, not accounting for the obvious levied troops and conscripts during times of war.)

Military Composition: (A general idea of your army’s composition and tactics, and unique local weapons or such they might be armed with if you so choose. Something to paint a basic/simple enough picture of how your military works in terms of combat, and whether it is more or less organized.)

Race(s): (What races inhabit your lands? Is your nation just one local race, or are there different communities in your lands that compose part of your population? Give a very basic simple overview of each race, including basic things like the general appearance of the race and unique traits like having ‘magic aptitude’ or not and such important things. Of course if you have some bog-standard humans that live in the New World in your population, that does not need more than just a listing below that they live in your nation.)

History: (What is the history of your nation and its peoples? Any notable wars or l;eaders or struggles? Any unique origins for the dominant local race, such as being made by a patron deity or the like?

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

~Humans~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you have initially settled on the map, once we get it made and marked up with people’s claims)

Faction Leader: (Who leads your colonists into the New World? A general? A dictator? A president? An elected representative? A small council of people? Etc.)

Population: (You are vastly outnumbered in the New World, but have the overwhelming advantage when it comes to technology. Population in total will be very small indeed, like 10-15k depending on how many people the vessels you sent through can carry across.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population to start. Won’t be impressive in size to start.)

Fleet Composition: (How many ships did you bring over and of what kind? What kind of combat-ready ships do you have among these, and what kind of weapons do they have mounted on them?

Mind that bigger things like battleships will be limited to “2” for everyone for balancing...and that such ships can blow out of the water basically any local ships here. Not all ships will be armed to the teeth, some might be used for fishing or support craft. Etc. Just basically list the ships you have out with simple basic info to get the point across of what they are used for.

But if a weapon is not said here to be mounted on or contained in a combat ship, then there is no pulling it out later like “wait i had this lurking below decks haha surprise!”. Likewise, things like satellite GPS and global internet are a very very very long ways off from ever existing. Nukes are also banned for obvious reasons.)

History: (What led to this nation of yours becoming as it is today? Was it formed from refugees on the high seas, a major nation that was whittled away and clung on by some means through the chaos, or something else? No actual magic in your history naturally, since Earth has none of that.

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

***Notes***


***This NRP is coming onto the site with some apps already made and approved, so if you are ok with that then I'd be happy to have you aboard! If you want to join, however, then PM me with your interest and to get the Discord Server invite. If you don't I will know you didn't read this part! ;) On the Discord, however, you can see the map and any current claims/NPCs, look around, and talk with the other players to decide things for yourself!
~Of Flames and Fantasy~


-Intro-


The year is 2450, and the world as we once knew it has all but disappeared in the wake of naught but fire and ash. None know where it all began, none remember who first pulled the trigger, and yet by this point in time none of that matters anymore. Earth has been reduced by myriad wars, disasters, diseases, weapons, and the ilk to the point that a startling discovery was eventually made...the atmosphere was nose diving into collapse. Only a few decades would be left before the atmosphere would decay to a point that made the planet unable to sustain human life.

Some tried to make underground cities, hoping they would be self-sustaining and able to hold the remaining population. Some desired to create a space station that would sustain life upon it for the centuries to come. Other myriad factions and break-away groups and ilk simply continued to war and bicker in their own matters as usual, unchanged from the last 4 centuries. However, the “Gaea Corporation” managed to concoct a plan of their own: Utilize the latest in quantum tunneling technology to create a path to a new place, a New World, in which humanity would be able to settle and through thus save itself from extinction.

It was an obtuse plan, and yet the company proved to have the means to do so. All they needed were backers and resources. This would draw the attention of the remaining major nations of the world, who took to this particular plan and pushed their remaining resources into the implementation of this plan and project. The “Jacob’s Ladder Project” was thus born, and with most of the remaining resources of the world behind them the Gaea Corporation pushed ahead to meet the ever-approaching deadline.

