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9 yrs ago
Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
4 likes
9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
3 likes
9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
3 likes
10 yrs ago
You shot Church, you team killing fucktard!
3 likes
10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
4 likes

Bio

The Dyslexia is strong with this one.

Most Recent Posts

Name: Madeline “Mad Maddie” Hollinghurst

Age: 19

Appearance (pictures or description, or both): Maddie’s face is lean and slender, with a small cluster of freckles gathered around her slim nose. Her eyes are a yellowy green, and her eyebrows have been finely plucked. She has a sharp chin, broad forehead, and a wiry neck. Maddie has raven hair that has been cut short for practicality. She has a skinny build, with faint curves, and a surprising amount of muscle for someone with such delicate features. Her body is fairly toned, with a hint of softness.
Madeline dresses in a fashion that would be considered tomboyish by most (partially due to personal preference, and partially due to personal preference), often clad in a grey trench coat, similar to the one worn by most of Rapture’s police force.



Personality: Cool, calm, and collected on the surface, Maddie is unhinged, maniacal, and otherwise sick in the head. A volatile young woman with an aptitude for violence, Miss Hollinghurst is an amoral individual, possessing a complete disregard for the rights and feelings of others. Impulsive and aggressive, Madeline has a history of behavioural problems, vicious outbreaks, and sadistic tendencies.

While not perhaps someone most people would wish to be aquatinted with, Madeline’s lust for a fight, coupled with her drive to get things done and combat skills make her a formidable asset to Ryan’s security force.

Backstory: Maddie was born in Liverpool, England, initially being raised by a family that were troubled in both the psychological and financial sense. Madeline’s father was a dockworker who put in multiple shifts, before spending all of the day’s earnings on drugs and booze, and then going home and beating his mother and his baby girl. When he was particularly irate, daddy Hollinghurst would lock young Maddie in her room for days on end, accompanied by several fresh bruises and scars for good measure.
The young girl grew up without friends or siblings, and spent her leisurely time catching rats and birds in traps that she’d set up about the family’s home, before breaking their necks once she’d claimed her bloody prizes.

The start of the Second World War saw Madeline evacuated to Devon, where she was taken in by the eccentric Doctor and Mrs Blackwood. The radical change in lifestyle took some adjusting to, but Madeline quickly became very fond of the pair, liking them a great deal more than her birth parents. The Blackwood’s tutored young Maddie, and she soon fell in love with the vast expanse of books that were available in their homes library, after the Doctor had taught her how to read and write.

Despite finding life more enjoyable, Maddie continued her old hobby of capturing and torturing animals, up until one fateful evening where Doctor Blackwood caught the young girl in the act. Fearful of how he might react, Madeline was rather surprised to the find that her foster father was not so much horrified by what he found as he was fascinated, taking an even greater interest in young Madeline. The Doctor begun to develop a physiological profile of Madeline, based off of both behavioural observations and interview sessions he held with her, diagnosing her with several different personality disorders, as well a plethora of psychopathic tendencies. Rather than try putting her in therapy or giving her medication, Doctor Blackwood instead encouraged her to take her urges out animals, in an attempt to placate the “darkness” inside her, and make her less of a threat to other humans.

Taking a fondness to his adopted daughter, Doctor Blackwood begun to pay for Madeline to be tutored in several extra-curricular activities, buying her lessons in everything from art, literature, and ballet, to fencing, marksmanship, and martial arts. While she really took a shining to the combat based activities, Madeline still immensely enjoyed the less-aggressive classes.

Madeline spent the duration of the war under the Blackwood’s tutelage-growing especially close to the good Doctor, as they bonded over their butchering of woodland animals-and grew to become a rather intellectual and competent young woman, becoming somewhat forwards thinking for someone with such an arsenal of mental defects.
During the course of the war Madeline’s birth farther was conscripted into the army, ending up being killed by friendly fire, while her mother died during the Liverpool Blitz. With no parents to return to, Maddie remained with the Blackwood’s, living out her idealistic lifestyle within Devon.

Unfortunately, even in paradise the sunsets.

