So apparently, business shorts are a thing that exists. All I can say is... why?
7 yrs ago
Been busy lately, courtesy of the guy who thought that it was a good idea to have 3 assignments and a test due in the same week.
7 yrs ago
Cards against humanity is... more certainly something else
1
like
7 yrs ago
*Person with Seeing Eye dog stops right next to me* *Goes to pet the dog* *Sees "Please don't pet the dog" sign* ;-; I cry every time
2
likes
Bio
Anyone remember the period a little after guildfall, when the site didn't have a lot of work put into it, the servers went down pretty often and people were moving out? We waited and waited until boom, Mahz made America the guild great again. That was about where I left off.
My mistake was trying to take on everything at once (and being cringy as hell but I mean come on). Well now I'm back, and better than ever.
And I'll be damned if I let anything get in the way of having a good time.
Age: 29 Gender: Male Race: Human Job: Buccaneer. Does whatever needs to be done, so long as he's paid for it.
Personality: Garret is snarky, cynical and something of a misanthrope. A long series of tribulations has led to the kind of person that has difficulty putting trust into anything with a brain, or that he can't see the workings of, and he's not afraid to say it. Something he can't get his hands on is something he can't keep in line. He doesn't like magic, politics or large groups, and he most certainly doesn't like people who don't pay him. Still, he's smart enough not to cross people more powerful than him, and he only messes around if there wouldn't be any consequences for it. Despite being quick to resort to violence to make ends meet, he has great pride in himself and there are lines he won't cross, no matter the circumstance. And while he's generally insincere, when he does a job he does it to the end, though what happens afterwards is anyone's guess. He favours guerilla warfare and hit and run attacks. If he has to fight directly, he keeps his opponent guessing and tries to make an opening for a quick finishing blow.
History: Garret grew up as one of the many street rats aboard a small dock city he didn't care to remember the name of. It was a place where things washed up, and there weren't many who arrived that could leave. It was a collection of junk and scrap wood, a stark mirror for its inhabitants. Life for kids is difficult when resources and scarce, and Garret's upbringing was no exception. Unlike the many orphaned urchins running around the crowded dock city Garret actually had parents, though in the end it didn't make much of a difference. They had enough trouble with themselves, let alone with Garret. They didn't expressly hate him but they never cared too much for him either. He didn't mind, he was mostly a free spirit anyways. He fought to eat what he could and slept wherever there was shelter. It was a stagnant life, with little to do but stare out to sea and dream of something greater. But the sea is chaotic and unpredictable, and sooner or later the ocean winds would bring change to everyone, for good or for ill. Pirates invaded the small dock town, in itself not a unique occurence. The residents didn't resist, because how could they? Thew few that had weapons weren't willing to risk them. The pirates took food, fresh water and what little alcohol there was in the dock city, as was usual for pirates. But this time, they took Garret and a number of others too. Garret felt many things during that time, though he doesn't remember much of it at all. Sadness, shock, rage, fear and a cautious optimism mingled into the sea breeze as he watched his home drift farther and away, and all he felt was emptiness. The people taken were used as slaves; they performed menial tasks, cleaned the ship and performed hard labour. Garret saw many things on that ship and learned a lot from his experience in this new world. He had been abandoned by those he knew, carried away by a will not of his own. But Garret wouldn't just keep his head down and hope for the best. In the storm of beatings, hard work and betrayals, young Garret's first lesson was his most important. "Don't trust anyone other than yourself." Those were the first and last words the captain had ever told Garret, before the pirate was betrayed by his first mate.
