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  • Old Guild Username: Legion X51
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    1. Legion X51 10 yrs ago
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Bio

24 years old. British/Scottish. Bachelor of Arts (Honours) in Fighty Studies. Studying MA in Second World War Studies. Wargamer. Submariner in another life.

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Character you have created:
Raeviir El'Anadar, The Spider Queen

Alias:
See above. Very few know of the Queen's existence, let alone her true identity.

Speech Color:
#1B1464

Character Alignment:
Villain

Identity:
Secret - her existence is barely known to the world at large.

Character Personality:
The Spider Queen physiologically is utterly alien to humanity. Her thought patterns and processes, however, are most certainly not. Driven by a hatred - and some might say fear - of humanity at large, the Spider Queen stops at nothing to bring the surface dwellers to their knees, either to serve the Queen themselves, or die at the chittering, snickering masses of the Queen's minions. Some unlucky cave-searchers have been able to report webbed humanoid corpses serving as breeding grounds and larders for masses of arachnid hosts - slaves or food seems to be the Queen's idea of humanity at large. Whether there is an underlying purpose to the Queen's actions is at the moment unknown, and may yet never be known.

Uniform/costume:

Origin Info/Details:
Humanity has no real knowledge of the background, history and even origin of the entity known as the Spider Queen. Some say that it is a demon, spawned from some ritual that took place aeons ago. Others say it is simply a magician of the old days gone mad. Others still argue it is a natural spirit that has somehow been corrupted into the form that it currently possesses today - possibly corrupted during the events of the last century or so, through violence and bloodshed. Some others even deny the existence of such an entity, simply dismissing any talk as superstition or coincidence.

And yet, deep within the bowels of the darkest underground passages underneath Lost Haven, and perhaps other cities around the world, the domain of the Spider Queen grows ever larger. At its core is the Nest, a place so foul and dangerous that none have successfully ventured there, and any who have tried have never been seen from again. Even those armed with modern weaponry and equipment have been lost to the caverns beneath Lost Haven, and now those brave - or foolhardy - few who attempt to clear the infestations caused by the Queen's minions in the upper caverns and extending into the civilised areas of Lost Haven must do so with the utmost caution and care, lest they be overwhelmed by swarms of arachnid monsters. Firesweeps are considered to be the most effective - or at least efficient - method of controlling the arachnid swarms that vomit forth from the Nest and various other locations yet to be discovered by humanity, but even they are limited in scope and effectiveness, for fire can only keep monsters at bay for so long. There have been disturbing reports of the Queen's minions developing fireproof carapaces and chitinous membranes to deflect the worst of any flame weapon used against them - evolution, or forced change?

The truth of the matter is that the Queen is a single individual, brought by a transdimensional gate that erred in its form and function. It was supposed to be the beginning of cross-dimensional travel by those who called the Queen kin, supposed to be the beginning of a new era of power for her race. But it failed. The Queen was the only one to survive the tumultuous travel through time and space, arriving upon Earth, shorn of all earthly possessions, friends, family... only herself to survive in the frigid darkness of tunnels and caverns long-forgotten and thought lost to mortal eyes. Cold, naked and starving, the Queen resigned herself to her fate - a miserable end to an existence, inevitably reduced to naught but a skeleton to commemorate the failure of her kind. And yet, whilst the caverns sought to snuff out the Queen's brief flicker of life, the Queen resolved to hold on, and to force her way to survival. Disregarding all that she had come to appreciate, the Queen lived off the meagre foodstuffs that she could obtain - fungi, insects and what scarce water she could obtain, until eventually, she was able to stave off starvation and death for as long as she could. It was then that she turned her attentions away from death and toward life - to make something of this debacle, this miserable attempt at an expedition. Thus began the inexorable march towards the Spider Queen's rise to power...

Hero Type:
Mystic Supernatural Shifter.

Power Level:
The Queen's current level of influence would best be described as 'City Level' by the power rating system. Her power level herself is approaching Cosmic.

Powers:

Control - The Queen seems to be able to control the movements and behaviour of many arachnid species. Attacks on humans by arachnids under the control of the Queen are common, sometimes fatal. This seems to be the most minor of the Queen's abilities.

Growth - The Queen has been proven to accelerate the growth of arachnid species to many times that of their normal size. Sporadic reports of swarms of 'huge' arachnids have been circulated, with some estimates placing the spiders sometimes standing over ten or twelve feet tall, and with potent venom and webbing glands to match.

