Hunter NPCS’ may be taken control of unless someone else already has control of the NPC General information is given for how they react. NPC can’t be killed right off the bat. They aren’t dumb hunters.
Hunter Nil: Threat level Green Hunter Smith: Threat Level Green Hunter Vex: Threat Level Green Hunter Seraph: Threat level light orange Hunter Lance: Threat Level Orange Hunter Aegis: Threat Level Orange Hunter Phantom: Threat Level Red
Nil: -Carries a shotgun -Arrogant, hubris, cocky
Smith -Traps, hunting rifle - Tendency to capture and release
I have more characters So this post will be slowly edited as I add the others. -Constructing
Morphs
Name:
Koen Bakerson
Nickname:
Bat Boy
Age||height||weight:
19||5’3’’||102lbs
Bio/Perso: Koen has been a Morph for three years now, and his memory of his time as a human has mostly faded. There is only one memory he can completely recall. That was the day of his first capture and the last day of being human. He had gone on a camping trip with some friends and a guardian, two days had past with no problems until on a hike the group got between a bear and her cubs. Koen was able to radio for help afterwards but the person who came wasn't who he thought it was. He ended up becoming a morph and ending up in the Amazon. After his morphing, his life consisted of moving at night and hiding during the day. He had several encounters with hunters, surprisingly he was able to escape each time with some difficulties. His encounters lead to a lot of scars on his body and a distrusting of anyone who look more human than morph. His nickname was also dub by the hunters. He has just recently been capture. Because of his life history, he is anxious, fierce, and cautious
Morphology: Koen is an uncommon Morph. The first thing that changed Is a pair of retractable vampiric fangs formed just above his canines. The next thing that changed was his ears. They became slightly larger and almost pointy with the sense of concavity. The last thing that change was the slow development of bat-like wings protruding from his back. His human skin stretched thin over the fragile bony wing structure and his bone density has decreased. Because of his Morphs he is able to fly and his sense of hearing had enhanced. He had adopted the nocturnal predatory behavior but his sense of humanity had immensely decreased. Along with his morphing, his brown eyes have a slight red tint to them and he prefers meat or fruit over any other food
Appearance: He wears a T-shirt, blue hoodie, and a pair of pants. His wings are folded and pressed against his back underneath his clothing. Anyone can easily tell there is mass underneath the clothing on his back. His brown hair is fairly longer about three inches. They mostly disguise his big ear, the only part showing his most of the top of the ear. This is where his hoodie comes in as he mostly has it up to hide the fact he has big ears and being a morph.
Specialization/Skills: Scouting: He was a boy scout back in his human days -Basic survival skills -Basic first aid Health Info:
He has a mild case of Asthma but other than that he doesn't have any other health issues or allergies
Toyosi Okotie-Eboh N/A or T 21||5’5’’||125lbs
Bio/perso: Born and raised in Nigeria, Toyosi learn to be ambitious and determine. If she dare falter, her mother was there to beat some sense into her literally. Her mother also pushed for her education, only wanting the best for her children. Toyosi comes from a fairly large family of four sister and one brother all of which are older than her and attending an university in the United States. She joined them two years ago, hoping to major in biology. Her life was going well too before she was kidnapped off the streets and sold to the hunters after going to meet up with a special someone. She is becoming a new morph. Morphology Toyosi will become an common morph, the changes she will experience will be talons growing from her fingernails and patches of brown feathers that closely resembles to hair scattered on the top of her shoulder, her back, her cheeks, her thighs, and her forearms. Her morph cause her reflexes to be enhanced. Along with her morph she will adopt the prey behavior and her sense of humanity will decrease slightly. Other changes from her morph includes her irises becoming golden color instead of brown
Specialization/Skills: -Nothing significant unless you can count beginning boxing she took sophmore year in college Strengths/Weakness: -Adaptable, helpful, hopeful -Overdramatic at times and the other half of the time distant. Health Issues: As fit as a horse, as healthy as an ox. Other: She is fluent in English but still has a thick accent
Hunter(s) and Information
. Name: Alexandria Culler Nickname: Woe, Alex Age||Height||Weight: 27||6'0''||134lbs Biography/Personality: Alex grew up in the business, her father being the only parent in her life besides from birth. Her father showed her the ins and outs and the thrill of the hunt. Alex caught on quickly, hunting her first Morph alone at the age of 13. She made her father proud and once he passed away, he bestow His business and everything that was his to her. She may seem like a bubbly innocent girl but she is know for being unpredictable and ruthless. All she cares about is having fun and hunting. Hunter Threat level: Red Specialization/Skills: -Excellent tracker -Crossbow and hunting knife -Sharpshooter(rifle) -Hand-to-hand combat
Strengths/Weakness: -doesn't know when to quit -agile -adaptable / -reckless -Compulsive -Sadistic Health Issues: Allergic to Shellfish Other: She prefers a crossbow over a rifle any day. For one, she likes being closer to the morph she is hunting. And she also like being able to inflict pain through multiple shots.
Hunters are based on a scale of Red-meaning high threat level- and Green-meaning low threat level-. The higher the threat level, The more likely they are a threat to a Morph's well-being. Hunters can choose to capture or kill a morph but it all depends on their threat level and how common a morph is.
