I'm an old, returning member to the site. I used to play years and years ago back in the early 2000s until the site did an 'update' over the winter holiday and everything got wiped.
I've returned, and I am seeking lots of epic RP moments and fun in just about any genre. I tend to lean towards Advanced RPs, but I do also have a love of Instant-Message RP through things like Discord. Don't be shy! If you would like to know about me, my characters, or any of the campaign settings I've put together for roleplays in the past or plans for the future, shoot me a PM and I'll answer as soon as I can!
Also- you should be able to find me on RPGuild's Discord. Feel free to shoot me a message there- I'll probably see that before I see anything online here on the site. Just look for Little Fae!~
Appearance: Standing at 5' 1" Fae is quite short. She has a trim athletic figure and looks rather fit for a pilot. Her short black hair is cut in an angled bob, and shimmers like obsidian at the right angle in the light. Fair skin is only occasionally interrupted by small, unremarkable dots much akin to very sparse freckles. A striking pair of brilliant blue eyes sit in her skull and have an almost judging quality to them upon her curved features. Modest would be a good way to describe her physical assets. A rather nicely rounded set of hips and rear with a bust barely big enough to fill a C-cup. Her trim waistline is toned and her limbs seem well exercised.
When the weather permits, she's often found in a simple tanktop and jeans with a pair of slightly oversized, worn leather boots tied to her feet. When in colder climates, she tends to simply add a fleece lined leather 'bomber' jacket and finger-less cotton gloves. She tends to wear a braided weave with a few feathers on the left side of her hair just in front of her ear. both ears are pierced up high on the back ridge with simple silver loops just slightly larger than the width of her ear. She wears a necklace made of nylon cord with a pewter triquetra dangling in front of her upper chest.
When geared up for battle she has a bulletproof vest on which would be under her jacket if she needs to wear it. She has pads that cover her thighs and knees, and two bulky composite plated boots for protection. Her helm has an open face, with two large bulges for ear-muff speakers. A mic and antenna sticks out on the left-hand side and a camera on the right. Most of the armor is a mix of forest olive and urban gray, her helm solid olive.
Faction: The New Ostburg Empire, specifically the noble house of Gaul. She is heir to the title of baroness and a small keep surrounded by fertile forests. Third in the line of succession.
Occupation: Contractor. Fae takes odd jobs where she can get them, usually expecting cash or valuables over land. She makes her living as a 'sellsword' of sorts, but with loyalty to gainful and trustworthy clients. Particularly those who are allies of her family.
Type of Mech: VA-13 "Lynx" Light Battlemech. The Lynx is a bit of a cross between "male" and "female" as far as 'mechs go. The sturdy, plated feet rest on "H" shaped support 'toes', the front ankle sporting a cowling 'shield' that protects the joint of the foot. The inverse style legs allow the 'mech to carry a heavier load while maintaining speed. The hips sport a 'turret' that allows the upper chassis to swivel 360' all around. The pilot sits just on top of the main torso rotor with their legs down in front of the central pivot. The cockpit is protected with roll-cage style support struts and anti-ballistic layers of laminate plating for good 270' visibiity. The power plant rests just behind the cabin, and is known to be somewhat poorly insulated, making the interior temperature very hot at times. The 'arms' are more mounting brackets for weapon pods than actual limbs. Two long antenna sticking up at an angle back from behind the cockpit are a distinct characteristic of the 'mech visually. The rough gunmetal gray paint is chipped in many places, accented with bits of olive green here and there, more aesthetic than camouflage.
The primary armament of the Lynx are the 'arm' mounted Missile pods. Each pod carries 5 ATGM missile tubes with stored ammo for 1 reload of each tube. The missiles are fired one-at-a-time, allowing up to 20 launches before ammo is spent. The advanced "Falcon" missiles that are typically loaded are capable of radar tracking, heat-tracking, and laser guidance systems for greater accuracy.
The secondary armament are a pair of nose-mounted dual autocannons. The side-by-side configuration of these 30mm autocannons allow them to fire sequentially for an increased rate of fire. They have 2 belts of ammunition that can be toggled between. HVAP with tracer for lightly armored targets, and High-Explosive Cannister Shells with explosive pellet spread for short-range anti-infantry engagement.
The final tertiary weapon system is a small laser, mounted on a small turret on the top of the 'mech. This laser fires a continuous solid green beam of light that can be used against infantry and light armor. It lacks the power to melt through heavy armor even with sustained fire, but it may also be used as an LAMS system in emergency.
