@yPro Oh, Athinar isn't a demon. :) He used pure skill to get where he is. That, and having the base soul of an evil Overlord with power equivalent to a Keeper helps, too.
Pure skill to grow an exoskeleton?
@yPro Oh, Athinar isn't a demon. :) He used pure skill to get where he is. That, and having the base soul of an evil Overlord with power equivalent to a Keeper helps, too.
Yeah you should be good, just check the PM about attack strength for your guy's moves and what I suggested about thinking forward with your moves.
I began thinking this morning... since Attack is effected by Strength then Defense should be effected by Speed. I'm gonna edit the rules accordingly. Same scenario for now, 1-5 Speed will have +1 defense while 6-10 will have +2. Signature defense of course would be double.
Speed now effects both how many times you can strike per post, plus now how quickly you regain life. Things to take into consideration when using a defense: if an enemy with low strength attacks and you're a faster character in terms of combat or raw speed, the enemy's attack would only be -1 and better speed recovers the lost health point and gives you another.
If this is in any way too confusing just let me know. It seemed like a nice addition for characters who's speed far outweighs their strength. You can now have a stronger character in terms of attacks who regains health slower, and a character who's attack strength may be low who's defense is a gangbuster. Originally strength effected defense as well but that didn't seem fair.
In other news I'm talking with @Aro about Co-GM'ing this though he won't be developing a character himself I don't think. Once in awhile he may make moves as the enemies if a lot is going on in battle and things get one sided. He's helped me run a stat based game before on another site so if anyone has questions and he's online and I'm at work or something you can send them his way or just @ mention him on here in the OOC. I'll get to work on an opening IC post when I get off work today!
~KL~
No, it wouldn't. The way I'm seeing it it would be like trapping someone inside an Iron Maiden. They'd be protected from the outside by the metal shell, but still take damage on the inside from the spikes.
The best way to write that would be to say the target takes X Health loss, rather than damage, since I'm using 'Health loss' as a way to bypass all defences.
Don't forget, Fandancer has some very powerful defensive moves which could be used to prevent damage altogether.
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With that I take it he'd actually be inside the wall? If that's the case I'd have to say it'd be an ability which would need to be triggered when he wanted to enter the wall, as this would take time and leave him possibly vulnerable for a few seconds while he did his Merging. Only a cost of 2 Energy though, since it's a simply action.
I'd also say Merged would cancel the Armoured and Weaponised status effect, since Brick would now be part of the wall rather than pulling parts of it away to upgrade himself. To counter that, Metamorphic Rock would be automatically expanded to include Merged so when exiting the wall Brick could choose to take a cheap action to bring part of it with him. He could also choose to use Metamorphic Rock to enter a suitable surface, but since Rock Walk would be cheaper anyway there wouldn't be much point.
There will be times when I may allow an AoE to still target Brick while he's using this ability, but this will only be when it's situationally appropriate. For instance, a burst of fire strong enough to damage the building, a psychic attack which would be able to target Brick mentally rather than physically, a magical attack with the ability to target extradimensional opponents, etc. I'll give you hints when that's likely to happen though, so as not to leave you at a disadvantage.
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No problem with that. Simple entrapment would cost 2 Energy.
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As an upgrade to Gopher Hole you could either spend Skill Points to add the effect to the existing power increasing its cost to 3 Energy, or take Snake Bite as a separate power with a cost of 4 Energy.
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Since this would alter the effect of Snake Bite, if you'd taken that as an upgrade to Gopher Hole then Grave Plot would have to be a separate power with a cost of 7 Energy, or 5 Energy if you put a timer on it (3 turns?) If Snake Bite was taken as a separate power then Gopher Hole could be upgraded with this ability instead, increasing its cost to 6 Energy, or 4 Energy with a time.
Either way there may be times when an opponent will be able to escape the 'grave' early through some special ability or technique.
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This would have to be taken as an upgrade to Grave Plot, since it'd be too powerful to have on its own, and would increase the cost to 9 Energy, or 7 Energy with a timer.
Alternatively Grave Plot and Tombstone's costs could be reduced by 2 Energy each if you granted the captive a Defence bonus while they were trapped underground.
While we're waiting on @Behemoth542 the team have a couple of decisions to make.
Firstly, do they want to keep Nightingale on the team, or would they like to switch her out at this point for Nightbeast or Fandancer?
Second, the front of the bank is well covered by the police but Flare discovered a rear corridor leading to the garage, the back alley, a staircase leading up and a third unmarked doorway. The team can head for any of these five routes in pursuit of the Gungirls and the information gained from the investigations should give clues as to where they should go next.