We were once human. We were people going about our daily lives. We had family and friends, spouse or a romantic interest. walking down the street, sitting down in a desk, or working at a job, just going about our lives. That was, until it was stripped from us. Plucked from our lives like a flower from the ground. They took us away from everything that we knew or held dear to us. Bound and tied up like a pig being prepped for the oven.
Injecting us with a compound that morphed our genetic structure. They changed us, so they could justify their way, and by their way I mean kill us if the injection hasn’t killed us first. They hunt us down like savage animals for sport. If you're lucky, you will be one of the few "changed" people who could be accounted as rare and caught for the enjoyment of the hunters, or if your morph is common, you are as good as dead. If you are extremely unlucky, they won’t kill you right away but make you wish you were dead.
With our eyes blinded by a sack over our heads and our hands bound, the hunters crammed us in the back of a carrier truck and transported us deep into the Amazon jungle. This is where the end of the life we once knew disappears and the beginning of a strange new world. Where the common standard is run or die. Kill or be killed. What happens when we get to our destination? What will we turn out to be? What will become of our old life? Can we ever escape this nightmare?
Morphing hasn't happened as of yet, injections has occur but the change isn't rapid. It happens over a course of six days from common to rare morphs. If they are new morphs Applies only to new morphs
-New Morphs(Just barely arrive in the Jungle) -Olds Morphs(Playing this hunting game for awhile now) -Hunter(Red to Green threat levels)
Morphs
Morphs are based off animals. Animals have very unique traits and abilities that humans don't possess. The more animal the Morph, the more animalistic he or she becomes. Abilities are based off traits: structure determine function(simple biology)
Common Morphs(1 or 2 traits and at most 1 ability): Traits: * Fangs or talons * Patches of fur, scales, or etc. * Possible gill formation * Ear changes and tail formation * ???(ask if you have an idea) Ability: - Enhanced reflexes - One enhanced sense - Regulates body temperature in extreme environment - Underwater breathing -??? Behavior: 1. Tendencies for becoming nocturnal/despises light or day morph who stays hidden during night 2. Prey or Predator behavior
Uncommon Morphs(3 traits and at most 2 abilities): 1. Any common traits and at least one... Traits: * Skin changes are greater but does not cover whole bodies * Wing formation or horn formation * Limb transformation *??? Ability: - Ability to fly, Run fast, or jump higher - Superior strength or hard skull -Slight Body armor - ??? Behavior: 1. Animistic behavior increases 2. Survival instinct kicks in more 3. Becoming less human 3. Includes common behavior
Rare Morphs(5 Traits and at most 3 Abilities): 1. Any above traits(Common or uncommon) and at least one… Traits: * Complete skin transformation * Bone spikes(exoskeleton) * Added organs and/or limbs: heart, eye, arms, or etc(Does not include a tail) * Change in shape/structure *??? Ability: - Enhanced body armor - Secretions or acidic blood - Asks if you have an idea Behavior: 1. Survival instinct at the max meaning wants are diminish to none and needs are all that's left (food, water, shelter, reproduce) 2. Human behaviors are basically zero if not none at all 3. Includes common and uncommon behaviors
Outline
Outline may be short but gives enough detail about character's morph and all required fields filled out
*Photo*(May be before morph or after) Name: Nickname:(Soon-to-be or from previous life) Age||Height||Weight:(This is based on after the morph) Biography/Personality: (May be brief or extensive: At least include background and if the morph is new or old) Morphology:(Includes Traits, Abilities, and Behaviors)(Not for Hunters) Threat Level:(Red is highest to Green the lowest)(Not For Morphs) Appearance:(Based on Morph and/or anything else you want to add) Specialization/Skills:(If applicable: Must be stated if they have it, otherwise they don't know it) Strengths/Weakness: (Not needed:Included in Bio) Health Issues:(If applicable) Relationship/family:(Not needed:included in Bio) Other:(If applicable)
Outlines can be updated until the fifth day of the start of the Rp or creation of the character. After than there will be a final copy of all the characters on a Doc. Any added Skills and such will be disregarded unless you come talk to me directly. This is to hinder any problems of character miraculously knowing how to do a skill and being added later just to argue it's been there from the start.
---- ---- Basically what this role play would be about is the character(s) slowly losing their sense of self, state of being, and state of mind. They can either come to terms with their new selves or come to hate who they become. The character(s) ideals, actions, and behaviors would be challenged by the hunter(s) and themselves.
Death is part of this roleplay but it depends on the interactions between the type of hunter and the type of morph. If interactions can't be determine by both parties-either they both can't agree or they don't know- a roll of dice will determine how it goes.
I am not a person who likes one-liners but I do have troubles and bouts of laziness when it comes to longer and descriptive posts. So, as long as you aren't an one-liner and have clarity, you are welcome to join.
Rules being adapted. -Just remember that the word 'and' can mean both or one of them. Than the word 'or' means one or the other. -If you create a morph and don't know which category to place it in because of different changes rather than what is listed, I'll be happy to help. -Abilities are close to realistic. Think of it as animals' cool abilities. That meaning, no fire breathing or telekinesis. Sorry!