The pirate crew didn't last long after that, just long enough to reach the next dock city. While the crew fought over the old captain's loot, Garret took the opportunity to slip away. He was on his own now, but then that was the way it had been his whole life. From then on, he got to work. He'd gained precious experience on the ship and even some basic training. He hopped from ship to ship, learning and stealing what he could before hopping on to the next. Some time down the line he became a mercenary, utilising the various skills he'd honed over the years to produce a stable income. He took whatever job he could, within reason. He'd assassinated, smuggled, incited mutinies and sold out pirates, all for his pocket. There was a limit to what he could do alone, but he stuck to his iron-clad rule - don't trust anyone other than yourself. Every now and then he would cooperate with others and made a name for himself with his steady accuracy, even on the rockiest boats, and his endless variety of tricks to confound his targets and traverse any obstacle. The pay was good but he always left after taking his cut. Soon enough he found himself on the Great Aquarius, a reputable enough vessel contrasting with his unscrupulous reputation. Perhaps this would be a turning point in his life, to put away his wandering habits and distrust. But it was more than likely just a short stop on his road of life before he continued across the waves towards new opportunities.
Large waterproof cloak A multi-purpose sea-farring travel cloak which has lots of pockets for hidden goods. Made of thick leather.
Leather vest Small vest for some protection. The quality isn't very good but can potentially save a life and has the capacity hide small objects.
Chainmail A costly but necessary investment, worn under his leather vest and provides protection against some surprise attacks. Somewhat limits his movement.
Crossbow (2 handed) Garret's weapon of choice. A bow is unwieldy and easily broken in a pitched melee, and a gun is too expensive to use often. Often used to hit and run, but the butt can work as an effective bludgeoning weapon at close range.
Dirk Sturdy and fast long dagger, but lacks the reach of more traditional blades. Versatile and weighty enough to be serviceable in open combat.
Throwing knives Lightweight daggers balanced for throwing. Useful for low armoured targets and quick attacks to throw off opponents.
Grappling hook Standard grappling hook, useful for a variety of activities, including combat.
Lockpicks What kind of self respecting rogue doesn't have lockpicks?
Magic: Garret has no knowledge of magic. Even if he could use it, he probably wouldn't.
Other: Doesn't like children much, but doesn't hate them either.
Right, here we are. Don't hesitate to tell me if something is unsatisfactory.
Garret Kilroy
Age: 29 Gender: Male Race: Human Job: Buccaneer. Does whatever needs to be done, so long as he's paid for it.
Personality: Garret is snarky, cynical and something of a misanthrope. A long series of tribulations has led to the kind of person that has difficulty putting trust into anything with a brain, or that he can't see the workings of, and he's not afraid to say it. Something he can't get his hands on is something he can't keep in line. He doesn't like magic, politics or large groups, and he most certainly doesn't like people who don't pay him. Still, he's smart enough not to cross people more powerful than him, and he only messes around if there wouldn't be any consequences for it. Despite being quick to resort to violence to make ends meet, he has great pride in himself and there are lines he won't cross, no matter the circumstance. And while he's generally insincere, when he does a job he does it to the end, though what happens afterwards is anyone's guess. He favours guerilla warfare and hit and run attacks. If he has to fight directly, he keeps his opponent guessing and tries to make an opening for a quick finishing blow.
History: Garret grew up as one of the many street rats aboard a small dock city he didn't care to remember the name of. It was a place where things washed up, and there weren't many who arrived that could leave. It was a collection of junk and scrap wood, a stark mirror for its inhabitants. Life for kids is difficult when resources and scarce, and Garret's upbringing was no exception. Unlike the many orphaned urchins running around the crowded dock city Garret actually had parents, though in the end it didn't make much of a difference. They had enough trouble with themselves, let alone with Garret. They didn't expressly hate him but they never cared too much for him either. He didn't mind, he was mostly a free spirit anyways. He fought to eat what he could and slept wherever there was shelter. It was a stagnant life, with little to do but stare out to sea and dream of something greater. But the sea is chaotic and unpredictable, and sooner or later the ocean winds would bring change to everyone, for good or for ill. Pirates invaded the small dock town, in itself not a unique occurence. The residents didn't resist, because how could they? Thew few that had weapons weren't willing to risk them. The pirates took food, fresh water and what little alcohol there was in the dock city, as was usual for pirates. But this time, they took Garret and a number of others too. Garret felt many things during that time, though he doesn't remember much of it at all. Sadness, shock, rage, fear and a cautious optimism mingled into the sea breeze as he watched his home drift farther and away, and all he felt was emptiness. The people taken were used as slaves; they performed menial tasks, cleaned the ship and performed hard labour. Garret saw many things on that ship and learned a lot from his experience in this new world. He had been abandoned by those he knew, carried away by a will not of his own. But Garret wouldn't just keep his head down and hope for the best. In the storm of beatings, hard work and betrayals, young Garret's first lesson was his most important. "Don't trust anyone other than yourself." Those were the first and last words the captain had ever told Garret, before the pirate was betrayed by his first mate.
