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    1. Klomster 11 yrs ago

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11 yrs ago
Current I am Klomster, i have no status.

Bio

Known primarily as Klomster, both on the net and on real life.

I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.

From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)

I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.

Most Recent Posts

Ok, so it'll take some time for me to get into the drift with the system and the rules.

And for this post, i will be using my old analog dice i bought to play dark heresy a long time ago. If people think my rolls are cheated the gm can opt to roll the dice instead.
The dices are red, which makes them faster.

Also, i noticed the initiative is only rolled once per combat, is this something you have changed to keep the rounds mixed up?
Regardless, i'll roll initiative.
Roll of 8.
8+2. Initiative 10. Speeeed.....
(Edit:I claim i do not get any squad bonuses here.)

Metallus will ready his weapon (laspistol) and make a half move. So 2 metres forward :P
The servitor keeps to his left slightly behind him.
That should be a turn. I don't really know if i was in danger of the flames, so here's the dodge if need be.
54 vs 12. Nope.
Done.
So when do i put in a flavor text?

Oh snap, this is sounding better and better.

Also! More people!
Hype hype!
Interesting with an rp that will be advanced casual.
Many long paragraphs, and short ones...

I'm not complaining, but this is a more fun way to bump this one :P
Sheet.
scribd.com/doc/309724797/Metallus-Magn..



------------------------------

Metallus Magnus Ohmnati, techpriest of the adeptus mechanicus, secutor and enginseer.
He is a no nonsense type of character and was a rising star within the Korutine skitarii cohort epsilon serving as an enginseer supporting their massive Gorgon troop transports.
Somewhere though, an influential party of unknown origin caught interest of Metallus, and with little explanation he was given a new assignment on some backwater agri-world who knows where.
Metallus was almost outraged, which spoke a lot since techpriests are not known to be overly emotional sorts but managed to contain his ire and took the assignment without much trouble.

After a year or so, Metallus had found the backwater agri-world not so bad after all, sure, the locals were inept meatbags more akin to grox when it came to matters of the mind, but someone needed to take care of the harvest machines and the machines of the PDF.

Another thing that happened after a year or so was the arrival of a massive ork kroozer which stopped above the planet and its numerous warriors made planetfall.
Metallus had heard little of the orks, he knew they were brutal and dangerous, but he had also heard of forge worlds halting the advance of entire waaaghs and as such he believes that this world will hold well against a single vessel as long as support arrives fast enough.

Lately Metallus has found himself on a frontline tending to chimeras and the odd leman russ, and fending off a few orks here and there.
However metallus tries to focus on his holy work over the task of purging xeno. Something the imperial guard does very well without his aid. The imperial guard does however not repair war machines well without his knowledge and proper procedures and as such his priorities are to him obvious.

With him he has a servitor. And not an overly useful one, and this is the third one he has been issued on this front.
Alright, here is a link.
scribd.com/doc/309724797/Metallus-Magn..

The only war sheets didn't work, so i used a dark heresy sheet.
It's basically the same so it shouldn't be too confusing i hope.

Also, i need some background.
Question, is there a reason no one has their character in the character tab?

------------------------------

Metallus Magnus Ohmnati, techpriest of the adeptus mechanicus, secutor and enginseer.
He is a no nonsense type of character and was a rising star within the Korutine skitarii cohort epsilon serving as an enginseer supporting their massive Gorgon troop transports.
Somewhere though, an influential party of unknown origin caught interest of Metallus, and with little explanation he was given a new assignment on some backwater agri-world who knows where.
Metallus was almost outraged, which spoke a lot since techpriests are not known to be overly emotional sorts but managed to contain his ire and took the assignment without much trouble.

After a year or so, Metallus had found the backwater agri-world not so bad after all, sure, the locals were inept meatbags more akin to grox when it came to matters of the mind, but someone needed to take care of the harvest machines and the machines of the PDF.

Another thing that happened after a year or so was the arrival of a massive ork kroozer which stopped above the planet and its numerous soldiers made planetfall.
Metallus had heard little of the orks, he knew they were brutal and dangerous, but he had also heard of forge worlds halting the advance of entire waaaghs and as such he believes that this world will hold well against a single vessel as long as support arrives fast enough.

Lately Metallus has found himself on a frontline tending to chimeras and the odd leman russ, and fending off a few orks here and there.
However metallus tries to focus on his holy work over the task of purging xeno. Something the imperial guard does very well without his aid. The imperial guard does however not repair war machines well without his knowledge and proper procedures and as such his priorities are to him obvious.

With him he has a servitor. And not an overly useful one, and this is the third one he has been issued on this front.
Well, they are still better than the dark heresy techpriest :P

I suppose i'll give him one of the power weapons, just to get away from the -20 on attacks from not having the weapon talent.
Feel free to use the skitarii i made up, story wise that will be the regiment my character was stationed in to begin with.