One of Doctor Blackwood’s former patients, Edgar Burgan, broke into the Blackwood estate in the dead of night, slipping into their mansion without being detected. Unhinged and completely unstable, Edgar butchered the Doctor and his wife in their sleep, only missing Maddie because she was in the basement fiddling with her rat traps.
With no other immediate family, Madeline was sent to America, to stay with Mrs Blackwood’s brother, a man known simply as Sullivan.
While Maddie did not get along with Sullivan quite as well as she had done with her foster parents, there was a mutual respect between the pair, the man occasionally sharpening the young girl’s combat skills, as well as teaching her a few new tricks of his own.

Unbenounced to Madeline, Sullivan was Andrew Ryan’s personal head of security, and when the Rapture project was put into motion Sullivan was expected to go with Ryan to his shinning city.

Rather than demand that Madeline accompany him, Sullivan offered her the choice to either go with him to Rapture, or be set up with another family and live elsewhere. Having no further attachment to the surface world, Maddie agreed to go with Sullivan, looking at it as a chance for a new life.
Madeline adjusted surprisingly easily to life under the sea, enjoying the feeling of isolation that came with living in Rapture.
One evening, Ryan was hosting a high society dinner for his associates in the Rapture Central Council, and Sullivan attended, taking Madeline with him. When the topic of what lengths Ryan’s security forces should go to was raised, Madeline became extremely vocal about her opinions, proposing several methods on how to keep people in line, much to the dismay of Sullivan. However, Andrew Ryan became rather fascinated with all that Madeline had to say, listening intently and even prompting her to continue as she mouthed off about different ways to make a man forcibly submit.

After the Dinner, Ryan contacted Madeline, informing her that he was building an elite team of “Sharks” to help keep Rapture clear of “parasites”, and offering her a role within his special squadron. Maddie instantly excepted, and soon begun training under the tutelage of one of Ryan’s top enforcers.
Now that talks of uprising have begun to drift about the slums, Madeline has been given the task of keeping tabs on the growing threat of the workers unions, being authorised to respond with extreme prejudice if the situation demands it.

Mad Maddie has been set up with an apartment not too far from the Rapture docks, giving her a keen view of the goings on of the lower classes, and a network of informants to feed relevant Intel back to her.

Any other notes: One of Andrew Ryan’s “Sharks”, Madeline is a formidable opponent, despite her instabilities, possessing great skill for someone so young.
Looking forwards to seeing what you can come up with.
http://www.roleplayerguild.com/topics/26829/posts/ooc?page=1#post-754551

OOC is now up, if folks want to get working on Character Applications etc.


No Gods or Kings. Only Man.


“I am Andrew Ryan, and I’m here to ask you a question: Is a man not entitled to the sweat of his brow? No, says the man in Washington. It belongs to the poor. No, says the man in the Vatican. It belongs to God. No, says the man in Moscow, it belongs to everyone. I rejected those answers. Instead I chose something different. I choose the impossible. I choose…Rapture. A city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well”-Andrew Ryan

Rapture: Andrew Ryan’s wonder city. A culmination of submolecular bonding, scientific genius, and the drive and passion of one of the greatest men in America. Situated at the bottom of the North Atlantic Ocean, Rapture was birthed with the intention of evading the inevitable nuclear apocalypse, but quickly became so much more than that.
Constructed from buildings built to withstand the perilous pressures of the Ocean’s deepest depths, and with enough imported supplies and home-grown industries to survive for generations without coming into contact with the world above, Rapture is truly a modern marvel, albeit one hidden from the prying eyes of those not considered worthy enough to grace the reinforced glass tunnels of the shining city.

The year is 1950. Rapture has been an established city for four years, and the gears of industry have long since been set in motion. Several large corporations have already been set up within Ryan’s undersea utopia, as well as numerous smaller establishments. The ethics system, or lack thereof, within Rapture allows for a great deal of leeway in terms of the nature of these institutions, meaning that everything from shady laboratories to legal crack houses have begun popping up all over the cities steely streets.
It is a time of prosperity and ingenuity within Ryan’s shinning city-the “Golden Age” of Rapture-yet the first few whispers of unease have begun to flitter about the place, ripe seeds of doubt being sewn into the minds of the troubled. In order to uphold and maintain his paradise under-the-sea, Andrew Ryan has been forced to bring in a larger workforce, but many of these newcomers are having second thoughts about the laws which prevent Rapture’s inhabitants from leaving. Unions have begun to surface, and these groups have far larger backings than Ryan would like to admit…

OOC:

No Gods or Kings is an RP set during the Golden Age of Rapture, a few years before the events of Burial at Sea, and a lengthy amount of time before the original Bioschock game. The game is set around the time that Andrew Ryan begun to expand upon Rapture, bringing in new inhabitants in an attempt to make the city feel less isolated, and so players will have the choice of either being one of the “1st wave” inhabitants of Rapture (The original innovators or workmen that Ryan recruited) or the “2nd wave” (the newer populous).