The Lynx is also fitted with an relatively low-power ECM/ECCM suite. The ECM field helps mask the electronic signature of the 'mech at long ranges, and the ECCM suite helps counter enemy ECM to allow for missile locks from the Lynx itself. This unit can work in tandem with the active radar and proximity sensors equipped to the Lynx to give it the slightest edge in combat on the electronic warfare front.
The Lynx is an older design only recently retrofitted with new-age SAC-C suite and co-opted HUD. The machine itself is easily 60 years old, but the SAC-C "VI" core is only just beginning to develop it's own personality. The voice has been programmed to speak old-earth German in a soft, deep masculine tone.
Personality: Fae is a rather light-hearted girl, but tends to be slow to trust. She often seems shy or dismissive of others she doesn't know, but remains polite and straight-forward with anyone she comes into contact with. Once someone earns her trust, she becomes very loyal and protective of them. Often willing to put herself at risk to protect those whom she cherishes.
In the line of duty, Fae is quick to fall in line. She doesn't like leading, but has a natural affinity for it. Still, given her preference, she likes to follow orders and perform her job well. She puts on her 'serious face' when on a mission, and only challenges orders when they seem particularly inhumane.
Background: Fae comes from a long line of Pagans descended from all across the New Ostburg Empire. She can trace her lineage all the way back to Earth with a mostly Germanic and Irish root, and a direct line to the Gauls of antiquity. She seems to carry a bit of that heritage with her, often caught muttering 'gods' instead of 'god' or on occasion found praying to 'spirits'. Her family's noble house is not large, but they have held their land and remained dutiful to their lord for as long as anyone can remember. The head of house and first in line of succession typically stay at their home holdings, while all other next of kin are sent out as contractors or retainers (usually the former) to make a living and bring back fortune and fame to the noble crest. Her house's emblem is an old Celtic Knot, a Triquetra. The irony is not lost on her family- but it is a symbol that holds a lot of meaning to her personally. Fae grew up being trained to farm, to fight, and to Flirt her way through the noble houses. When she was old enough to start work as a contractor, she was given an old family 'mech recently retrofitted with new technology. She's only been home once since she left at the age of 20. Since then she's been traveling place to place taking contracts as a 'mech pilot. The recent news of the potential collapse of the Andevin Hegemony caught her interest and she's gone to see what fortune she can make- as well as see if there might be an opening for her house to make a move of their own.
Motivation(s): Motivated by a mixture of pride and necessity, she's mostly interested in the money. Politics are boring, but paychecks are great when nobles quibble. She has a strong sense of morality and is very picky with contracts she takes, carefully strategic in her choices. When the money is good, her second motivation tends to lean towards a family loyalty, but also a keen recollection of who she's worked with and how they treated her. If she's just a bit of hired fodder, she probably won't be taking a second round of contracts with you.
The glint of morning sunlight searing it's way into the fields of solar panels reflected brightly in blinding flashes. The blurred movement between two of the large fenced-off solar fields stirred up a cloud of dust in it's wake. The open fields and dry climate made for a nice flat space to run performance trials.
The source of the commotion was young Fae Gaul, storming across open public property outside of town, testing the speed and maneuverability of her mech's chassis after the long flight locked in storage aboard a Jump-ship and Shuttle. Having arrived just a day prior, The steady thump of machine legs pounding into the dusty soil kicked up large clouds of dust that would drift on the light breeze and over the more northern bank of solar arrays. The machine was of fairly average size, and even at a distance, it was clearly armed. This was no dockyard work-mech. Two barrels glinted menacingly at the front of the chassis with the raised cockpit canopy behind it. The powered-down laser turret on top of the machine swiveled and tracked 'targets' as the machine stomped across the open ground. Two large pods devoid of munitions were quite clearly missile launchers.
Approaching the city limits and slowing to a stop just beside the major freeway that ran into the city, Fae's mech stopped short and the canopy popped open. Reaching up to wipe the back of her hand across her brow, Fae sighed and flicked the sweat away as she stared up at the sun almost annoyed. "So bloody hot here. Why are they hosting the tournament in a place like this?!" she asked to no one in particular.
"Keine Ahnung, Fraulein." a low masculine voice replied from the speakers on the inside of her helm and her Mech's cockpit alike. Glancing down at the technical readout for the performance statistics of her mech, Fae sighed, "Nevermind, Pagan..." she scolded the v.i. "... I wasn't asking you." The computer seemed to give an acknowledging tone before announcing, "Es tut mir leid."
