Avatar of Klomster
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  • Joined: 11 yrs ago
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    1. Klomster 11 yrs ago

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11 yrs ago
Current I am Klomster, i have no status.

Bio

Known primarily as Klomster, both on the net and on real life.

I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.

From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)

I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.

Most Recent Posts

Had is a good choice of words :/
<Snipped quote by Iluvatar>

Heh. Sorry about that. I'll get you a reply later today. School is killing me, and then I mistakenly joined another RP on top of that....

(I'm a bad GM, at the moment. Sorry about that.)


How do you mistakenly join another Rp?

I'm actively joining another, but that's because i was only playing this one before that, and i can easily keep track of two Rp's.
So don't worry, i'm still gonna kill all of you with my boat..... since that is possible.... yep.
I just realized something, how will money work?

It will come up, should we just go with "I gave him a lot of money" or come up with a nation economy counter thingy.
Like in games, one national wealth $ is usually more of an indicator of loads of money instead of going with like "I pay 22'745 silver and 6´741 copper to the merchant family" you pay one Nation $.

I can go with any, but i still wonder.
Coolness!

I added the char to the tab. I think a got the last fixes done, if anything is missing just left me know. (That goes for anyone reading my sheet.)

You'll have to inform me of a good starting area, my troops will want to "raid" the local bars and i need to get stationed somewhere before i can really get going.

Also, is there some kind of magic telephones of some kind, so people can speak over long distances? Just curious. It would help with contacting people a lot.
Name: Claus Rotstein

Age: 28

Gender: Male

Position: Lieutenant at arms, Captain of the "Steel fist" mercenary group.

Personality: Brash and a bit boastful, he drives his men hard but not too much. He is known as a tough leader but fair. When he can he tries to fix up some extra bonuses for his men, and at times even pay from his own pockets.

Appearance: Claus Rotstein is rather tall, with a rough slightly bearded face with several minor scars and a large scar running across his nose from his right side eyebrow to the left side of his jaw. Dark hair and dull blue eyes.
He wears a very nice tailored suit of plate armour made by an artisan serving house Blackwater with a lot of subtle, yet beautiful decor. The cuirass has his companies icon painted on it, the clenched white fist atop a black background.
He carries a flamberge greatsword and a mace, he has a decorated battle horn and a decorated misericord dagger.

Background: His family was burghers of minor renown whom tended a region of farms for the lord of Scassia. Claus was the second son of his father Adolf Rotstein and thus wouldn't inherit much.
The local lord though took him in as a man at arms for his personal army, and as such he was trained to become a potent fighter. He served the lord for many years and was rather successful.... apart from his darker side.
When he drank he became harsh and at times violent, and it showed that the monotone duties of his service in a low combat area made him take to the tankard more and more often.
He finally took a step to far and was dismissed from service after punching a nobles 3rd son and trying to approach his sister. He was demoted to lieutenant after his family helped him out.

His life now in ruins he took even more to the tankard and eventually got thrown out from his home. Eventually he joined the Steel fist mercenary company. He quickly got a recognition because of his great battle prowess and man at arms training.
The varied duties also kept him from drinking, which his fellows from now on made sure so he didn't drink to much.
After many years of service, the old company captain decided to retire, Claus Rotstein was selected for his outstanding service and promoted to captain.

The Steel fist now returns from a campaign in the east, having fought for the elven kingdom in several conflicts during seven years. (The Steel fist has returned home from time to time during this period.)
The steel fist consists of mainly battle hardened fighters, with some new trainees as with any army. The army has good knowledge in sieges as well.

Gear. Halberdiers, about this. But with halberds and some tassets. They carry maces as well.
youtu.be/FH9yjmmAE3k?t=1m49s (It's a music video, and i jump in midway)
s-media-cache-ak0.pinimg.com/564x/d7/…

Pavise crossbowmen, about the same but with a pavise shield and a heavy windup crossbow and a mace.
The Steel fist numbers 2500 men, 750 of which are crossbowmen.

Skills and traits: Claus Rotstein is a skilled swordsman and has a strong voice, he is a potent commander.

I write the things i know he has training or exposure in.
Swordsman - Grand master
Other combat - Master
Strategy - Adept
Tactics - Master
Logistics - Adept
Economics - Adept
Negotiation - Adept
Politics - Mediocre
Motivator - Expert
Intimidate - Expert
Farming - Mediocre

Known languages.
Formarothian: Fluent.
Elven: Accented. Poor writing.
Caelic: Broken. Cannot write.
Vogani: Knows a few insults and swear words.

Flaws: Claus has a few, but notable character flaws.
Alcoholism: If he's not careful, and don't get the mental support from his friends he will quickly fall back to his alcoholic past.
While he has a much greater tolerance to alcohol because of this, if he does get drunk he will lose all his restraints and easily become violent, unpredictable and dangerous.
Unrefined: Claus is not someone who suckers up to people, even when they do earn proper respect, he is also a commoner at heart.
This can if he is not careful very easily anger people of higher status and/or nobility. Since he do treat basically everyone with the same respect as a commoner until they have fancied his liking, where he will treat them as a friend instead. Which isn't much better than being treated as a drinking buddy.
Impulsive: Claus usually goes with his gut feeling, not one to plan for ages and carefully devise a plan.
Nope, come up with a solution that seems fair enough, and then just go with it.
While he does try to plan and consider his options, he usually fall back to intuition after a while.



Ey, don't apologize, i told you so you could improve the map.