Players can either take on the role of Characters who have previously appeared in the Bioschock series, or create completely original characters to play. Alternatively players can also play a previously established character, but make edits to their backstory, role within Rapture, appearance etc. No Gods or Kings is a retelling of the story of Rapture, and so events that transpire in the cannon may not necessarily happen in this RP (constants and variables *nudge nudge*) and players can also chose to have a custom character of theirs take on the role that would previously have been filled by a franchise character (e.g replacing Fontaine), as long as it does not conflict with any other players characters/posts.

Andrew Ryan will be GM controlled, although players are welcome to write him into their posts (With the go-ahead from the GM or a co-GM), as long as;
• It makes sense for him to be there
• He doesn't do anything uncharacteristic
• He isn't randomly killed/kidnapped/harmed etc.

Beginner players may apply for one character. Upon “proving” themselves they may apply for a second or third character, with the consent of the GM or a Co-GM.

Character Application Sheet:

Name:

Age:

Appearance (pictures or description, or both):

Personality:

Backstory:

Any other notes:

Good, good. I'll start work on the OOC, soonish.
Woop! Good to see some interest.


No Gods or Kings. Only Man.


“I am Andrew Ryan, and I’m here to ask you a question: Is a man not entitled to the sweat of his brow? No, says the man in Washington. It belongs to the poor. No, says the man in the Vatican. It belongs to God. No, says the man in Moscow, it belongs to everyone. I rejected those answers. Instead I chose something different. I choose the impossible. I choose…Rapture. A city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small. And with the sweat of your brow, Rapture can become your city as well”-Andrew Ryan

Rapture: Andrew Ryan’s wonder city. A culmination of submolecular bonding, scientific genius, and the drive and passion of one of the greatest men in America. Situated at the bottom of the North Atlantic Ocean, Rapture was birthed with the intention of evading the inevitable nuclear apocalypse, but quickly became so much more than that.
Constructed from buildings built to withstand the perilous pressures of the Ocean’s deepest depths, and with enough imported supplies and home-grown industries to survive for generations without coming into contact with the world above, Rapture is truly a modern marvel, albeit one hidden from the prying eyes of those not considered worthy enough to grace the reinforced glass tunnels of the shining city.

The year is 1950. Rapture has been an established city for four years, and the gears of industry have long since been set in motion. Several large corporations have already been set up within Ryan’s undersea utopia, as well as numerous smaller establishments. The ethics system, or lack thereof, within Rapture allows for a great deal of leeway in terms of the nature of these institutions, meaning that everything from shady laboratories to legal crack houses have begun popping up all over the cities steely streets.
It is a time of prosperity and ingenuity within Ryan’s shinning city-the “Golden Age” of Rapture-yet the first few whispers of unease have begun to flitter about the place, ripe seeds of doubt being sewn into the minds of the troubled. In order to uphold and maintain his paradise under-the-sea, Andrew Ryan has been forced to bring in a larger workforce, but many of these newcomers are having second thoughts about the laws which prevent Rapture’s inhabitants from leaving. Unions have begun to surface, and these groups have far larger backings than Ryan would like to admit…

OOC:

No Gods or Kings is an RP set during the Golden Age of Rapture, a few years before the events of Burial at Sea, and a lengthy amount of time before the original Bioschock game. The game is set around the time that Andrew Ryan begun to expand upon Rapture, bringing in new inhabitants in an attempt to make the city feel less isolated, and so players will have the choice of either being one of the “1st wave” inhabitants of Rapture (The original innovators or workmen that Ryan recruited) or the “2nd wave” (the newer populous).

Players can either take on the role of Characters who have previously appeared in the Bioschock series, or create completely original characters to play. Alternatively players can also play a previously established character, but make edits to their backstory, role within Rapture, appearance etc. No Gods or Kings is a retelling of the story of Rapture, and so events that transpire in the cannon may not necessarily happen in this RP (constants and variables *nudge nudge*) and players can also chose to have a custom character of theirs take on the role that would previously have been filled by a franchise character (e.g replacing Fontaine), as long as it does not conflict with any other players characters/posts.