The pirate crew didn't last long after that, just long enough to reach the next dock city. While the crew fought over the old captain's loot, Garret took the opportunity to slip away. He was on his own now, but then that was the way it had been his whole life. From then on, he got to work. He'd gained precious experience on the ship and even some basic training. He hopped from ship to ship, learning and stealing what he could before hopping on to the next. Some time down the line he became a mercenary, utilising the various skills he'd honed over the years to produce a stable income. He took whatever job he could, within reason. He'd assassinated, smuggled, incited mutinies and sold out pirates, all for his pocket. There was a limit to what he could do alone, but he stuck to his iron-clad rule - don't trust anyone other than yourself. Every now and then he would cooperate with others and made a name for himself with his steady accuracy, even on the rockiest boats, and his endless variety of tricks to confound his targets and traverse any obstacle. The pay was good but he always left after taking his cut. Soon enough he found himself on the Great Aquarius, a reputable enough vessel contrasting with his unscrupulous reputation. Perhaps this would be a turning point in his life, to put away his wandering habits and distrust. But it was more than likely just a short stop on his road of life before he continued across the waves towards new opportunities.
Large waterproof cloak A multi-purpose sea-farring travel cloak which has lots of pockets for hidden goods. Made of thick leather.
Leather vest Small vest for some protection. The quality isn't very good but can potentially save a life and has the capacity hide small objects.
Chainmail A costly but necessary investment, worn under his leather vest and provides protection against some surprise attacks. Somewhat limits his movement.
Crossbow (2 handed) Garret's weapon of choice. A bow is unwieldy and easily broken in a pitched melee, and a gun is too expensive to use often. Often used to hit and run, but the butt can work as an effective bludgeoning weapon at close range.
Dirk Sturdy and fast long dagger, but lacks the reach of more traditional blades. Versatile and weighty enough to be serviceable in open combat.
Throwing knives Lightweight daggers balanced for throwing. Useful for low armoured targets and quick attacks to throw off opponents.
Grappling hook Standard grappling hook, useful for a variety of activities, including combat.
Lockpicks What kind of self respecting rogue doesn't have lockpicks?
Magic: Garret has no knowledge of magic. Even if he could use it, he probably wouldn't.
Other: Doesn't like children much, but doesn't hate them either.
Garret could only watch and glare as the demon child took a place at his table. That was because, despite his dislike of others, his temperament, general foul mood, inebriation and lack of standards, he knew that there was always a line to draw. It was more his pride than anything; pride that despite his reputation there were depths he wouldn't plunge. A pride that he wouldn't give up for anything, but a pride that was also keeping him glued to his seat when he'd much rather be somewhere that would excuse him from answering the child's questions.
Yes, that was why he could only click his tongue as the pale-haired demon ordered a drink mirroring his own, and why he'd already prepared an answer to the boy's previous question. "Just forget about it." He said, half sighing, in an attempt to drop the matter. It was clear that this demon was strangely maladjusted to this kind of society, which made it all the stranger that he was here. Still, Garret would not be swayed by the strangeness. Whether the child had realized or not, it was a clash of wills. Garret would stay in the fight until the kid left or his sanity ran dry, and in the interest of maintaining it, he'd take another sip.
