Avatar of Leos Klien
  • Last Seen: 6 yrs ago
  • Joined: 12 yrs ago
  • Posts: 1325 (0.31 / day)
  • VMs: 0
  • Username history
    1. Leos Klien 12 yrs ago

Status

Recent Statuses

9 yrs ago
Current Nothing beats the feeling you get when you find an RP that's amazing.
1 like
9 yrs ago
Still alive, if barely, I will be back properly on the 20th.
9 yrs ago
Will likely not be able to post for quite some time in my current roleplays - If I do it'll be very slow and staggered, sorry guys this is only temporary.
1 like
9 yrs ago
My pool of friends is drastically lowering since any of them that buys Andromeda makes my shit list.
2 likes
9 yrs ago
Damnit... exam season is coming and I just got hooked on a new anime; the Gods are not kind....

Bio

User has no bio, yet

Most Recent Posts


That's fine ^.^
@SaarebasBest of luck to you good sir; there is great honour in serving your country.
It's up people, here's the link.
roleplayerguild.com/topics/135561-mass..
Mass Effect: Mercenaries


The year is 2173, a notable amount of time has passed since humans entered the Galactic community through it’s typical fashion of going to a new world and that is through the act of war - albeit for once the blame was not entirely their own.
Citadel space is regarded as the safest space in the entire galaxy, for obvious reasons namely the Citadel fleet that patrols it, but the further you get from this space the more nomad like it gets where every blot of the inky darkness is as dangerous as the next - it is a place owned by pirates and marauders and, of course mercenaries.
As you find yourself on the opposite side of the Galaxy oddly enough you find what could only be described as the the anti-citadel.
A massive space station that is the complete and utter opposite of the one that governs the majority of advanced sentient beings - whereas one is the hub of democracy and government, another is a hub of debauchery and crime - but both symbolise power.

Omega, the home of the Mercenary.

It is here where 3 rival groups of Mercenaries fight for control; The Blood pack - made up of the mighty Krogan and the barely intelligent; but extremely deadly Vorcha nothing says brawn over brain like this group with its packs of Varren and practically unkillable foot soldiers.
Next is the Eclipse- and whilst they are more prominent in other place rather than Omega, they are nevertheless vying for control on this husk of an asteroid.
They specialise in tech, having unparalleled strategists and technicians and extremely powerful biotic commandos that can tear through legions of soldiers in mere moments.
Comprised of the beautiful Asari and the analytical Salarians they use hordes of cheap and expendable mechs to whittle down the enemy defences whilst they bombard them from afar with powerful abilities.
And finally there is the Blue Suns, the middle of the other two groups - they have moderate strength in their units but also carry the potential of biotics and tech users - they are comprised of Turians, Batarians - and now Humans.
They are the closest of the three to actually being a private army, their training and use of command and tact has made them powerful foes, as well as this their equipment that is handed out to the mercs seems to be far superior to that of their foes ties to the black market and ownership of weapon producing facilities has made them a force to be reckoned with - they have the most influence and use it well to make up for their lack of raw strength.
They win battles because their enemies weapons jam and theirs don’t, they win because they had more thermal clips than the enemy, because their commander used the battlefield to their advantage - all these things are what make the Blue Suns make their ground.

It is because of their intense rivalry that they have begun a new wave of recruitment, they are hoping to acquire new blood in preparation for a new war that may end up deciding both the fate of Omega and of course the mercenary group that comes out on top.
The recruitment list is as follows.




The Blood Pack


The Blood Pack is looking for only two races in it's recruitment drive - these are the Vorcha and the Krogan; they also allow anyone whom happens to have a Varren in their possession to take it along with them.
This group specialises in close quarters and favours the use of Incendiary powers and equipment - the weapons that are commonly used amongst the group are shotguns and assault rifles, as well as this they outfit their soldiers with Heavy weaponry such as the M451-Firestorm and the ML-77 Missile launcher.
They are also the only group of the three that hands out Claymore shotguns to their best units.

