Avatar of Master Crim
  • Last Seen: 3 mos ago
  • Old Guild Username: Master Crim
  • Joined: 12 yrs ago
  • Posts: 2198 (0.48 / day)
  • VMs: 2
  • Username history
    1. Master Crim 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current The proof of a healthy mind is not its ability to solve the problems that are before it, but the subconscious understanding not to for the sake of health itself.
2 likes
7 yrs ago
Ever look back on your old PM and think "Man that was the shit! Why did we stop?"
12 likes
8 yrs ago
As the bowl of patunias would say, as it falls through the air to meet the planet's hard rocky surface: "Not again."
3 likes
8 yrs ago
Is a man not entitled to the sweat of his brow? No says the man in Washington it belongs to the poor. No says the man in the Vatican it belongs to God. No says the man in Moscow it belongs to everyone
4 likes
11 yrs ago
Talking in riddles is fun. Putting them to poem is better. Presentation is the key.

Bio

Why does anyone care
No one really looks at this part
Its all just pointless.

Most Recent Posts

Hello,I see you are open. I would like to join if that is kay with yall? How many days along, in game, is this?
@KriticalKrab I thought about that as well, but with Ironclad being built after the event it wouldn't fit. I can change the woring to make it less childish, though. After that am I free to put him in the Character Tab?
Okay, I edited the Bio to mention that he was built by a group called Paradigm Robotics. If you want more info on this company I would be happy to supply it, but it would take time to come up with a history for it. :)
@KriticalKrab Okay, if it is alright I will get on changing the Bio tonight to give him a place of origin. You are fine with the construction and reconstruction then? @Rin OMG, I grew up on the 90's Batman show! It was (And still is) one of my favorite TV shows!
Hello everyone! I apologize in advance for this abrupt subject change, but I was having a discussion with some other peeps about what makes a good villain. I found that there are people who think differently about this, have different views of how a villain should act and react to situations. I was wondering what your thoughts on this topic is? What makes a good villain.
@The PatriarchOkays, let's see... Firstly, The Joker is not a great villain because he's a psychotic killer. He's a great villain because his madcap lunacy is the perfect foil for Batman's gruff, dour seriousness. He's a great villain because he's incredibly versatile, going from a buffoonish character who just wants to hit Batman with a pie in public one day and deciding to torch a bus full of orphans the next. He's a great villain because he has a striking motif and appearance, and was doing the whole "evil clown" thing before it became a fad. He's a great villain because he's capable of matching wits with Batman, and is constantly trying to push him into a situation that makes the Bat admit he's a madman like himself (which... Isn't so far from the truth, since Batman is arguable just as crazy as the villains he fights, just far more functional). A lot of classic Joker stories don't actually hinge on him just murdering people. I mean the Killing Joke has him kill one, maybe two people in a plan that hinges solely around driving Gordon insane and it's generally regarded as one of (if not the) best Joker stories. And a lot of the time even if he is just killing people right and left, there's more to it than just senseless carnage. ...In fact it's very rarely senseless carnage. Either he's trying to make a point, or he's doing it for comedy value (he is a clown, after all). He's the kind of character who you laugh at, but then cringe and wonder if you really should have laughed. And even though he suffers from an immense misaimed fandom (super-sanity, anyone? Makes me roll my eyes anytime someone seriously suggests the concept), he still has little backlash from the superhero fanbase. He wouldn't be so well-regarded if he was just a psychotic murderer who just happens to look like a clown. ...Anyways, the other thing. The villains thing. Um, see, I've been doing this online RP thing for a loooong time. Cut my teeth on Digimon RPs back in the late 90's (yes, I'm an old crone ;_;). And one thing I've noticed is that when people try to make villains, a lot of the time they kind of... Miss the entire point of a villain. It's hard to explain, but... A lot of the time they just end up being kind of one-dimensional. That statement about "he's a villain so he can rampantly murder whenever he wants!" brings up bad memories of characters that were less foils for the heroes and interesting characters in their own right and more... Adolescent power fantasies and misanthropes trying to be as awful as possible without any comeuppance they would recieve in the real world. I mean I'm not saying that's what your character is, it's just that the statement reminds of so many awful villain characters I've encountered over the years. Half of them wouldn't look out of place in a 90's Image comic (or its spiritual successor, the New 52). I've just grown pretty jaded towards player-controlled villains in RPs, I guess, and not just because a lot of the time they don't really get to do much other than sit on the sidelines waiting for their turn to do villainy to pop up. I dunno, maybe I'm just not as cut-out for superhero RPs as I'd like to be. I think the main problem is that most people seem to want to focus on grim 'n' gritty realism and basically roleplay the Dark Knight trilogy, whilst I want to do things more like the Marvel cinema universe, or the Big Hero 6 film, or... Not going to say like the silver age because that's often too focussed on wackiness without actually telling a coherent story, but... I guess more emphasis on fantastical elements, as well as making the heroes act like, well, heroes. I dunno, I feel like I'm babbling here and I really should get off my soapbox, but yeah.