He took the mug to his lips and swallowed a mouthful of the bitter liquid, before setting back down on the table. "It's alcohol, kid." Garret slurred, wiping his mouth with the back of his hand. "And just what are you doing here anyway? A little tyke like you shouldn't be drinkin' things you ain't supposed to."
Garret, antisocial as ever, was decidedly not enjoying his time, though that was often the case. He was here today mostly out of habit, though he had to admit that the food was good as well as being reasonably priced. It was also relatively close to his apartment and was a pretty good place for business. That is, if there was any business around, which was not the case today. He wasn't really angry or annoyed, but he was a bit frustrated. But there wasn't much he could do about that.
The sour-faced man was suddenly taken out of his musings by a light bump on his back. Not an uncommon occurrence but one that required a specific response. Needless to say there were those who bumped into him on accident and those who didn't; people picking fights, and Garret would need to ascertain which was which. But as he turned his head, a steady stream of insults ready on the tip of his tongue, a few things clicked for him. The impact had been light, and the area affected was much shorter than he had expected. Very light, lighter even than he'd expect from one of the waitresses. His head completed its rotation and was met with a sight he hadn't expected. Horns, thin black and pointed. He shifted his gaze downwards and was met with a face much, much younger than he had expected. The insults died on his lips as he stared at the small thing. 'Demon' was the first word that popped into his head, but this kid didn't really fit the bill. He'd never seen one, but the word demon brought up images of horned, burly, hellish red-skinned beings with eyes the color of burning coals. Well, either that or really hot women. This kid was neither, but something about him seemed strange to Garret, even to his alcohol addled mind.
The cloaked man narrowed his eyes at the demon-looking child's line of questioning. Setting aside the horns and the ears, Garret was inclined to disliking children. It was something about their severe lack of reverence and inherent naivety that came from not knowing their place in the world, and this kid was ticking all the boxes. He seemed entirely unaware of the danger presented in the bar, as far as Garret knew, and that bothered him a lot, for various reasons. Still, as much as he hated children and other people, and as much as he'd do just about anything for money, but he had a heart. Twisted and black as it was, he wouldn't dole out punishments to those undeserving. Speaking of which, though, there was something the kid owed him.
Garret turned back to his drink, as if ignoring the demon child, taking the mug to his lips. "Hey kid, seems like you don't know how things work around here." He said, taking a sip. He wiped his mouth and looked back to the short aggressor. There was a clear contempt in his eyes, though it was not directed at the child himself - rather, it represented a certain dissatisfaction with the child's actions. "An interrogation's all well and good but ain't there something you should be saying to me first?" @vide
Out of the corner his eye Garret saw a waitress coming his way, drink in hand. As soon as she was in range he snatched the booze out of her hands and took a sip. A fistful of coins and mumbled thanks sent the waitress on her way to service the other patrons. He got a few funny looks for his gruff actions but they turned away soon enough. That was the beauty of the nightlife; so long as you weren't bothering people, they didn't bother you. He was a frequent patron of the queen of hearts bar anyway, so the regulars and staff were mostly used to his antics. At least, he hoped so. Besides, there were often worse offenders.
Once again, Garret glanced around the pub. It was filling full of the usual people, as well as some strangers. He made note of them but they didn't seem too particular - college students and tourists, mostly. The music pounded away at his eardrums, even as the droning of the patrons of the bar steadily rose in volume. With all that being said, it was too quiet, although that probably the wrong word. Despite the noise it was a rather peaceful night. Besides Garret's outburst there hadn't been many incidents of note, and his had only been of note because he did it. It was by no means a slow night, but there wasn't much going on. No angry yelling, no heated discussions between shady figures in the corners. This was be a good thing for many people, but for those like Garret who lived off trouble, It was a rather unfortunate event.
Still, the night was young, and Garret hadn't yet finished his drink. He took another sip and wiped his mouth before glancing around the bar once more. He'd savor his drink before he left the bar for tonight. Maybe then he could find something to pay the rent.