The Blood pack pays well and has the guarantee to offer the most bloodshed out of the three groups, their soldiers are all experienced and battle hardened and all have a taste for blood, it's difficult to find a brotherhood in these ranks, but the brutality of your actions will quickly earn you respect.
Also carries the highest mortality rate of the three groups - Fuck strategy, they focus only on getting close to the enemy and killing them; preferably with as much mess as possible.

The Blue Suns


The Blue suns is the most diverse group of the three, it allows Turians, Batarians and Humans into it's ranks, they especially look out for Biotics and Tech specialists as they are extremely useful to the Blue suns way of combat.
They use every type of weaponry and have a place for anyone whom can use a specific type of weapon within their ranks
, although they majorly use Assault rifles to get any real legwork done.
The Blue suns typically use anything that disable or harass the enemy, they commonly use Disruptor rounds and their techs employ skills like Overload and Sabotage to disrupt the enemy.
Their combat style revolves around this - their goal is to reduce the the effectiveness of their foes to make cutting them down with their advanced weaponry an easier task.
The best weaponry handed out to some of the best Mercs in their group is enough to make the Blue suns seem very powerful and seem like the likely choice to pick.
But this is not always the case - the diversity in their ranks happens to be three races that have a mutual hate for each other.
Humans hate Turians, Batarians and Turians hate humans and Turians hate them both for being equally weak and pathetic.
There is a lot of animosity in their ranks and trying to keep them from turning their guns on one another mid-fight is no easy task, despite this they have a very military structure and are generally well prepared for every fire fight.

Eclipse


And then there is the Eclipse, these are comprised of Salarians, Asari and Humans; although humans are new to their ranks they only started recruiting them last year.
These are without a doubt the most powerful of the three, at least individually, they have exceptionally skilled Tech specialists and powerful biotics within their ranks - taking the small fry out may be easy, but that means you have yet to deal with their most powerful soldiers, whom employ barriers and advanced shielding technology to protect themselves, then they unleash their devastating skills that can cripple and outright kill targets whose shields have failed them.
Whilst they are reliant on their Mechs to do most of the work, especially as acting as shields, they're cheaper than Mercs and will willingly go into battle without arguing.
Each side has it's own strngeths and weaknesses and they make their gains through other means - a battle will rarely decide the fate of one group - but the prelude to a battle can.

Freelance


Of course, one of these groups need not have you, some races may wish to do mercenary work and not be restricted to certain rules and regulations that restrict them.
They can still work for these groups but in their own group, or by their self . Aria T'loak is another big entity on Omega who can give work to those Mercs who need it, but the rule still applies - "Don't fuck with Aria." Abide by that and you should be alright.

Freelancing of course comes with disadvantages, namely it isn't very safe, and at the same time it might be - you aren't a target and you don't wear the colours of any group - but you don't have that protection - anything can come knocking at your door and kill you; it is Omega after all.
Expect the unexpected if you choose the loner life.



And that is the premise ladies and gents, following is a list of rules and such.

Available races: Turian, Human, Asari, Salarian, Krogan, Vorcha, Drell, Hanar, Batarian and Volus.
Please note that Hanar and Volus require you to submit your CS via pm and I'll decide whether or not it is sufficient; it will require a very well developed bio to excuse their race.

Weaponry and Armour: Standard equipment that is dished out upon joining which includes basic armour and a standard shield generator - all groups use assault rifles and pistols you will be handed with an M-3 Avenger and a M-3 Predator; The pistol is replaced by the M-5 Shruiken if you join the Eclipse.
Of course you can have your own equipment before joining - but I won't be seeing anything that is specialised or advanced, better weapons will be handed out as the roleplay goes on.

Payment: You're mercs, and you get paid for doing jobs, after each job is completed you will be paid a number of credits you can save credits to do a number of things in Role play or to improve your guys gear, certain situations may arise where credits can save you a hard time, you just have to decide whether or not you should spend them on making yourself tougher, or to buy your way into places.
Choose wisely.
(A list will be provided when the Rp starts on how many credits are required to go to the shop.)

Leaders I need some people to lead the Merc groups on Omega, I'm taking the role of Blue Suns leader which leaves the roles of Eclipse leader and Blood pack leaders available - the leaders of these groups will automatically be assigned the roles of Co-Gm as they will help me form the plot.
These roles will be available later on.




