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10 yrs ago
Current Been sick last 4 days.
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10 yrs ago
Laptop's wireless is fried, need to take to shop, using friends tablet for now.
10 yrs ago
Cannot post for up to the next 7 days.
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10 yrs ago
BUSY weekend for me, Reno today then valentines weekend.
11 yrs ago
At hospital for the night, no postings.

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The sun rose and with it a number of deliveries to the 'adventurers'. With a little working, the model of the city was completed in their room. Removing his earing, he set it in the centerpiece of the town as Tinkerhell spoke to her true master, the dungeonkeeper. Between the two they managed to project the scale model to the masters dragonheart. Not a direct transmission, which could be traced, but rather a pulse on the dragonheart frequency for it to most easily pick up.

This image would give his employer some of the most detailed images possible, perhaps even enough detail for him to cast his own magics or set a portal to a location to feed the imps through. He wouldn't spill out any more details that might be picked up as obvious troop movements or the like in case it was intercepted. But for now he would wait for a return message from the keeper.
A new Framewerk, sadly its targeting systems are terrible.
<Snipped quote by KabenSaal>

Aww, how cute. Deimos has fallen for Nightingale.


And now we switch support characters.
Take 3
TRAITS:
2 Quarterback: Allies who follow his instructions gain the Team Player status, Team Players gain +1/3 ATK and +1/3 DEF for their action.

2 Human shield: Allies may take cover behind Brick, Doing so grant the Shielded status. shielded targets redirect attacks to Brick instead.

2 gopher hole: Attacks deal the clamped status. Clamped targets are unable to move for a number of rounds equal to health damage inflicted. Clamped status adds to the duration of other status effects

Rocks for brains: Brick gains a +1/3 to his DEF against mental attacks.

ABILITIES:
2 Snakebite (4 energy) Brick attacks on target and inflicts the Trapped status effect for 1 turn. If the target breaks out early, either through their own actions or by being forced to move by someone else, they take additional direct damage equal to their own Attack rating.

5 to Attack.
<Snipped quote by knighthawk>
With this I'd recommend going with a percentage based increase, like 10% to each stat, rather than the fixed increase. Also could you add a status effect to the stat boost, like or Coordinated?

<Snipped quote by knighthawk>
No problem with this, but again could I get a status effect to track the defended characters. Shielded would probably be the best one.

<Snipped quote by knighthawk>
I'm not sure what you mean by this last part. Would the target need to have greater Defence than Brick, or would their Attack having to be higher than his Defence?

<Snipped quote by knighthawk>
Wording's a little spotty on this one, could you change it to read:

Would you need both Gopher Hole and Snakebite? They seem to have a similar effect on their targets, except Snakebite adds damage to the trap.

You could make Snakebite into a trait which would increase the effect of Gopher Hole, making that ability cause damage both from the initial attack and if the target breaks out early.


Those all sound like good recommendations, take 2
TRAITS:
2 Quarterback: Allies who follow his instructions gain the Team Player status, Team Players gain +1/3 ATK and +1/3 DEF for their action.

2 Human shield: Allies may take cover behind Brick, Doing so grant the Shielded status. shielded targets redirect attacks to Brick instead.

2 gopher hole: Attacks deal the trapped status. Trapped targets are unable to move for a number of rounds equal to health damage inflicted.

Rocks for brains: Brick gains a +1/3 to his DEF against mental attacks.

ABILITIES:
Snakebite [indent][indent]Brick attacks on target and inflicts the Trapped status effect for 1 turn. If the target breaks out early, either through their own actions or by being forced to move by someone else, they take additional direct damage equal to their own Attack rating.

5 to Attack
Raa was in an interesting position as he brought his scythe to bear, both were warriors, both carried a two handed weapon, and both were protecting their mages. It would make for a great tale to tell at the table about how the wizard got choked out while his guard just stood there.

There was a clear tactical advantage to their stalemate, as long as he posed a threat, the creature would keep its bearing on the paladin, thus freeing up the others to act instead. His action seemed to be inaction, but there was still something to try as he held out a hand and attempted to turn the other as he had the undead before, not knowing this things origins, undead is just as likely as anything else.

"Drop! Your! Sword!"
Ideas for level up
TRAITS
2 Quarterback: Allies who follow his instructions gain a +1 ATK and +1 DEF for their action.

2 Human shield: Allies may take cover behind Brick, all attacks directed at themselves now target brick instead

ABILITIES
2 Gopher hole:(4 energy) Attack action that deals no damage but Traps opponent for 1 round per point of would-be health damage, Trapped targets are unable to move from their current spot unless they can meet his defense to break free.

2 Snakebite: (6 energy) Attack action that deals full damage and Traps opponent for 1 round per point of health damage, Trapped targets are unable to move from their current spot early unless they take an additional direct damage equal to the targets own attack rating. Forced movement causes this effect as well.

Remaining 7 into Attack.

Brick[LINK]
Energy: 2/10
26 / 7(23) / 3


With the helicopter crashing down, that seemed like that would be the end of it. He followed after the others and got inspired by one being wise enough to handcuff thrash. Unless stopped he would pick up the remaining handcuffs and work his way back to the unconcious cheerleaders and begin to handcuff them to each other in a chain. Probably not the first time they've been handcuffed, or to each other. But he took care to seperate them from anything they might use as lockpicks and even taking the step to comb through their hair for anything as well, removing MOST piercings.

"Nightengale, call for a pickup please. Also, can you glove up to get the other jewelry off of them so they dont get free?"



<+1 Energy| Armoured! +3 Defence| Shielded! +5 Defence| Shielded! +3 Defense|
<Action: Capture cheerleaders>
Apparently everyone else had their own agendas to attend to as Diver and Roxas went their own ways.

"Alright then, I'll leave first. Cover me please. Romeo, I am waiting for you in Zone G. I'll try to cover you while you get over here."

He pinged an acknowledgement to her screen of a thumbs up rather than speak as a speed of thought transmission. He took a crouched position with gun ready as he tried to survey the area for threats. He was grateful that she had managed to make it to the base of the tower unmolested before he began his flight after her like a game of leapfrog.

That is when the shot rang out. He had been so busy looking for mechs, he had forgotten there was more than one sniper in the game. By the time his regular systems tried to process a projectile path, the vicinity of the snipers position near the beach was vacant. Sadly this would have to do for now as his frame had no such specialties.

He landed his frame beside hers and activated his right arm's shield as he kept the rifle in his left hand to try and protect her. His eyes wandered to the forfeited frame and pondered his unused weapon over the single burst he had with his rifle, but no, there was a difference between taking from the fallen and robbing from the weak.

Archer, are you alright?
As two others of the enemy wizard appeared, Raa went to work. Keeping back to protect the wizard of his employ while the grappler rushed forward, he took a moment to kick up a rock of painful size and lobbed it with his foot at one of the copies while the hand not holding his scythe sent his hand axe hurling onto the other image. HE had no clue if they were real or figment, but at least this would help determine who was still a threat.

The armed guard still hadn't done anything against the magical attacks as they seemed to do nothing to the other wizard. But now that the fighter was getting into the fray, it would most likely come to protect its caster just as they were doing for theirs. something about that greatsword stirred something in the paladin.
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