Garret Kilroy, a name not widely known, but it describes a man of formidable character, feared as a well-performing and efficient mercenary. Well, maybe not feared. Acknowledged might've been a better word. And perhaps less "well-performing" and "efficient" as "moderately performing" and "I only wanted the mice out of the cellar, you didn't have to burn the house down". But that was just the one time, and he was certain they hadn't planned to pay him anyway. His reputation was spotty indeed but if you wanted a job done by someone who didn't ask many questions then there was no one better. Not around here, anyway, and certainly no one with such a low hiring fee, even if low in this case was quite relative. He'd done almost every job in the book; assassinations, body disposal, baby sitting, even helping someone perform at a talent show. That one had been disastrous but he'd gotten paid for it anyway, so Garret called it a success in his book. He was a man who had built up a reputation for being willing to do just about anything. And yet, tonight he was doing nothing.
Garret sat in a shaded corner of the queen of hearts bar, an annoyed scowl plastered on his face. Every so often he'd bring the mug in his hands to his frowning face and sip the pungent liquid inside. It was almost tasteless and its smell left much to be desired. But it was cheap, and that was all that mattered to Garret. Things weren't going too well for him at the moment, though with life on the run that was more often the rule than the exception. He always had to be careful to never take jobs associated with gangs, and he took pains to avoid high publicity jobs (which unfortunately usually had the most money). There were usually no end to odd jobs that needed a down-low kind of guy, but they'd been sparser by the day, and they were getting more and more involved in the gangs of Aieth. He didn't want to risk a confrontation, and they just weren't paying as well as they used to. All of these factors combined meant that his rent was late, and his fat whale of a landlord had been quick to remind him.
Garret downed the last of his drink as the music swelled before slamming his mug down with a weighty thunk. "I need another!" He yelled gruffly, hopefully loud enough to be heard by serving staff. He could feel the warm tinge of intoxication set into his cheeks. Cheap or no, it was alcohol, one of the many drugs of the poor. Of use to people with little else to comfort them, and Garret was most definitely in a bad mood. He should probably have been looking for a job instead, but really, who would have a job for him at this time in the evening?
Origin Nation Name: Brentania Nation Description: Brentania is a rather close minded nation with a traditional set of values, all but closed off from the rest of Aieth but through a maze of customs forms and poorly managed immigration offices. In truth, the citizens of Brentania have an acute dislike visitors from other countries, and while they're not strictly speaking 'racist', there are many that agree that it was a nicer place before the immigrants got in. Citizens of Brentania specialise in magic, kind of because they're good at it, but mostly because their technology leaves much to be desired. Geographically there's little to complain about in Brentania. Rolling hills and green plains line the landscape, a country full of fertile farming lands. Powerful magic is valued in Brentania and as such there is a significant divide between those with the ability to practise magic and those who don't. The differences are rather exaggerated, however, and there are many ways around the divide, particularly in the modern era. Allegiances: Garret has various minor affiliations with gangs of varying sizes, many of which are trying to hunt him down. Frequents the queen of hearts bar to the point of practically living in it.
