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    1. Kyelin 12 yrs ago
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Bio

So, a bit about me then: First and foremost, I love to try and create imaginative and creative scenarios, that (I hope) push the very limits of reason and conventional thought. When I RP (mostly in NRPs) I aim to play powerful and big, things that are on the very edge of OP (I usually give my faction a ridiculous disadvantage though, to keep it fair). In other RPs, I tend towards Science Fiction and Modern Fantasy, playing side characters with some interesting quirks to them. I am also keen on trying some Arena RPing, when I get better at writing. Other things about me are that I work as a Mental Health Nurse (who would've guessed), and enjoy gaming and drawing as well. I also play trumpet on the side. I have a rough schedule, so I disappear for a couple of days sometimes. But never assume I am dropping out, I will tell you if I am thinking of it (unless it's really serious).

Most Recent Posts

Posted, had a lot of fun describing the workshop Quallyss set up in xD
'Over there, Tick Tock. Place the Cauldron there... Little to the left... That's it, perfect, hee ho!'

Quallyss was crazy with energy, after the conclusion of the battle with the raiders. In fact, he had developed a temporary shake of sorts, bubbling with excitement at the prospect of another grand adventure. This surely beat having to throw things at lazy students! Once the fighting was over, Quallyss had excused himself from the others, and proceeded to find the Aurora's workshop, eager to set up immediately. After a 'small' argument he had with the ship's Quarter Master over who gets the workshop (which was concluded by Quallyss with a loud shout of "I OUTRANK YOU, SO SHUT UP, YES!?", the throwing of a spanner into the man's chest and the slamming of the door), he had secured the room for his studies, albeit having to share with the other engineers. The various pieces of equipment already in place were now adorned with Quallys' belongings, as varied and bizarre as his own mind.

Various trinkets and tools were assorted in drawers underneath the main work bench, with sheets of iron and other metals in storage cabinets for smithing and construction. To the right of the room, the brewer's set up was now fueled and ready to go, a mysterious purple liquid already bubbling and condensing softly in a flask over a small flame. Underneath the stand, various sacks and bags of mysterious herbs and spices were waiting to be used, and a thin tentacle frightened Tick Tock as it walked past, grabbing at it's foot uselessly. And finally, in the left of the room, was a smithing station, where Tick Tock could bend and warp metal into any shape and strength, for constructing various gizmos. All up, the workshop was already cluttered and messy, organized in such a way that only a mind as scattered and weird as Quallyss' could understand.

'Well, it seems all the main preparations are set, yes yes. I suppose a tour of the ship before meeting is in order,' Quallyss removed an oversized watch from his pocket, and checked the time. 'Blast, five minutes until the meeting! I must make haste, quite, yes, hee hee!' He left the workshop, and turned to Tick Tock. 'My dearest creation, may you please finalize all the belongings, and keep an eye on the Trouble Starter brew, yes?' Tick Tock nodded in silent acknowledgment, and Quallyss proceeded to the War Room, singing aloud to himself, and hiccuping.
Alright, so with Art back, we can mop up these thugs and proceed with the mission. But I'll wait to post, as I think PrimezTime is next ^^
Looks like me and Roxas are a two person team. I like that ^^
Haven't seen much activity here :S
^lol
Hope this picks up soon, am keen to start ^^
I assumed that everyone was still interested. I'm waiting for everyone to post, before I do so myself.
Sora1297 said
Also, you'll get to see the little devil's "pride and joy" and even get a image of what the species Princess Audra was gonna marry into looked like! Believe me.. The wedding night would have been weird and awkward.


Ugh, insects >.<
Character Name: Kradis Topha
Age: 29
Species: Jackal
Appearance: .

Personality: Kradis is a loner by nature, who doesn't enjoy the company of others for too long, acting cold and annoyed towards those who approach him in social circumstances. He keeps a lot of personal details to himself, and his secretive manner of conducting himself has lead to rumors that he is, in fact, an Empire spy. However, the only passion that dwells within him is his absolute hate of The Empire, and to see the Varellis Family burn for what they did to Kradis and everyone he has ever loved. This is what makes him loyal to his new Landren comrades, and you can always count on Kradis in a fight, even if he hates your guts. He rarely smiles, and is a known addict to a popular illicit substance known as Overdrive (Similar effects to cocaine, but with a powerful hypersensitive effect, resulting in twitchy but precise, quick movements). He is very spiritually inclined, though does not believe in an afterlife, rather a more harmony with nature and cycle of life, death and rebirth concept.