I'll now make an initial draft of the character, it might even lack some stuff. But it will show what my character is roughly about.
I also need to come up with a cool name....
Oh, and fun fact, "Nyhem" means NewHome in Swedish :P

Name: Claus Rotstein

Age: 28

Gender: Male

Position: Lieutenant at arms, Captain of the "Steel fist" mercenary group.

Personality: Brash and a bit boastful, he drives his men hard but not too much. He is known as a tough leader but fair. When he can he tries to fix up some extra bonuses for his men, and at times even pay from his own pockets.

Appearance: Claus Rotstein is rather tall, with a rough face with several minor scars and a large scar running across his nose from his right side eyebrow to the left side of his jaw. Dark hair and dull blue eyes.
He wears a very nice tailored suit of plate armour with a lot of subtle, yet beutiful decor. The cuirass has his companies icon painted on it, the clenched white fist atop a black background.
He carries a flamberge greatsword and a mace, he has a decorated battle horn and a decorated misericord dagger.

Background: His family was burghers of minor renown whom tended a region of farms for the lord of Scassia. was the second son and thus wouldn't inherit much.
The local lord though took him in as a man at arms for his personal army, and as such he was trained to become a potent fighter. He served the lord for many years and was rather successful.... apart from his darker side.
When he drank he became harsh and at times violent, and it showed that the monotone duties of his service in a low combat area made him take to the tankard more and more often.
He finally took a step to far and was dismissed from service after punching a noble 3rd son and trying to approach his sister. He was demoted to lieutenant after his family helped him out.

His life now in ruins he took even more to the tankard and eventually got thrown out from his home. Eventually he joined the Steel fist mercenary company. He quickly got a recognition because of his great battle prowess and men at arms training.
The varied duties also kept him from drinking, which his fellows from now on made sure so he didn't drink to much.
After many years of service, the old company captain decided to retire, Claus Rotstein was selected for his outstanding service and promoted to captain.

The Steel fist now returns from a campaign in the north west, having fought for the elven kingdom in several conflicts during seven years. (The Steel fist has returned home from time to time during this period.)
The steel fist consists of mainly battle hardened fighters, with some new trainees as with any army. The army has good knowledge in sieges as well.

Gear. Halberdiers, about this. But with halberds and some tassets. They carry maces as well.
youtu.be/FH9yjmmAE3k?t=1m49s

Pavise crossbowmen, about the same but with a pavise shield and a heavy windup crossbow and a mace.
The Steel fist numbers 1500 men, 500 of which are crossbowmen.

Skills and traits: Claus Rotstein is a skilled swordsman and has a strong voice, he is a potent commander.

I write the things i know he has training or exposure in.
Swordsman - Grand master
Other combat - Master
Strategy - Adept
Tactics - Master
Economics - Adept
Negotiation - Adept
Politics - Mediocre
Motivator - Expert
Intimidate - Expert
Farming - Mediocre
After consideration i've decided not to join this RP.

Simply couldn't come up with a "nation" i wanted to play.

So thank you for your time, and i hope you guys have a good time :)
Greetings there.

I am considering joining as an individual character....ish.
I was thinking i would be some mercenary army leader, with many troops, but not redunculus. So that it would be very beneficial to have me on ones side, but not game winning.
I was thinking humans, heavy infantry with halberds and cuirasses and some other armour (not full plates) and some similarily armoured pavise crossbomen. About 1/3rd ranged troops.
The characters primary motive would be money, so he's not that interested in the throne, to much work. With some hidden objectives of course.

So if i would like to put this up how would i do so? Nation sheet? Individual character?
Is there some out of country war that has been going on recently? I was planning to return from a war, so i want the location to be logical for my chars start location.

Thoughts?

Also, pro tip.
The map is small... like REALLY small. You should make a larger version, as in pixel size. It's hard to see the names.
I sent a PM to Nerevarine, so he (she???... doesn't matter) can properly describe the scene about to happen aboard the Bismarck.

Just so no one thinks there's godmodding going on. :)

Yay, stuff is happening! Hope we all get going all round soon!
-"So they want to negotiate ey?" Kunz Hoehner said thinking aloud as he lowered his spying glass. He had been summoned from the bridge to the lookout post after hearing the news of the surrounding vessels.

All in all, it wasn't really a good position. Now they were properly surrounded by vessels of unknown prowess and of unknown origin, not to mention the Bismarck wasn't fully repaired yet either and thus lacked important communications possibilities to control the battlegroup.

As the large south African vessel approached the crew of the Bismarck gave it instructions via flags, hoping they would understand the standardized international code it used.
One of the massive double-barreled turrets followed the approaching vessel with its rotation, but not its barrels. The barrels were instead in a vee shape, completely useless in a fight, but easily adjusted. Just to make the local guests more... comfortable.

The Bismarck had slowed to a 4 knot crawl, as to not anger the locals too much with its approach. But the ship was still closing with Cape town, and could quickly change heading and speed at any given time.

-"Let's prepare a welcoming committee shall we?" Kapitän zur see Kunz Hoehner told no one in particular, he went to the officers meeting room which was slightly decorated with what local decorations they could bring up.
A not overly pretty version of the south African republic flag, a dark wood African masked sculpture and some blue and pink flowers which could use some water.

The cranes was prepared to tow aboard a small watercraft, and the gangway was ready if they chose to pull up next to the ship.
The waiting was tense, and it didn't help that the dreadnought was far slower than the German crew aboard Bismarck was used to ships going.
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