P H Y S I C A L
Age: 26 Race: Human Typical Outfit Description: Garret is almost always wearing a grey cloak, under which he typically wears a set of light-weight body armour. His favoured footwear is a pair of brown boots, and he's never seen without a set of fingerless gloves. Besides that he doesn't really care what he wears, usually slapping on a blank shirt and comfortable pants. Eye Color: Brown Hair Color: Brown
P E R S O N A L I T Y
Summary: Garret is miserly, cynical, misanthropic, loud and foul-mouthed, opportunistic, incredibly stubborn and rather paranoid at times. He has an intense distrust of other people, but is particularly wary of authority figures. Garret has no problem taking up his issues with whoever he has beef with but is often smart enough to avoid picking fights he'd regret, and he's not about to harass people he doesn't need to. With that being said, he often toes the line between courage and stupidity to get his point across. He's incredibly uncompromising when it comes to his beliefs and, despite his unfriendliness, he's not above putting his life on the line for others, but usually only does so if he judges the rewards to be worth the effort, and he will make sure the other party remembers the tribulations they're putting him through. Mental Strengths: Stubborn and logical, fear doesn't affect him much. Mental Weaknesses: His stubborness isn't always a good thing. Not a coward but gives up too easily when he doesn't really think much of it. His worldview is often too narrow, and he often fails to see the bigger picture, sometimes outright ignoring it. Loves/Likes: Money (lots of it), technology, having time to himself Hates/Dislikes: Dealing with other people, his family Fears: Dying, losing what he owns
As secular as Brentania was, there were some living in it who were even more secular. Garret's parents were so secular, in fact, that they cut themselves off from the world, living together in a log cabin in the woods. Garret hated it, since it made him spend time with his dad. He was not a bad man, but he could be seen as a bad father. He was tough and solidly unemotional, and he did little but teach the boy to shoot a bow. Of small comfort were his mother's gadgets which they hid from his father. Brief glimpses of the outside world which only served to build an apetite for the unknown that he couldn't fulfil. Still, with her presence he tolerated his father's characteristic roughness enough to reach adolescence, before his mother departed the world and everything in it.
With nothing pinning him down to that place he ran away as soon as he could. He found Brentania much the same as the world he'd left, so he booked a flight out of there as soon as he could. He knew that there was another world outside of the dismal country he'd spent so long in and went out to find the realm he'd glimpsed in his mother's hands. He finally found his way there and found it to be just what he'd thought it would be, but now he had new problems. Being somewhat sheltered for much of his life he was soon exploited, and wound up in a small gang doing illegal stuff for a living. But if there was one thing he retained from his Brentanian heritage it was extreme stubborness, and a few years down the line he'd managed to carve escape the gang filled city and move somewhere quieter. He became a mercenary, moving around to hide from the enemies he'd made and trying to carve out something of his own. At the moment Garret is in hiding at the Queen of Hearts bar, laying low for a while and trying to work out some small contracts to get some cash flow going again. But god knows he likely won't stay for long.
T A L E N T S
None
Collapsable Compound Bow: A relatively low-tech archery weapon, featuring significant power and portability. It requires some strength from the user to draw but takes less stamina and does more damage than a normal non-magical bow.
Grenades: Various grenades, both magical and non-magical, for various purposes. Garret's collection includes stun grenades, flashbangs, incendiary grenades, mines, snares and electrical containment fields, among other things. He normally has one for every occasion but he usually needs to replenish his stock at a black market, so he often doesn't use them unless he has to.
The beating stick: A custom mag-tech stun stick which is fueled by a rechargeable battery. It has both lethal and stun settings and the modifications are mostly to increase its efficiency. Named because Garret has a habit of forgetting to recharge it, forcing him to bludgeon people into unconsciousness, rather than shock them.
Grappling hook deployer: A small wrist-mounted air-magic powered grappling hook launcher. Launches the hook at high speeds with compressed air that recharges by sucking in the air around it. May be useful as an improvised weapon to knock someone off their feet.
Garret's cloak: Comprised of 2 layers. The outer layer is woven from bulletproof fibres, providing some protection from bullets, while the inner layer is woven from non-conductive material, providing protection against electrical attacks. It has many nooks and crannies which Garret uses to store/conceal his various weapons.
Bow mastery: Garret is really good at using a bow.
Somewhat Sneaky: When you've been around the lower rungs of society for a while you learn to keep your head down. Garret has taken this lesson to heart and can do some stealth-related activities, like looking inconspicuous and tailing people.
Smacktalk: The power to aggravate one's mental state through choice attacks to their dignity. Whether that be through their physical appearance, bedroom prowess or perhaps taking a jab at their mother. Effect of this power varies depending on the target's mental defences.
