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    1. KarthaRRinari 5 yrs ago

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Just an academic looking for some RP experiences. I miss writing and creating stories and characters. I don't get to enjoy video games nearly as much due to the complexities of real life, so I am seeking an alternative outlet.

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The thunderous crashing of the waves against the ship hurl it with a wrenching tilt to one side almost as if to bring the great vessel to topple. Yet, as it tilts, another massive wave surges from the other direction and slams into the hull hurling it back into balance. Surges of water rush down the stairs once more coupled with the persistent torrential rain managing to pierce through the opening from the deck of the ship into the bowls of its lower levels. The water rushes between the boots of this man, this figurine in the dark, whose white flesh stands out as the very light of the thunder itself. His dark eyes glance around the room with his left leather gloved hand nestled in an idle position upon the hilt of his sword.

In the moments of observation by those within the room, he turns his head back toward the stair with the rising of screams and hollers. Men of the crew previously slumbering below per orders from their Captain are seen rushing past behind him and up the slick, water drenched stairs heading up to help with the challenges of the storm. The hull itself wretches as if coming apart against the crashing waters. The thick wood groans as if in pain; as if desiring an end to its own miserable torment. The man turns his head back upon hearing the words of those within the room. His lips remain stern and solid; narrowed with no emotional state to express.


"You may wish to obtain your valuables and quickly. More resides within the depths of this storm than mere wind and rain." He comments as if somehow aware of an unknowable threat to the vessel. Suddenly, another boom reaches through the air, but no flash is coupled with this resounding echo. A great crack is heard from above as if a tree has been harshly shattered. More screams and yells rise into the air as the crew calls out in fear and panic. 'Pirates off the aft! Man the guns!' A figure of authority cries out before a sudden explosion of wood rips through the hull of the very room in which the group is residing.

The figure of a man, previously seen as stern and formidable in the doorway, is thrown to the side from the explosion as the air is ridden with splinters and shrapnel from the blast. The assault had streaked straight through the hull of the ship through the room and beyond leaving a gaping hole in both walls. The torrential rain spears through the opening immediately after penetration by the assaulting cannon ball. The man in his fine armor and intimidating garb rests against the far wall, half delved in water with blood upon one side of his face. Despite this, he clambers quickly from his position in a tilting manner, grasping at a chain dangling from the ceiling with the remnants of a lamp now dimmed to darkness by the swift air of the attack and the water of the rain.


"Quickly!" He shouts toward the others in whatever state they may now reside after the attack. "We must get topside!"
Haha! I’ll be making the next posting tonight.

I always leaned toward this image as a close reflection of how he looks in mortal form, though his hair is black rather than white.

Name: Kartha Rolein Rinari
Alias: Kar
Age: Upper 20's
Gender: Male
Species: Human
Class: Cleric/Dread Necromancer...(a conglomeration of various associated classes)

Appearance: Kartha appears as a young human male when taking on a more mortal form. This is, of course, more of a facade showing his much younger self during the early years before he became a deity. In this form, he has long flowing black hair as straight as a board with greyish skin. He is most often seen in studded leather armor with the studs being a mixture of adamantine and mithril. He carries a long sword at his side and often has a rather musketeer style half-cape or a leather long coat. His clothing is always a mixture of dark leathers, fitting his theme as a deity of the undead.

Personality:
Kartha is clever, intelligent, and masterful in both word and tactic. He is not often egocentric but will put others in their place when pushed. As a mortal, this can sometimes come through when his interests or goals are either contradicted or interrupted. He envisions himself as one with a glorious plan to spread the beauty and eternal serenity of death to all that lives. Quite befitting a dark creature of divinity.

Motivation:
Kartha has always possessed an interest in the philosophies of others and finds them challenging. He keeps himself entertained by seeking ways to manipulate those philosophies into a corrupted perspective. Nothing gives him more pleasure than to see a creature pure of heart find the truth of the grave.

History:
Kartha was born to...someone, not of the land within which he grew up. The truth of his origins was never discovered. He was an orphan in a small village serving as a farming source of a local Lord. Through this Lord, the village served the great Warlord Oriaki Shokugan. Oriaki was known well for his ruthless nature and tyrannical form of rule. As a young boy, Kartha often found himself exposed to the cruelties of the Shokugan warriors; samurai of the clan who served their warlord for riches and position.

On one fateful night, Kartha's village was raided and burned. The other orphans he called friends were murdered before his eyes. He fled and managed to secure safety within a local religious order. Here he would find safety as Oriaki was very superstitious and dared not harm any religious establishment. Kartha found himself filled with rage but managed to use the teachings of the elders to temper this rage with patience. In time, Kartha grew into a man of great power and wisdom.

Nearing adulthood, the elders of the sect began to fear Kartha and his abilities. They feared his intellect and ability to manipulate others. In their own fear, a great plot was set in motion to have Kartha eliminated. However, Kartha was already ahead of such concepts. He planned and proceeded with a ritual through which he summoned death itself. Upon Death's arrival, Kartha began to bargain. The result of this exchange ensured Kartha's immortality, under one condition.

Kartha was granted an Orb. Black and filled with the powers of death. If Kartha should be slain, his soul would meld into the orb and after a weeks time, he would be reincarnated. However, if the orb should ever be destroyed while Kartha lay within its confines, Death would claim his soul for eternity. Using the powers of this orb, Kartha survived the elder's attempt to kill him and began a campaign which, after a few years, resulted in the complete domination of his homeland.

