Avatar of Mag Lev
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    1. Mag Lev 8 yrs ago

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Yes, I'm still alive. Mag Lev#3871

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@Mag Lev Whelp, there goes my character idea. Ah well, time to figure out something else. I'll definitely stay Dark Elf though. I'm not sure what you mean by skin color changes.

This isn't one of those fantasy worlds that hates Dark Elves just for being Dark Elves, is it?


Elves are hated for being Elves, but I don't know about Dark Elves. What I mean about Dark Elves is that, generally, they are Drow and seen as having purple or black skin due to their nature of living underground for a long period of time. Such a change would take a long time, even for elves. They would've had to split off from their Elven ancestors around the First Era.
Unfortunately there is no open position for magic users as the only position is taken by Angel. Something like a Drow is possible however they wouldn't gain night vision. Skin color changes would taken a extremely long time to happen as well.




There is a time in our darkest hours when all hope fades, when there is no light at the end of the long tunnel and despair closes in. It is during those times that we find we are the most vulnerable, to ourselves and outsiders alike. To those who would seek to prey upon us when we are at our weakest and steal from us. Then there are those who only seek to help, the people whose names will be long lost to history and forgotten. These people are known only as Journeymen, members of an organization that has long since protected us in our olden days.

The Journeymen hunt down creatures which terrorize our villages and seek out the bandits who wish to cripple our trade. Some say they even go so far as to be mediators between nations at war, to have settled peace between them so as to allow the people to flourish and survive. But the Order of the Traveler is a thing of the past, an organization crippled by its own selfless ideologies that it attracted those who do not wish to be quite as upstanding as their masters were. It is in this time that we find we may need the Journeymen the most, in these days that are growing ever darker that we will need their support.

For a winter is brewing quite unlike any we have ever seen, a winter with winds far colder and nights far darker than any before. Some say it is a farce, a tale told by midwives and elders who have grown senile in their time, seeking only to scare the children into submission. But nay, something is awakening far beyond what we can see and it is something far more terrible than any may have ever seen. The creatures of the forests have been disturbed, far more aggressive than ever before and actively seek out our villages. Few say the kings have begun going mad, slowly growing ever more distant from their council as a darkness creeps into their courts. What is coming may be something of legend, something we have never faced before. Perhaps the Order of the Traveler and the Journeymen will return to their former glory. Or perhaps we shall fall into despair once more with naught but darkness all around.









If you have made it this far then congratulations, the History and description of the Order weren’t entirely necessary to read as of this moment but I thought it best to provide the information up front for those who would wish to design a character. Now, to get to the point of this interest check. Basically, your characters will be members of the Order, whether they be in it simply for the pay or for the ability to help others does not matter. What will you be doing? Well, that’d spoil too much on what I have planned for the opening post but you will be grouped together as Journeymen typically form groups of eight, mostly due to Marcus and his seven companions.

Of course, should there be more than eight players, I will split the group evenly between two and provide some NPCs to fill the spots where there are not players. But that is a different matter. On to what is going on in the world. Erith has been a land of mysticism ever since the Elves had first begun their lives on it and, even when the Humans came, this did not change. It has been full of creatures of all varying sizes and strengths, from faeries to trolls. Now, whether they have been peaceful is an entirely different matter. To fight them, you will have to be smart otherwise it is entirely possible to die.

Magic is simplistic in this setting, relying entirely on runes for those who are not born with the innate ability to cast magic. These runes physically or mentally tax the user for as long as they are active, with most rune casters only using one for a couple of seconds in order to achieve a feat. For those who are born with the innate ability for magic, which is incredibly rare as only one in one thousand people have it- thus why I’ll limit these spell casters to only one for a party of 8 or 2 for a party of 9 or more- they may simply perform an incantation or ritual in order to perform a similar feat. These are the arcane casters who pull their magical source from beyond Erith to perform magic.

What can you expect from this RP? My intent is to have it last a long period of time and cover many things, you will be expected to post at least once every four days, though I’ll allow some leniency in this if there is an outside or internal source halting the progression. The quality should be High-Casual and you should be able to at least write a few paragraphs in response to a post. Of course, the paragraphs will be open to change as some things will require a lesser response, though anything close to a one liner is definitely not allowed. You may have to create another character at some point, whether it be because your character died or simply because our attention is turning elsewhere.

Anyway, thank you for reading and hope you have a good time. Below will be a character sheet if you so wish. Questions will be answered as soon as possible.



Link to the OOC for more informatin: roleplayerguild.com/topics/166600-whi…




There is a time in our darkest hours when all hope fades, when there is no light at the end of the long tunnel and despair closes in. It is during those times that we find we are the most vulnerable, to ourselves and outsiders alike. To those who would seek to prey upon us when we are at our weakest and steal from us. Then there are those who only seek to help, the people whose names will be long lost to history and forgotten. These people are known only as Journeymen, members of an organization that has long since protected us in our olden days.

