Avatar of MelonHead
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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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If you read the small print in Sigurd's sheet it says if he hits all of someone's limbs they explode. My master plan is revealed!
You know, Sigurd is only one move away from epic bonus points for hitting all of Gigue's appendages, so far he's hit his left leg and left arm with his sword, his face with the pommel of his sword and his right arm with an axe.
Also, if you're going to get that earth elemental going, here's an ability that didn't quite thematically fit with my character (plus, i had already made him quite powerful at that point), but is quite swell for a zoner overall: a ground pound, seismic shock so to say. If anybody tries to harass you back or rush in, you can just launch an earth shaker to throw them off balance and disrupt any action they're doing. And heck, it's just as useful up close for the same reason.


I had a contingency for that, he has the ability to suddenly lift dirt particles from the ground around him in a dense cloud, and he can sense vibrations through the earth. Against enemies reliant on sight it's almost as good. The character is basically just a younger point on the timeline of an old Earth elementalist character I used in a WOTW tournament.
The thing is, wind characters are almost always badly balanced as well. I'm not a scientist, but I can only imagine the weight of the amount of air you're moving to create significant weather effects must be huge, therefore the energy required must be astronomical. Wind characters create great gusts like it's nothing because people forget that air does actually have mass and movement creates friction to be overcome.

Hell, check some of the figures for the kinetic energy of hurricanes out here http://www.aoml.noaa.gov/hrd/tcfaq/D7.html.

If water elementalists pulled in tsunamis left right and centre people would be pissed, but wind elementalists get away with the exact same thing because people don't get air or physics that well.

And they really need balancing, because you can't 'dodge' air the same way you can dodge water or rock or fire or something more visible.
Scared 'em off, can't call out the lurkers they're skittish.
How many characters do you actually have at the moment IN? I think one day I might challenge them all simultaneously with Fury just to see how many it takes to bring him down.
Can I just say as a relative outsider looking in, there is no way one man's seriousness outweighs the general goofiness in this thread. Have no fear though, for I have not a single light-hearted bone in my body and shall drown you all in two parts monotony one part melancholy.
Woah. That's hardly superhuman. I think somebody should just point that out to him.


I know, it's literally a touch above how fast Usain Bolt can actually run.
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But hey, getting a few axes thrown at me inspired me: now i'm going for a character that harasses their opponent at a range with moderate power attacks and forces them up close, where he can end them with burst damage cqc strikes. A middle ground between being a bear trap in human skin and an accomplished rock slinger.


Hah, sounds like we might end up with similar characters then. My fighting style has usually involved me picking away at opponents to force them onto my ground and then taking advantage of whatever wounds they've suffered to finish them up close. I'm thinking of entering a low level earth elementalist who runs around throwing rocks basically.
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Mind pointing me towards that info? I've only given the rules a few cursory read and i didn't catch that vibe myself.


Check the physical stats, there's a limit of 30mph sprint speed (without magical effects) guns are obviously banned (the most effective of physical/non magical ranged weaponry) yet magic with effects of similar lethality are perfectly fine because they're slower (I've seen magic that essentially ignores armour, magic that requires no preparation but has a 'cd' time which is really no consequence, and more, there's no strictly defined T1 prep system in play). Not like it matters if no one is using guns, because ranged magic just becomes the new firearm at whatever speed it's then capped at. I'd have to read more accepted CS's to point out a real trend, but as it stands ranged magic is basically a must have to be competitive.
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