Test runs, smaller portals, testing from different locations to find an optimal ‘path’, and so forth eventually set up in the middle of the Pacific Ocean, having found a location from which ‘the most suitable world to settle’ would be found. Habitable climes, breathable atmosphere, and frankly speaking many signs of being able to sustain life. There was no time for an in-depth investigation before opening the greater gate proper, outside of cursory scouting expeditions that mostly determined the presence of native races in this ‘New World’ and some basic information, as the ‘deadline’ for the project was far too close for comfort.

By the time the “Great Pacific Gate” was opened, the remaining major powers and few minor ones to get involved had lined up near the gate. Fishing vessels, old battleships returned to be or kept seaworthy, dredged up old designs lashed together with scrap, veritable ‘floating cities’ composed of myriad ships in varying states of damage, and the ilk had been assembled to carry people, supplies, and the best of what remained back on Earth over. Agreements to keep a peace on Earth-side were made, though on the other side all was fair game away from the Gate.

Humanity had lost its original home...now was the time to forge a new one!

-Premise-


The premise of this Sandbox-style NRP is that humanity in the far future has basically reduced Earth to rubble, and in short work the planet will become uninhabitable. They are fleeing through a science-wrought gate into another world, which is itself a fantasy-type world with magic and various races and all of its own politics and ilk.

You will either play a local nation in this fantasy world, or you will play one of the human groups/factions coming through the gate to settle in this New World. You will not play one of each or both. Just one or the other, and I am looking for a balanced amount of nations in total.

Humanity will be coming through with the overwhelming technology and weapons advantage, but likewise will be outnumbered just as overwhelmingly by the locals. Locals have the total advantage in magic and numbers, but at the same time have no technology even remotely able to compete with the newcomers. In this sense, each side has some solid advantages and disadvantages against each other.

Of course conflict, whilst probably inevitable in some cases, is not the only way. Some might choose to settle in uninhabited areas to avoid such issues altogether (makes for a more boring RP though), some might try a peaceful and diplomatic approach, some might seek trade, and so forth. Likewise, the presence of any humans on the New World side of the Gate doesn’t mean those coming from Earth have ready and quick allies waiting on the other side.

-Technology & Magic-


In terms of technology and magic, each side has their own advantages and disadvantages. However, neither kind of nation should be declaring they wiped out each other utterly without resistance. That makes for a very unfun experience when the post-apocalyptic AK-47 toting Russians simply mow down everyone without a contest, and having the highly outnumbered human settlers simply wiped out by a magic curse or plague sent by a lonely witch in the woods is simply just as unfair. So in this respect I encourage people to be fair, but will also set a ground rule:

“Large-scale magic that affects entire armies and such is time-intensive and requires a great many magic users to perform, and nuclear weapons and their ilk will be highly scrutinized and discussed on a case-by-case basis due to being very rare and dangerous things even back on Earth.”

Now for the other unavoidable topic of discussion for such an RP: “What kind of magic/technology can we have?”

***For the immigrating humans, in terms of technology you’d have something like machines to help acclimatize you or synthesize compatible local resources into ones you are familiar with back home, machines to kick off production of basic necessities and such important goods like weapons and ammo and tools, and so forth within proper reason. However, this stuff is very advanced and very much limited to and even within those groups coming into the New World. It is the peak of tech advancement on Earth, and something made and geared for this particular purpose of settling in a New World. Mind these sorts of things cost the majority of the remaining resources back home, there isn’t just shelves upon shelves of these that can be made at the drop of a hat. This tech was divided up in a balanced fashion among those who are coming through the gate, and is meant to help kick off settling and the growth of new colonies in the New World.

Otherwise you only have what old tech and resources might have been salvaged, was created during, kept up during the course of, or otherwise survived 400 years of war back home. AK-47s, post-modern rifles to a reasonable extent, scrap-made or innovated items made during the last 400 years on Earth, and so forth. We aren’t talking space ships and everyone having sci-fi guns and force fields, but more like some bits of more sci-fi tech mostly geared to survival purposes whilst the rest is sparse or basically recycled, modified like a patchwork quilt over the years, or slapped together.

