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AngelNoire said
Aline and Alex are accepted but only Aline as a sage.


Sorry I should have made that more clear. Alex died in the desert, after Aline's crime was discovered by the Gerudos in order to preserve there relations with Hyrule they gave up Aline's name and a sketch of her. Alex is the name Aline started to use after this.
Name: Aline, uses the name Alex unless she really trusts someone (which doesn't happen)

Species: Gerudo

Specific Description: Like many of her people Aline has fiery red hair and sand colored eyes. Her build is slight but powerful and despite being only 5'6" she can jump or climb to most places. Her skin is tanned. Perhaps not quite so much as her brethren as she has not seen the desert since she was sixteen, Is light enough that she can pass for Hylian. She often uses a powder made from ground flowers to dye her hair other colors to avoid being recognized.

Typical Species abilities: Like most Gerudo's Aline was trained in the arts of stealth and precision combat. She is skilled with a curved desert sword called a scimitar as well with smaller knives and hand to hand. Her style of combat relies heavily on speed dexterity. Being able to dodge at the right moment. She doesn't wear Armour because it would slow her down and as such can't take a beating like Gorons or knights could. She's being using lock picks since she was three and all but the most expensive and complex fail before her. She is very good at acrobatics and keeping out of sight. She'd fast and if she feels she cannot win a fight she will not hesitate to run.

Personal Skills: A good understanding of the healing arts as well as the effects of a variety of plants.

Starting equipment: She carries two daggers hidden in her clothing, a scimitar strapped to her back and concealed with a cloak the color of the Kikiri woods. She had a lockpick set on her at all times as well as a compass and a waterskin. She carries a small satchel of deku nuts in case she needs to stun someone in order to make a quick getaway.

Home: Aline grew up in the Gerudo valley, the canyon between the desert and the rest of the world. The weather there was not kind and it taught her to never take things at face value.

Backstory: The residents of Gerudo Valley have always had a very unique relationship with the rest of the land. Being a Tribe comprised completely of woman people often say that the Gerudos come to Castle Town looking for boyfriends. This is true in someways but a gross understatement of what actually goes on. In the seedier parts of Castle Town there are certain areas were a Gerudo woman might go if she is looking to conceive a child. In this area a man need only drape a red cloth out his window to let a Gerudo know he is accepting. Publicly this is of course considered a crime and illegal by Hylian law. Privately however there is an unwritten rule among the Castle Town guards that says this area isn't to be policed at night and any Gerudo woman seen entering or leaving the area should not be detained. In the Gerudo Valley once a girl reaches the age of sixteen she is considered a woman and allowed to bear a child from one of these Hylian men.

There was a girl in the Gerudo Valley named Aline. She was raised by the tribe's healer along with her sister Alex and as such both had quite a good understanding of the healing arts as well as the effects of a variety of plants. There was an accident in the desert during Alex's coming of age ceremony. The girl was meant to reach the Spirit Temple and retrieve a sacred object as proof, however on this journey something happened that caused Alex's death. Officially she was overcome by monsters in the desert but Aline knew her sister, she was one of the most skilled combatants the Gerudos had and a master of sand and illusion magic, she would not be killed by simple monsters.

After Alex died Aline felt very alone in the world. She was not close with any of the girls her age. She considered therefore that if she had a child she may be able to fill this pit in her stomach. She was granted permission by the tribe's shaman and was given a horse. She rode to Castle Town arriving in the gates just before night fall. The street she was looking for was not hard to find.

She picked a window at random and climbed the building, slipping quietly into the house. The man she found waiting for her was she supposed not bad looking but he was rude and vulgar and she decided she did not want any child of hers fathered by him. He was not the sort of man to take no for an answer. He attempted to force himself on her and she in self-defense drew a small dagger she'd used to fasten her hair and stabbed him in the stomach three times.

She attempted to wash the blood off her hands as best she could. The body was found earlier than she would have liked. The man it turned out had been a Castle Town solider and she spent the night feverishly dodging patrols that hunted for her. The next day as soon at the gates were open she rode home pushing her horse to its limits. When the shaman of the Gerudo Tribe came to see if Aline was indeed pregnant she found blood encrusted under Aline's nails. She called for the guard and sentence was handed down upon Aline. Murder was the most heinous crime a Gerudo could commit and Aline was sentenced to death without the chance to defend herself. She would be beheaded at dawn.

That night the healer of the tribe came to Aline. She brought with her the key to the cells, a weeks worth of food and smuggled Aline into the horse's stalls. She told her daughter to take a horse and ride as far a she could. Alien with tears in her eyes did as her mother commanded and took refuge in Kakariko Village. After several days she ventured into Faron Woods. to gather herbs she could use to dye her hair. She knew that relations between her people and the Hylians were tenuous. Because of where the death occurred the guard would assume a Gerudo responsible. In order to keep the peace the Gerudos would give them Aline's name and a sketch of her face for the wanted posters.