Amused that her mech was apologizing to her, Fae snickered and shook her head, "It's fine, Pagan." she said, reaching out over the lip of the canopy and patting the machine's hull right over the bit of paint that denoted the mech's name. It was a pointless gesture, the mech couldn't 'feel' it. The impact sensors wouldn't be triggered at all by the gesture. It probably didn't even register.
Turning her attention back to the screen with performance numbers and bars she tapped her lip, "Make a note to tune the actuator in the right ankle 1 degree inward, looks like it loosened during the trip here." she said softly. "Other than that- everything seems to be going well. Can't really test the missile lock system or ECM on public property." she spoke mostly to herself. Satisfied with her little field test she gripped the control sticks and pressed both foot pedals in to set her mech into motion. As she followed along the side of the road she eventually found herself forced up onto pavement by buildings that lined the surface streets of the city. Cars, trucks, even tanks and mechs seemed to be bustling about.
Fae followed the holo-signs toward the nearest tournament enlistment facility and stepped out of traffic and through the gates of the large warehouse, converted to host the event. Unclipping her restraints and standing up in the cockpit she spotted the signup tables and then moved her Mech over to one of the empty hangars lining the walls. She powered Pagan down and hopped up over the edge, using the climbing handles welded to the main chassis to get down to the floor safely. Stretching and sighing, she had just started to turn when she found an aid standing with a clipboard ready to sign her up. Blinking at the young kid, probably working his first day at his first job, she walked over and placed a hand on her hip, "Yeah..?" she asked.
Jumping at the greeting, the boy rushed to clear his throat and spoke, "I-I assume that you're here for the wargames? If so we need you to sign these forms and enlist in the tournament. Then we'll have you take your mech down to get it calibrated and converted to safety specifi-" he found himself cut off as Fae walked up and took the tablet out of his hand, "Alright, I get it. Thanks." she offered with a wry smile, "This isn't my first time. If you can tell me where the registration station is, I'll get my Mech over there in a bit." she told him as she read along the lines of text on the digital document in front of her and then pulling out the stylus and scribbling her name as a signature.
Handing the tablet back and smiling politely, she listened to him directing her toward the vehicle verification platform and nodded. Thanking him, she turned and walked away from the parking location to a counter near the front where they appeared to be selling drinks. She jogged lightly and wove her way past the commotion of moving heavy machinery of all shapes and sizes. She got in line and looked back at everything, whistling softly at just how many people seemed to be showing up to sign up for the wargames.
It's also why you don't tend to see Armored Core and Mechwarrior meshing. The former imparts flight capability and very rapid unrealistic movement to massive machines via the use of thrusters. If you suspend the disbelief that such a thing would work- then it flows well in it's own right- but you wouldn't put a big, clunky, heavy mech in the same universe that more closely follows physics.
Something close to what I imagine the GM is going for would be Chromehounds if you aren't going to pick Mechwarrior. Just without the combas towers and loss of mainstream radio communication. Much like Valor said, it's less about a humanoid machine holding a gun and much more a war-machine designed for combat with fixed or turret mounted weaponry. Very few designs in Mechwarrior actually have hands. (which is one of the main reasons I prefer it as an IP to other Mecha genres)
The big difference with this is that the 'mechs in this are MUCH smaller than Mechwarrior or Chromehounds. About half the size of the smallest mech in Mechwarrior, if my math is on par.
Light footfalls along the cobblestone paths of the largest settlement in what was formerly the independent nation known as the Cresent Sun went mostly unheard among the din of daily life littering the streets. The foreigner had become familiar with these warmer lands far from the coast that separated her from her home. Walking in the shadow of the looming white-stone tower that dominated the land for miles in every direction, the girl looked like any other traveler, bundled under a traveling cloak that hid her armor and weapons from immediate sight. Not that she had reason to worry about it if someone noticed she was armed. Her casual gait was slower than the average citizen bustling about from place to place, her eyes scouring over the faces of the cityfolk searchingly. Whenever her eyes fell upon the distinct robes of the Crescent Sun mages, a scowl formed upon her brow as she changed direction.
