Avatar of knighthawk
  • Last Seen: 1 mo ago
  • Joined: 12 yrs ago
  • Posts: 2338 (0.51 / day)
  • VMs: 0
  • Username history
    1. knighthawk 12 yrs ago
  • Latest 10 profile visitors:
      Most recent → Avatar of Oso Oso

Status

Recent Statuses

10 yrs ago
Current Been sick last 4 days.
1 like
10 yrs ago
Laptop's wireless is fried, need to take to shop, using friends tablet for now.
10 yrs ago
Cannot post for up to the next 7 days.
1 like
10 yrs ago
BUSY weekend for me, Reno today then valentines weekend.
11 yrs ago
At hospital for the night, no postings.

Bio

User has no bio, yet

Most Recent Posts

Callsign: Brick
Real Name: Rick Richardson
Role: Blocker
Stats: 30 / 10 / 7
Energy: 10
Level: 4
XP: 157 / 200
Skill Points: 0

Power Origin: Bio
Power Set: Geomancer
Abilities:
  • Stone Skin - Energy Cost: 3
    Unable to generate stone himself, Brick may form a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the Armoured Status Effect raising his Defense by 5 for 3 rounds or the Weaponised Status Effect raising his Attack by 5 for 3 rounds.
    Snakebite - Energy Cost: 4Brick attacks one target and inflicts the Trapped status effect for 1 turn. If the target breaks out early, either through their own actions or by being forced to move by someone else, they take additional direct damage equal to their own Attack rating.
  • Metamorphic Rock - Energy Cost: 3
    As long as either status effect is active Brick may switch between Armoured or Weaponised states for a reduced Energy cost. The previous effect ends and the new one lasts for a full 3 rounds, as though triggered by the Stone Skin ability.
  • Urban Camouflage - Energy Cost: 1
    By touching inorganic matter, he consciously leeches the minerals into his topmost layer of 'skin' to hide easier, granting himself the Hidden Status Effect. While Hidden Brick cannot be targeted by hostile attacks or abilities unless he is detected first, but may still be affected by field or area effect attacks and abilities.
Traits:
Solid Wall: Brick's allies all gain a bonus to Defense equal to 1/3 Brick's current defense against any AoE attack where Brick is one of the affected targets.
AEGIS armor: Considered armored, +4 Defense
Gas mask: Immune to Disoriented status effect
Brick dust: Immune to Burning Status effect
Quarterback: Allies who follow his instructions gain the Team Player status, Team Players gain +1/3 ATK and +1/3 DEF for their action.
Human shield: Allies may take cover behind Brick, Doing so grant the Shielded status. shielded targets redirect attacks to Brick instead.
Gopher hole: Attacks deal the clamped status. Clamped targets are unable to move for a number of rounds equal to health damage inflicted. Clamped status adds to the duration of other status effects
Rocks for brains: Brick gains a +1/3 to his DEF against mental attacks.

Race/Species: North American from Richardson Tx, Human
Gender: Male
Age: 21
Morality: Lawful; Neutral
Terms Of Service: Employee
*sneaks into chat*

Hmm... This rp is very intriguing, I'm excited to (hopefully) try it out.

One question, though; you seem to be using status effects like Bleeding and Weaponized, is there a thread that lists the rules for these effects?


Reasonable lifetimes of playing RPG's Bleeding generally deals non-elemental damage over time but Poison is elemental damage over time. Weaponized, in this case, means a Bonus to attack.
btw, since we are being given measure amounts of caith, do I need to know how many pieces of what in order to make a magic something? Basically i'm asking if we need to record crafting supplies.
<Snipped quote by knighthawk>
The XP gain is deliberately designed to encourage people to actually attack, rather than sitting back and defending in order to gain lots of XP before killing off their enemies. Also 'damage dealt' applies only to the damage which gets through an enemy's defences, not the strength of the attack which hits them so it shouldn't be that great of an amount getting through at once, and so not as much XP will be gained.

You'll also be facing either packs of minions, a couple of adversaries or a very powerful nemesis, meaning you're likely to have more targets hitting you each round than you'd be able to hit back at for most missions.

There's also the GM awarded XP given for characters who act in an appropriate way in their narratives, so if Brick chose to step in front of civilians and Harden Up (probably some good looking Brazilian supermodels doing a bikini shoot will help him out with that effect ) then I'd give an extra couple of points on top of the normal award.


Sounds good to me.

"Damned coward!"

Sasha didn't have to search long for the next opponent as the orc slammed down into him with its mighty sword. Thankfully, the blacksmith had been hunkered down to catch his breath when the blow landed so he didn't get knocked over but the force slid him back in the mud as the blade shook from the impact. Watching the blade shake gave the tall savage an idea.