I feel you there, Rin. Even though I have never met before this and we know almost nothing about each other it is almost like we have run into the same types of people. It seems that when a player is given control of a story villain all they want to do is cause as much mayhem as they can before their gig is up. They go and blowup a bus, no a school and in one case I had their intro psot had them destroy half of the business district... I was like "No, Out." (There was one time that I played with this group that had players on both sides which made it better because they could then collaborate on plots.) When I was in control of a villain I had an over arcing plan that I played out and tried to gather resources and set up traps. instead of causing mayhem and killing everyone I can I would try to force the hero characters into moral dilemmas when facing me such as having to chose to catch me and stop the overall suffering of the city or save a friend/stop a horrific event. I believe this forces character development of can cause the Character to change his views on what is right or wrong. This is a lot of what Batman would have to go through with Joker as he tried to show Batman how alike they are in what they think.
I've got a couple things to say about this. 1)Wow you're robot was built, destroyed, rebuilt and upgraded real fast. 2)I'd like to know who made him, I refuse to believe it was a random construction worker. 4)You're missing a little something.
Well I was unsure of which of the companies within this DC variant stand with the Titans and which stand against. I would need to know this information before I can give an answer to who made him otherwise I will just have to make up some do-good Robotics Engineering group. As for his unfortunate past I can change that if it is unreasonable for him to created in such short times, though he will not have much depth in his origins that way. It could be however that he was constructed, first, shortly after the disappearance event and was considerably weaker as stated because of it. As they group used him more they gathered information on upgrades that could be made to make him stronger. Never having the time to implement these upgrades could account for his quick upgrade with the "2.0" model. As for the quick repair that could be attributed to the introduction of the Nanites being able to reconstruct and integrate quickly. This is how I see it anyways, but if that doesn't work in your book I can change it. Sorry, forgot the little slogan.
oops I forgot to change that when switching formats. That was his age for the other RP, sorry.
Name: Jason Alias: Ironclad Age: N/A Personality: Jason is a robot and often will miss most puns, metaphors, and other forms of convoluted jokes. He is unable to display affection in forms more than partnership, and will therefore never show any emotions related to love, greed or anger. Powers: Can run 80mph, lift 4 tons, and shrug off small and medium arms fire. Electricity manipulation: Jason can control electricity in ways that allow him to have it arc around his body and direct it towards targets. Flight Nanite repair/reconstruction: Jason has a system of nanites throughout his construct that allow him to repair and in some cases reconnect/reconstruct himself under the right conditions. The repairs can be made during battles, but the time it takes to fully repair depends on the extent of the damage. The ability to reconnect severed parts or to reconstruct his body can only be done if the parts are in close enough proximity to each other. Battle mode: While in battle mode Jason’s nanites can form temporary pathways for his circuitry to work even while damaged. They can also fight off corrosive materials. Weakness: Using electricity can come with some difficulties such as operating in wet or crowed areas. While Jason can control electricity it still has aspect unpredictability to it, and this can be seen in these kinds of conditions. Being a robot Jason is susceptible malfunction from powerful magnets, but his outer shell can repel small EMP blasts. Appearance:
Bio: Ironclad was constructed by Paradigm Robotics after the disappearance of the League meant to be a replacement for the fallen League members, but his rushed production and limited testing made him considerably weaker than his predecessor. Because of time constraints his designers though to best to keep him as a remote operated asset rather than try to make an AI. This was not a problem initially as Ironclad only had to contend with mild criminals and the like, but as time went on and the realization came about that it was possible that the League may never return thing started getting real rough. During a mission out to stop a reported grand-theft of a Lex Corp shipment things turned south for Ironclad and he ended up almost being dismantled completely by a missile-tube. After this event the designers recovered the mess of what they had ruled the incompetence of remote control, and began again at making Ironclad. This new model would be stronger in almost every way as well as have some new additions to boot. They added an Nano-tech system from self-repairs and went ahead and gave him an AI system knowing that a computer can react better and faster than a remote personnel. After activation Ironclad, given the name Jason for his AI, was loaded with all the information of past and recent events. Now up to speed they attempt to reintroduce him to the public, and let him help to protect the world once more. Arc Ideas: Organized attack by a group of the major villains on the new Titans forcing them into hiding, and this in turn allows the installment of a large scale criminal order that unofficially runs the political systems. Other: Titans Forever
I can't seem to find the CS I was going to play as so I am working on modifying another to use.
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