The Journeymen hunt down creatures which terrorize our villages and seek out the bandits who wish to cripple our trade. Some say they even go so far as to be mediators between nations at war, to have settled peace between them so as to allow the people to flourish and survive. But the Order of the Traveler is a thing of the past, an organization crippled by its own selfless ideologies that it attracted those who do not wish to be quite as upstanding as their masters were. It is in this time that we find we may need the Journeymen the most, in these days that are growing ever darker that we will need their support.

For a winter is brewing quite unlike any we have ever seen, a winter with winds far colder and nights far darker than any before. Some say it is a farce, a tale told by midwives and elders who have grown senile in their time, seeking only to scare the children into submission. But nay, something is awakening far beyond what we can see and it is something far more terrible than any may have ever seen. The creatures of the forests have been disturbed, far more aggressive than ever before and actively seek out our villages. Few say the kings have begun going mad, slowly growing ever more distant from their council as a darkness creeps into their courts. What is coming may be something of legend, something we have never faced before. Perhaps the Order of the Traveler and the Journeymen will return to their former glory. Or perhaps we shall fall into despair once more with naught but darkness all around.









If you have made it this far then congratulations, the History and description of the Order weren’t entirely necessary to read as of this moment but I thought it best to provide the information up front for those who would wish to design a character. Now, to get to the point of this interest check. Basically, your characters will be members of the Order, whether they be in it simply for the pay or for the ability to help others does not matter. What will you be doing? Well, that’d spoil too much on what I have planned for the opening post but you will be grouped together as Journeymen typically form groups of eight, mostly due to Marcus and his seven companions.

Of course, should there be more than eight players, I will split the group evenly between two and provide some NPCs to fill the spots where there are not players. But that is a different matter. On to what is going on in the world. Erith has been a land of mysticism ever since the Elves had first begun their lives on it and, even when the Humans came, this did not change. It has been full of creatures of all varying sizes and strengths, from faeries to trolls. Now, whether they have been peaceful is an entirely different matter. To fight them, you will have to be smart otherwise it is entirely possible to die.

Magic is simplistic in this setting, relying entirely on runes for those who are not born with the innate ability to cast magic. These runes physically or mentally tax the user for as long as they are active, with most rune casters only using one for a couple of seconds in order to achieve a feat. For those who are born with the innate ability for magic, which is incredibly rare as only one in one thousand people have it- thus why I’ll limit these spell casters to only one for a party of 8 or 2 for a party of 9 or more- they may simply perform an incantation or ritual in order to perform a similar feat. These are the arcane casters who pull their magical source from beyond Erith to perform magic.

What can you expect from this RP? My intent is to have it last a long period of time and cover many things, you will be expected to post at least once every four days, though I’ll allow some leniency in this if there is an outside or internal source halting the progression. The quality should be High-Casual and you should be able to at least write a few paragraphs in response to a post. Of course, the paragraphs will be open to change as some things will require a lesser response, though anything close to a one liner is definitely not allowed. You may have to create another character at some point, whether it be because your character died or simply because our attention is turning elsewhere.

Anyway, thank you for reading and hope you have a good time. Below will be a character sheet if you so wish. Questions will be answered as soon as possible.



Link to the OOC for more information: roleplayerguild.com/topics/166600-whi…


I've been working on Greyreach since yesterday. This is what I've got so far. Tried to get work done on a disgraced Sister of Virtue but I got nowhere in inspiration for how to write her aside from a picture, a name, and the description.

Edit: Also posted for the GM to take a look at and see if there is anything I should change before I seriously get into writing beyond that.
<Snipped quote by Mag Lev>

No lore on Greyreach. Feel free to make something up.

I've not thought too much into Bein either really, other than it being 'mystical'. In my head I have images of vast overgrown forests and settlements hidden in the trees (you know, stereotypical elf stuff). I also thought it could be ruled by a council of Vestal Virgins, much akin to the priestesses of Vesta in Ancient Rome. I suppose a Knight could be disgraced by sleeping with a vestal virgin? Or insulting one? Harming or failing to protect one? Those are just some ideas. If you have something in mind and want to expand upon Bein, feel free to do so.


Alright, thanks for the information. I'll likely do work on Greyreach since I feel it may fit the idea I have more. Greyreach is a Kingdom, yeah? Also, that bit of land below Greyreach belongs to Bein or some other country?

If anybody else wishes to be involved in Greyreach then you can go ahead and message me here about it. Or find me on the Guild Discord where I'll be doing work.
Currently an idea which has been floating around my head is a disgraced knight turned mercenary/bounty hunter. Probably human. Might look into the idea of an Elf though.

Edit: If possible, I'd like to hear a bit more about the Free City of Bein and Greyreach. Mostly as to the culture of Bein and what it would take for a knight to become disgraced and stripped of their title.
Tentatively slides interest across the table.*

Deal me in boss.

On a different note though, I remember those profile pics. Those crazy fuckin' unicorn profile pics.
+1 Vrozz

[Point Count: 4]
+1 Tirjux
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