Personal History: From a young age, Kradis was alone. He was born in the slums of Verellis City, and his parents were killed when he was 4, during a raid on a known terrorist hideout, where a stray mortar shell hit their home. As such, he was stuck in the foster system for many years, moving from house to house and having many different caretakers. When he was 16, he signed up for the Empire's Military Academy, being gifted in mathematics and engineering. It was at this time that he met his only partner, Montakus Frigten, and they were in a relationship for six years.

With the training in the Honors program came standard GEARs operation, and Kradis excelled at these courses. Soon, he received advanced training in Specialized GEAR training, and joined the Imperial Army assisting with raids on rebel encampments. With each passing day, Kradis became more and more uneasy with what he was doing, as they attacked families, executing men, women and children to make examples for others. After counselling with Montakus, he decided to resign, and together they joined a resistance cell, that was smuggling convicted innocents and displaced refugees into the Independent Nations. It was extremely dangerous, and they were nearly caught many times, but it was rewarding work.

Then, came the great betrayal: One of the most trusted members of the resistance cell was in fact an Imperial spy. The hide out was raided, and Montakus lost his life during the fighting, buying time for the others to escape. The rag tag group crossed the border, and Kradis parted ways with them, wandering alone in the deserts, for weeks, grief stricken and fury burning in his heart. So Kradis defected, and joined the LDF as a GEARS Pilot, specializing in long range bombardment and artillery fire. He hopes to exact revenge on the spy one day, and bring The Empire to it's knees, even if it kills him. It took many months of assessment to identify if he was a spy, but after much deliberation, he was given the all clear and assigned to the 101st, where he currently resides on base.

Personal Weapons and Equipment:
-Compact 9mm Caseless SMG, with 2x magnification
-Combat utility knife
-Binoculars with 10x magnification (useful for identifying enemy positions)
-2 Plastic Explosives charges, for demolition jobs on foot.
-Three days of rations
-Small, namd sized container with Overdrive Tabs inside
-Always has a packet of cigarettes
-Pendant, with a photo of Kradis and Montakus, worn around his neck at all times
Personal Theme: http://www.youtube.com/watch?v=3nTwBF7dM7g
Favourite Colour: Purple

Mecha Sheet
Gear Name & Serial Number: Truiss Heavy Industries, M-Series, I.D. 5873-990 (Nickname: 'Gammorah')
Appearance
Role: Long Range Artillery Bombardment
Normal Loadout: 
-70mm Shoulder Mounted Cluster Rocket Pod (10 Unguided Rockets, 4 HE Bomblets per Rocket)
-40mm Shoulder Mounted Mortar Tube (Drum fed, 16 Air-Burst Frag. Mortars)
-22mm Built in Semi Automatic Heavy Carbine (4 Magazines).
-7.72mm Anti Infantry Auto cannon
-Retractable Vibro-Bayonet
Other Systems & Equipment:
-Atmospheric and Weather Sensors Suite (AWSS): For gauging wind speed and other environmental factors that could impact on artillery accuracy.
-Magnetic Wave Mapper (MWM): Can use magnetic resonance waves and receiving sensors to identify hidden and entrenched vehicles and GEARS, range 2 km clear sight, 400 m through dense foliage and structures.
-Thermal Decoy Chaff (5 pods, 10 flares per salvo)
-Persistent Laser Guide Map Overlay (PLG-MO): A complex software program that allows for the updating of the tactical map with specific target locations from laser guided fire requests, received from infantry laser guides to GEAR and other vehicle laser guide systems.
Other notes: An earlier generation GEAR, it was built to carry heavier loads than standard GEARS, as well as to have the capability to operate under extreme conditions reliably. Truiss Heavy Industries revealed their entry into the market, the M-Series, which was an instant hit with many governments and corporations. Despite being expensive and slow moving, the M-Series is unparalleled with it's high load capacity and survivability, without sacrificing it's range of view or too much mobility. Kradis' particular unit Gammorah takes advantage of this feature with large artillery weapons (large for a GEAR, anyway) to provide fire support from afar against entrenched infantry and GEARS in urban environments (Dangerous combat zones for GEARs), as well as forested and open areas, though with less effectiveness. Unfortunately, Gammorah has little in the way of close range offensive power, and lacks the mobility to effectively fight in close quarters/melee range. When in artillery mode, Gammorah will fold out stabilizers from the back of it's legs to help reduce the massive recoil of it's armaments, rendering it immobile until deactivated.
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