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The thugs that previously attacked Jesse weren't acting independently. They were part of a local street gang. Problem Sleuth wasn't waiting long until one of these gangsters approached him.

"Look like you have some money in that jacket." He said "I want it." The thug said, revealing a handgun.


Problem Sleuth was unfazed. He stared at the thug straight in the eye with a death glare.

"You messed with the wrong sleuth." He had a look of determination, as he smirked and clenched his fists.

STRIFE

He opened his battle menu and selected > AGGRESS, and attempted to kick the thug to the ground.
I'm trying to integrate Problem Sleuth into the plot more.

Don't worry, I've read up on the situation. PS however has no idea what's going on.
As Problem Sleuth sipped on his whiskey, his IMAGINATION level rose. If he were to construct a FORT, he would be able to access the IMAGINARY WORLD. However, he would rather not trifle with such matters. His time in the imaginary realm was done. What wasn't done was his glass of whiskey. He finished it off and stared at the table in a hard-boiled manner. Lots of things he did were hard-boiled. In fact, he may well be the hardest boiled person alive.

Wait, no, that sounds a bit wrong. Problem Sleuth was not literally boiled. He also was not hard, literally or figuratively. But he was hard-boiled, even when making sexual innuendo. He was used to that sort of stuff.

After he paid for his whiskey, he stood up and headed outside. He was slightly wobbly but regained his balance shortly.

He had yet to catch up on today's newspaper, so he placed a coin in a newspaper rack and got to reading. He was striding down the street with no real destination in mind. All he was really doing was basking in the fact that the world is real.

He walks up close to a ruckus. He barely noticed before he looked up from his newspaper. There was a strange monstrous individual wreaking havoc in the streets, killing armed men. This looked to be a problem in need of a sleuth. And if this individual were to continue its rampage, then sure enough a dame will end up getting injured. And as he was a hard-boiled, brave detective, he would undoubtedly die fighting if dames were involved.

He lie in wait with his KEY at the ready, waiting for things to get hairy so he can prepare an ambush and begin a perfectly timed STRIFE.
A mafia roleplay that's semi-inspired by Danganronpa.

Fifteen or so characters - be they OC's, canon characters, self inserts, etc (as long as they're not too overpowered) - are trapped in a closed circle with no escape. A select group of them are designated as killers through PMs, and the killers must work together to exterminate the innocents by killing one per night, and hide their identity. The innocents must use evidence left over by the killers to deduce who they are, and vote one person off per day. Characters may freely roleplay and investigate during the day phase and build relationships with each other. During night phase, certain "power roles" may perform special actions in order to tip the scales of the game in their alignment's favor. Once the amount of killers exceeds the amount of innocents, or the innocents execute every killer, the game ends.

Some ground rules:

* When a player's character dies, they may not post in the IC thread. However, the player may post in the out-of-character thread.
* Roles must not be revealed outside the IC thread. Role revealing inside the thread is frowned upon but will not result in a penalty in certain situations.
* There is a limit on how many players can be in the game at one time. Any extra signups will be used as replacements if a player wishes to drop out or is inactive for a certain amount of time.
* Considering these roleplays involve death and murder, there are a lot of heavy themes. Your character will most likely die. Please do not enter characters that you would be uncomfortable with killing off, and please do not be a sore loser.
* Godmodding is forbidden. But you probably knew that anyway.

Does this sound interesting to anyone?
The top Problem Sleuth in the city stands in the center of his office, organizing his desk, arranging his paperwork and requests. Currently, there were no problems to sleuth and no dames to be rescued. He picks up his GUN and unlocks the door, exiting the room, and stepping into the elevator to the first floor. It was nice to be able to leave his office, as his previous adventure had caused him to have a slight sense of claustrophobia. But now that he had defeated MOBSTER KINGPIN, he was free to explore the city as he so desired.
Normally, he'd ask ACE DICK and PICKLE INSPECTOR to accompany him on his trips to the pub, but the two had currently traveled to the ELF KINGDOM to investigate a pickle robbery. PS had stayed behind as he preferred more traditional jobs such as saving HYSTERICAL DAMES, and had been tuckered out on such fantastical tomfoolery.
As he stepped outside, taking a deep breath of fresh air, he doffed his hat to a passerby, making sure that the CANDY CORN inside was not dropped. He began swiftly walking across the sidewalk, with his hands in his overcoat pockets. Arriving at the storefront of his destination, he looked through the glass windows to the pub, seeing it alive and bustling. He distastefully recalled the PROHIBITION ERA, and was glad that he could fuel his IMAGINATION whenever he so desired. Pushing open the door, he sat down at the booth and cleared his throat.
"I'll take a glass of whiskey on the rocks." His voice was deep and slightly raspy, complementing his rugged appearance.

Name: Problem Sleuth
Age: Unknown
Gender: Male
Personality: Problem Sleuth is hard-boiled in a charmingly handsome way. He also has a penchant for MONOLOGUING IN NOIR STYLE. He isn't as apt at sleuthing as he appears to be, sometimes having trouble performing simple tasks, and spends a lot of time doing GENERALLY ABSURD THINGS and using his IMAGINATION. As a result of being created by ANDREW HUSSIE, he has a particular fondness for CAPITALIZING CERTAIN DESCRIPTIVE WORDS AND PHRASES OF IMPORTANCE in narration. He has an obsession with CANDY CORN, and will stop at nothing to save HYSTERICAL DAMES.
Inventory: A strange key and four pieces of candy corn
Abilities and skills: His KEY has the strange ability to transform into a HANDGUN at random. He also has the power of his PULCHRITUDE, which allows him to INFLUENCE OTHERS, GET THE DAMES, and GENERALLY BE A HARD BOILED FELLOW. He may also use his signature SLEUTH DIPLOMACY, which consists of SHOOTING PEOPLE IN THE FACE. He has also grown accustomed to solving WEIRD PUZZLE SHIT. He is also somewhat agile.
Other: Frequently builds forts and hides in them while inebriated in order to access his imagination.
Hello! My name is Madeleine. Or Maddy. But just Mad is fine too! I am a mostly chill trans girl from mid-south USA and I like cats, even though I don't have one. Thankfully this is remedied with plenty of cat ear headbands. :P

I have autism spectrum disorder and possibly ADHD/bipolar disorder. I've had quite a bit of roleplay experience in the past and I have plenty of original characters. I love video games in general, but I have a particular fondness for EarthBound, Banjo-Kazooie, Team Fortress 2, and the Mario RPGs. I also am currently fangirling over Homestuck and MS Paint Adventures. My favorite color is orange, my favorite food is chicken nuggets, and my favorite band is Red Vox.

I look forward to getting to know y'all!
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