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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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FrozenEcstasy said
Does not make it a noun.


I bow to your grammatical wisdom, please guide me in all my future caps-lock statements and further inaccuracies.

It seems like Eeiys has some form of bounty on his head, though he's now meandering around the land with a Goblin, that seems like one easy way into the story. (As my character would seek out a bounty, sounds like mercenary work to me.)

If anyone else has any better ideas I'll hear them though, before I make a move.
I'll have my Orc get involved in the IC once I've read all of it, anywho.
When you embody incompetence to such a level that it permeates everything.
Darkmatter said
If it wasn't for the fact I know Mr Melons reasonably well I would probably be annoyed. Going to go gloss over the CS now.Everyone guess a number between 1 and 20,The winner gets the most meta achievement ever.


Sorry, I just followed the 'We will always be open to new characters' down to the shiny character sheet link.

I must have missed the equally shiny 'DON'T POST HERE YOU INCOMPETENT!' warning.
Well, it would have been nice to have some sophisticated bad guys.

Fury already has chaotic evil covered.
Every adventure needs an Orc, please consider my application for token Orc member of the party.
Finally, interrupts are useful because there is one point where an interrupting character has an advantage, (in my opinion, its not expressed directly in the rules but it makes logical sense.) which is when an opponent is charging an attack. If your character is able to recognise this, or just spots a lapse in concentration on the battle (which is more than fair) and strikes, the opponent would most likely have to cancel their charge, or face a reduced reaction time to said interruption attack.

Though that's up to interpretation.
As for your specific attack, to be honest the only real problem is that you've gone for two moves in one post, but also that you had your minions get dressed first. Skallagrim probably wouldn't wait around for that. Raising your hands to shoot a fireball is slightly obvious, but also unavoidable, and coupled with your distracting elements it could be useful, especially if you had them attack from blind spots or some such, though I suppose that might be beyond your character's control.
An interruption is essentially any persons right to say

'wait a second, why would I just stand there while you do-'

So, when formulating any post, keep it simple and succinct. Don't try for too many actions in one post, especially if they're chained together, unless you describe a very specific and careful set of circumstances. It's like covering your back.

Simple do and don't.

Do: Throws a punch -if the punch lands, leaving my opponent unstable- I follow up with a kick.

don't:Throws a punch and then kicks.

Because your opponent may interrupt the punch, which hey-ho you can't do much about if it's plausible, or they might avoid your punch and go for you when you pointlessly kick.

Good way out of this is to have your own post interrupted by their post, but it's nice to include in your original post that your character won't do the exact same thing -unless- circumstances stay the same. Which they hardly never will.

Good analogy is to imagine playing chess, you could fairly easily win by planning out moves where your opponent doesn't move them-self, but they will move, so accommodate for that.

Ramble ramble. Keep posts simple... but apparently not in OOC, #hypocrit#needsleep

Oh, and don't talk too much, no-one does that in a fight unless it's a psychological attack, and don't announce your moves -too- obviously, though its to be expected that you have to do something your opponent can pick up on. One good trick is to have something in reserve they can't possibly see, it's how a real fighter would do it. Or feint your attacks, which works better with an actual weapon.
If you're wondering why the character lacks depth it's because he's an Orc.

I'm racist like that.

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