There is a saying he was trained with since joining the black order "fight the fighter, not the weapon." Good advice he only came to know later, before that, his measure of victory was in breaking his opponents weapons with his steel slab of a sword. It might be time to revisit that method.

From his crouched position Sasha threw himself up hard with all his body, trying to push the orc leader up off the ground with his prodigious strength. It would surely fail, but that should be enough to get it to fall back far enough to throw the shield at its feet, literally, hurling the slab of defense at the little bones in the feet hoping to hobble it into being unable to charge.

If it was thrown off and hobbled, Sasha would begin a rapid fire serries of attacks with his polearm like a staff with the back and flat of his blade along with the ring on the butt. They were easy to block, and that is what he wanted, to hammer away at the weapons vibration node again and again until the sword couldn't take it and break. All the while this plan also gave Silus the perfect opening for a distracted orc to finish him off.
Well that royally failed! He had hoped to be a rallying point for all the others co come to, but the slaughter would be complete soon, bodies dying too quickly and souls snatched up before anything else could be done. The manor was deathly quiet from the moment the queen took off for it so no malitia would come from there. and even the kobold who wanted to secure people just blew a handful to bits.

The blacksmith was secured and the granaries were safe. The temple and the manor were both finished. All that was left now was the rounding up the runners. Not abandoning his paladin illusion, he tore off north and tried to maintain the rally cry to get everyone safe at the barn. It may not be much to do, but he was certain he was the only human in the group so he had to play within his limits. It was how he survived for so long.
[quote=@Genni]
5 points is a little too cheap for such a powerful ability, could you change it up to 6?

The way I'm working this game all persistent effects must be Status Effects, just so it's easier for me to keep track of them. Could you change 'Stone Skin' slightly to read:
Stone Skin: Cost 6; Unable to generate stone, Brick forms a layer of stone skin by ripping it from the local environment. In most cases this is nominal amounts, but he can cause structural damage in dangerous situations. On each use, he may gain either the Armoured Status Effect raising his Defense by 5 or the Weaponised Status Effect raising his Attack by 5.

A permanent 5 point increase in stats is a little too powerful without a negative side to weigh it down. I'd say you'd either have to change the power to make it only last a short time, or have it negatively affect the other stat when you improve the first one. So in other words:[list][*]On each use, he may gain either the Armoured Status Effect raising his Defence by 5 or the Weaponised Status Effect raising his Attack by 5. Each Status Effect lasts for three turns before dissipating.
[/quote]

No problem! I had intended for it to be an 'end of encounter' effect not a permanent effect, I just wrote it poorly, three rounds sounds good before he has to relax the mental flex. However, just to make sure: Could he grant himself the armored ability for 6 in the first round, dropping his energy to 4 then in two rounds of fighting when his energy is back up to six ,or next round if he simply rests, can he stack his boost for 5 more again, even though the overlap would be only a round or two?
[quote=@Genni]
OR

[/*]
  • On each use, he may gain either the Armoured Status Effect raising his Defence by 5 and lowering his Attack by 5 or the Weaponised Status Effect raising his Attack by 5 and lowering his Defence by 5.
  • [/list][/quote]
    Not exactly sure how a negative Attack value would work, but I'd see it as Brick turning himself into a solid stone statue unable to move. While this would be useless against most foes, it would be very useful against environmental hazards or field and AOE attacks, if triggered in time.[/quote]
    I could easily see a dozen uses for dropping his attack to negative to raise his defense so high. First thought is throwing himself on a bomb and turning to stone to contain the blast. If you do not allow the stoneskin to be stacked upon itself for an overlap, I could easily see this as a work around when he levels up.

    Side thought on XP:
    100% gain ratio from damage dealt and damage healed through the use of an Ability (healing granted by a Talent does not generate XP)
    50% gain ratio from damage prevented
    33% gain ratio from damage received

    For Defenders, this makes for a very slow progression compared to the blitzers. Might I may a soft suggestion?
    100% gain ratio from damage prevented and damage healed through the use of an Ability (healing granted by a Talent does not generate XP)
    50% gain ratio from damage dealt
    33% gain ratio from damage received

    <Snipped quote by knighthawk>
    I'm going for the Flanker role, which I take it is the equivalent to a ranged striker for this game. :)

    <Snipped quote by knighthawk>
    I think you may have overspent on Skill Points. We have to pay 2 Points for each of our Abilities, as well as using them to increase Health and Defence.


    Yep, you're right, I dint pay the 4 points for 2 abilities. Dropped health by 10 for 2 points and removed/locked the camoflage to get the 2 points back

    We have support and I assume ranged striker for bumblebee, I'd like to submit for the heavy defense.
    © 2007-2026
    BBCode Cheatsheet