That was two years ago, now she moves from place to place, stealing what she needs, she uses her sisters name as her own with almost all those she meets. Her heart is always in the right place when it comes to what needs to be done but her methods are often questionable by those with a more ethical viewpoint. She wears the key to the Gerudo Cells around her neck as a reminder of why she can never return home.

Current Location:

Well that's sort of the dark side of the Zelda series. How's it look?

Okay so is Castle Town the only option for locations and by darkness did you mean like a literal darkness like twilight or like a monster or what?
Name: Aveil/Alex

Species: Gerudo

Specific Description:Like many of her people Aveil has fiery red hair and sand colored eyes. Her build is slight but powerful and despite being only 5'6" she can jump or climb to most places. Her skin is tanned. Perhaps not quite so much as her bretheran as she has not seen the desert since she was fifteen, Is light enough that she can pass for Hylian. She often uses a powder made from ground flowers to dye her hair other colors to avoid being recognized.

Typical Species abilities: Like most Gerudo's Aveil was trained in the arts of stealth and precision combat. She is skilled with a curved desert sword called a scimitar as well with smaller knives and hand to hand. Her style of combat relies heavily on speed dexterity. Being able to dodge at the right moment. She doesn't wear Armour because it would slow her down and as such can't take a beating like Gorons or knights could. She's being using lock picks since she was three and all but the most expensive and complex fail before her. She is very good at acrobatics and keeping out of sight. She'd fast and if she feels she cannot win a fight she will not hesitate to run.

Personal Skills:

Starting equipment: (Keep it reasonable to your character, especially because I will make sure you get any equipment you need.)

Home: Aveil grew up in the Gerudo valley, the canyon between the desert and the rest of the world. The weather there was not kind and it taught her to never take things at face value.

Backstory:

Current Location:

I'll finish this later, right now I have to go.
Hey I'd be interested in joining this, would you be apposed to having a Gerudo as one of the characters. She'd most likely be one of the good guys but her methods aren't always exactly ethical.
Saria sat on a branch high on the Deku Trees trunk playing music from a very old Ocarina. From this high up Saria had a good view of Hyrule, she could see the forest stretched out beneath her, in the distance she could see Hyrule Fields and at the edge of it Castle Town itself. She of course had never been there. But she'd heard stories about it from Link when he came to visit her some millennia ago. The only time she had left the forest was to dwell in the Sacred Realm as the sage of Forest, though in all fairest did that really count since it was another plane separate from Hyrule.

The Deku Tree didn't mind it when she played in his branches like this. Being a tree he was ground in one stop and even if his roots reached far through the land he had only the Kokiri to talk too, he always said her music soothed him. This high up the wind wiped through her hair. It was another thing she like about this spot. Down on the ground there were too many trees for the wind to ever get this wild.

Since she'd returned after being awakened at the Sage of Forest Saria had grown her hair out some. In the old days her hairband fashioned from bark was merely decorative but now she actually needed it to keep the wind from her eyes. She wasn't wearing it at the moment and her hair whipped around her face as if was tossed and blown.

Suddenly something changed somewhere inside her. It was not sudden, more akin to a silent wave that grows to massive peak. As it hit Saria her music faltered and she slipped from her seat on the branch in shock. As she fell she was buffeted by branches, she blinked twice and a voice came into focus. "Saria, grab something you're going to kill yourself." Saria was awakened from her daze and latched onto a branch as she fell. It bowed under her weight but held. It was lucky too, she was feet from the ground.

If there was one thing the Kokiri could always count on it was there climbing abilities, if Saria had been anyone else she may well have died. As it was she was covered in scraps and bruises from the leaves and branches as she fell. She looked up into the little light that have saved her life. "Thank you Laila," she said to her fairy. "You save me."

"Saria, you need to be more carful, what happened, I've never seen you lose concentration like that before." said the little ball of light. She was not yet old enough to exist in any other form. She had not been with Saria very long. The fairy that had chosen Saria had been called back by the Great Fairy, Laila was her replacement.

"I felt something strong, and strange. What about you Great Deku Tree? Do you know what this power was?"

The bark seemed to shift below Saria's fingers as if in a huge groan or yawn. she quickly let go dropping to the ground. Saria circled the great tree till she faced his front. There three knotholes had grown out of proportion forming eyes and a nose while the bark had bulged and darkened somewhat to form a truly impressive mustache.