The great Warlord Oriaki himself fell by Kartha's hands and became an undead servant, as did many of his warriors. Eventually, after many more years, Kartha's power grew to the point of divinity. He used his divine might to re-craft his world into a new domain where all that was dead became normal and all that was living became a pestilence. Some positions of good managed to remain within his domain; a chain of islands bearing a brood of ancient gold dragons persisted and warred against him to return the world to its former state. However, they have never earned more than a stalemate against his eternal armies.

Equipment:
- Adamantine and Mithril studded leather armor
- Masterwork Longsword
- A satchel of standard gear and supplies
- A pouch riddled with platinum, gold, and silver coins

Weakness:
Good-Aligned Spells: Holy spells of a good-aligned deity can cause him discomfort. A passing cleric or paladin is merely an annoyance as flies at dinner.
Good-Aligned Religious Establishments: Should the power of a deity's attention be directed toward him, this will cause quite a different reaction than a passing priest or paladin. In cases where they deity bears more rank than he, he will easily be driven back.
Unwavering Beliefs: Kartha truly believes that anyone can be convinced to see the truth of death, no matter their philosophies or perspectives. Failure to secure their...transition to this truth may cause him great aggravation.

Relationships:
Unknown
Is this gonna be like Ravenloft? How about a half orc slayer? Slayer is Pathfinder class like a fighter with sneak attack


No, this will not be like Ravenloft. I pull my concepts from 3.5e. I never moved into 4.0 or 5e; didn't care for either personally. I've also never played in the Pathfinder universe, but I am not against anything from those sources! :)
I think I am going to let her grow into the full blown sorceress.


Sorcerer was always my favorite class; I have one character who took on the draconic heritage and he was awesome. My references are 3.5e though. I never got into 4.0 or 5e.

Have another person working on a character and waiting on the initial post of one of our original three players.
Going to work on that post right now :) Hopefully my Tiefling is up to par LOL


Haha, perfect! I like the Tiefling. Read the character bio. Looking forward to this!

Both characters are very well done and thought out. This is going to be fun!
Okay, I’d like some input.

Most of the forms talk about the thief/sorcerer combination as something hard to play. I suspect that it is due to mechanics.

I am wondering if I should have her as a Magic Initiate (feat) and later pickup the ritual caster. The dmg talks about feats being able to be given out by deities as rewards instead of treasure.

That would let her focus on being primarily a thief.


This can be explored as the story progresses, sure. I played a rogue/sorcerer before, though I played it with rogue/sorcerer/warmage for some more combat oriented abilities.
Im thinking about either playing a Druid or barbarian right now. I had thought my tiefling rogue but i'll happily use my druid instead and or make a barbarian or warlock :D . I suppose it'll depend on what others choose! Gotta love a balanced Party


I quite agree! I think a druid or barbarian would work wonderfully. A barbarian would seek the opportunity to travel to a new continent as a challenge or adventure, and I am sure a druid would find interest in seeking new forests and natural remedies. However you wish to conceptualize, I think either would work great!
Cracks of thunder rip across the dark, stormy skies above a seemingly eternal black ocean. Large waves crash against the side of the galleon as the ship lurches up and down. Per the captain's orders, the majority of the crew remain below deck. A handful of officers and sailors stay above to man the helm. Your destination was a freshly discovered continent across the vast dreaded sea, however, now even survival is uncertain. Secured within your room among a handful of other passengers, the sickly scent of fetid discharge coupled with vomit pollute your very lungs with every breath.

As you lay in your cot, you struggle against your own mind and body to maintain control and avoid succumbing to fear or panic. With a heavy lurch of the ship, screams and shouts arise from the top deck as water splashes into your room having swept down the stairs leading into the bowls of the ship. The door to your room swings open wide, and you find yourself thrown from the cot due to the drastic motion of the ship. You land upon the floor with the saltwater mixing with the sickly refuse. You then hear the sound of heavy boots near the door.

A loud crackling of thunder echoes through the very wood of the ship followed by the immense white flash of lightning. You see, standing within the doorway from your view while laying on the floor, a pair of black leather boots. As your gaze rises, your view leads up to the figure of a man dressed in a combination of dark leathers. His armor is riddled with silver and blue metallic studs. His hair is long and black but his skin is milky white, standing out in an eerie fashion within the darkness of the storm. He appears fit and toned, but no giant. A moderate figure with fine form. The skin of his face is youthful and fine. A long curved sword rests with a dark leather sheath upon his belt. A dark leather long coat drapes over his shoulders seemingly offering some protection against the rain and seawater. The pupils of his eyes are bright silver.

Another loud and harsh crash of thunder resounds throughout the ship and is soon followed once more by another white flash of lightning. Within the moments of the flickering light, the man within the doorway appears to suddenly transform. The entirety of his body retains normality, covered in the mixture of dark studded leather. However, the left side of his face and head shimmer into that of a skull with fleshless teeth and a hollowed out eye socket bearing a dark black stone with a small reflection of light as if bearing a pupil in its own right. However, this vision of a half man and half skull lasts for so short of time you may not be certain of your vision. The storm seemingly grows worse as your fate lies in the balance.
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