O T H E R
Player Input: I wanted to join this RP because I've never one a cyberpunky kind of RP and I had a character idea I wanted to try. And since I have a lot of free time at the moment I have little else to commit to (at the moment). Besides, I'm the kind of person who will stick with my decisions until the bitter end, unless real life stuff happens, and I'd tell you if it would interfere with the RP because you have a right to know.
I'm not done with my character yet but it's most of the way there, so I'd like to put it up for review.
Garret Kilroy
Origin Nation Name: Brentania Nation Description: Brentania is a rather close minded nation with a traditional set of values, all but closed off from the rest of Aieth but through a maze of customs forms and poorly managed immigration offices. In truth, the citizens of Brentania have an acute dislike visitors from other countries, and while they're not strictly speaking 'racist', there are many that agree that it was a nicer place before the immigrants got in. Citizens of Brentania specialise in magic, kind of because they're good at it, but mostly because their technology leaves much to be desired. Geographically there's little to complain about in Brentania. Rolling hills and green plains line the landscape, a country full of fertile farming lands. Powerful magic is valued in Brentania and as such there is a significant divide between those with the ability to practise magic and those who don't. The differences are rather exaggerated, however, and there are many ways around the divide, particularly in the modern era. Allegiances: Garret has various minor affiliations with gangs of varying sizes, many of which are trying to hunt him down. Frequents the queen of hearts bar to the point of practically living in it.
P H Y S I C A L
Age: 26 Race: Human Typical Outfit Description: Garret is almost always wearing a grey cloak, under which he typically wears a set of light-weight body armour. His favoured footwear is a pair of brown boots, and he's never seen without a set of fingerless gloves. Besides that he doesn't really care what he wears, usually slapping on a blank shirt and comfortable pants. Eye Color: Brown Hair Color: Brown
P E R S O N A L I T Y
Summary: Garret is miserly, cynical, misanthropic, loud and foul-mouthed, opportunistic, incredibly stubborn and rather paranoid at times. He has an intense distrust of other people, but is particularly wary of authority figures. Garret has no problem taking up his issues with whoever he has beef with but is often smart enough to avoid picking fights he'd regret, and he's not about to harass people he doesn't need to. With that being said, he often toes the line between courage and stupidity to get his point across. He's incredibly uncompromising when it comes to his beliefs and, despite his unfriendliness, he's not above putting his life on the line for others, but usually only does so if he judges the rewards to be worth the effort, and he will make sure the other party remembers the tribulations they're putting him through. Mental Strengths: Stubborn and logical, fear doesn't affect him much. Mental Weaknesses: His stubborness isn't always a good thing. Not a coward but gives up too easily when he doesn't really think much of it. His worldview is often too narrow, and he often fails to see the bigger picture, sometimes outright ignoring it. Loves/Likes: Money (lots of it), technology, having time to himself Hates/Dislikes: Dealing with other people, his family Fears: Dying, losing what he owns
As secular as Brentania was, there were some living in it who were even more secular. Garret's parents were so secular, in fact, that they cut themselves off from the world, living together in a log cabin in the woods. Garret hated it, since it made him spend time with his dad. He was not a bad man, but he could be seen as a bad father. He was tough and solidly unemotional, and he did little but teach the boy to shoot a bow. Of small comfort were his mother's gadgets which they hid from his father. Brief glimpses of the outside world which only served to build an apetite for the unknown that he couldn't fulfil. Still, with her presence he tolerated his father's characteristic roughness enough to reach adolescence, before his mother departed the world and everything in it.
