True Name: The Headless Horseman
Aliases: Hessian, Dullahan, Gan Ceann
Gender: Was Once a Man
Height: 5'5'' (around 6'4'' with a head)
Weight: 185 lbs
Alignment: Lawful Evil
Wish for the Grail: To regain his original head and live out a peaceful life before passing away for good. Then again, he may not be able to resist simply asking for a field of helpless victims.Personality
Someone filled with wickedness and cruelty who has long since stopped making excuses for his tendency to decapitate. He tries to recall his attitude as a mercenary for tips about how to act as a servant, but he can only think of violence and revenge. Nonetheless, he does observe "the honour of the hunt," as he will not steal another's kill out of the blue. The emotions of a headless man can be somewhat hard to read, but if he wears another's head, his personality will become a bit closer to theirs on a superficial level.You may choose who, when, and where, but there is only one method I will use.
...His master will probably hear dark proclamations like this ringing in their head.Background
Rider a Hessian mercenary hired by Britain to combat the American revolution who lost his head to a canon ball during the battle of White Plains in 1776 and was buried in the cemetery of Sleepy Hollow. In an unusual case for a legend, it was his actions as a vengeful spirit after death pursuing many travellers in an effort to take their heads that gained him fame, and he was finally placated after obtaining the head of Ichabod Crane. However, legends of headless riders long precede that man's life, and in the case of this heroic spirit it would be accurate to say that he is shouldering the legends of those who lack the identities or humanity to be summoned themselves to add to his own power. Specifically because he is summoned in Germany, he has access to the "hunting horn that calls for death" and "black hounds of hell," which stem from the folklore there.Stats
Magical Energy: A
Noble Phantasm: EXClass Skills-Magic Resistance B-:
Rider can cancel spells with a chant below three verses targeting him. Even if he is targeted by High-Thaumaturgy or Greater Rituals, it is difficult for him to be affected. In the case of divine magic or the sacrements of the church, however, his resistance is weakened.-Riding A:
Rider can use any vehicle or creature as a mount, with the exception of Phantasmal Beasts and Divine Beasts.Personal Skills-Hellish Hounds A:
The ability produce, through moderate labour, black hounds with tongues of fire that serve as Rider's "hunting dogs." Their power is such that if he has the time and mana to craft twelve or so they can make a difference even against a servant while alongside him. Even if sent out on their own, they can use pack tactics and the flames of their maws to slow down such enemies. In a pinch, this ability can be used to restore his horse, if it is destroyed.-Clairvoyance D++:
The ability allowing Rider to pursue his enemies even without a head. It allows for sight in all directions from the body, and the negation of visual obstructions. It does not grant hearing, taste, or smell, however, but he can still communicate telepathically with his master.-Unseelie Spirit B:
An ability gained from gathering the power of many legends about "headless riders." A composite skill granting rider access to things like Battle Continuation, Death Resistance, Mental Resistance, Monstrous Strength, and Passive Health Restoration. In return, he suffers extra damage from holy attacks, and the restrictions of being unable to cross running water or enter holy grounds without suffering a temporary hit to his abilities.Combat Capabilities
His omnidirectional sight means he can clash blades with anyone even as he rides in any direction. His fighting style can be called "murderous" and "no-holds-barred." If he has access to his hounds, they go ahead of him in combat, rushing the enemy to throw them off balance before the killing blow is delivered. His mount is a dark and durable creature, and although it cannot take to the skies it does have high physical abilities including strength for extreme leaps, toughness that prevents it from becoming a liability in combat, and speed that allows Rider to pursue most enemies. It also possesses the same strengths and limitations as Rider from his Unseelie Spirit skill. On foot, he can swing his axe and evade more freely, at the cost of mobility. He possesses a whip made of bone, but since it can't decapitate someone and it is visually distinct, he rarely uses it. He also has a black riding cloak with a hood perfect for concealing a face.Noble Phantasms
Name: Wild Hunting Horn
Description: A black hunting horn that warns of terrible deaths to come. Even if Rider lacks a head, he can hold it aloft to produce a chilling sound. Those in earshot, save for Rider's allies, will be inflicted with a fear effect that compels them to flee or dulls their wits and skills if they have the will to stand and fight. Those who hear it would be wiser to trust their instincts, however, as the sound of the horn also carries a curse. Regardless of whether the fear proves effective, there is now a slowly increasing chance with each attack that Rider will, regardless of comparative speed and toughness, "land a blow that severs the opponent's head." The Luck stat of servants allows them to stave off this effect for a time, and even one with D rank luck is likely safe to trade a few blows, but as the fight continues, the chance of decapitation builds up until any sensible fighter would feel the massive killing intent and withdraw. One without the common sense to do so, though, will soon die if they cannot produce a swift victory themselves.
Name: Revenge of Sleepy Hollow
Description: The manifestation of one eternally seeking a head, Rider can seamlessly bind the severed head of another to his stump of a neck, making it his own. A head can be removed and reattached at will, and while he wears one, he has access to all of its original owner's knowledge and skills. In the case of a servant's head, it will not disappear even though the owner is dead, and Rider can carry it under his arm, on his thigh, or hanging from his saddle until he finds a suitable place to switch heads. He can utilize a servant's skills and even Noble Phantasms, provided those abilities do not specifically stem from a part of the body other than the head, or from an object, although in either case it is possible to take the item in question for himself and save it from disappearing with the rest of the body. Indeed, even if the ability in question is something like a "cursed arm," it is simply a matter of severing the limb for use as a grim sort of mystic code.
Abilities with a physical manifestation, rather than something purely mental or an attribute of the head, will require more mana than normal because he is not the true owner. In the case of especially powerful Noble Phantasms, they will be weaker under him, not to a full rank letter, but to the point where if the stolen version and the original could somehow clash, the original would win by a thin margin.