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Personal Information
Name: Ryn McCray
Alias: The Clip Ear
Sex: Male
Age: 125
Date of Birth: December 2nd
Race: Elf

Appearance:



Biography:


Combat Information




Mage Status: No
Equipment: A water skin, a small flute he plays to somewhat meditate, a leather bed roll, a small pack of survival supplies, and a handful of small bones which Anaquandai has had him gather for divination.
@MikkishtheLeprechaun I edited my original post with your suggestions.

He doesn't really know if anything in the anti-mage bag will work he just read a tutorial online on how to make one and he put it together just in case.
Personal Information
Name: Ryn McCray
Alias: The Clip Ear
Sex: Male
Age: 125
Date of Birth: December 2nd
Race: Elf

Appearance:



Biography:


Combat Information




Mage Status: No
Equipment: A water skin, a small flute he plays to somewhat meditate, a leather bed roll, a small pack of survival supplies, and a handful of small bones which Anaquandai has had him gather for divination.



This dude sound ok for this story?
@POOHEAD189 should I make a spell list for Yaroslav for your approval or do you just want me introducing spells and backstory as they happen? He is going to be heavily focused on offensive attack magic with a couple of weaker defensive spells thrown in.



I'm pumped for this one.
I'm going to work on an escaped slave elf character and am wondering if elves in this world live human life spans or have extended life spans?
GM prompt

Sam stands in line at the coffee shop. The backpack hanging low on Sam's back seems to grow heavier by the minute. Sam beings to zone out when the barista says "Can I take your order?"
Sam is a person.

What kind of person is Sam? What does Sam believe? How does Sam react to any given situation? Who does Sam love? What does Sam love?

All of the above questions are answered by you the voices in Sam's head.

As GM I will give prompts/decisions that Sam faces. You as the players will be the voices in Sam's head making the decisions, debating your morals, defining who Sam is. Feel free to not only make decisons for Sam but also define Sam's history and life. The player completely define Sam past, present, and future.

Once GM makes a prompt the voices in Sam's head can debate. If you feel like you know the best course of action for Sam you can make Sam take action. Once Sam has taken an action other voices (players) can question Sam's actions or agree with them while they await the GM's reaction post. Reaction posts will define how the world/NPCs reacted to Sam's actions.

Sam's voices do not have to agree but once an action is taken it can not be taken back. Simple actions like walking across the room, eating, or sitting down can happen without a GM reaction post but complex interactions like speaking to a person or going across town will require a GM reaction post to progress.

Post actions taken in italics and anything Sam says outloud in quotations.
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