Avatar of MelonHead
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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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You frown, Melon goes rage mode. xD

I'm more referring to hits that on the outside look no different. Like you've been taking normal jabs, for instance, with no IC knowledge that the character is preparing some magic to use with the jab. None at all, no energy sensing, no visual; then time for the energy to be applied, still no discernible sign(Say it just increases the power of the hit), and your character just instinctively knows.. "Hey, don't take that one, move out of the way." So instead of taking a jab that looks, for all intents and purposes, normal, you avoid it.

Now, if it were obvious there was some preparation going on, like energy gathering in the hand(Thanks Fury), then yeah. Dodge that.

I also kinda look at metagaming as having two parts. The normal is 'yeah, the player knows it and transfer knowledge to character', and adding in stuff like you're replying to the person, not the character, especially after an argument/disagreement, and you sort of try and get the last word in via IC post. I'm sure we've all seen it before. Someone doesn't like what you did, so they throw in some snark in their IC


Well, frankly, if I expect to launch an attack that could do insane damage I'd expect it to be noticeable. Unless your character is specifically set up to hide the nature of the power of xir's attacks, (which is incredibly rare, I don't think I've seen anyone use this sort of character before) then most of the time the super attack is very noticeable, like you said in Fury's case. Also, yes, the IC snark is real, I've tried to stop doing it completely because it just makes you look like an asshole.

I think the ultimate form of meta-gaming is ranged projectiles though, you can have the least favourable conditions for shooting ever and still have a super accurate shot fired straight at you. It gets to the point where your character either has to be quick enough to dodge or they die, because nothing will stop your opponent and their unnerving accuracy. I once had my character charge while invisible through a cloud of debris and dust, and my opponent somehow spotted his footsteps and fired a shot straight at him, I just quit the fight after that, most hilarious case of meta gaming I'd ever seen.

Poison and disease resistance is becoming more and more common, I think a lot of the time I just happen to be making characters that naturally would be resistant to disease and poison, but other times I suspect I am hemming it in unnecessarily to hedge my bets somewhat. It's ultimately because poison and disease is incredibly difficult to counter, other than natural immunities you're forced to avoid taking any cut or minor injury or risk being poisoned and killed, and some can even be transferred through a cloud or other near unavoidable miasma.
An Ode to Metagaming.

How much is acceptable? How much do people actually meta game? Does everyone, in some form or fashion, metagame? What is it to you? Is it when a person seems to just know what hits not to take, for instance, a punch. They always take the normal one, but when you start getting power together, they just somehow know to avoid it?


Dunno really, I try and limit how much I know about an opponent in order to reduce the likelihood of me accidentally meta-gaming. I also tend to have my character work through a fight systematically looking for weak spots or effective strategies, unless its painfully obvious. Ultimately I think taking an ordinary punch over a powered one just makes sense, it seems to me that a real fighter is more likely to be caught by a quick unexpected but low damaging hit rather than the heavy prepared 'kill you in one' strike.

Ultimately what I see as meta-gaming is when things work out awfully conveniently for someone's character, when they manipulate events past the bounds of fair play, or when they launch attacks that suggest they're using OOC knowledge more so than IC.
Then it shouldn't be a problem. I keep imagining Anna as a being made of water.


She basically is.
if its inside her, I do imagine it can move with her. Though not an entire battlefield. If it looks like you're tryna cheat, I'll just have most of it stay behind.

everything will really come down to what everyone else picks.


Well, she can only store as much water as can fit in her body, which isn't that much.
My character can actually store water inside of her for later use, I'm assuming that won't move either?

Jesus, I'm going to be able to cheat so hard in this fight, it's going to be hilarious.
Quick, maybe quicker than me even with armour slowing her down, this will be bad.

Brennus was unused to his opponents showing considerably more agility than him, but so far two fairly solid strikes to his opponent’s body had been avoided. He had already written off the first as a testing strike, but the second was dangerous, and still she had managed to deflect it with her shield rather than slipping like any normal warrior would have done. It was unusual, and worrying.

Brennus was not so inhumanely quick, and despite the head being a bad target for spear work of this kind he still couldn’t avoid the spear. He could however duck and raise his shield simultaneously, while also dragging his right hand leftward and back, having the effect of drawing the spear’s head across his opponent’s legs unless she was aware of the danger behind her. Her own spear clattered hard against his shield, but luckily for him the hide-reinforced wood was able to sustain the attack, as he stepped backwards on his right foot.

With his left foot leading in the same fashion that he started the fight he shot his spear out blindly to catch his opponent if she immediately tried to follow him. He fired it out centrally, so it would buy him time if nothing else. Then he lowered his shield and surveyed the scene, drawing back his spear as he did so.
Probably, so we start by having our character wander over to a big blob and make their corner of the battlefield and then we walk to the middle section and wait?

Also, if my character is currently manipulating water, will it move?
Ultimately I suspect this will already be a royal shit storm, I've never seen a 1v1v1v1 play out before, but I imagine it will be even more chaotic than a 2v2 as everyone is fighting everyone you can't really 'pair off' for duels.
GG, Vote Melon, Saanja's a good character but needs some physical buffs to suit his fighting style.
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