Autumn found herself in the uncomfortable position of dealing with people in a land of blatant misuse of magic. It was flaunted everywhere. Every nook, cranny, and corner filled with knick knacks and trinkets. Spell scrolls and constructs. It made her sick. She tried not to think on how the meals she'd been eating the past several days had likely been cooked over some magically imbued fire. It was the only way to keep the food down. Worse yet she found herself not only having to talk with and associate with the fragrant users of magic- but even had to start asking for work from them. It was almost humiliating.
Passing through the marketplace, she would stop at various booths with slightly less offensive displays of more mundane items. She traded coin for a few useful items of little interest. Flasks for carrying drink, high quality cloth for use as bandages or tourniquets. Things she would need but weren't of much note. Each time she stopped she would ask the shop keep the same questions about finding work. As she stood before the man that had just handed over a fine leather flask, she glanced up from under her hood and over her mask. She spoke with a voice laid thick with the accent of a foreign tongue. Her speech was rough and unrefined. Simple, yet polite. "Excuse me, but... would you know where I might find work..?" she asked softly. Her Foji accent quite apparent.
The man gave her an odd expression, frowning at her accent before a wry grin with a filthy smirk crossed his face that caused the young girl to roll her eyes and start turning away. Realizing his mistake the merchant reached up and held his hand out, "Ah- w-wait." he requested. As she stopped before him, he straightened out his posture and turned gesturing up the path she'd come down previously. "You might check at the local tavern. Many a folk meet there as much for the ale as to swap trades and find work." he offered before continuing with a glance up and down her figure as if appraising her. "And... should you be magically inclined, you might find work from the stewards of the tower. The order of the Crescent Sun Mages." he suggested.
It wasn't useful information- she'd gathered as much since her arrival two days ago and she had already spent time at all of the local taverns, pubs, inns, and various other watering holes the small city had to offer. Still, she nodded her head all the same as she turned and went back up toward the tower. Fiddling with getting her new purchases strapped to her belt or stowed in her bag, she found herself standing in the paved stone courtyard, surrounded by strong timber buildings. As she brought her gaze upward she stared at the stone spire that stood out like a gleaming spike of defiance against the low rolling hills of the dry brush lands she found herself in, kept damp by magic fogs around the farm fields and gardens.
She stared at the spire for what must have been five minutes before scoffing and turning away, heading back to the taverns. She would not stoop so low as to grovel before a mage for work. Picking the one closest to the northern gate of the small city, she slipped inside and asked the tavernkeep the question asked by every adventurer to ever pass through and stop inside. "I'll have mead. An extra coin for any information you have on job leads for an adventurers." she asked simply in rough Abbalic.
The somewhat portly gentleman behind the counter was rather polite. He didn't balk at her accent, nor did he mock her oversimplified, and ubiquitous query. "Well, there is a war going on, much as it's hard to tell at the moment. They say the bridge over the river west of here has been burnt down and brought a temporary stalemate to the conflict." he offered. "Should be easy enough to find a way to get tangled up in the conflict as a hired soldier, but by the looks of you, you're not interested in local politics." he noted as her expression changed. He tapped his chin, the bearded stubble making a scratchy sound as he thought for a few moments, "What with the war I haven't seen as many folk coming through looking to hire for any other purpose- but... if you'll be staying here tonight- I might be able to pass your name along to anyone looking for talent." he offered in a not-so-subtle sale of the rooms he had upstairs.
With a faint sigh, Autumn set a few extra coins down on the counter and nodded her head, "My name is Autumn. I'll take a room, then. I'm an adventurer of sorts. I have a lot of skill with a blade and I'm trained in the arts of scouting and remaining unseen. I'm not shy of battles, but I don't find myself keen to die in the name of some foreign leige. Coin matters to me more than honor, glory, or land. If anyone asks for hired hands, I'd be glad of a chance to talk with them." she told him, picking up her drink and sliding her mask down to imbibe the sweetened honeywine. Turning away from the counter, she made her way over to one of the tables in the corner, taking her time to relax and plan for the seeming eventuality that her coin would be wasted and she'd be taking her leave of the town for greener pastures and richer opportunity.