Power fist. 20.
Laspistol. 5.
Good Armour. 5.
Fire retardant coat. 3.
And 2 weeks of extra food. 3.

There, final regiment. So should i send the Pdf via mail or something?
Btw, i opted for point buy since i wanted to avoid dice rolls as much as possible, since i don't have the fortitude to make small images all the time that don't really prove anything.
So i did point buy, and went with average rolls for wounds and fate.

So in the future i'll either opt for GM to roll for me or ask that people trust my rolls. I think the first option is better though.
I simply state in OOC, i want to do this, give the modifiers and then the one rolling can simply tell the result.
Then i can give a bit of a dramatic flair to the action.

Also, tech priest with power fist. ZooomG!
Then re-flavour / re-skin a weapon to look like a halberd but still (stat wise) be a normal power weapon or such.


But i will still know in my heart that all i ever was is a lie.

But yeah, that's the reasonable thing to do.
Still bugs me the techpriest can't use his starting weapon.
You should with your left over regiment points be able to get some special gear and shit for your guy such as potentially a power weapon if I'm understanding how that works. That's how I worked out getting a power sword for my Commisar.


Well i got 3 of the regiment points over, which gives me 6 extra regiment equipment points, however i actually made a working regiment with hot-shot lasguns with bayonets and light carapace armour. That's 33, so i made up some clothes for 3 points since i couldn't be bothered choosing something else for 3.

I could make a regiment armed with the halberd, or with actual power weapons, but that seems strange to me, but if that's how you want to do starting gear i can try to make it work.

Edit:I'm changing some of the gear now.
*Sigh* I can give an entire regiment power weapons, and light carapace armour, but i can't give my techpriest an Ohmnissian axe?
Or how about everyone armed with earthshakers? Kinda interesting.
It's very easy to break this system :P

Ok, remove light carapace and hellgun, otherwise it's the same regiment.
Great weapon, scarce. 10
Mono, scarce. 10
Laspistol. 5.
Good Armour. 5.
Same coat. 3.
And 2 weeks of extra food. 3. (:P People gonna envy me.)

So i have a good weapon... still can't use it though....

So, tryna fix that.
Close order to Close quarter doctrine. This is a big one.
Forge world. 4
Phlegmatic commander. 1
Close quarter doctrine. 5
2 left....
Gah, this is too troublesome. I lose so many skills and stats are changed around.

Oh wait, everyone gets a laspistol? Then why can you buy an extra? Akimbo regiments? *Sigh*
Oh wait, spoke too soon. It gets exchanged when one buys a regiment type.

Heh, i found a few other silly options. Whole regiment with power fists? No probs.
Or a regiment armed with eviscerators... which is what i'm gonna go for.

Why can techpriests not use regular melee? Or have i just missed something and everyone can use regular weapons?
So if one gets melee wep training... normal? Like, being able to use the knife. I'll go for the Halberd.

Otherwise, i'll exchange the mono greatweapon 20, for an eviscerator 20.
Since i'm still gonna get -20 penalty for wielding any of them, so i might as well go for a good weapon.
I can describe the eviscerator as a massive chain halberd.

Ah, if i don't get the cool talent i wanted, i can start with a weapon talent. So i can downgrade to a basic melee training, or get chain and rock an eviscerator at the same cost.
Seems balanced.
Fun thing the Ohmnissian halberd is much worse than the eviscerator. Half damage, no tearing, 3 less pen, unless one gets 3 degrees of success, then the eviscerator has pen 18. Cool. Tanks? Meh, vrooom. No more tank.

I guess i'm just a bit bitter. I just want the techpriests who are always modelled with melee weapons to be able to use melee weapons.
And you might say 'Just get a power weapon / axe, i could do that, and be good. But i want the halberd look :/'
Well, i remember when i played dark heresy and rocked a heavy flak vest and a mono-greatweapon. Cleft a hardy mutant in twain with a single strike.

I tossed together a regiment, or more like a skitarii cohort.



Thoughts?

Also, i've been putting together a character sheet.
Question, is it just me that find it silly that the techpriest starts with a staff but not with the melee weapon training talent, but he starts with the power weapon talent but can't reasonably get a power weapon at start?...

Also, i don't know how to get my weapon i want. Since a scarce thing is at -20 ish on this front.... That is i have to roll less than -20 on a D100 to get it.
Also, the ohmnissian axe just for fun is about -70 on logistics on this front.
Could i downgrade my shooting weapon to a pistol and toss the beginning staff to get a Mono great weapon?

I just find it odd that the techpriest has exactly the same gear as a guardsman, he isn't a guardsman, not even by a long shot.
Although something tells me i can't have the gear i'd like.

Sollex pattern Ohmnissian power axe. And a dragon scale armour :P
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