Avatar of Kuroneko
  • Last Seen: 3 yrs ago
  • Joined: 12 yrs ago
  • Posts: 260 (0.06 / day)
  • VMs: 0
  • Username history
    1. Kuroneko 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current I believe there's a warrant for my arrest in Minsk for Premeditated Loitering.
1 like
7 yrs ago
Is that the Rangetsu Style?
7 yrs ago
I'm wanted in Prague for Aggravated Jaywalking.
7 yrs ago
They ordered the family sized God with extra garlic cheese.
2 likes
7 yrs ago
"Hey, yo my man. You-uh... *sniff* You lookin' to taste the rainbow, my man?"
8 likes

Bio

User has no bio, yet

Most Recent Posts

@Aspen Wren
Application incoming
So this hasn't started yet, huh? Cool. Two questions: Are you still accepting and is the role of Alpha Female taken yet?
BTW, does the Vault have a G.E.C.K. or not?


Control Vaults traditionally have 2 GECKs
Name: Dr Melissa Lowe
Age: 38
Gender: Female

Appearance:

As much as a love that outfit (especially the bit around the neck) she is obviously wearing a Vault Lab Uniform

Occupation: Head Doctor

Brief Bio: Melissa Lowe has always been a queer one. She never seemed to get along with the other children growing up and prefered to remain in her room "playing doctor" as her parents dismissively called it, though she was in fact dissecting her childhood toys with clinical precision. She grew into a frightfully intelligent young woman and easily decrypted the GOAT, answering in a specific way to ensure she got the job she wanted. She excelled under the tutelage of the previous Head Doctor, quickly overtaking him in medical skill and knowledge, and eventually replaced him.

Personality: Dr Lowe is dangerously charismatic and intelligent, and fascinated with science and medicine. Her primary interest is in genetics and biology and she has turned her own quarters into a personal lab where she runs dozens of small experiments at a time, not necessarily always with the Overseer's permission.

Skills:
  • Science
  • Medicine
  • Speech
@Thang
Oh, you thought I was serious... Eesh, awkward...

@Thang@Zaresto
So would it be cheating if I made an Overseer and ok'd my own character? XD
Fallout Character

Name: Elina Gordie
Age: 24
Gender: Female

Appearance:


Occupation: Surface Scout

Brief Bio: Elina never liked being in the Vault. Growing up, she felt bored and stifled by the same scenery every single day. Apparently her GOAT results reflected this as shortly after completing the test she was given a job perfect for her. The Surface Scouts were few and far between and they didn't seem to survive long but the job they did was important for the Vault. They explored the wasteland around the Vault, reporting on possible threats and scavenging for specialised supplies that the Vault couldn't produce on its own. What they couldn't scavenge they traded for. Elina discovered the life of a Scout to be exciting but lonely. The longer she spent outside the more she found herself an outsider when she returned, never the less, she continues her mission.

Personality: Scouts are usually of an adventurous breed and Elina is no exception. Over time this naive wanderlust has been tempered by the brutality Wasteland, leaving Elina and her kind cold and closed off, yet she still can't stand remaining in one place for too long and, discovering something new still brings out that child-like wonder in her.

Skills:

  • Guns - The wasteland is a dangerous place. Scouts learn to use firearms, or they die.
  • Survival - Some survivalist knowledge was learnt from the Vault database, other knowledge is accumulated from generations of trial and error. Regardless, Scouts are adepts at using their knowledge of the wasteland fauna and flora to survive.
  • Stealth - The best defence is avoiding danger entirely and if a Scout is followed back to the Vault, then they are bringing danger home with them. Scouts learn to avoid detection and lose pursuers when returning to the Vault.
  • Barter - Trading with Wasters is a part of the job description and, whether they are dealing with someone friendly or just someone who isn't actively hostile, Scouts always try to get the best deal.
So this is just a test character. If it doesn't work I'll write up another.

Name: Elina Gordie
Age: 24
Gender: Female

Appearance:


Occupation: Surface Scout

Brief Bio: Elina never liked being in the Vault. Growing up, she felt bored and stifled by the same scenery every single day. Apparently her GOAT results reflected this as shortly after completing the test she was given a job perfect for her. The Surface Scouts were few and far between and they didn't seem to survive long but the job they did was important for the Vault. They explored the wasteland around the Vault, reporting on possible threats and scavenging for specialised supplies that the Vault couldn't produce on its own. What they couldn't scavenge they traded for. Elina discovered the life of a Scout to be exciting but lonely. The longer she spent outside the more she found herself an outsider when she returned, never the less, she continues her mission.

Personality: Scouts are usually of an adventurous breed and Elina is no exception. Over time this naive wanderlust has been tempered by the brutality Wasteland, leaving Elina and her kind cold and closed off, yet she still can't stand remaining in one place for too long and, discovering something new still brings out that child-like wonder in her.

Skills:
  • Guns - The wasteland is a dangerous place. Scouts learn to use firearms, or they die.
  • Survival - Some survivalist knowledge was learnt from the Vault database, other knowledge is accumulated from generations of trial and error. Regardless, Scouts are adepts at using their knowledge of the wasteland fauna and flora to survive.
  • Stealth - The best defence is avoiding danger entirely and if a Scout is followed back to the Vault, then they are bringing danger home with them. Scouts learn to avoid detection and lose pursuers when returning to the Vault.
  • Barter - Trading with Wasters is a part of the job description and, whether they are dealing with someone friendly or just someone who isn't actively hostile, Scouts always try to get the best deal.
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