Name: Autumn Bladerunner "Little One" Age: Late teens by appearance, 27 in reality. Race: Human Appearance:
At 5' tall, on the button, Autumn's size can quickly be established as "small" for a Human. Her body is lean, and her curves mostly modest with exception of her hips and rear. Her athletic, toned figure is quite trim, her modest C-cup bust fitting her torso nicely. A thin waistline giving way to larger hips, the girl's shape can roughly be described as "Pear". Her skin is soft and pale, splashed across the nose with freckles that run down her shoulders, arms, upper chest, and even her legs. Her hair is cropped short at a rough angle, high in the back and just shy of her shoulders in front. Coppery-orange with an almost metallic sheen to it. She keeps most of it pushed to the side over her right eye, two stubborn strands hanging down on the left. Her eyes shine a brilliant blue with an almost piercing quality to them. A few minor scrapes and scars mar her otherwise unbroken skin, and the only piercings across her entire body are a pair of silver rings piercing the upper portion of her ears, just barely larger in diameter than the width of her ear itself.
Attire:
As far as Clothing is concerned, Autumn dresses simply. A pair of mostly form-fitting cotton leggings, dyed black with loose bottoms that she typically keeps tucked into her boots. Her boots are a rough dull gray leather with more polished orange accents along the hem and at seams. For a top she wears a black sleeveless silk top with a mid to low cut exposing her upper chest. She also tends to wear a pair of finger-less linen gloves, dyed black, as well as a cotton cloth bandanna that she she ties loosely around her head so that it covers from just below her eyes on down like a mask, trailing down to a loose point in front of her chest. Whether this is to ward off sickness or mask her identity is anyone's guess, but she almost never takes it off. She is often also found wearing a traveling cloak with a hood. Dark linen and able to drape around her form easily.
Autumn is seldom seen out of her armor. The leather cuirass that covers the front of her chest and back is stained dark. The sides are open and the front plate is strapped to the back by a series of leather strips that run up along her sides. She has similar hardened leather pads adorning her thighs and forearms. All of it stained dark and accented around the seams with little orange-dyed accents. Over her upper chest, she layers a slate-blue cotton top with short sleeves for an extra layer of protection against slashing weapons, but more importantly to bundle against the elements. She wears a thick leather belt with pouches and holster straps for carrying her gear. The final piece is a pair of iron pauldrons on her shoulders, trimmed with dark leather and stained dark to keep the metallic glint from shimmering in the light. The pauldrons have strips of leather that hang down over the upper arm to act as light protection to the otherwise un-covered area.
Bio:
Born to a couple from very different backgrounds, Autumn's mother was one of the Cherinok mountain folk, whereas her father was from the fertile rolling hills of the isle of Foji. Her mother, an explorer and adventurer, had traveled all across Abbaden. Finding fascination in the Foji for their culture and idealism, she traveled the island for a few years before finding, and eventually falling in love with Autumn's father. A farmer with an eye for the exotic. Autumn grew up on her father's farm and helped with the harvest when she was old enough. Growing up as the child of a 'mixed blood' was difficult. People did not trust her mother- and by extension, her. Her family's farm was far away from the city, out past the outskirts of protected territory.
Tragedy befell her family when Autumn was the age of 15. Raiders, and a few outlaw sorcerers were roving through the area and attacking farmsteads along the way, pillaging them for food, tools, weapons, magical reagents, and anything else they could get their hands on. Autumn's family was harboring a few of the displaced families of nearby farms, and the rag-tag group of honest workers meant to make a stand if the bandits showed up. Sure enough, they attacked the farm, setting fire to the fields with outlawed spells. The farmers took up arms and a battle broke out. Autumn's mother handed her a few precious heirlooms, including a set of her old daggers, and urged her to flee while she still could. Obeying her mother, the young girl ran and found an old hollowed tree to hide within. Peeking through a knot-hole in the remains of the tree she watched and listened as the sounds of death, chaos, and smoke rose over the horizon. When she returned to her farm, the bodies that lay strewn about were so badly charred with ash she couldn't even tell friend from foe. Not even if the bodies were of her family or not. As far as she was aware, she was the only survivor.
Autumn spent the next several months scavenging the ruined farmlands in the wake of the roving band. As the group settled in she took to picking off strays from the group and stealing from their supply stashes when their numbers were absent. Eventually the group grew wise to her tricks, and lured her into a trap. Making a 'plunder stash' near one of their road blockades with a few guards hidden up in the trees above. When the little red-head appeared to pick through the plunder she found herself suddenly surrounded. The group meant to taunt and torture her for being such a pain, surrounding and attacking her as she tried to fend them off with the daggers her mother had gifted to her. She held off the first few attacks but she was not trained. She would have surely died that day if a passing adventurer hadn't walked right up the road next to the fight. The group, not having any trouble with the girl turned on him for being a witness. Much to their surprise did they discover that he wasn't just an adventurer- but a master of blade and shadow. Quickly and efficiently he dispatched the group and stood over the girl huddled on the ground. He told her to follow him and led her deep into the forested mountains on the northern end of the isle.
