Avatar of Klomster
  • Last Seen: 2 mos ago
  • Joined: 11 yrs ago
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    1. Klomster 11 yrs ago

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11 yrs ago
Current I am Klomster, i have no status.

Bio

Known primarily as Klomster, both on the net and on real life.

I really enjoy roleplaying and do so every weak, preferably twice in two different campaigns. Sometimes even more.

From time to time i've done some forum roleplaying with mixed success. I've tried GM-ing with even more mixed success and all in all, i find forum rp's enjoyable. Hence why i joined, hoping to play some forum rp's and OWN at it. (Or something.)

I have an erratic thought pattern so my posts can appear as incoherent, if you notice you can just mention it if i should clarify anything.
Other than that, hey there fellas.

Most Recent Posts

Yeah i wonder why, it was going at a good pace.

Try pinging people or something.
Poor Mildred :P
Two years???!?!

Dang.
So, i'm gonna make a preliminary draft.

Name: Nairb

Age: Most definitively 21, or Greg

Appearance: On the helmet is a simple tag with a rookie rank marker. A bit of brown hair seems to hang down close to his left eye.

Rank: Oh, so much rookie one can get.

Position: You know the posters that show how heroic the reds are? With guys posing and stuff? Nairb is the guy to the heroes side who gets shot to show how dramatic the scene is.
He is hopelessly poor at killing, but somehow still jolly regardless.

Weapons: Some sort of SMG, it fires really fast. In the hopes of improving his odds of hitting anything. So far no confirmed kills or hits.
More worryingly he seems to be armed with grenades.

Super powers: Nairb has an unnatural.... luck is the wrong word. Some sort of spirit or fate or who knows felt the saying "may you live in interesting times" was hilarious and went all out with it.
He always seems to be blown up, shot, hit by speeding vehicles, trip the trap mine or simply loose at card games. And still somehow survive all of that nonsense.
The most convexing fact is that he seems to be jolly despite his hardships. Those very hardships of course tend to some extent affect the group as well. Even if it is in some sort of good way it often doesn't seem like a good thing there and then.

One would think having an almost immortal soldier would be a boon to the reds, the contrary seem to be closer to the truth so far. But in the end the reds aren't picky with who the soldiers are as long as they have them.
I assume the Union becomes an NPC faction then?

It seems to make the most sense.
Colour me interested, i'll get back to this after i've been on my usual weekend meetings.
<Snipped quote by TheSovereignGrave>
That's ok, it happens quite a bit with me too :)

<Snipped quote by Klomster>
Either of those options sound like a good ideas I'd say :)


So if anyone wants me to arrive, write that you activate one of the relays, or that the ship itself does it.
Otherwise i'll go my round, i wanna do some things with that as well.

But of course i want to run into some other player at some point. It's just that i don't know who i want to contact/ who is logical.
@TheSovereignGrave Any way one could help?

Not necessarily by me, but it can be useful just to have a ball-plank at times to get some ideas rolling.
Something that would make my character appear, was if the hulk sent out a signal over the matrix network.
That would have my character arrive as quickly as possible.

Somewhere within a day or two.

But that would make more sense during the looting phase of the hulk.

But it could also be an old enemy ship, resulting in it not linked with my chars network. In that case my character will probably never know of the hulk.
Would have loved to show up, but it doesn't make much sense for my character to show up there.
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