Andrew Ryan will be GM controlled, although players are welcome to write him into their posts (With the go-ahead from the GM or a co-GM), as long as;
• It makes sense for him to be there
• He doesn’t do anything uncharacteristic
• He isn’t randomly killed/kidnapped/harmed etc.

Beginner players may apply for one character. Upon “proving” themselves they may apply for a second or third character, with the consent of the GM or a Co-GM.

Character Application Sheet:

Name:

Age:

Appearance (pictures or description, or both):

Personality:

Backstory:

Any other notes:

Soooo...Any takers?
I'm spending the rest of my holiday caravaning, so it's unlikely I'll have another post up until sometime next week. Just a heads up.


The baseball bat slammed into Duela’s gut with unrelenting force, smashing into her stomach and knocking the wind out of her, sending her sprawling back across the uncostly carpet that dominated most of the apartment’s floor. She fought vigorously for breath, sucking helplessly at the air as she crashed into the ground with a distinct ‘THUD’. Her chest was searing with pain, and she could have sworn she could feel her ribs cracking underneath her tightly drawn skin. A well-aimed kicked hit her directly in the mouth, strands of deep crimson fluid seeping down her now split lower lip.

Her ears were screeching vociferously, and as she sluggishly staggered to her feet she felt every fibre of her being roaring with a burning agony unlike anything she’d ever encountered before. Duela coughed up a mouthful of clotted blood, droplets of the scarlet substance flecking her open palm. Failing to stand, the young teenager simply fell to all fours, a stream of dark red dripping forth from her mouth and landing in splatters on the musky carpet.

“I d-don’t h-have any money…” She just about managed in-between fits of rasping coughs. A dominant fist clenched tightly around the front of her t-shirt, wrenching her up off of the ground with worrying ease.

The figure that was dangling her in front of him was thuggish in appearance; possessing a square jaw, broken nose, broad shoulders and shaven head. He stood a fair few feet above her, and a darkly inked swastika stained the base of his thick neck. “Keep slipping up on your rent, and we’re going to be having more little incidents like this, miss.” He stated in a dreary matter-of-fact tone. Dull eyes gazed at her with the thing furthers removed from sympathy evident in them.
She’d be dammed if she was going to let others dictate her own fate for her. ‘Better to die standing, then to live on your knees’.
Her long fingers shot forwards with a sudden burst of feline grace, grim-stained nails that had long been un-cut digging into the white of her attackers eyes. Her let out an abrupt scream, losing his grip on her long enough for Duela to slam her feet into his muscular stomach, partially to knock him off of balance, and partially to provide her with enough force to propel the young teenager backwards and free her from his clutches.
Duela’s attacker came crashing down to the ground, hands grasping desperately at his wounded eyes. Seeing her opportunity, Duela rushed towards him whilst he was still dazed, flinging herself into him with enough force to keep him pinned to the ground. Acting on impulse, she bore down on him with her jaws, knife-like teeth tearing away a sizeable chunk of his neck, his blood mixing with her own as pools of hot body fluid flooded her mouth. Pieces of broken apart flesh trickled down his collar, caught in the insistent flow of enflamed liquid that was being pumped out of the new hole in his neck. He screamed in mixture of sheer horror and disturbing revulsion, frantically clutching at his newest wound.

Duela searched frantically for a weapon, her near-skeletal hands gripping tightly around the hilt of the baseball bat that her attacker had been relentlessly beating her with, a warm rushing flooding through every ounce of her body as her fingers coiled around the sturdy wood. Conjuring inhuman strength, Duela sent the bat veering into the neo-Nazi debt collector’s face with such force that a constant ‘CRACK’ rang throughout the room for several moments after her weapon had connected with his jawbone. His neck snapped loudly, and bent round at an irregular angle, indicating that she wouldn’t be getting any trouble out of him anytime soon.

“This gig ain’t working out for me…” She muttered to herself, limping towards the apartments forced open door, baseball bat slung back over one shoulder.
A soft purr, followed by the rustling of papers, soon alerted Duela to the movements of something at the far end of the room. Emerging from under a pile of scrawled up magazines, a black cat with coarse fur and a face as warped and twisted as its owners came scampering over to Duela.

“Come on Ugly Cat…” Duela cooed in a matron-like manner. “Time to go find a new home.”
Working on the next Duela post.
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