Avatar of knighthawk
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    1. knighthawk 12 yrs ago
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10 yrs ago
Current Been sick last 4 days.
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10 yrs ago
Laptop's wireless is fried, need to take to shop, using friends tablet for now.
10 yrs ago
Cannot post for up to the next 7 days.
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10 yrs ago
BUSY weekend for me, Reno today then valentines weekend.
11 yrs ago
At hospital for the night, no postings.

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Could I just ask everyone to give me a list of the upgrades they're taking for their level up? Just the Health, Attack and Defence upgrades as well as the name of any skill will do. I just want to make sure you've all spent your 5 Skill Points, unless you want to hold on to some for later.


+1 defense
ability
Trait
<Snipped quote by knighthawk>
Brick's already picked up the Pistols and he's carrying them in whatever he uses for carrying things. If he chooses to draw a Pistol then his basic Attack would change from 1 to 4. If he used 'Stone Skin' and became Weaponised he'd then gain an extra 5 Attack giving him a total of 9 Attack. He'd lose the option to use any abilities to attack an opponent directly while using a Pistol, but since he doesn't have any abilities which target opponents I don't see that being a problem.

Also, if Brick was already Weaponised when he decided to draw the Pistol he'd still get a +3 boost to his overall Attack, since his basic Attack would be affected by the equipped weapon and the buff would remain in play for however long it had left.

There's no disadvantage for Brick carrying the three Pistols and the Smoke Bomb, although I'll probably introduce a plot development at some point to stop him simply lugging them around permanently if he's not choosing to use them. Or he could sell them and get himself something better after the mission when the team returns to base. In my opinion looting fallen enemy's supplies would be a Lawful action, since you wouldn't want to leave them around for some kid to find.


Yay lawful justification!
@knighthawk
You've only mentioned Brick taking one action IC so far, but should I take it that he's also Trained to gain his two new skills?

Also, I edited the report entry after Brick's search to note that he found three loaded Pistols and a Smoke Bomb left behind by Gungirl 1. At the moment Brick would be carrying these items but can pass any of them to the other party members at any point without having to spend an action.

While held the Pistols give this ability:
  • Pistol - Energy Cost: 1
    The Hero draws a pistol, gaining the Armed status effect which replaces their own basic Attack rating1 with a rating of 4 and disables all abilities which would normally require targeting an opponent. Abilities which target a friend are unaffected.
    During their turn an Armed Hero may choose to use a Full Auto attack, emptying their clip into their opponents. All enemy targets suffer an attack at 1/2 the Hero's Attack rating which can be defended against as normal and disables the Armed status effect, forcing the Hero to discard the pistol.

While held the Smoke Bomb gives the ability:
  • Smoke Bombs: - Energy Cost: 2
    The Hero tosses a homemade smoke bomb into the middle of the room, inflicting the Disorientated status effect which reduces Attack and Defence by 1/3 (rounded down) of the Hero's Attack on everyone, even themselves. This status effect lasts for two turns before the smoke clears.
1 - Basic Attack rating is the rating which appears on the Hero's CS, before any buffs or debuffs are applied. Any status effects already affecting the Hero would remain, unless they were directly linked to the Hero's usual weapon, such as Sigma's Primed status effect which affects the ammunition he's currently loaded with.
As a side-sidenote, if Sigma used his
'Incendiary Rounds' ability while Armed with pistol, the pistol would gain the Primed status effect if he wanted it to be, otherwise he could discard the Armed status effect in favour of switching to his basic Attack instead. Similar rule applies for all other weapon-based skills.

Yes, assume he has trained as well. As his upgrade to his power and his trait are both passive, there isn't much to say about them until they are put to use.
Just to check, Brick picks up the gun, gining armed andsetting is attack to 4, he then uses stone skin for weaponized to raise his attack by 5 from 4 to 9, or does armed supersede weaponized?
@ElitestpotatoJust so you know, some might see the punch as an autohit you gave the option for the tiger to be sent back or not, but you didn't give much room to dodge the fist. Might be nothing since it was a sneak attack and all, but just a polite FYI for the future posts.
<Snipped quote by Genni>

You're doing well enough. And no, a shower scene with the two gungirls making out naked together wouldn't help at all. An epic guitar battle scene between Rocksmith and the gungirl who owns the guitar, however, would help immeasurably.


Shades of Scott Pilgrim?
<Snipped quote by knighthawk>
I'd be happy with that, or you could increase the effect on your stats by +1 or increase the duration +1 turn. Basically any upgrade to the power which would make it easier to use or more effective.

I'm also open to negotiations if people want to try and barter for better upgrades, such as spending 3 points for a +2 upgrade or something similar.



Before we go any further with the story, could I just ask for feedback on what's happened so far.

Did people enjoy the last few rounds, finding them interesting and engaging? Is there anything they'd like more of or less of? Would a shower scene with the two gungirls making out naked together help at all?

Also there's now four pistols lying on the ground in the bank, just in case people haven't spotted them. *coughBrickcough*

There's also paramedics and police outside who may have equipment you could 'acquire' if you ask politely/distract them/threaten them. ANd not forgetting the attractive young people who seems very approachable, perhaps they have something to offer? Behaving in a manner appropriate to your character's Morality should get rewards for you in some way.


So far you are handing this all real well, its a bone simple system with room to complicate at your own desire.
Next time the new guy asks you to do the busboy job, tell him "Thats a good idea. Since I'm already doing the dishes though, why don't you do the bussing before you get too wet this time and next time I come to work after your shift, I'll bus the dishes so you don't have to leave your station." This does not demean his thoughts but still maintains you as the veteran to the work scene.

I've bussed tables and washed dishes and even been a waiter when one of the others had to leave early. I know how much the stress gets to you, doubly so with stupid coworkers.
<Snipped quote by knighthawk>
Best of both worlds.


Agreed.

Note on powers: If we invest another 2 points at level up, can we reduce the cost of our powers by 1? I think it could express a growing comfort and lack of taxation on our abilities.
@Genni So 2 points for a new power, and 2 points for a trait?
Power-Unlock Metamorphic rock
Trait-Solid Wall: Brick's allies all gain a bonus to Defense equal to 1/3 Brick's current defense against any AoE attack where Brick is one of the affected targets.
Stat-+1 Defense
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