With nothing pinning him down to that place he ran away as soon as he could. He found Brentania much the same as the world he'd left, so he booked a flight out of there as soon as he could. He knew that there was another world outside of the dismal country he'd spent so long in and went out to find the realm he'd glimpsed in his mother's hands. He finally found his way there and found it to be just what he'd thought it would be, but now he had new problems. Being somewhat sheltered for much of his life he was soon exploited, and wound up in a small gang doing illegal stuff for a living. But if there was one thing he retained from his Brentanian heritage it was extreme stubborness, and a few years down the line he'd managed to carve escape the gang filled city and move somewhere quieter. He became a mercenary, moving around to hide from the enemies he'd made and trying to carve out something of his own. At the moment Garret is in hiding at the Queen of Hearts bar, laying low for a while and trying to work out some small contracts to get some cash flow going again. But god knows he likely won't stay for long.
T A L E N T S
None
Collapsable Compound Bow: A relatively low-tech archery weapon, featuring significant power and portability. It requires some strength from the user to draw but takes less stamina and does more damage than a normal non-magical bow.
Grenades: Various grenades, both magical and non-magical, for various purposes. Garret's collection includes stun grenades, flashbangs, incendiary grenades, mines, snares and electrical containment fields, among other things. He normally has one for every occasion but he usually needs to replenish his stock at a black market, so he often doesn't use them unless he has to.
The beating stick: A custom mag-tech stun stick which is fueled by a rechargeable battery. It has both lethal and stun settings and the modifications are mostly to increase its efficiency. Named because Garret has a habit of forgetting to recharge it, forcing him to bludgeon people into unconsciousness, rather than shock them.
Grappling hook deployer: A small wrist-mounted air-magic powered grappling hook launcher. Launches the hook at high speeds with compressed air that recharges by sucking in the air around it. May be useful as an improvised weapon to knock someone off their feet.
Garret's cloak: Comprised of 2 layers. The outer layer is woven from bulletproof fibres, providing some protection from bullets, while the inner layer is woven from non-conductive material, providing protection against electrical attacks. It has many nooks and crannies which Garret uses to store/conceal his various weapons.
Bow mastery: Garret is really good at using a bow.
Somewhat Sneaky: When you've been around the lower rungs of society for a while you learn to keep your head down. Garret has taken this lesson to heart and can do some stealth-related activities, like looking inconspicuous and tailing people.
Smacktalk: The power to aggravate one's mental state through choice attacks to their dignity. Whether that be through their physical appearance, bedroom prowess or perhaps taking a jab at their mother. Effect of this power varies depending on the target's mental defences.
O T H E R
Player Input: I wanted to join this RP because I've never one a cyberpunky kind of RP and I had a character idea I wanted to try. And since I have a lot of free time at the moment I have little else to commit to (at the moment). Besides, I'm the kind of person who will stick with my decisions until the bitter end, unless real life stuff happens, and I'd tell you if it would interfere with the RP because you have a right to know.
Anyone remember the period a little after guildfall, when the site didn't have a lot of work put into it, the servers went down pretty often and people were moving out? We waited and waited until boom, Mahz made [s]America[/s] the guild great again. That was about where I left off.
[center][img]http://vignette2.wikia.nocookie.net/villains/images/b/b3/The_Rabbit_of_Caerbannog.jpg/revision/latest/scale-to-width-down/300?cb=20130703144027[/img][/center]
My mistake was trying to take on everything at once (and being cringy as hell but I mean come on). Well now I'm back, and better than ever.
And I'll be damned if I let anything get in the way of having a good time.
<div style="white-space:pre-wrap;">Anyone remember the period a little after guildfall, when the site didn't have a lot of work put into it, the servers went down pretty often and people were moving out? We waited and waited until boom, Mahz made <span class="bb-s">America</span> the guild great again. That was about where I left off.<br> <br><div class="bb-center"><img src="http://vignette2.wikia.nocookie.net/villains/images/b/b3/The_Rabbit_of_Caerbannog.jpg/revision/latest/scale-to-width-down/300?cb=20130703144027" /></div><br><br>My mistake was trying to take on everything at once (and being cringy as hell but I mean come on). Well now I'm back, and better than ever.<br><br>And I'll be damned if I let anything get in the way of having a good time.</div>