And of course the standard rules of the guild apply, I don't need to say them; at least I hope I don't - put this way If I have to outline a rule to someone, then that someone won't be in this roleplay.

Anyway, I hope this is sufficient, and below this is the CS.
Looking forward to working with you all ^_^



"Are you sure about this?" A somewhat concerned voice spoke towards the Elf known as Gerith.
The man whom had just spoken was none other than the Commander of the mercenary company called the "Vermilion sabers", a once well respected and well known band of Mercs that has recently come into hard times after a war with another band of Mercs.

"Of course I am, I owe both you and the rest of you guys..."
The commander began shaking his head and was about to cut Gerith off before he himself stopped the Commander from saying anything.
"I do owe you, we didn't get my contract... but it cost you a lot to fight this war, I know because I was there every step of the way; I'm doing this both as a part of this group, and as a friend - you've done more for me than anybody else has through out my life..."
Gerith turned his back on the Commander and began walking towards the exit. "This is just one step on the path to me paying you back for what you've done."

No further words were spoken as he left the building, Gerith was a man whom was very set in his ways, and when he set out to do something - then that was exactly what he done.
He had heard about a line of work that paid pretty well and would certainly benefit him from the experience it offered.
Piracy was certainly something that was rife through out the Waking sea, it turned a decent amount of sovereigns, assuming competent people done it - and of course the Captain was liberal in his payment of the crew.
It took Gerith about 30 minutes to get from the area in Lowtown that he was in to the first set of stairs that led up to Hightown.
It was a place he was quite familiar with actually, probably something that was uncommon for the likes of himself.
Turns out that a lot of the nobles in Hightown get up to some dirty stuff in their downtime, and they need people with them that are paid to keep their mouths shut about what they get up to.
Your level of discretion oddly became a staple on whether or not some noble wold hire you out or not.

The blooming rose was one of those high level establishments that had whores on offer - not the level most scum in Lowtown could afford that's for sure.
But petty nobles, merchants, Templars and soldier types were commonly found here.
Stopping just out side of the whorehouse Gerith sighed deeply, the sounds of both merriment and laughter could be heard inside, it would be the first time, in quite some time that he had set foot in a place like this - women made Gerith uncomfortable, they were generally easier to best on the field of battle, but outside of battle it was a different story, masters of deception and intrigue, and especially manipulation.
They had a lot in common with demons and he kept away from them as such.

But, this was only a short stop, so Gerith would have to tough it out.
After entering the establishment his senses had a slight overload, an aromatic fusion hit his nostrils a mixture of chrysanthemums and roses, and with that there was also the smell of booze and sweat.
The sight was rather breathtaking, in the entrance hall at any rate, an immaculate white marble that was draped in a blood red velvet, the floors were tiled with a dark grey basalt that had several rugs made from a fine crimson cloth; it also had a very intricate design upon it.
Overall, it was clear that this was a place in Hightown, and it was meant to meet the standards of high paying customers.

Gerith entered the bar area and he instantly spotted his new employer; at least for a time, the unmistakable horns that adorned the hulking figures skull could only belong to a Qunari, he appeared to be one of the last there out of the recruits for the crew, there appeared to be a decent number of them already.

Gerith made his way to the table and spoke to the Qunari captain. "I hope I'm not too late yo join your crew? I had to deal with some business before I got here."
Taking a bow he addressed himself "I am Gerith'Talmerrin, Elven Warrior and member of the mercenary band called the "Vermilion Sabers, at your service."

Working on that post now - sorry for my growing reputation for being late.
I'm gunna do a bid post on Friday evening or Saturday afternoon.
Sorry for the tardiness, my new place doesn't have any interwebs as of yet.
Trying to sort that out asap.
@Rethel34I wish the best for you and your family Reth, I hope you all come out of your predicament soon ^_^
And of course I speak for all of us when I say we are here for any moral support you need.
@SaarebasDont worry about it ^_^
Good things come to those who wait.
© 2007-2026
BBCode Cheatsheet