In terms of ships something like big ‘modern’ battleships or something like a modified WW2 battleship would be the largest sort of thing to come through in terms of military craft. Not every will have this, however, but even a well-armored scrap-repaired gunboat from WW2 would be a big enough threat on its own.

In short, imagine this like a “you are lucky to have a modern computer” type apocalyptic scenario for these modern Earth humans, but with a few far more advanced than normal machines provided by the Gatekeepers/Gaea Corporation to your settling modern human faction to help you get adjusted and be more efficient.

***There is, if anyone is interested, also the potential I leave here of making a ‘floating city’ out of ships to also send through. It wouldn’t be a large city or some kind of oceanic London or New York by far, but imagine a reasonably ‘large enough’ population for such a thing. Imagine something that was made to subsist in the post-apocalypse, basically, and go with that in a reasonable manner. Such a city would be a boon in kicking things off for you in the New World, bringing a wee bit of infrastructure alongside the small bit of actually advanced stuff, but you get far less flexibility in where to go and are basically limited to the ocean at first. I will place a limit of one “floating city” to exist for now, on that note, unless given a good enough argument otherwise.

***Likewise, things like Satellites and Internet and global-scale technologies will not be outright available. Given enough long term time and long term efforts to actively set such things up, but initially they will not be a thing at the beginning.

***For locals, your technology is going to be at a medieval or high fantasy kind of level. Castles, thatch roof houses, watchtowers, swords, shields, etc. Of course things like ‘enchanted objects’ magic tools/items and ilk naturally exist, as magic provides its own kind of advantages outright, and even buildings affected by magic such as magic castles and walking huts on legs could exist...but this also depends on what kind of race and nation you play. Not everyone will be overflowing with magic, not everyone will be as mundane as irl medieval times. Yet technologically you start ultimately and rather woefully behind the newcomers.

Even so, magic is rather varied and can be very potent or versatile depending on what system you wield. These newcomers have no idea about magic, and whilst their weapons can fell hundreds of warriors in proper use and their alien tactics...you can hit them with something they have no grasp of in turn. Likewise, being natives you know more about the world’s dangers and workings than they will without a doubt. Homefield advantage, as it were, is one of the things weighted for you nicely. Plus being a non-human race might have some advantages of its own, such as greater size or faster breeding, etc.

-Other-

***I will be controlling the Gaea Corporation (aka: “The Gatekeepers” faction) on the human side, who will be among the smallest but outright most advanced among the human groups. Their job remains rather neutral unless attacked, however, as they simply are there to defend the gate on both sides. They will eventually move their remaining staff and ilk to the New World side to close it up in time before Earth’s atmosphere hits the ‘critical point’ and is unable to sustain further life, which at this point will happen in a few months tops. In the meantime, this group freely allows the immigrants to send ships and people back and forth to get further scrap and supplies and the ilk from back home, but remember that Earth is basically a post-apocalyptic hellscape at this point and that most remaining resources went to making the Gate. Likewise attempts to take or sabotage the gate will result in being banned from its use, however, as was made very clear and agreed upon by those who threw in their lot to help build it in the first place.

***I might also create a nation of the New World, an NPC I control, if naught else to help create action or help flesh things out for the world or races on it as needed. (EDIT: Will be controlling multiple NPC nations within the game to facilitate events and the like playing out in the RP itself.)

***In regards to posting, once every two weeks is expected. IRL things aren’t great everywhere, and that is understandable, but I also do not want this RP to simply die out either. To this end also keep tabs on the RP’s Discord for announcements as well, though invites to said Discord will only be handed out to the players. If you are a player and do not have the link, just message me and I’ll get it sent to you as soon as I can. Also, if you have issues going on and can’t post, say something and DM me here on the Guild or on Discord.

***A point of clarification I want to add due to some prior confusion: There isn’t a ban on native humans in the New World. They won’t be the majority race of the world of course, nor will they simply be the sort to automatically band together with the modern humans from Earth on a whim, but they can and in some places do exist. :D

-Applications-


~Fantasy~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you are on the map, once we get it made and marked up with people’s claims)

Current Ruler: (Who rules your nation? Is it a monarchy, a diarchy, a rare republic, a tribal council, or something else? Don’t expect modern nation types like full-blown democracies here for the start.)