Taking the the leery young girl into a secluded home tucked into the mountainside, he turned on her and pressed an attack. Testing her. Defending herself out of instinct, she drew dagger and parried more by chance than skill. He pressed his attack again, pushing her back but not actually landing a hit on her. Autumn stumbled over a stone and fell onto her back. As she was on the ground, he moved to stand over her. He then sheathed his weapons and offered her a hand. Confused, she took it and he helped her up as he said simply, "So be it. Come." Without much more word than that he took her inside and set up a place for her to sleep. He told her to rest- and that he'd wake her early to start teaching her. Confused, Autumn obeyed and slipped off to sleep in the offered bed.
The next 5 years were spent working for and training under the man that became her Master. He insisted she refer to him as "Sep", rather than master. But she would never know his full name. She would tend to the home while he was away- but some of her days were spent training in the basics of martial and armed combat. She only saw one other man while she was with her master. A portly man that seemed as mysterious as her master. He would make occasional visits, bring news and letters to Master Sep.
When she was 18, she had taken a letter for him from the portly man, she called for her master, but did not find him. The portly man departed and told her to give his regards to her master. Looking down at the letter she hesitated to take it inside before she couldn't take it any longer and moved to carefully peel the letter open without crumbling the seal. Before she knew what happened she felt herself grabbed by the long strands of hair that reached down to her hips. She was hauled to the ground and dragged into her master's study. Harshly, her master struck her as he snatched the letter from her and as she saw him draw a blade. She thought surely she was going to die. When his arm fell, she felt a tug on the back of her head, the blade slicing clean through her hair and severing the beautiful locks from her head. As she was cast to the floor and scolded he walked off with the letter in one hand and the bulk of her hair in the other. As he reached the door he pulled it closed and latched it shut- leaving her in the pitch black room for 3 days. She has kept her hair short ever since.
After that day her training was much harder. Each lesson painfully stricken into her body. It was tough. Her Master would lock her in rooms without light and attack her from the shadows. He would assault her unexpectedly when she was doing chores to insure she was never caught off guard. He would often spar with her until she was barely capable of standing- but he would always nurse her back to health as he taught her. He showed her how to meld with shadows. To fight in the pitch black of night. And even how to move through shadow to reappear wherever she desired. He started to take her with him on jobs. Spying, scouting, even as an extra set of eyes for an assassination.
When she was 21, Master Sep took her on a mission, not telling her what it was. She kept pressing him to fill her in, but he remained silent. He led her to the city of Tour de Rouge and slipped into the crowds in the marketplace. She turned for a second and blinked and he was simply... gone. She spent a week scouring the city, desperately trying to find her master, sleeping in the alleys and each day finding little gifts left for her, but no return of her master. The gifts ranged from parcels of food and coin, to bits of adventuring gear. The most noteworthy of these gifts were a pair of blades made from elemental crystal. Then one day, the gifts stopped. She was left alone to fend for herself with nothing but the gear she had on hand and the gifts left to her by her Master. She never saw him again.
Over the next 6 years, she took up jobs as an adventurer and scout. Bounty hunting became a hobby. And she picked up a career as an adventurer and sell-sword. Throughout her travels she has picked up trinkets and weapons to add to her collection, trusting only a few weapon and armor smiths from lesser known towns. She now finds herself in need of a new job. A fresh contract. Anything from guarding a low-time traveling merchant to scouting ahead of armies or assassinating snobbish nobles. It matters little to her as long as she gets enough coin to make it through the next several months.
Personality and Aspirations:
Autumn is very reclusive. She doesn't like sitting and chatting over the fire. She likes taking action. Never one to sit still, she is cold to those she doesn't know, often only polite enough to pass as a common adventurer, keeping to smaller groups or even on her own. She has no love of magic nor the practitioners of it. Her trust is hard earned, but once gained she grants unshakable faith and loyalty to those who do right by her. She lives in a moral gray area where lives are traded for coin through bloodshed. She does have a strong sense of justice about thievery, refusing to do so. She isn't sure yet what she wants from life. Everything she has ever known has been taken or hidden away from her, and she is not quick to trust a hope that any new venture will bring her the meaning she's looking for in her life. For the time being she's simply happy to make coin as an adventurer and hone the skills she was taught as a younger girl.
