I think our short exposition will be over pretty soon. I'm doing it to try to get Tabetha up to speed with the invasion on the first page or two. I wasn't sure if the news of the first invasion spread that far yet.
"Tabetha," she repeated as she shook his hand, noting to herself that it was barely noon and already the dwarfs were a little bit tipsy. That last sentence made her hesistant. From the sounds of it, they lost a good number of people traveling here. How far exactly did they travel to get here and for what purpose? She looked carefully at Argus as she shook his hand. She gave a tiny smile.
"Where did you come from? It must have been a tough journey coming here," she said as she released her grip.
"An admirer? Well as my rank is greater than yours it wouldn't be in both parties interest to have a romantic getaway. Just think of the drama, it'd be scandalous! Though to be fair, both of you don't strike my fancy." Tabetha replied amused. She reached out with her hands and pointed at the Dwarf's sigil. "The only thing that caught my eye was this sigil of yours. Who leads your party?"
@boomlover Dwarfs. Tabetha didn't know what to make of them. Most of them seemed to fit the stereotypes she heard many times; loud, drunk, greedy when it came to minerals and they especially loved ale. Yet, many were steadfast and honorable in battle despite their stature. She sighed. Two dwarves just walked in and immediately, they were the loudest personalities inside the tavern. Their thunderous roars for more ale drowned out all nearby conversations. One of the had the sigil of the Order readily visible on his body.
If they were members of their the order, they were certainly visitors as she did not see them before. The one with the sigil was especially dirty; how far and how fast did he traveled to get here? Perhaps they were the party at the gates? She was intrigued by their tale. Finishing her meal, she walked up to the two dwarfs who were too busy drinking their to notice her.
She tapped the dirty one on the shoulder to catch his attention. "I couldn't help but notice your sigil and that you aren't from here. I too am a member of the Knights of the Dawn. I am knight corporal Tabetha Lockwell. What brings you here?"
Outside the walled city of Loringard some half an hour away by horseback, Tabetha was alone in a fallow field, wiping the sweat from her brow and sighed in frustration. In front of her lied crumpled piles of earth. Animating a golem was a high level geomancy skill and it was clear to her that she missing some fundamentals. Shaping the body was not the problem. The problem came in the from of her magical reserves. A constant supply of magic is needed to fuel a golem's movements especially for one that is suited for combat purposes. Naturally, the larger the golem the more magic that is needed to move it. Once that reserve vanished, the golem ceased to be.
Never mind trying to impart some degree of intelligence for some autonomy, for such a spell to be this draining on the user's body, she found it odd how some geomancers like her mother could maintain their golems for almost an indefinite amount of time without showing any visible strain on themselves. It was as if they were supplying their golems with magic from a different source. If this was true, where was this source?
She bit her lip. Tabetha knew she could simply create many golems with just the smallest amount of magic to keep them barely running but they would be extremely weak and shatter at the first swing. She was trained by mother, a powerful geomancer in her own right so being able to create a single powerful golem should be possible too. Of course, her mother had centuries more experience than her. Perhaps she should focus more on the intermediate spells?
Tabetha felt tired and her belly groaned for food. 3 hours did pass since she began to train. It was a good time to take a break. Whistling for her steed, she climbed onto the horse's back and rode back to Loringard. She arrived in time to see an unusual occurrence at the city's gates. Too far to hear the conversation between what appeared to be the leader of a war party and the watchman, she did see that they bore the symbol of the Knights of the Dawn. Upon closer inspection, she did not recognize any of them and they looked haggard and worse for wear. They were not members who were stationed here and came from far away.
The gates opened and the newcomers entered with the gate closing behind them before she could catch up to them. Once she stood at the front of the gates, she shouted at the gatekeeper to let her in. Obliging the request, Tabetha entered the city. She thought little of the knights who just entered for her mind was preoccupied with pangs of hunger.
She entered a nearby inn and ordered food. "Thanks for the meal!" she said to no one in particular, digging in.
Here's my application, tell me if anything needs revisions.
Name: Osware
Age: 28
Physical Description: At a height of 5’9”, Osware’s tired face tells the tale of one who has been through many hardship. Though his frame is one that is of average height and build, it is clear that Osware has honed and trained his body. His eyes are jet black and at times it seems that his gaze is depthless as continues onwards for a thousand paces. Three diagonal lines cut across his back. These are the scars of a dangerous beast that nearly took his life.
Birthplace: Goro, Apheis, a settlement of roughly 2200 people along the border between Goro and Markovia
Magic User: No
Armor: Light
Stamina Rating: 6/6
Weapons: Long bow, Warhammer and buckler
Personality: Osware would much rather keep to himself. However, he understands that one person alone cannot do everything and there are times where it takes the strength of many to fulfill a task. He also understand the value of deceit and that honor in battle is a foolish endeavor. In the past he was a fierce and bloodthirsty warrior but nowadays, he has mellowed out considerably. Though he will help others in need, he won't do so if there is little to no benefit for him.
Background: Apheis is a settlement that came into existence some 140 years ago. It is built alongside a river and serves as a hub for adventures, particularly those who arrive from Markovia and wish to venture to the center of Goro. A relatively stable settlement, much of the populace are native Gororians (?).
Osware grew up as part of a merchant family and life was good for him. Being the merchant’s son, Osware’s father was adamant that he was taught to read for such a skill was important in being a trader. This extended to his two younger siblings and all three siblings helped out at their father’s store.
Lacking the drive to actually learn the merchant’s trade, Osware was devastated when his father and mother died during one of their caravan runs to the accursed beasts. His grandmother took all three siblings under her care used the sizable nest left behind by their parents to care for them.
Greatly angered at the accursed beasts and driven by a desire for revenge, a 14 year old Osware trained with the Rangers for 6 years before he was officially inducted into their order. It was a dangerous job that entailed protecting the roads leading to Aphesis, tracking and hunting wild game, and actively hunting monstrosities.
He was the first into battle, the last to retreat. However, no matter how many beasts they culled, their numbers only seemed to increase over the years. In his line of work, he has learned to be wary of other travelers as not all of them harbor good intentions. He has learned that no matter how stoic a man is, it is ok to shed tears rather than let it fester inside. In the 8 years that he has defended his home, the fires of vengeance has long been replaced by a desire to protect those important to him.
Around his mid 20s, his sister married and co-owned a dinner in the town. His brother decided to continue on the family business with a friend and found a girl to date. His grandmother stayed at her house with a new companion, a cat she named Lora.
Hearing the rumors of magical immunity from travelers, the order decided to send a few of their members for such a method would be invaluable against enemies if it were attainable. Among those that were chosen, Osware was given a period of 4 years to see if he could find anything of value. Saying good bye to those he knew, his journey took him to the only untouched fabled city in the world.
Motivation: To protect his home and to see what the world at large has to offer him.
Significant Relations: Family members and close friends within the Rangers.