Population: (You outnumber the human factions by a good bit, but something like a big top-tier empire spanning enough fertile land would be like 15-17 million strong at the very very most. And that’d be the top-tier nation in the New World.

So with that as the top-end population size, scale accordingly for your nation. Should not see a single tiny nomad tribe in frozen wastes with barely any land and a total 14 million population, for example, or a giant thriving empire with massive trade and long history have only 10,000 population or less. All I ask is be reasonable, basically.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population. Note that this is just the ‘standing army’, not accounting for the obvious levied troops and conscripts during times of war.)

Military Composition: (A general idea of your army’s composition and tactics, and unique local weapons or such they might be armed with if you so choose. Something to paint a basic/simple enough picture of how your military works in terms of combat, and whether it is more or less organized.)

Race(s): (What races inhabit your lands? Is your nation just one local race, or are there different communities in your lands that compose part of your population? Give a very basic simple overview of each race, including basic things like the general appearance of the race and unique traits like having ‘magic aptitude’ or not and such important things. Of course if you have some bog-standard humans that live in the New World in your population, that does not need more than just a listing below that they live in your nation.)

History: (What is the history of your nation and its peoples? Any notable wars or l;eaders or struggles? Any unique origins for the dominant local race, such as being made by a patron deity or the like?

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

~Humans~


Nation Name:

Flag: (describe or link an image)

Location: (show image of where you have initially settled on the map, once we get it made and marked up with people’s claims)

Faction Leader: (Who leads your colonists into the New World? A general? A dictator? A president? An elected representative? A small council of people? Etc.)

Population: (You are vastly outnumbered in the New World, but have the overwhelming advantage when it comes to technology. Population in total will be very small indeed, like 10-15k depending on how many people the vessels you sent through can carry across.)

Military Size: (Size of your standing military, which will be at maximum 7% of your population to start. Won’t be impressive in size to start.)

Fleet Composition: (How many ships did you bring over and of what kind? What kind of combat-ready ships do you have among these, and what kind of weapons do they have mounted on them?

Mind that bigger things like battleships will be limited to “2” for everyone for balancing...and that such ships can blow out of the water basically any local ships here. Not all ships will be armed to the teeth, some might be used for fishing or support craft. Etc. Just basically list the ships you have out with simple basic info to get the point across of what they are used for.

But if a weapon is not said here to be mounted on or contained in a combat ship, then there is no pulling it out later like “wait i had this lurking below decks haha surprise!”. Likewise, things like satellite GPS and global internet are a very very very long ways off from ever existing. Nukes are also banned for obvious reasons.)

History: (What led to this nation of yours becoming as it is today? Was it formed from refugees on the high seas, a major nation that was whittled away and clung on by some means through the chaos, or something else? No actual magic in your history naturally, since Earth has none of that.

Give me just a brief enough summary that covers the important things and some flavor here. 4 Paragraphs at most here.)

***Notes***


***This NRP is coming onto the site with some apps already made and approved, so if you are ok with that then I'd be happy to have you aboard! If you want to join, however, then PM me with your interest and to get the Discord Server invite. If you don't I will know you didn't read this part! ;) On the Discord, however, you can see the map and any current claims/NPCs, look around, and talk with the other players to decide things for yourself!
Leannah





No time to think. No time to process. Just react.

The martial artist's years of training and skill would kick in the moment the sword-wielding monstrosity would lash out at her. For her, it was almost like time had slowed to a point, even, as her instincts kicked in and she moved to return the favor to this thing. After all, even without time to process what it was at the moment she was getting the chance to finally put her new body into action! In lieu of this The spear point would deftly rise up as the thing swung down its sword, her body ducking a bit and dodging to the left of the lunging strike at the right moment as she then in an instant drove herself immediately straight and up at the creature. With all her weight behind it, and two hands on the shaft of the spear now, she would simply thrust the spear at the thing's face in one fluid motion.

