It's technically done but I want to add his history. Maybe do some edits.
Name:
Light Savath
Codename:
Lucent
Age:
22
4 years
Appearance:

Specialty:
Artificer
Talents/Skills:
Field Medic - Has basic medicinal knowledge and works well while under fire.
Can stitch you up, unbreak your bones, and throw you back in the fight.
"Have killed many people, many ways; guns, knives, drugs,
tech attacks, once with farming equipment, but never with
medicine!" —Mordin Solus, Mass Effect 2
Trigger Finger - Better with guns than anything else.
Disadvantage in close range combat. *Insert sad face here)
“Bolt actions speak louder than words.” ― Craig
Roberts, Crosshairs on the Kill Zone: American Combat Snipers,
Vietnam through Operation Iraqi Freedom
Knowledge is Power - Years of learning and memorizing give the most
basic ability; being able to identify, discern, and chat about
things.
List of Knowledge:
Medical Knowledge
Scientific Knowledge (Birds, diseases, etc.)
Object Value (For common things, anyway)
Geography and Map Making (Can make you a map of any city he's
been to, just from memory. It might not be the most accurate, but
it's there)
“No thief, however skillful, can rob one of knowledge, and
that is why knowledge is the best and safest treasure to
acquire.” ― L. Frank Baum, The Lost Princess of Oz
Equipment:
Harness
Light Exo-rigg (with Grapple Lines)
Torch
Echo-Box
Small Knife
Pistol with 12 Rounds
:Links:
Basic Telekenetic Movement (Can move small things without touching
them if they aren't too heavy. I.E. A brick, chair, same cables,
etc. Nothing bigger than a chair and nothing heavier than 25 lbs.)
Cooldown: 20 Seconds
Lvl: 1
Personality(Optional):
Paranoid
Curious
Relatively Intelligent
Untrusting (Goes with Paranoid)
Has trouble staying focused unless it's something he thinks is
important
Short History(Optional):
Misc:
Will collect anything and everything, regardless of value. Have to keep an eye on him or he'll pick up anything.
Light Savath
Codename:
Lucent
Age:
22
4 years
Appearance:

Specialty:
Artificer
Talents/Skills:
Field Medic - Has basic medicinal knowledge and works well while under fire.
Can stitch you up, unbreak your bones, and throw you back in the fight.
"Have killed many people, many ways; guns, knives, drugs,
tech attacks, once with farming equipment, but never with
medicine!" —Mordin Solus, Mass Effect 2
Trigger Finger - Better with guns than anything else.
Disadvantage in close range combat. *Insert sad face here)
“Bolt actions speak louder than words.” ― Craig
Roberts, Crosshairs on the Kill Zone: American Combat Snipers,
Vietnam through Operation Iraqi Freedom
Knowledge is Power - Years of learning and memorizing give the most
basic ability; being able to identify, discern, and chat about
things.
List of Knowledge:
Medical Knowledge
Scientific Knowledge (Birds, diseases, etc.)
Object Value (For common things, anyway)
Geography and Map Making (Can make you a map of any city he's
been to, just from memory. It might not be the most accurate, but
it's there)
“No thief, however skillful, can rob one of knowledge, and
that is why knowledge is the best and safest treasure to
acquire.” ― L. Frank Baum, The Lost Princess of Oz
Equipment:
Harness
Light Exo-rigg (with Grapple Lines)
Torch
Echo-Box
Small Knife
Pistol with 12 Rounds
:Links:
Basic Telekenetic Movement (Can move small things without touching
them if they aren't too heavy. I.E. A brick, chair, same cables,
etc. Nothing bigger than a chair and nothing heavier than 25 lbs.)
Cooldown: 20 Seconds
Lvl: 1
Stay within Level 4 Across All :Links to Avoid Detection
Personality(Optional):
Paranoid
Curious
Relatively Intelligent
Untrusting (Goes with Paranoid)
Has trouble staying focused unless it's something he thinks is
important
Short History(Optional):
Misc:
Will collect anything and everything, regardless of value. Have to keep an eye on him or he'll pick up anything.