Transformation - The Queen has the power to transform certain members of her broods that she deems worthy into fully sapient beings. Such creatures are gifted the power of humanoid senses, and are endowed with a humanoid torso that allows them to speak freely and truly. The foremost instance of Transformation is that of Iraqlae, First of the Brood, who was the first to be transformed in this manner, and as such is the most powerful of her kind. Iraqlae has the capacity to even wield magic of her own, allowing her to act semi-independently of the Queen's influence, enabling her to act as a form of vanguard or forward commander for attacks upon the surface.

Demonic Summoning - The Queen has yet to use this in open battle against the surfacers, but it is commonplace in the deeper darkness of the lower caverns. Creatures not of this world are summoned by the Queen to act as advisors, assistants and subordinates in her vast underground empire. Humanoids, arachnoids and other forms can be found advising the Queen on matters, from illithid to balors and bebiliths. Such denizens of the deep caverns have yet to be sighted by mortal eyes, but they lurk, ever waiting for their Queen's command.

The Winds of Magic - Such power is not available to merely any who try. The Winds of Magic are a force unique to the caverns beneath Lost Haven itself - they are not regulated by ley lines, energy levels or other forms of mortal magic known to humanity. The Winds of Magic are an ethereal form of energy, given off by all who know the touch of the Queen, however great or small. The Winds guide the denizens of the deep dark towards their chosen targets, and they also emanate from a single point. The Winds can be manipulated to cause many different effects, ranging from a pall of darkness descending upon an area for days on end, to a fearsome raging storm that lashes against all that know its power. However, the Queen has not made use of the Winds for such events... yet.

Telekinesis - The Queen knows many forms of magic, and telekinetic psionics are but one form of the Winds of Magic that she has mastered. Whether it be a person or an object, the Queen is capable of telekinetic ability, though it is not as powerful as those who have extensively trained and studied the art of psychic power.

The Strength of the Queen - The Queen herself is no ordinary person. Fuelled by magical arts outside human comprehension, the Queen herself is a deadly, agile combatant, able to move at the blink of an eye, and capable of feats of strength one would not expect from a humanoid of her scale. She commands a vast array of magical spells, ranging from dimensional transportation, to creating huge web-filled minefields of exploding runes, to even creating vast firestorms to sweep through caverns of her enemies.

Attributes (Select one at each category):

Height: Six feet and eight inches (203.2 cm)

Weight: Two hundred and forty-six pounds (111 kg or 17.5 stone)

Strength Level: Above normal human, but lower than any of the 'numerical' scales. The Queen relies on telekinesis for heavy strength work.

Speed/Reaction Timing Level: Around 60-70 mph.

Endurance at MAXIMUM Effort: Some three or four times human levels.

Agility: Between ten and fifteen times that of humans.

Intelligence: The Queen is intelligent, but slow to act, though when her rage is roused it is swift and decisive.

Fighting Skill: Currently unknown, estimated Elite.

Resources: According to the scale, the best estimate of the Queen's resources would be 'Large'. She was a vast array of creatures serving at her command, and plenty of power to fall back on were she to be threatened with attack.


Weaknesses:




THE COURT OF THE WEBBED THRONE







Do you know how to post pictures on RPG boards?:
Room for any more? I expressed interest a while back, but things caught up with me. But now I'm more free than I used to be, so I thought I'd enquire.
I'm sorry to see you go, Merc. Fair winds and good tidings, and I hope to see you back here soon. Hope everything sorts itself out OK!
Welcome back, everybody. AngoraPost will be coming soon.
*lurks in the shadows*
I doubt he'd have much choice if push came to shove. On the face of things, we would probably have Iridiel and Domhnall sharing a horse, Olan likely needing a horse as well, and then we still have Angora and Jaelnec, neither of whom will be particularly in the mood to slog through the mud and rain to Zerul City. Three horses, five people.

If someone has to go on foot, it'll probably be one or both of the Eireannach.
Angora and Jaelnec should totally have to share a horse. Make it happen Jack! XD
I'm fine with the good old-fashioned time skip. Maybe to th gates?
<Snipped quote by Legion X51>

Should I be concerned or curious, I wonder? ._.


Something something avatar/demi-deity of Chaos :D
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