Plus the surge of adrenaline in her system at this point in time could be called a boon of sorts, perhaps, in driving her counterattack home.

...Even so, the words of an old master of the martial arts rang in her head, a quote she'd memorized as a child for reasons she couldn't currently ponder on. However, the intent of those words seemed to match the ferocity of her attack.

'I need No Second Strike!'

And if she was lucky enough, it would work out like that. Maybe.
República Democrática Reformada do Brasil







Nation: The Reformed Democratic Republic of Brazil, aka “República Democrática Reformada do Brasil”

Map:



History: In November of 1917, large-scale riots of all political parties were in full swing across Brazil. Nationalists, socialists, and others railed against a government that, differing from popular opinion, had declared war on Germany on October 26th, 1917 to try to divert local attention from the government's own problems and failings and "fry a bigger fish". This ultimate failure of an attempt would, however, simply stoke the civil riots and anger against the government to even greater heights. As things only seemed to get worse for the next few months, the government's grasp on things would begin to wane...until finally in February 1918 a 'change' began. In the Rio Grande Do Sul, a Populist by the name of Rafael Faria-Jaeger led a famous speech where he gathered up support and convinced over 5000 soldiers alongside socialists, nationalists, and others to defect to his cause.

Expounding on the need for Brazil to "return to its own internal affairs" and make its people stronger by uniting them together, he captured the eye of the Brazilian people and began to exert a greater influences on the tenetes (basically a term for junior officers in the Brazilian Army) as he rallied them under his banner too. More and more as he went about giving speeches, forming great marches, and speaking to the ills suffered under the existing government as he kept his hotbed of a broad-band political party together through his direction towards solving Brazil's internal problems. Eventually this would lead him and his followers to snowball to the point they would seize power in May 1918, taking over control of the country from "those who sought to destroy our people" as he would put it in his inaugural speech.

Under Rafael, Brazil would begin a decades-long move to reform the government itself, look after its own internal matters, and develop/industrialize the nation both on the coast and in its interior. While naturally the coast had the most pronounced effects of these years of reform and industrialization, the furthering of development and education deeper within Brazil's interior had its own noticeable effects as mining and agriculture grew into various towns and areas that fueled the growing amount of jobs and improving conditions/wealth of the nation. Many a man could find "Honest work and a full stomach!", a motto the new government's reforms and development pushed out, and the emphasis on ensuring the well-being and prosperity of a united Brazilian people would ingrain a nationalistic sentiment into the public mindset as the years went by. Likewise the opportunity came early on to silently and softly nip the influence of the coffee magnates in Brazil when Rafael was in power, especially with them weakened in the wake of the Coffee Market Crash of 1917 after the UK banned the importation of coffee during the war.

By the time of the early to mid 1930's, President Victor Fidalgo would rise to power and ultimately take an interest in empowering the military of Brazil in particular. He had spent years before as a politician and before that a sailor, reflecting on the past issue of German Indiscriminate Submarine Warfare that had taken the life of his brother and father during the earliest years of The Great War. In this regard President Fidalgo had been haunted for years, until he came to office and resolved to reform the Brazilian Military and arms business as a whole. No longer would his people be so behind the likes of other nations, but would be prosperous and mighty to defend their own interests! The other nations could do so, so why couldn't they? In this he would build on existing reforms, expanding the Brazilian arms business and forming his own more powerful version of IMBEL tied to the Ministry of Defense.

His actions would push Brazilian weapons and ship development into new heights, as well as increase profit with new arms licensing agreements from overseas. Yet ultimately whilst President Fidalgo wouldn't transform Brazil into a militarized nation akin to a "North Korea", but his efforts in the long term would instead see the Brazilian "barco subaquático" (underwater boat; nicknamed "S-Boat") rise to prominence in the Brazilian Navy. Likewise his actions would create better ships, along with Brazilian-invented arms and licensed pieces making greater profits overseas (especially in Africa and Europe) and locally.