"I felt it Saria," said the Great Deku Tree "Something is brewing. The Blade of Evil's Bane is unsheathed. But more than the cycle beginning again I feel another power, darker than that of the Demon King. It by no means matches his but it exists in the shadows, the gap where light does not reach. Alas the source of this power is in a land devoid of life, a place where my roots wither and die. I cannot be sure of what this is but it has plagued Hyrule before in ages past that I am certain."

Saria contemplated what the Deku Tree said. She had been alive long enough that little shocked her now but it did trouble her, this was information the Hero of this era could use. Saria could not be the messenger, she could not leave the forest, the source of life or the years she had lived would catch up with a body unable to process them. "What is to be done."

"That I cannot say Saria but I believe it would be prudent to consult Faron. I believe he will have more answers."

"But," Said Saria surprised, " Faron's spring is at the very outskirts of the Kokiri Forest Past the Lost Woods, and into the Faron Woods where the humans tread, these Ordonians. Is it truly wise to go so near there territory."

"Wise." the Tree contemplated "Perhaps it is not but it is necessary, there is much more to this story than any realize and if they are informed too late it may spell disaster for the Hero."

"Very well," the Sage mused more to herself than the Tree. " Come Laila, we have a long trek ahead of us."
She hasn't been on in three days and the last time she posted it was telling me to fuck off at the tailend of that argument on Spirit Tracks.

It's possible that she rage quite, (and Redwing if I'm totally wrong on this and you are still there don't blow your top). If she did rage quite I am soooooo sorry, it was not my intention at all.
This looks interesting, I don't have time to read it all right now but if this is still accepting save me a seat.
If I get Saria then we'll have some focus in the forest, Mikau could get lost and end up there.
Redwing said
How about fuck you? Remember the part where I said Spirit Tracks is my third favorite and A Link Between Worlds is my favorite Zelda game? So how about you stop shitting on the stuff that I love and leave it at you didn't like them as much as I did? How would you like if it I took your favorite Zelda game and starting talking about how bad it was? Yeah I bet you wouldn't. So how about you shut up about my favorite Zelda games.


I started with I didn't like it as much as you did, you then proceeded to write several paragraphs about how wrong I was. Cause, Effect. If you wanted me to leave it at that you shouldn't have started the argument. And you already said my favorite Zelda was your second favorite, there aren't many flaws to find.

Anyway, its been about three days since Mad Scarlet expressed interest in playing Saria and she hasn't yet posted, should we send her a PM reminder or can I just start playing Saria?
Redwing said
Oh no, if you hadn't meant to offend me, you wouldn't have said anything. I LIKED Phantom Hourglass, and if they want to use the game's mechanics for another game ON THE EXACT SAME SYSTEM, then who cares? It kind of makes sense don't you think?

The only thing you said about the game was the transport system. It sounds like you're shitting on the game because it was different. Did you even play through the whole thing?

Apollo, ignore the hater and play it for yourself, let you decide whether it was good or not. So what if it isn't a perfect game. I hate to break it to you BUT THERE ISN'T NO SUCH THING. People hate on Nintendo for doing the same stuff over and over again with their games, and then when they try something new they hate it for being different.

Yeah it is has a lot of the stuff Phantom Hourglass did, but improved on and added to it. All in all IT WAS FUN. And that's really all that matters isn't it? Trust me friend, it is no where near CDI level. The hater is just butt hurt because Nintendo tried something new.Ah and, Zmerr, you very specifically said that castle in your post. Hence the confusion.


I never said a bad word about Phantom Hourglass. I heartily enjoyed the game, the ship movements between islands was a bit time consuming but then again no game is perfect.

By the way at least as far as Zelda games go Nintendo has never ever done the same thing twice. Even th e games made on the same systems with the same engine base had new twists between them (this is of course not including the remakes).

The thing is it took the Phantom System and made the flaws of it worse. The transport system was mildly annoying in Phantom Hourglass but it was downright impossible in Spirit Tracks, you miss one turn and end up having to go halfway round the world to get to your location, it's ludicrous. As a bonus the flute that you have to play requires that you blow continuously into the mic but to get it to register you have to put your face two inches from the screen where you can't control the flute anymore cause you can't see anything.

Not even to mention the storyline, divine trains and railroad system, half locomotive people.

The game was a hassle to play and a good portion of it didn't make sense. If anyone here wants to like it or enjoys the game knock yourself right out. It's your opinion which may or may not be more valid than mine. Apollo, I'm just trying to save you some time. The game wasn't on the whole worth playing and if you really want to know what the storyline is it'd be easier to look it up on Zelda Wiki. There's no in game experience that is really worth it. But again this is just my opinion, if you really want to play it for yourself and decide but don't say I didn't warn you.

And Redwing, A Link to the Past was better than A Link Between Worlds.
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