Inventory:
A family Heirloom, given to her by her mother, these unassuming daggers are simple in design, and yet... seem to yield unusual properties. The blades themselves bear no mark of runes, but rather a protective folk symbol. Simple lines drawn in an intricate, overlapping knot. While no obvious enchantment is found on the weapons, they do seem to bring her unusual good luck. Having saved her life more times than she dares to count.
This pair of short-swords are arguably the most expensive thing she carries. The short blades are somewhat thicker than an average short-sword and made of a translucent blue crystal forged from elemental essences. The blades seem somehow tempered not to shatter when struck by other blades, but otherwise act like normal weapons. However, they have a hidden property to them. The blades are able to strike the intangible, cut the ethereal, and slash at the incorporeal. Ghost slayers.
Her travel pack keeps her coin, and all sorts of various bits of adventuring gear tucked neatly away on a pouch worn on her back. She also stores her cloak in this bag when she isn't using it.
Skills:
She is moderately trained in Abbalic, and uses it commonly enough that she can hold conversation, but it isn't perfect. It is clear that it is not her first language. She also picked up a few phrases and words from her mother, knowing just the smallest bit of Cherinokin. Enough to hold a very bare, minimal conversation. Having grown up on the isle, she is most fluent in Foji. The mysterious tongue of her homeland flows off her tongue as if spoken by a noble- even though she holds no title, nor land.
Having been trained in the ways of staying unseen, Autumn is able not only to move silently and stay out of sight, but indeed to blend with the shadows themselves and obscure herself from vision. She can become nearly invisible to all but the most trained eye. It is hard to disappear from sight while being observed directly, and thus she typically needs to employ some form of distraction or something to obscure view of her to slip into the shadows.
A very taxing ability gained from years of training in shadow, Autumn has learned how to disappear in one place, and reappear somewhere else up to 20' away. She tends to leave a swirling cloud of shadow in her wake both from whence she disappeared and where she ended up. She can in times of great need do this in rapid succession, but doing so is incredibly taxing on her body and will quickly deteriorate her health and potentially, kill her.
Another ability gained from so many years spent training in shadows, Autumn is able to phase her physical form into the shadow-realms, becoming almost half incorporeal. Solid objects seem to pass clean through her for a few seconds of sustained focus. Any longer and she'd risk pushing her body beyond it's limits and tearing itself apart. It is an ability she uses only in extreme situations.
Starting Location: Main settlement of Twilight Fields, looking for work as a hired blade.
@bobert778, I'll send a PM your way of a character that I tend to main that might work for this. Let you see whether you think she'll fit in, and if she does, see about having you fill me in a bit on the IC and work out a way to introduce her.
Color me interested, but unsure yet as to what I might want to play.
I tend to stick with rogues, and the like for fantasy fare, but if that role is a bit overdone, I'm not above making a new character.
I took a peek at the beginning of the IC, I admit I'm a bit of of practice bit it was a bit hard to follow, did things settle once everyone got into their roles? It's been awhile since I've had a good old fashioned fantasy RP to play about in.
I'm an old, returning member to the site. I used to play years and years ago back in the early 2000s until the site did an 'update' over the winter holiday and everything got wiped.
I've returned, and I am seeking lots of epic RP moments and fun in just about any genre. I tend to lean towards Advanced RPs, but I do also have a love of Instant-Message RP through things like Discord. Don't be shy! If you would like to know about me, my characters, or any of the campaign settings I've put together for roleplays in the past or plans for the future, shoot me a PM and I'll answer as soon as I can!
Also- you should be able to find me on RPGuild's Discord. Feel free to shoot me a message there- I'll probably see that before I see anything online here on the site. Just look for Little Fae!~
<div style="white-space:pre-wrap;">I'm an old, returning member to the site. I used to play years and years ago back in the early 2000s until the site did an 'update' over the winter holiday and everything got wiped.<br><br>I've returned, and I am seeking lots of epic RP moments and fun in just about any genre. I tend to lean towards Advanced RPs, but I do also have a love of Instant-Message RP through things like Discord. Don't be shy! If you would like to know about me, my characters, or any of the campaign settings I've put together for roleplays in the past or plans for the future, shoot me a PM and I'll answer as soon as I can!<br><br>Also- you should be able to find me on RPGuild's Discord. Feel free to shoot me a message there- I'll probably see that before I see anything online here on the site. Just look for Little Fae!~<br></div>