Now currently under President Gustav Corderio, who was only just elected to office back in November 1954, Brazil has by now been shaped into a nation that carries with it a sense of great national pride and unity throughout. It has retained a strong arms industry still to this day, among other profitable industries such as rubber/synthetic rubber and metals, though it has likewise become a more humane society than many other 'great nations' out there. Eschewing colonies and the adoption of any "racial theory", the nation's treatment, acceptance, and representation of all of its minorities and native tribes has been smoothed out over the decades with no small amount of effort. Brazilians take a point of moral pride that, unlike the decadent Europeans and Americans or even the Argentinians, Brazil has survived and thrived through the greater development of its coast, at least better and noticeably improved development of its interior, and its effective handling of all peoples.

Even so, with a distaste for the USA, the growing tensions, and witnessing the expansion of Argentina...even Brazil's people and their government have begun to play their cards more purposefully. Expansion nor alliances are not out of the question, nor is going to war if they felt they needed to for one reason or another. Only time will tell, however, if they will reach out into the world in one manner or another: Trade or tricks. Peace or war. Alliance or denouncement. Whatever it may be that they do, will the world be ready for it?

(Economic Note: Brazil's military production has also been selling guns to decolonizing peoples in Africa, and would prob sell to groups or mercs or the ilk under the table if it meant out-competing a rival or enemy nation. Sell to smaller nations to fuel their conflicts to the end that our interest are upheld, or simply to make a profit, sell to bigger nations who really need supplies and we have the production facilities to make those orders happen. Prob would sell to any 'friends' as well, in terms of international relations, to make bank and such as well.)

(Other Note: Maybe Brazil has become oddly obsessed with trying to turn every type of ship into a submarine-style submersible boat. Imagine the attempt at a submersible aircraft carrier or such things. XD)
@Dinh AaronMk My other ideas are (honestly in no particular order):

Finland (Finnish Civil War begins early, due to Russia's situation, and the White Finns win and form a constitutional Republic of sorts. Begins a program of buildup overall, seeking to bring the nation into a powerful position with a powerful military.)

***Brazil (Got triggered by Germans sinking their ships still, and basically took to assaulting the Germans at sea and building up some navally to do so. Capturing some ships, however, they also take these back home and ride out the rest of the war providing some support to the Entente before their diverging government decides to build up. With the USA not involved and a desire to become a world power, Brazil begins a campaign of internal unification and industrial/military buildup. Maybe triggers Argentina or such, etc. XD)

***Egypt (Egypt makes such a fuss with rebellion during WW1 that the taxed Ottomans to have to let them go, and they buck the British claim and efforts to make them a protectorate (in due time). Gets a constitutional Monarchy or a really good Wafd that forms around this, driving a sense of Egyptian nationality and civil rights and such yet seeking to modernize. Kinda like the Meiji Restoration in this sense, except Egypt not Japan.

Seeks to build up and industrialize, reinforcing its strength and seeking to take advantage of the Suez and trade to boot. Maybe took some British stuff during their resistance against them, resulting in a basis from which to make stuff like their own tanks and guns. Could engage in trade with others to try to bolster resources and position.)

***Netherlands (idk yet, heard someone claimed Netherlands from Yam so leaving this blank just in case)

Any of these viable for a nice alternate history twist?
@Dinh AaronMk Drat. There goes my idea. (TwT)
@Dinh AaronMk It is time! Greece and Anatolia shall be MINE. ROMA INVICTA, SCREW YOU MUSSOLINI XD

I shall happily join and create Not!Byzantium. :P

Though i will miss the Greek Fire. Alas, too late in history to have it. XD
@Dinh AaronMk Noted! But to ask out of curiosity...would you mind a Byzantine/Greek rebellion that 'restores' the old Byzantine Empire and took some stuff from the Ottomans? Like a historical "what if", taking the Ottomans at their lowest and basically pulling a "Greco-Rome Returns"? Or maybe it was during the war or...er, something. It is a fun idea to me, but i want to ask to get your thoughts on it! :O
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